Attacker Booster Plate [1]
Atk + 100.
Reduces delay after skill by 5%.
Atk + 1% per 2 refine rate.
Increases critical damage by 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Robe [1]
Matk + 100.
Reduces variable casting time by 5%.
Matk + 1% per 2 refine rate.
Reduces variable casting time by additional 1% per 3 refine rate.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 80
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Robe [1]
Matk + 100.
Reduces variable casting time by 5%.
Matk + 1% per 2 refine rate.
Reduces variable casting time by additional 1% per 3 refine rate.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Suit [1]
Atk + 100.
Reduces delay after skill by 5%.
Increases attack speed (reduces delay after attack by 1%) per 2 refine rate.
Increases long ranged physical damage by 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: All
Attacker Booster Greaves [1]
Increases attack speed (reduces delay after attack by 5%).
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Shoes [1]
Matk + 20, Flee + 20.
MaxHP + 400 per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 1800.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 15
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Shoes [1]
Matk + 20, Flee + 20.
MaxHP + 400 per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 1800.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 18
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Boots [1]
Atk + 20, Hit + 15.
MaxSP + 50 per 3 refine rate.
If refine rate is 7 or higher, additional MaxsP + 300.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 18
Weight: 0
Required Level: 100
Usable Jobs: All
Attacker Booster Manteau [1]
Atk + 20, Flee + 20.
MaxHP + 1% per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Muffler [1]
Reduces variable casting time by 5%.
Matk + 4 per 3 refine rate.
If refine rate is 7 or higher, increases water, wind, earth, fire and neutral property magical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Muffler [1]
Reduces variable casting time by 5%.
Matk + 4 per 3 refine rate.
If refine rate is 7 or higher, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Manteau [1]
Reduces variable casting time by 5%.
Atk + 2 per 3 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 100
Usable Jobs: All
Attacker Booster Ring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxHP + 3%, increases critical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Elemental Booster Earring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxSP + 3%, increases water, wind, earth, fire and neutral property magical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Defunct Booster Earring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxSP + 3%, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Range Booster Brooch [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxHP + 3%, increases long ranged physical damage by 2%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All
Boosting Sword [2]
Atk + 2%, reduces variable casting time by 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by additional 1% per each level of Potion Research user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases physical damage against all size enemies by 10%,
increases Cart Tornado damage by 1% per 15 base level (up to level 180),
When using Cart Boost, increases Cart Tornado damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces variable casting time by 10%,
increases Cart Cannon damage by 1% per 15 base level (up to level 180),
When using Cart Boost, increases Cart Cannon damage by additional 20% for 60 seconds.
Class : Sword
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic
Boosting Dagger [2]
Matk + 160.
Increases fire property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Intimidate user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Meteor Storm damage by 2% per 15 base level (up to level 180),
When using Preserve, increases Meteor Storm damage by additional 35% for 60 seconds.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 5%, reduces delay after skill by 15%,
increases Fatal Menace damage by 1% per 15 base level (up to level 180),
When using Preserve, increases Fatal Menace damage by additional 20% for 60 seconds.
Class : Dagger
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser
Boosting Nindo [2]
Matk + 160.
Increases water, wind and fire property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 15 base level (up to level 180),
When using Ninja Aura, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Cross Slash by 1 second,
increases Kunai Splash damage by 1% per 15 base level (up to level 180),
When using Ninja Aura, increases Kunai Splash damage by additional 20% for 60 seconds.
Class : Dagger
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes
Boosting Axe [2]
Can't be destroyed, Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, Atk + 3 per each level of Weaponry Research user learned.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 seconds,
increases Axe Tornado damage by 1% per 15 base level (up to level 180),
When using Weapon Perfection, increases Axe Tornado damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
reduces variable casting time by 10%, reduces delay after skill by 15%,
increases Arm Cannon damage by 1% per 15 base level (up to level 180),
When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Class : Axe
Attack : 200
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Mechanic
Boosting Spear [2]
Matk + 160.
Increases holy property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Genesis Ray damage by 1% per 15 base level (up to level 180),
When using Cure, increases Genesis Ray damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
ASPD + 2, increases long ranged physical damage by 10%,
increases Vanishing Point damage by 2% per 15 base level (up to level 180),
When using Spear Quicken, increases Vanishing Point damage by additional 35% for 60 seconds.
Class : Spear
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard
Boosting Spellbook [2]
Matk + 165.
Increases neutral property magical damage by 3%, Matk + 2%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Indulge user learned.
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Psychic Wave damage by 1% per 15 base level (up to level 180),
When using Foresight, increases Psychic Wave damage by additional 20% for 60 seconds.
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, ASPD + 2,
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 2% per 15 base level (up to level 180),
When using Double Bolt, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 35% for 60 seconds.
Class : Book
Attack : 165
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer
Boosting Text [2]
Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sprint user learned.
If refine rate is 9 or higher, Atk + 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 20, increases physical damage against all size enemies by 10%,
increases Full Moon Kick damage by 1% per 15 base level (up to level 180),
When using New Moon Kick, increases Full Moon Kick damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, ASPD + 2,
increases Falling Star damage by 2% per 15 base level (up to level 180),
When using Flash Kick, increases Falling Star damage by additional 35% for 60 seconds.
Class : Book
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor
Boosting Soul Rod [2]
Matk + 170.
Can't be destroyed, Matk + 2%, increases shadow property magical damage by 3%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases shadow property magical damage by 1% per each level of Sprint user learned.
