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#26 Nirvanna21

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Posted 05 May 2020 - 07:51 PM

Jeneeus, read the OP; this isn't changing the current, it's requesting new ids eIixzaN.png


Edited by Nirvanna21, 05 May 2020 - 07:54 PM.

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#27 Jeneeus

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Posted 05 May 2020 - 07:55 PM

Jeneeus, read the OP; this isn't changing the current, it's requesting new ids eIixzaN.png

 
I read that when I type, I just forgot to remove it. Sorry. :ani_sry:
 
EDIT: Will divide the posts too for upvotes purposes.
 
EDIT 2 (transferring):
 
Item Name: Maximilian Von Babe XXIX (not sure if the non-costume has already existed)
Base Effect: None = Doram Hat

Base Sprite: Costume Maximilian Von Babe XXIX
---------------------------------------------------------------------------------------------------------------
+0 Effects:
Reduces the variable cast time of Lunatic Carrot Beat by 50%
Reduces the cooldown of Lunatic Carrot Beat by 5 seconds.
Reduces the cooldown of Spirit of Savage by 1 second for every 10 base levels.

Set Bonus
Maximilian Von Babe XXIX
Plump Earthworm Charm
Reduces the variable cast time of Lunatic Carrot Beat by an additional 50%
Increase the damage of Lunatic Carrot Beat by 1% per level of Lunatic Carrot Beat known for every 6 base DEX.
 
Set Bonus
Maximilian Von Babe XXIX
Doram Suit
Doram Manteau
Doram Shoes
Fresh Grass Necklace
Basic Bunny Charm
Reduce the damage of Lunatic Carrot Beat by 100%.
 
Set Bonus
Maximilian Von Babe XXIX
Luxurious Doram Suit
Luxurious Doram Manteau
Luxurious Doram Shoes
Fresh Grass Necklace
Fair Bunny Charm
Reduce the damage of Lunatic Carrot Beat by 150%.
 
Set Bonus
Maximilian Von Babe XXIX
Elegant Doram Suit
Elegant Doram Manteau
Elegant Doram Shoes
Fresh Grass Necklace
Advanced Bunny Charm
Reduce the damage of Lunatic Carrot Beat by 200%.
---------------------------------------------------------------------------------------------------------------
+7 Effects:
Increase the damage of Spirit of Savage by 1% for every 5 base level.
---------------------------------------------------------------------------------------------------------------
+9 Effects:
Increase the damage of Lunatic Carrot Beat by 1% per level of Lunatic Carrot Beat known for every 6 base DEX.
---------------------------------------------------------------------------------------------------------------
Purpose: To have Physical Dorams have an option to use AoE skills without delays or needed to wear many gears to increase the damage, and while also to make Picky Peck still a better skill for single targets due to the dual Picky Peck activation and double damage effects.
 
EDIT: Modified to make it like a Picky Peck style build.

 

EDIT 2: Followed new format. In case the effects will be +0 and +9 move, move the +7 effects to +9.


Edited by Jeneeus, 13 May 2020 - 04:22 AM.

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#28 Jeneeus

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Posted 05 May 2020 - 08:12 PM

Gonna ask though if Ascendant Crown for Super Novice can be included too?


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#29 Nirvanna21

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Posted 05 May 2020 - 08:14 PM

Gonna ask though if Ascendant Crown for Super Novice can be included too?

 

It's not. Neither is the SL Hat; however, the latter will be touched on if we actually get their new classes.


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#30 Ultimatespirit

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Posted 05 May 2020 - 08:42 PM

Name: Ultimate Spirit Magician Hat

Base Item: Ordinary Black Magician Hat (I'm horrible with colours, maybe palette swap to make it a white hat? Since OBMH already dark hat)

------------------------------------------

+0 Effects

 

When using Gravitational Field, activates Comet level 1 or a higher level if learned.

Enables Level 5 Tetra Vortex if Comet level 5 and Intensification level 5 are learned
Enables Level 5 Comet if Tetra Vortex level 5 is learned

 

---------------------

+7 Effects

+10% Comet damage per level of Drain Life learned
Reduces the cast time of Summon Fire/Water/Wind/Earth ball by 100%
Reduces the fixed and variable cast time of Reading Spell Book by 100%

 

---------------------

+9 Effects

+2% Tetra Vortex damage per level of Hell Inferno, Jack Frost, Earth Strain and Chain Lightning. If Tetra Vortex level 5 is learned gains an additional +8% per level of those skills.

Reduces the fixed cast time of Tetra Vortex by 100%
Reduces the cooldown of Tetra Vortex by 10s.

When using Reading Spell Book, uses Summon Fire Ball. When using Summon Fire Ball, uses Summon Water Ball. When using Summon Water Ball, uses Summon Lightning Ball. When using  Summon Lightning Ball, uses Summon Stone. (Chain of autocasts only activated with Reading Spell Book, so you can use the summon ball spells without any autocasts from them)

 

+5% magic damage to all sizes maybe (can remove this one if any objections)

 

---------------------

 

Purpose: Improve Ultimate Spells

 

Main purpose is that, for being called "ultimate" spells tetra vortex and comet are both fairly meh spells in today's meta as they both don't scale with level at all or have gear boosting them. Comet used to have survivor set boost as a nice secondary bonus, but reworked gravitational field trumps comet by far. Tetra meanwhile is supposed to be a single target nuke, and it isn't even really a go to spell for MvPing anymore, aside from nuking low hp MvPs. Waterball, Chain Lightning, or true KK Crimson Rock have more or less all superseded it. Its last real usefulness is being a better earth spell than earth strain, and there are all of like ten wind targets worth doing that with (and even then existing elemental bonuses for the other elements can often make a different element skill better).

