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July 8th Renewal Maintenance


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#26 Harri2017

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Posted 08 July 2021 - 03:59 PM

How long till the server  up?


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#27 LordXeres

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Posted 08 July 2021 - 04:14 PM

Servers are up.


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#28 CMMayari

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Posted 08 July 2021 - 04:14 PM

^^^ Beat me to it.  :heh:


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#29 LordXeres

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Posted 08 July 2021 - 04:16 PM

Haha. Need to work on those booster characters.  :P  ;)


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#30 Orthogon

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Posted 08 July 2021 - 04:18 PM

Disappointing that there is no statement as to the priority or progress on the drop bug.
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#31 CMMayari

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Posted 08 July 2021 - 04:40 PM

Disappointing that there is no statement as to the priority or progress on the drop bug.

We are aware of the issue and are investigating the cause of the bug. Once we have a concrete plan, we will address it. Thank you!


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#32 Boyeteers

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Posted 08 July 2021 - 04:40 PM

Disappointing that there is no statement as to the priority or progress on the drop bug.


It’s coz they still have no idea how to fix it lol
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#33 Barbigon

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Posted 08 July 2021 - 05:18 PM

 

 

Updates

  • Costume School Egg goes on sale!
  • Fixed a display issue when socketed with Wood Goblin, Les, Uzhas, Baba Yaga, Mavka, Gopinich, Yara, Piranha, Curupira, Youcan, Jaguar, Headless Mule, and Boitata Cards
  • Fixed missing item descriptions for Dien's Envelope and ID Card
  • Fixed some minor display issues with buttons on the client patcher
  • Fixed the text visibility on the client patcher progress bar
  • Fixed missing card images for the Faceworm Card Set
  • Fixed unidentified name for the Throat Lozenge item
  • Fixed an issue where Reverberation would not experience the full bonus for MATK Damage
  • Fixed an Issue where certain Charleston Parts would disappear when used

 

 

Hi Camp,

 

What is the cast delay of the new Reverberation? and only Cast delay no cooldown right?

 

Thanks very much.

 

Regards

BB iRO


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#34 BIGGGGGGGGGG

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Posted 08 July 2021 - 06:45 PM

Lots of good stuff. Good work.


Can I get a definition of stuff? Cuz I don’t see anything then them adding 4 castles to a server with 2 guilds.
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#35 ChakriGuard

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Posted 08 July 2021 - 07:09 PM

Can I get a definition of stuff? Cuz I don’t see anything then them adding 4 castles to a server with 2 guilds.

 

New customs ... duhhhh


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#36 KianS

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Posted 08 July 2021 - 07:17 PM

Before a map would have something like 5% of monsters were last week 95% were this week. Now its split 50/50 spawns between the two sets of monsters.

Once we get into the groove of the new process we can start that again. We've paused it for a bit so we can focus on the new process.

Hey Campitor, can we please dont do the change to TI’s 50/50 part? Because it will be less efficient for us after so many years unless we can take 4 Gramps quests at once then we are fine with that; this means improve in efficiency.

Edited by KianS, 08 July 2021 - 07:20 PM.

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#37 ROCKheir

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Posted 08 July 2021 - 07:28 PM

  • Fixed an issue where Reverberation would not experience the full bonus for MATK Damage

Has it been really fixed already? What about the instant detonation of each Reverberation? It doesn't seem to be fixed yet and the issue doesn't even appear in the maint notes.


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#38 BIGGGGGGGGGG

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Posted 08 July 2021 - 07:53 PM

New customs ... duhhhh


Money grabs don’t get me excited to play again unlike you haha
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#39 PervySageMarty

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Posted 09 July 2021 - 01:13 AM

Has it been really fixed already? What about the instant detonation of each Reverberation? It doesn't seem to be fixed yet and the issue doesn't even appear in the maint notes.


Hello ROCKheir,

To answer your question, the rework reverberation no longer leaves a grace note like trap at all, its now just at max level, a 5x5 AoE physical hybrid attack. It still does show a grace note at certain times but this usually only happens with low aspd, at high aspd its as you see mostly, instant attack.