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Eswhoo damage by 1% per 15 base level (up to level 180),
When using Espa, increases Eswhoo damage by additional 20% for 60 seconds.
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces variable casting time by 10%,
increases Curse Explosion damage by 1% per 15 base level (up to level 180),
When using Evil Spirit's Curse, increases Curse Explosion damage by additional 20% for 60 seconds.
Class : Staff
Attack : 120
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper
Boosting Foxtail [2]
Matk + 260.
Can't be destroyed, Atk + 5%, Matk + 5%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 2% per each level of Nyang Grass user learned, increases long ranged physical damage by 2% per each level of Spirit of Savage user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Catnip Meteor damage by 2% per 15 base level (up to level 180),
When using Silvervine Stem Spear, increases Catnip Meteor damage by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces delay after skill by 10%,
increases Picky Peck damage by 2% per 15 base level (up to level 180),
When using Arclouse Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Class : Staff
Attack : 250
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner (Doram)
Boosting Knuckle [2]
Atk + 2%, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, MaxHP + 2% per each level of Fury user learned.
If refine rate is 9 or higher, increases physical damage against all size enemies by 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
MaxHP + 10%, Atk + 10%,
increases Tiger Cannon damage by 1% per 15 base level (up to level 180),
When using Zen, increases Tiger Cannon damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxSP + 10%, reduces delay after skill by 15%,
increases Knuckle Arrow damage by 2% per 15 base level (up to level 180),
When using Zen, increases Knuckle Arrow damage by additional 35% for 60 seconds.
Class : Knuckle
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura
Boosting Guitar [2]
Matk + 160.
Increases neutral property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Music Lessons user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Reverberation damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
Class : Musical Instrument
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Minstrel
Boosting Whip [2]
Matk + 160.
Increases neutral property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Reverberation damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
Class : Whip
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Wanderer
Boosting Mace [2]
Matk + 160, can't be destroyed.
Increases holy property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 30, increases Judex damage by 30%,
increases Adoramus damage by 1% per 15 base level (up to level 180),
When using Magnificat, increases Adoramus damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
ASPD + 2, increases critical damage by 10%,
increases Duple Light damage by 2% per 15 base level (up to level 180),
When using Magnificat, increases Duple Light damage by additional 35% for 60 seconds.
Class : Mace
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop
Boosting Two-handed Sword [2]
Cri + 10, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
If refine rate is 9 or higher, increases critical damage by 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases Sonic Wave damage by 2% per 15 base level (up to level 180),
When using Spear Dynamo, increases Sonic Wave damage by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces delay after skill by 15%,
increases Dragon Breath and Dragon Breath - Water damage by 1% per 15 base level (up to level 180),
When using Spear Dynamo, increases Dragon Breath and Dragon Breath - Water damage by additional 20% for 60 seconds.
Class : Two-handed Sword
Attack : 250
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight
Boosting Katar [2]
Atk + 2%, increases critical damage by 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases critical damage by 1% per each level of Katar Mastery user learned.
If refine rate is 9 or higher, Atk + 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases physical damage against all size enemies by 1% per 15 base level (up to level 180),
When using Enchant Deadly Poison, increases physical damage against all size enemies by additional 10% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 10%, reduces delay after skill by 15%,
increases Rolling Cutter damage by 1% per 15 base level (up to level 180),
When using Enchant Deadly Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Class : Katar
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross
Boosting Staff [2]
Matk + 200.
Can't be destroyed, Matk + 2%, increases fire property magical damage by 3%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, increases ghost, wind and water property magical damage by 10%.
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 1% per 15 base level (up to level 180),
When using Mystical Amplification, increases Crimson Rock damage by additional 20% for 60 seconds.
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Soul Expansion damage by 1% per 15 base level (up to level 180),
When using Mystical Amplification, increases Soul Expansion damage by additional 20% for 60 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock
Boosting Bow [2]
Cri + 10, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Wind Walker user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases Focused Arrow Strike damage by 1% per 15 base level (up to level 180),
When using Falcon Eyes, increases Focused Arrow Strike damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces delay after skill by 15%,
increases Aimed Bolt damage by 1% per 15 base level (up to level 180),
When using Falcon Eyes, increases Aimed Bolt damage by additional 20% for 60 seconds.
Class : Bow
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger
Boosting Gatling [2]
Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%.
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 20, increases physical damage against all size enemies by 10%,
increases Round Trip Strike damage by 1% per 15 base level (up to level 180),
When using Rich's Coin, increases Round Trip damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Fire Rain by 1 second,
increases Fire Rain damage by 2% per 15 base level (up to level 180),
When using Rich's Coin, increases Fire Rain damage by additional 35% for 60 seconds.
Class : Gatling Gun
Attack : 170
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Gunslinger classes
Temporal Transcendent Shadow Weapon
Increases critical damage by 7%.
Temporal Transcendent Shadow Armor
ASPD + 1.
When equipped with Temporal Transcendent Shadow Weapon, Shield, Shoes, Pandant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense of all race monsters except player by 70%.
Temporal Transcendent Shadow Shield
Reduces variable casting time by 10%.
Temporal Transcendent Shadow Shoes
Increases attack speed (reduces delay after attack by 7%).
Temporal Transcendent Shadow Pendant
Atk + 15
Temporal Transcendent Shadow Earring
Matk + 15