-------------------------------------------

 

Final Comments/Explanations:

The comet 5 addition for tetra may end up not working with reading spell book (as a gear given skill). Doesn't seem like we have any confirmation on if it can or not and only way to test would be to get an Octopus MvP card I think (which enables waterball) and test with it. So if anyone has one of those and wanted to test for us...

 

Thoughts on generic stat/damage boosts? Right now the damage increase to comet / tetra is more than good, but still "costs" a head gear slot, which could be buffing all your normal spells by a fair deal given current gear or improving cast time etc. So may want some small generic boosts there so it's not just "swap to this hat when gfield cooldown is over / you need to tetra one thing"

EDIT 1: (Edited to match the proposed template, added comments about room for improvement / asking about general stats/buffs)

 

EDIT 2: Changed form to current form after discussion in discord. Removed drain life autocasts, made comet damage bonus dependent on drain life level, added reading spellbook summon mechanics.

 


Edited by Ultimatespirit, 13 May 2020 - 02:06 AM.

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#31 Jeneeus

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Posted 05 May 2020 - 08:48 PM

It's not. Neither is the SL Hat; however, the latter will be touched on if we actually get their new classes.

 
I see. I understand.
 
Another Proposal:
 
Item Name: 19751.png Light Darkness Crown
Base Item: None = Oboro Hat (2nd Proposal): 
Base Sprite: 19751.png Costume Light Darkness Crown
---------------------------------------------------------------------------------------------------------------
+0 Effects:
If Ominous Moonlight is at maximum level, enable to use Level 5 Dark Thunder.
Increase the damage of Dark Thunder by 1% for every base level.
If Moonlight Fantasy is at maximum level, enable to use level 5 Judex.
Each successful cast of Dark Thunder requires and consumes 1 Shadow Orb.
Each successful cast of Judex requires and consumes 1 Flame Stone, 1 Ice Stone, and 1 Wind Stone.
If the current HP is an odd number while Distorted Crescent is active, removes the negative ATK effect on Distorted Crescent.
If the current SP is an odd number while Distorted Crescent is active, removes the negative MATK effect on Distorted Crescent.

---------------------------------------------------------------------------------------------------------------
+7 Effects:
Increase the damage of Dark Thunder by an additional 30% per number of Earth Charms summoned.
Increase the damage of Judex by 5% per number of Earth Charms summoned.
---------------------------------------------------------------------------------------------------------------
+9 Effects:
If both Ominous Moonlight and Exploding Dragon are at maximum level, enable to use Level 3 Hell Inferno.
Each successful cast of Hell Inferno requires and consumes 1 Flame Stone and 1 Shadow Orb.
Increase the damage of Hell Inferno by 5% per number of Fire Charms summoned.
---------------------------------------------------------------------------------------------------------------
Purpose: To have a variety of skills that can make Oboro have a fighting chance against Holy and Shadow element enemies. Dark Thunder is the Shadow element version of Jupitel Thunder. Dark Thunder is mainly used by Celine Kimi, an MVP from Horror Toy Factory. In case the effects will only be +0 and +9, move the +7 effects to +9 and remove all the +9 effects. The effects with gray fonts may be very hard to implement, hence the font color.

EDIT: Grayed out the effects that may be impossible to apply.

 

EDIT 2: Following the new format.


Edited by Jeneeus, 13 May 2020 - 04:22 AM.

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#32 mildcontempt

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Posted 05 May 2020 - 09:13 PM

Name: Arcane Archer's Hat

Base Item: Very Normal Hat

------------------------------------------

+0 Effects

 

Adds 10% MATK to all sizes.

If Stalk is mastered at level 5, Triangle shot has a 100% chance to autocast Varetyr Spear Lv. 5 on the targeted Enemy.

If Stealth is mastered at level 5, Triangle shot has a 100% chance to autocast Earth Grave Lv. 5 on the targeted Enemy.

 

---------------------

+7 Effects

 

Grants +10 MATK for every base 10 DEX.

 

---------------------

+9 Effects

 

If Piece is mastered at level 5, grants 20% elemental magic damage with Earth and Wind elements.

If Reproduce is mastered at level 10, grants 20% aftercast delay.

 

---------------------

Optional Combo Malus if the effects are too strong

If user is equipped with the Celia Alde card, disable Varetyr Spear effect.

 

---------------------

Purpose:

 

This would be a bow/magic hybrid build that allows a shadow chaser to burst magic damage from a distance by proccing it via TS. There would be a 1 second aftercast delay, but the cooldown restriction on the spells would be bypassed. The spells themselves would not be very strong since SCs cannot learn the important endow (or striking) skills to fill out the base damage mod for the two, and thematically it creates this "heaven/hell" effect with things falling form the sky and rising from the ground. The goal here would be to optimize spam via aftercast delay and target monstres within a larger mob. 

 

I personally don't think VS would be too strong, even if someone used 3 celia cards, since the base mod is weaker without endow tornado/striking and because sorcs can already spam VS with some OCP stuff. Still, if it's too much, it can be removed via a malus combo.