Hopefully this was what you were inquiring about, I get told I lost the plot by alot of people hahahaha.
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#40 5593150502064544463

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Posted 09 July 2021 - 01:58 AM

Can you please change Raffler NPC reward? Donuts and more new stuff. What she gives right now is useless and absolutely nobody interested in this event.

 

Thanks.


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#41 IDexter

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Posted 09 July 2021 - 06:18 AM

Fix lighthalzen hairstylist please.


Edited by IDexter, 09 July 2021 - 06:19 AM.

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#42 Meddler01

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Posted 09 July 2021 - 06:41 AM

Please Fix MID TI,

 

Anubis greatly outnumbers Nepenthes, which is supposed to be this week's Gramps objective.

 

Anubis mobs is scheduled for next week.


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#43 megatronmain

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Posted 09 July 2021 - 06:44 AM

^^^ Beat me to it. :heh:


Hello !!

Can we fix lightzalen hairstyler? So we can get hairstyle rune back for example?
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#44 megatronmain

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Posted 09 July 2021 - 06:53 AM

Before a map would have something like 5% of monsters were last week 95% were this week. Now its split 50/50 spawns between the two sets of monsters.

Once we get into the groove of the new process we can start that again. We've paused it for a bit so we can focus on the new process.


Hi camp

Can we get old lightzalen hairstylist back?

And when is costume firesale since ocp and Yggdrasil is done. Many thanks.
Hi camp

Can we get old lightzalen hairstylist back?

And when is costume firesale since ocp and Yggdrasil is done. Many thanks.
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#45 AkiuNok

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Posted 09 July 2021 - 07:08 AM

Hello ROCKheir,

To answer your question, the rework reverberation no longer leaves a grace note like trap at all, its now just at max level, a 5x5 AoE physical hybrid attack. It still does show a grace note at certain times but this usually only happens with low aspd, at high aspd its as you see mostly, instant attack.


Hopefully this was what you were inquiring about, I get told I lost the plot by alot of people hahahaha.

One thing this improvement don't affect the note mechanic, the second improvement is the the note mechanic is removed, the improvement changed should be:
imagen.png

Spoiler Timeline of improvements

Source:
KRO : Skill adjustment timeline
Minstrel & Wanderer Improvement
Minstrel & Wanderer second Improvement


Edited by AkiuNok, 09 July 2021 - 07:11 AM.

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#46 yozakura

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Posted 09 July 2021 - 08:22 AM

No its because we have to keep the map in a static state for 2 weeks. All 4 monster slots per map will be cycled at the same time.

@Campitor

 

I think the main purpose for people to stay in TI for a long time is to combine with drops and bounty boards or to complete TI quests, and not many people stay long enough to gain experience.
If you played as a player, do you think it is reasonable to keep 50% of the monsters from the previous week?
 
To me it just seems like it takes 45% more time to quest than before the change, but will it be less glitchy than if the original ratio was automated?
 
Also, I think that monsters that mainly use long-range or skill attacks will lead to a huge burden. Will any adjustments be made in the future to prevent this?

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#47 IDexter

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Posted 09 July 2021 - 08:34 AM

cop replay rewards where


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#48 Ashuckel

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Posted 09 July 2021 - 08:35 AM

To me it just seems like it takes 45% more time to quest than before the change, but will it be less glitchy than if the original ratio was automated?

90% more time


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#49 4853121207141913140

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Posted 09 July 2021 - 09:24 AM

All 4 monsters should be able to Turn In at all times imo.


Edited by 4853121207141913140, 09 July 2021 - 09:25 AM.

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#50 xFeelipe

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Posted 09 July 2021 - 10:46 AM

To be fair, that's one of the worst updates I've ever seen. 6 monsters in any TI with only two quests. The players with weaker equipments, that already suffers a lot to quest, will absolutly give up on the game. Do you guys ever played Ragnarok in the actual days? There's no partys anymore, people mostly level up with AFK equipments or buying leech. New players can't level in this scenarios. Would you mind to make it easier? Ragnarok will be this continuosly pain and grind forever and we will stuck in this stockholm syndrome based in pure nostalgia until the server closes.


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