Thanks for the link! I gotta figure out how to use it, I'm relatively new to renewal. The last time I played was still with classic mechanics. Could you please tell me where I would enter if the weapon has a flat ATK enchantment and where if it's a % ATK bonus? Would it be correct to put it in the Mastery option? I only see % on the Attack Modifiers tab.
Thanks for answering all my questions up to now.
Sure, so the section under physical attack;
The 'equipment' section is where the sum of all flat attack bonuses (including enchants or cards) would go.
The % modifier would go under attack on the far right -- you'll also notice that one has a % symbol built into the box where-as the 'equipment' box doesn't.
so what you do is you sum up all bonuses/mods of each type and then plug it into the appropriate box.
So let's say you have a porcellio card in your armor and also an enchant for 15 atk on your sword, you'd put 35 into the 'equipment' box.
Skel worker on the other hand is 15% size (so it goes into the size %, not the atk % box) and the 5 flat atk bonus into the equipment box.
As for the atk bonus applying or not, it definitely does in Chaos so it should in RT as well since they both use the same base for atk calculations. You can also see it modify your ATK value.
For example, here is a +7 gladius with 3x minorous card which has the same +5 atk effect that skel worker does.
You can see my atk value on the right is 155 which is the following: base weapon atk (105) + refine bonus (7x5 = 35) + card bonus (3x5 = 15) = 155.
Edited by mildcontempt, 01 October 2020 - 11:29 AM.