 

 

 

Edited by mildcontempt, 06 May 2020 - 08:49 AM.

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#33 Muramasa28

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Posted 05 May 2020 - 10:40 PM

Black Ribbon - Lancer

ATK+10

Reduce CD of hundred spears by 2 sec

increase damage of ranged attacks by 10%

if upgrade is +9 or higher:
Increase damage of hundred spears by 50%
adds 100% chance of auto casting lvl 1 concentration when using hundred spears
if a higher level is learned, it will be autocast instead.


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#34 ninJedi

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Posted 05 May 2020 - 11:31 PM

Trying to introduce a hat that helps brewers with leveling/participating in parties by boosting the effectiveness of the skills that they naturally already have access to and increasing the effectiveness of their healing skills
1Dks8b7.pngFpAJt78.png
Name: Blood Harvester Hat
Base Item: Harvester Hat

A hat decorated with live and aggressive blood-sucking seedlings. Careful, they bite!
Some say the Harvest Goddess herself was on her period enraged when she made it.
----------------------------------------
+0 Effects
For each level of Potion Research learned,
Increases recovery rate of recovery skills by 5%, and
Adds Dex + 1 and Luk + 1

Gain an effect that lasts for 5 minutes whenever the user casts Crazy Uproar,
Adds a 33% chance to autocast Blood Sucker Lvl1 or at the level learned whenever the user receives/inflicts physical damage. *1*

Adds a 100% chance to autocast Thorn Wall Lvl1 or at the level learned whenever the user casts Spore Explosion *2*
Reduces the cooldown of Spore Explosion by 5 seconds. *3*
Reduces the cast time of Spore Explosion by 100%

Increases the damage of Spore Explosion by 20% for every 20 base Luk.
Increases physical damage to Small, Medium, and Large size enemies by 10% for every 20 base Luk.

Adds a high chance of gaining Blood Sucker Plant Seed when a monster is killed. *1*
Adds a chance of gaining Thorn Plant Seed or Bomb Mushroom Spore whenever a monster is killed.
---------------------
+7 Effects
Adds a 100% chance to autocast Drain Life Lvl1 whenever the user casts Blood Sucker. The level of Drain Life casted depends on the level of Blood Sucker learned. *4*

For each level of Prepare Potion learned,
Increases recovery rate of recovery skills by an additional 5%, and
Adds an additional Dex + 1 and Luk + 1

Increases the damage of Spore Explosion by 30%.
Buffs the user with the Endure effect for 5 seconds whenever the user casts Spore Explosion.
---------------------
+9 Effects
For each level of Special Pharmacy learned,
Increases the damage of Spore Explosion by an additional 5%, and
Adds an additional Int + 1 and Luk + 1

Increases the damage of Crazy Vines by 20% for each level of Summon Flora learned.
Reduces cooldown of Crazy Vines by 5 seconds.
---------------------
Set Bonuses
When equipped with Erde,
Int + 1 for every level of Special Pharmacy Learned
Reduces the cast time of Aid Condensed Potion by 100%.


When equipped with Fortune Sword,
Int + 1 for every level of Special Pharmacy Learned
Reduces the cast time of Thorn Wall by 100%.


When equipped with Toy Syringe or Cherry Blossom Branch in Mouth,
Increases recovery rate of recovery skills by an additional 40%.


When equipped with Clover in Mouth, Romantic Leaf or Romantic Flower,
Increases the damage of Spore Explosion and Crazy Vines by an additional 50%.

---------------------
Purpose:
People who want to raise brewer characters are often forced to take up a different leveling build only to reset back to brewers afterwards. What I aim to accomplish with this hat is to eliminate that need by boosting the skills which brewer builds already naturally have access to (plant skills that take Special Pharmacy as a pre-req).
As an add-on, I also added an increased effectiveness for potion heals to make up for the lack of heal-boosting buffs and gears available for a genetic (compared to Arhbishops).


Notes:
1* Good utility skill but slows the user down when manually casted against multiple monsters in a group. Probably best to set it up so it doesn't consume a Blood Sucker with each autocast otherwise it would make it burn through supplies really quickly. The drop chance will need to be boosted if the catalyst-requirement can't be avoided, if it can then normal drop rate would be fine.
Edited it to a skill-activated duration effect after realizing the potential for unwanted afk leveling.
Subject to change when the latest gene update arrives though: https://www.divine-p...ts#comment-7430
2* This part is mainly to keep monsters in place while the 2 - 4 secs fuse timer for Spore Explosion is counting down. It needs to consume a Thorn Plant Seed each time so the autocast itself can be optionally switched off by not having any in inventory (esp in cases when used against monsters that teleport away when knocked back).
3* Take note that Spore Explosion can't be actively recast again if another cast is still active, so there will still be 2 - 4 seconds of downtime. However, this will help recast again in the event that the first cast fails (monster holding the spore bomb dies).
4* Increasing the effectiveness of Blood Sucker skill by giving it a guaranteed absorbed amount immediately for each cast.

btw, did you guys know hits inflicted by plant skills like Blood Sucker and Summon Flora can also proc autocast skills? :heh:


Edited by ninJedi, 16 May 2020 - 01:12 PM.

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#35 Nirvanna21

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Posted 05 May 2020 - 11:50 PM

Added a template you can use on the first page.


