I'm making a CRIT Blacksmith, and I'm having a bit of trouble on the "HIT" part. So, I was looking for some advice. Since the re-balance there was some more HIT added to the skill "Adrenaline Rush." I also know that
Luck: Each 1 LUK provides the following:
- Critical Rate (enhanced damage, non-evadable attack) +0.3%
- Every 3 LUK: ATK +1
- Every 3 LUK: MATK +1
- Every 3 LUK: Hit +1
- Every 5 LUK: Flee +1
- Every 10 LUK: Perfect Dodge +1
That means that LUK gives me some hit as well... not to mention that I attain more HIT per level and the Blacksmith Skills that Maximize my Damage regardless of HIT or the skill Weaponry Research which adds HIT. I want to get away with as much LUK as possible to increase my CRIT rate and give up on as much DEX as possible into my build. However, I don't want to be missing every hit until I get a CRIT either (I feel that I will miss out on a lot of damage this way). My main endgame leveling spots are usually GH Prison and Magma Dongeon Lvl 1-2 The current build I have in mind is:
Base STATS:
STR 8x
AGI 7x
LUK 7x
DEX 1
VIT 2x
Base CRIT: 25%
Please share your thoughts and thank you in advance!
Edited by Hiban, 07 June 2020 - 11:40 AM.