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[RT] CRIT Blacksmith


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#1 Hiban

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Posted 07 June 2020 - 11:36 AM

I'm making a CRIT Blacksmith, and I'm having a bit of trouble on the "HIT" part. So, I was looking for some advice. Since the re-balance there was some more HIT added to the skill "Adrenaline Rush." I also know that 

Luck: Each 1 LUK provides the following:

  • Critical Rate (enhanced damage, non-evadable attack) +0.3%
  • Every 3 LUK: ATK +1
  • Every 3 LUK: MATK +1
  • Every 3 LUK: Hit +1
  • Every 5 LUK: Flee +1
  • Every 10 LUK: Perfect Dodge +1

 

That means that LUK gives me some hit as well... not to mention that I attain more HIT per level and the Blacksmith Skills that Maximize my Damage regardless of HIT or the skill Weaponry Research which adds HIT. I want to get away with as much LUK as possible to increase my CRIT rate  and give up on as much DEX as possible into my build. However, I don't want to be missing every hit until I get a CRIT either (I feel that I will miss out on a lot of damage this way). My main endgame leveling spots are usually GH Prison and Magma Dongeon Lvl 1-2 The current build I have in mind is:

 

Base STATS:

STR 8x

AGI  7x

LUK 7x

DEX 1

VIT  2x

 

Base CRIT: 25%

 

Please share your thoughts and thank you in advance!

 

 

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Edited by Hiban, 07 June 2020 - 11:40 AM.

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#2 Prodigy

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Posted 08 June 2020 - 08:57 AM

I have zero experience with Blacksmiths, but I recently made one and was considering the same build as yours. With regards to DEX, don't forget that Weaponry Research 10 also gives +20 HIT. So between Blessing, Weaponry Research, and Adrenaline Rush, that's +60 HIT. That is enough to hit everything in GH Prison with 1 DEX.

 

At around lvl 90 with 70 LUK, 1 DEX, you'd have about 75% chance to hit Diabolics which is the hardest thing to hit in Magma 2.


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#3 Hiban

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Posted 09 June 2020 - 02:49 PM

I have no experience with blacksmith at all either lol. I suppose I will pull the trigger on that 1Dex. If I don't like it by level 90. I suppose I'd have to readjust.


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