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#36 Ultimatespirit

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Posted 06 May 2020 - 03:26 AM

(This one is a modified version of Ashuckel's original proposed kage/obo hat from the previous headgear revamp work, modified in collaboration between ash, me, and a few others in the discord. We still need suggestions / tweaking for the physical side of the hat)

 

Name: Shadow Arts Pinwheel (Kagero/Oboro)

Base Item: Vane Hairpin[1] with each blade of the hat coloured one of Red, Blue, Yellow, and Green (Eventually our custom art from previous headgear project if possible)

------------------------------------------

+0 Effects

Adds a 10% chance of casting Level 1 Exploding Dragon, Level 1 First Wind, Level 1 Lightning Jolt or Level 1 Snow Flake Draft on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.

 

Reduces cooldown of 16th Night by 60s

Reduces cooldown of Distorted Crescent by 30s

 

If Distorted Crescent 5 is learned, enables Shadow Warrior 5 and Empty Shadow 5

If Shadow Warrior 5 is learned, enables Distorted Crescent 5

 

Gives -50% after cast delay for 1s after using Kunai Splash (0.25s after cast delay, 600% atk effectively makes it into Rolling Cutter [slightly lower dps than RC])

 

Reduces Kunai Explosion cooldown by 2s

 

---------------------

+7 Effects

Matk +5% (maybe change this to magic damage vs all sizes +5% to avoid dilution)

Atk +5%

 

Recovers 300hp and 30sp per 5s after using Swirling Petal(this skill doesn't proc leech effects)

 

---------------------

+9 Effects

Increases the damage of Exploding Dragon, First Wind, Lightning Jolt and Snow Flake Draft by 50%.

When you use swirling petal, buff Throw Huuma by 50% damage for 4s
When you use Throw Huuma, buff Swirling Petal by 100% for 4s

 

Bypass 40% of Mdef of Normal and Boss targets when performing a magical attack

Bypass 40% of Def of Normal and Boss targets when performing a physical attack

 

---------------------

 

Purpose:

This hat serves a dual purpose of buffing Kage/Obo magic AoE (the class has very few legitimately useful AoEs) and physical throwing skills. Also some general quality of life improvements are thrown in as well such as enabling use of class specific skills for the other class (kRO has gear to do this we'd get "eventually" anyway) and reducing cooldown on the buffs (where 16th night has an annoying bug where recasting it does not overwrite the buff and distorted's behaviour means bad regen timing turns it from a buff to a debuff. Reducing the cooldown to 0 turns it into a "you messed up but instead of dying you get to recast it" quality of life improvement.

 

Snowflake Draft is included in the AoE autocasts currently, but we will have to test that in practice for if it's actually helpful or just an annoyance as it is a self target skill and thus would land wherever you physically are, not where the enemies being hit necessarily are.

 

On the phyiscal / throwing side meanwhile we definitely could use more suggestions / tweaks. What's there right now is really just a few tweaks we threw together that sounded semi reasonable to make the various throwing skills more usable. However, I literally do not play throwing kage/obo, so a lot of that is from asking the few throwing build kage/obos we had in Discord to sanity check. So suggestions definitely welcome.

--------------------------------------

 

EDIT1: Changed base headgear sprite to Vane Hairpin (Ash's suggestion). Kitsune Mask was also suggested.


Edited by Ultimatespirit, 13 May 2020 - 02:22 AM.

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#37 Ultimatespirit

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Posted 06 May 2020 - 03:31 AM

(hat details removed)
+10% MATK against all races.

 

I'd suggest +10% MATK against all sizes instead, as even without daggers (since TS) the various jRO dresses and some other sources can add some significant racial % to dilute that a fair a deal. (But I'll also admit that I am partially size % addition happy)


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#38 3505170703074552307

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Posted 06 May 2020 - 06:52 AM

Seismo Captain Helm(its hammer time!)

Base Item: Sea Captain Hat

Base Sprite: Champion Helm or Frost Giant's Skull or Costume Giant's Helm (black with red/lava accent)

9yLAtxV.pngwldGfK3.pngWKfsMJd.png

 

Atk +20 for every level of FAW Silver Sniper learned

Def +20 for every level of Power Swing learned

 

Add 100% chance to cast Quagmire level 3 when using Hammer Fall

Reduce cooldown of Lava Flow by 5.8s if FAW Magic Decoy is level 5

Add 5% chance to cast Earthquake level 1 when using Lava Flow

 

Enable Volcano level 5

Add 100% chance to cast Mild Wind level 4 when using Volcano
 

Upgrade +7

MaxHP +10%

Increase Damage of Lava Flow by 100%.

 

Upgrade +9

MaxHP +10%

Increase Damage of Lava Flow by 150%.

 
When equipped with Zipper Bear Card
Physical damage against All size targets by +40%
Drains additional 1 SP from the user when physically attacking.
Drains 10 HP from the user when physically attacking.
 
When equipped with two handed axe weapon
Reduce damage from neutral & fire property attack by 20%
 
Purpose: Lag is love  :ani_slur:

Trying to keep it thematic with his hammer & molten lava.

 

Edited by 3505170703074552307, 16 May 2020 - 05:17 PM.

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#39 mildcontempt

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Posted 06 May 2020 - 08:06 AM

I'd suggest +10% MATK against all sizes instead, as even without daggers (since TS) the various jRO dresses and some other sources can add some significant racial % to dilute that a fair a deal. (But I'll also admit that I am partially size % addition happy)

 

That's fine, I just didn't want a generic MATK% boost since those are common.


