I was killing Dracula with some friends, using Pneuma to dodge his Hell's Judgement as always, but we kept getting killed.
It happened multiple times. Is it intended?
Posted 27 April 2020 - 03:53 PM
I was killing Dracula with some friends, using Pneuma to dodge his Hell's Judgement as always, but we kept getting killed.
It happened multiple times. Is it intended?
Posted 27 April 2020 - 04:25 PM
There was 2 knights near him, and they didn't died. Idk if they fleed the attack or whatever. There was two priests and two monks more than 4 cells away and we still died. I'm pretty sure this is a bug, we used to do this all the time.
Posted 27 April 2020 - 04:30 PM
All right, may want to get some replay files. If you hunt the MvP again please make sure to record the encounter. It will help the staff analyze.
Posted 27 April 2020 - 04:44 PM
Sure, I'm gonna record a replay tomorrow. I'll let you know.
Posted 27 April 2020 - 10:17 PM
already tired of killing, SW who is close and Pneuma away.
Posted 28 April 2020 - 01:50 AM
Posted 28 April 2020 - 03:18 PM
Sent you two replays, Cinnamon.
Posted 01 May 2020 - 06:17 AM
Sorry for the late response.
Watching the videos, the first death the characters weren't positioned within Pneuma and being too close. Also walking into Pneuma mid cast of Hell's Judgement is likely to still hit the characters so avoid doing that and time doing so with last successful cast of Hell's Judgement. Other than that, and as mentioned for Pneuma effect to kick in you need to be more than 9 cells away, in the demonstration the characters seemed to be within 5~8 cells of the MvP.
May want to test SW if being too close is necessary.
Posted 02 May 2020 - 10:34 AM
I dont think so Cinnamon, i dont have an record of it but dracula killed me out of my vision range while i was on a pneuma with Hell's Judgement
Posted 02 May 2020 - 04:50 PM
Next time i will try to record it using pneuma in different ranges to check about it
Posted 03 May 2020 - 05:00 AM
Sorry for the late response.
Watching the videos, the first death the characters weren't positioned within Pneuma and being too close. Also walking into Pneuma mid cast of Hell's Judgement is likely to still hit the characters so avoid doing that and time doing so with last successful cast of Hell's Judgement. Other than that, and as mentioned for Pneuma effect to kick in you need to be more than 9 cells away, in the demonstration the characters seemed to be within 5~8 cells of the MvP.
May want to test SW if being too close is necessary.
You don't need to be 9+ cells away for the damage to be ranged. Afaik this skill deals melee damage in a 9x9 area, that's 4 cells south/north/east/west from the MVP.
Posted 03 May 2020 - 05:03 AM
Adding that we tried to kill the MVP some more times and we weren't able to not to die for his Hell's Judgement as long as we were on his screen.
Posted 14 May 2020 - 11:28 AM
+
Hell's Judgement ignor pneuma
Posted 28 June 2020 - 09:10 PM
Pneuma still not blocking HJ. Need to be on SW even if i'm at the other corner of the screen.
I'd assume EQ is bugged as well? (As any older player should know, EQ is reduced by long-ranged reduction such as horn card (although NOT pneuma) when you're far...)
Posted 29 June 2020 - 04:40 AM
Pneuma still not blocking HJ. Need to be on SW even if i'm at the other corner of the screen.
I'd assume EQ is bugged as well? (As any older player should know, EQ is reduced by long-ranged reduction such as horn card (although NOT pneuma) when you're far...)
In Renewal mechanic (which is what RT uses) EQ is an NEUTRAL MAGIC Attack, so Horn card doesnt affect it
Posted 29 June 2020 - 06:58 PM
In Renewal mechanic (which is what RT uses) EQ is an NEUTRAL MAGIC Attack, so Horn card doesnt affect it
Oh yeah, true.
Though Hell's Judgement's issue still stands.
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