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#40 worldeditor95

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Posted 06 May 2020 - 08:45 AM

Name: Rebellion Band

Base Item: Bandana (rebellion hat)

------------------------------------------

+0 Effects

Increase desperado damage by 10%
Increase SP cost of desperado by 2
Reduce cast delay by 5%

---------------------

+7 Effects

Increase desperado damage by 20%
​Increase SP cost of desperado by 3
Reduce cast delay by additional 5%

---------------------

+9 Effects

Increase desperado damage by 30%
​Increase SP cost of desperado by 4
Reduce cast delay by additional 10%

when used with rebellion scarf add 1% chance to double cast lvl1 desperado (or higher level known) when doing physical damage (double cast like picky peck)

---------------------

 

Purpose:
Make out of meta build for rebellion more viable





 

Name: Buccaneer Cap

Base Item: Corsair (rebellion hat)
------------------------------------------

+0 Effects

Increase Slug Shot damage by 10%
Increase Shattering Storm damage by 15%
Increase Vanishing Buster damage by 15%
Increase cast time by 2%

---------------------

+7 Effects

Increase Slug Shot damage by additional  10%

Increase Shattering Storm damage by additional  10%

Increase Vanishing Buster damage by additional 10%
Increase cast time by additional 3%

---------------------

+9 Effects

Increase Slug Shot damage by additional  20%

Increase Shattering Storm damage by additional  25%

Increase Vanishing Buster damage by additional  25%

Increase cast time by additional 6%

Reduce cooldown of Slug Shot by 1 sec

---------------------

 

Purpose:
Boost shootgun damage at cost of cast time (11% longer)


Edited by worldeditor95, 19 May 2020 - 11:33 PM.

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#41 Nirvanna21

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Posted 06 May 2020 - 01:31 PM

Name: Chaos Dragon Hat

Base Item: Baby Dragon Hat

------------------------------------------

+0 Effects

Matk + 50

 

Set Bonus (Burning Bow [1])

Adds a 100% chance to cast Level 10 Fire Bolt when using Triangle Shot.

Adds a 100% chance to cast Level 5 Crimson Rock when using Fire Bolt.

 

Set Bonus (Dragon Wing)

Adds a 100% chance to cast Level 10 Dark Strike when using Triangle Shot.

Adds a 100% chance to cast Level 5 Hell Inferno when using Dark Strike.

 

Set Bonus (Earth Bow [1])

Adds a 100% chance to cast Level 5 Earth Spike when using Triangle Shot.

Adds a 100% chance to cast Level 5 Earth Grave when using Earth Spike.

 

Set Bonus (Frozen Bow [1])

Adds a 100% chance to cast Level 10 Cold Bolt when using Triangle Shot.

Adds a 100% chance to cast Level 5 Diamond Dust when using Cold Bolt.

 

Set Bonus (Gust Bow [1])

Adds a 100% chance to cast Level 10 Lightning Bolt when using Triangle Shot.

Adds a 100% chance to cast Level 5 Varetyr Spear when using Lightning Bolt.

---------------------

+7 Effects

Matk + 50

 

Set Bonus (Burning Bow [1])

Reduces the damage received from Earth property attacks by 30%.

 

Set Bonus (Dragon Wing)

Reduces the damage received from Holy property attacks by 30%.

 

Set Bonus (Earth Bow [1])

Reduces the damage received from Wind property attacks by 30%.

 

Set Bonus (Frozen Bow [1])

Reduces the damage received from Fire property attacks by 30%.

 

Set Bonus (Gust Bow [1])

Reduces the damage received from Water property attacks by 30%.

 

---------------------

+9 Effects

Matk + 50

 

Set Bonus (Burning Bow [1])

Increases the damage of Fire property magical attacks on targets by 20%.

Increases magical damage on Small, Medium and Large size targets by 20%.

 

Set Bonus (Dragon Wing)

Increases the damage of Shadow property magical attacks on targets by 20%.

Increases magical damage on Small, Medium and Large size targets by 20%.

 

Set Bonus (Earth Bow [1])

Increases the damage of Earth property magical attacks on targets by 20%.

Increases magical damage on Small, Medium and Large size targets by 20%.

 

Set Bonus (Frozen Bow [1])

Increases the damage of Water property magical attacks on targets by 20%.

Increases magical damage on Small, Medium and Large size targets by 20%.

 

Set Bonus (Gust Bow [1])

Increases the damage of Wind property magical attacks on targets by 20%.

Increases magical damage on Small, Medium and Large size targets by 20%.

---------------------

 

Purpose: Use Triangle Shot combined with certain bows to create a ranged magic caster that doesn't rely on casting times.


Edited by Nirvanna21, 08 May 2020 - 03:48 PM.

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#42 KornEE

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Posted 07 May 2020 - 01:21 AM

Hunter's Hat [1]
Base Item: 5018.png Feather Bonnet
 
---------------------------------------------------------------------------------------------------
+0 Effects
 
ASPD +1
Critical +3 for every known levels of Blitz Beat, Falcon Assault, Warg Strike and Warg Bite.
 
Removes restriction that prevents having Falcon and Warg simultaneously.
 
Enables Level 5 Enchant Blade.
 
If Falcon Assault is learned at max level, adds 1% chance to cast Falcon Assault for every 4 Luk value.
If Warg Bite is learned at max level, Adds 1% chance to cast Warg Bite for every 5 Luk value.
 
Removes Warg Bite immobilization chance effect.
Adds Occult Impaction effect to Warg Bite.1
 
---------------------------
+7 Effects
 
Additional ASPD +1
Long Range Attack +1% for every level of Beast Bane and Main Ranger learned.
 
Enables Level 7 Mild Wind.
 
Increases damage of Blitz Beat by 60% for every known level of Steel Crow.
Increases damage of Falcon Assault by 20% for every known level of Detect.
Increases damage of Warg Strike by 12% for every known level of Tooth of Warg.
Increases damage of Warg Bite by 10% for every known level of Warg Rider.
 
When Keen Nose is cast, damage will be dealt to all non-hidden units in effective AoE.
Reduce Cast Delay of Keen Nose by 10% per level of Detect and Spring Trap learned.
 
When Spring Trap is cast, adds 100% chance to cast Ganbantein on target location.
Requires necessary items to cast Ganbantein.
 
---------------------------
+9 Effects
 
Additional ASPD +1
Critical Damage +3% for every combined sum of 10 points in AgiDex and Luk.
 
Enables Level 5 Enchant Deadly Poison.
 
Increases damage of Blitz Beat by 5% for every point in Agi.
Increases damage of Falcon Assault by 5% for every 3 points in Dex.
 
When Falcon Eyes is cast, enables Double Attack for the entire duration.
Level of Double Attack enabled is at the same level of Falcon Eyes used.
 
If Detect, Spring Trap and Keen Nose are learned at max level,
Falcon Eyes duration increased to 120 seconds.
SP Cost of Falcon Eyes increased to 200.
Adds 60-second cooldown to Falcon Eyes.
 
-------------------------------------------------------------------------------------------------
When item is unequipped:
- Removes Falcon EyesMild Wind and Enchant Deadly Poison effects.
- Removes Warg Rider status and 100% chance to cast Warg Mastery.2
 
-------------------------------------------------------------------------------------------------
 
 
========================================================
1 : Uses Warg Bite damage as base damage mod.
2 : Checks for Warg Ride first before casting Warg Mastery leaving the Falcon for the Ranger as I can't think of reliable way that forcefully removes the Falcon.
========================================================
Purpose: 
For the love of Falcon and Warg working together.
The hat is entirely about the concept revolving Falcon and Warg with a strong orientation towards the Ranger's auto-attack capability.
While I believe that it may not even come close through this hat, the improved potential from Mild Wind increasing Warg damage (and possibly Falcon damage too) and addition of Double Attack would allow Rangers like me who enjoy seeing lots of numbers to remain competitive especially from the currently known future update.
I also added in some effects that I believe would provide some QoL in intended gameplay and balance out some relatively useless skills for now such as the Keen Nose and Warg Bite changes.
 
Edit: Provided a more detailed purpose and polished post around concept of Falcon and Warg.

Edited by KornEE, 17 May 2020 - 12:29 AM.
Mod Edit: Replaced font color to blue, do not use red, it's for mod edits and warnings.

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#43 Nirvanna21

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Posted 07 May 2020 - 01:11 PM

I asked after being requested so to see if you can choose the base headgear for appearance sakes. The answer is you can as long as it isn't considered a rare costume or headgear (example Kaho Horns).


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#44 nazhioozh

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Posted 07 May 2020 - 01:21 PM

Name:Hat of the Crescent Moon

Base Item:

------------------------------------------

+0 Effects

+5 Agi

+5 Vit

+5 Str

Reduce the cooldown of Swirling Petal in 100% 

---------------------

+7 Effects

Reduce the cooldown of [Illusion-shadow] in 80% (To cast when your last clone die)

---------------------

+9 Effects

Increase de damage of [Swirling Petal] in 20% and [throw huuma shuriken] 40%

---------------------

 

Purpose:

Melee Oboro/Kagerou are limited by their build. If you choose Swirling Petal, you are punished by their big cooldown, being very weak DPS Ranged character. In Other Hand, other jobs like Ranger has traps, which are useful for Solo instance, so Illusion-Shadow would be a good option to stop mvps hitting you if you are enough clever. 

 

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#45 Debonair

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Posted 07 May 2020 - 01:39 PM

Name: Grand Crusader's Hat

Base Item: Divine Guard Hat

------------------------------------------

+0 Effects

Atk+ 5%

Hit+ 25
Def+ 20
Aspd + 5

Doubles [Holy Cross] Damage when equipped with a One-Handed Sword

Increase [Holy Cross] Damage by 10% per level of [Sword Mastery]
Reduce cooldown of [King's Grace] by 6 seconds per level of [King's Grace]
If [Guard] is level 10, Enables use of level 5 [Synthesized Shield]
If [Endure] is level 10, Adds a 100% chance of casting [Level 5 Enchant Blade] when using [Endure]
If [Shield Reflect] is level 10, Atk+ 50

Set Bonus

Divine Guard Hat[1]
Permeter Card

Enables use of level 1 Weapon Perfection

---------------------

+7 Effects
Atk+ 5%

Increase Damage Against [Demon] and [Undead] Race Targets by 15%
Bypass 15% Defense of [Demon] and [Undead] Race Targets
Increase [Grand Cross] damage by 2% per base level

---------------------

+9 Effects

Atk+ 5%
Hit+ 25
Def+ 30
Aspd + 5

Increase Damage Against [Demon] and [Undead] Race Targets by 15%
Bypass 15% Defense of [Demon] and [Undead] Race Targets
Increase [Holy Cross] Damage by 200%
Adds a 100% chance of casting [Level 1 Grand Cross] when using [Holy Cross], if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of casting [Level 2 Tuna Belly] on the user when using [Grand Cross]
Immune to Curse

---------------------

 

Purpose:

 

Crusaders need some serious love.  Especially for the Grand Cross skill.

I would just suggest at +0, increase Grand Cross damage by 20-50%. I mean, you have a buff for Holy Cross, so give the same to Grand Cross. , Possibly a +5% MATK to match the ATK bonus.

 

Also, not sure if the ASPD is needed, nor how the Tuna Belly relates to Crusaders. I like to keep the buffs within the theme of the class.
 


Edited by VModCinnamon, 07 May 2020 - 05:24 PM.
Mod Edit: edited in quote.

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#46 2999140515055616440

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Posted 07 May 2020 - 04:19 PM

Name: Flame Black Magican Hat

Base Item: Ordinary Black Magician Hat

------------------------------------------

 

+0 Effects

Matk+25

Reduce variable cast time of skills by 1% per level of [Meteor Storm] known.

If [Meteor Storm] is level 10, increase damage of [Hell Inferno] by 20%

---------------------

 

+7 Effects

Increase fire magical damage by 1% and damage of [Fire Pillar] by 10% per level of [Fire Pillar] known.

If [Fire Pillar] is level 10, remove gemstone requirement of [Fire Pillar]. (Is it's possible to just remove gemstone req of Fire Pillar and not other skills?)

---------------------

 

+9 Effects

Increase fire magical damage by 1% and damage of [Sightrasher] by 20% per level of [Sightrasher] known.

If [Sightrasher] is level 10, remove cast delay of [Sightrasher]. (Is it's possible to just remove cast delay of Sightrasher?)

 

Set bonus with Salamander Card:

Increase fire magical damage by 25% 

Reduce fixed cast time by 50%

---------------------

 

Purpose:

Provide some other build for wizard, specifically fire wizard. Some extra effects like VCT reduct and increase fire magic to give extra incentives for one to take the these largely ignored fire skills over the other wizard skills. They'll still get some bonuses even if when the skills isn't maxed, giving some flexibility in allocating the skill points.

 

Salamander Card bonus is to make it slightly more comparable to Nightmare Ancient Mummy Card

 


Edited by 2999140515055616440, 07 May 2020 - 04:21 PM.

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#47 WolfTri

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Posted 07 May 2020 - 11:14 PM

Name: Deva Crown (Formerly Grandmaster Headband)

Base Item: Yggdrasil Crown 18580.png Gold base with Red accents.
------------------------------------------
+0 Effects

All effects disabled in PvP and War of Emperium maps.

Increase damage of Rampage Blaster by 10%

Reduces cooldown of Rampage Blaster by 9.5s

When using Power Absorb, automatically uses Zen.

Reduce Global Skill Usage Delay by 1% per level of Gentle Touch-Energy Gain, Gentle Touch-Convert, and Gentle Touch- Silence learnt.
------------------------------------------
+7 Effects

When using Windmill, grants +50% Rampage Blaster and Earth Shaker damage for 7 seconds.

When using Earth Shaker, gains +70% Rampage Blaster damage for 7 seconds.

Increase Physical Damage against monsters of all sizes by 2% per level of Gentle Touch-Energy Gain and Gentle Touch-Convert learnt.

Increase damage of Rampage Blaster by an additional 10%.
------------------------------------------
+9 Effects

Reduces cooldown of Power Absorb by 3s.

Increases damage of Rampage Blaster by an additional 10%.

Reduces Fixed Casting Time of Zen by 75%.

When using Fallen Empire, gain the following effects for 2 seconds:

{Increase damage of Gates of Hell by 100%.

Reduce SP consumption of skills by 70%.

Reduce Global Skill Usage Delay by 85%.

Reduce Variable Casting Time of Gates of Hell by 50%.}
------------------------------------------
Set bonus with Glove of Shura 2894.png

Increases damage of Gates of Hell by 50%.

Reduces Variable Casting Time of Gates of Hell by 50%.

Ignore 5% of Def of all monster types per level of Rising Dragon learnt.

Aspd +1% per level of Iron Fists and Flee learnt.

Reduce cooldown of Power Absorb by 3 seconds.
------------------------------------------------------------------------------------------------------------------------------
Purpose

TLDR; Combo GoH becomes better than combo TC for single target, and removed skill usage delay. Rampage Blast for clearing trash mobs and good dps on ghost type mvps.

Rampage Blast usable as AoE clearing, being able to use roughly 1 per second due to skill delay + zen cast time. When used with 75% aftercast, can cast twice per second.
Gates of Hell when used in combo costs less SP and does more damage, to make combo sura playstyle good for single target dps.
GoH +100% increase only works for 2s after Fallen Empire, meant to push the player into a combo focused playstyle as Fallen Empire can only be used in combo after Dragon Combo. The window time enables the player to cast Gates twice more freely with the Variable Cast Time reduction granted, to provide good burst damage and also reasonable single target dps.
Size atk% and 50% def bypass is to help compete with Devil's Hand which grants 100% Boss atk, along with full def ignoring and various other bonuses without requiring an item to combo with.
GCD reduction for 2 second after Fallen Empire means GoH will not incur its 1s delay, allowing the next combo to be initiated immediately after to increase dps.
FCT reduction greatly helps Zen cast time. This helps skill uptime for all skills.
Generic Skill delay reduction helps with Rampage Blaster's fairly long base delay.
Aspd to help with snap speed and generic animations for dps.
Power Absorb cd reduction is to compensate for having to use 2 accessories to ignore def, and thus removing access to Keraunos.


Updated 5/20


Edited by WolfTri, 22 May 2020 - 08:19 PM.

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#48 Jeneeus

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Posted 08 May 2020 - 01:46 AM

Separating the post of my previous Kagerou Hat since it's supposed to be 1 concept per post instead of 1 hat per post. :ani_sry:
 
Name: Akuma Horns 
Base Item: None = Kagerou Hat (Kunai Splash/DD Crit Build) (2nd Proposal):

Base Srite: Oni Horns, recolor, name based from a GMT opponent Kuro Akuma)
---------------------------------------------------------------------------------------------------------------
+0 Effects:
If Illusion: Death is at level 5, enable to use Level 3 Enchant Deadly Poison.
CRI + 10
Increase critical damage by 5% per level of Right Hand Mastery and Left Hand Mastery known.
Increase the damage of Kunai Splash by 1% for every base level after level 100. (+75% at level 175)
Reduces the number of Kunais required for Kunai Splash by half. (Effect still applies even after Kagerou/Oboro rebalance)
---------------------------------------------------------------------------------------------------------------
+7 Effects:
Additional CRI + 15
Increase the damage of Kunai Splash by an additional 10% for every level of Shadow Warrior learned.
---------------------------------------------------------------------------------------------------------------
+9 Effects:
Additional CRI + 25
Increase critical damage by an additional 2% per 10 of combined base STR and LUK.
Grants immunity to Dispell while the user has Shadow Warrior active.
---------------------------------------------------------------------------------------------------------------
Purpose: To make use of the Dual Dagger style for Kagerou and use it to its advantage, while still having Kunai Splash a main AoE skill without the need for either DEX or hit. Also added 1% for every base level since there's apparently no base level scaling even after the Kagerou/Oboro rebalance will arrive. In case the effects will be +0 and +9, move the +7 effects to +9. Also added the Dispel Immunity in case the script of Rogue Spirit (that also has Dispel Immunity) can be copied to an equipment.


Edited by Jeneeus, 13 May 2020 - 04:23 AM.

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#49 Benderama

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Posted 08 May 2020 - 06:01 PM

Name: ASPD/CRIT Sura

 

Base Item:

Applicable Jobs = Monk/Champion/Sura only

 

------------------------------------------
+0 Effects

+1 Aspd
---------------------

+7 Effects

 

+10% Atk

+10% Crit
---------------------
+10 Effects

Final damage of normal attacks only +300%
Disables the entire effect of Raging Trifecta Blow Skill

---------------------
Purpose: Lets Aspd/Crit with a a SURA become a possible build.

 

Edited by Benderama, 08 May 2020 - 06:05 PM.

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#50 3505170703074552307

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Posted 08 May 2020 - 09:03 PM

Star Platinum Cap(combo potato) Version 2

Base Item: Focus Beret

Base Sprite: Workcap or Captain's Hat (recolor:Black with gold accent)

0PRmsQc.png18dg8ca.png

 

Def +10 for every level of Flee learned.

Gain effect hit +60, agi +30 for 90s when using Rising Dragon.

 

Cast Windmill when using Raging Trifecta Blow.

Cast Earth Shaker level 1 when using Raging Quadruple Blow, If a higher level of this skill is learned then it will be cast instead.

Gain effect reduce sp cost of Gate of Hell by 100% for 2s & Cast Lightning Ride level 1 when using Raging Thrust, If a higher level of this skill is learned then it will be cast instead.

Cast Rampage Blast level 1 when using Glacier Fist, If a higher level of this skill is learned then it will be cast instead.

Cast Gate of Hell level 1 when using Chain Crush Combo, If a higher level of this skill is learned then it will be cast instead.

 

upgrade +7

Def +40
Increase damage of WindmillEarth ShakerLightning Ride, Rampage BlastGate of Hell by 30%
 
upgrade +9
Def +60
Increase damage of Raging Quadruple BlowRaging ThrustGlacier FistChain Crush Combo​ by 80%
 
When equipped with Marduk Card
Add 30%~50% chance to use Summon Spirit Sphere level 5 when using Raging Trifecta Blow, Raging Quadruple Blow, Raging Thrust, Glacier Fist, Chain Crush Combo
 

When equipped with Minorous Card

Physical damage against Large size targets by +30%.
 
When equipped with Knuckle type weapon
For every level of Iron Fist learned:
Atk +15
Aspd + 3%

 

Purpose: Combining combo build with aoe skill for more fun gameplay. (not adding cooldown to autocasted skills for more options to play)

credit to ashuckel for the idea.

 

(note: need to be tested whether or not skill autocast will break/stop combo chain)


Edited by 3505170703074552307, 11 May 2020 - 08:34 PM.

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