Trap Ranger Improvement - Ragnarok Online Community Chat - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Trap Ranger Improvement


  • This topic is locked This topic is locked
1 reply to this topic

#1 kingrokku

kingrokku

    I made it Off Topic

  • Members
  • 10 posts
  • LocationAmerica
  • Playing:Ragnarok Online
  • Server:Renewal - Chaos

Posted 10 May 2022 - 06:26 PM

The Trapper Ranger build needs to be improved. Since the New Update to Increase Max Level to 185, the Trapper Ranger Build has an unfulfilled damage and poor leveling performance. Many of the New updates for the Arrow Storm Build Gears such as Ignis Cap Type K, Wolf Officer's Hat, Ring of Ceryneian, Ring of Nature, Prism Ranger Scarf, and the Skill No Limits all have been contributed to Greatly Increase Arrow Storm or Ranged Damage. 

The Trapper Ranger Bomb Cluster Build has been Severely neglected by Gears to increase its damage. I think something must be done to improve the Bomb Cluster Build overall even if it's just little bit. I have a few ideas

 

-The Cluster Bomb has a maximum of setting 3 traps at a time. This could be improved by setting a maximum of 4 Cluster Bombs at a time.

-The Cluster Bombs disappear after approximately one second after using the Detonation Skill at the same time no other cluster Bomb cannot be 

  set down which causes a brief pause in activating the Cluster Bomb Skill to set another trap .This one second limitation can be reduced by half to improve Trap Ranger Build.

-There could be a new damage formula implemented into Cluster Bombs such as only one cluster bomb does normal damage and if a monster is hit with 2 clusters bombs

  it does +20% more damage and if hit with 3 Cluster Bombs does +30% More Damage if hit on the same monster. This would be called "Cluster Damage Multiplier" which would be 

 very useful in level 175+ Dungeons such as Glast Heim. 

- The Trapper Ranger is not protected by knockback resistance. The nature of a Trapper is to knock back monsters out of place and carefully set traps accurately on pixel floor     squares in game. If a monster such as Corrupted/Polluted Raydric Archer is using Arrow Shower or Frozen Gargoyle is using Arrow Repel, the Trapper Ranger is knocked Back

 out of its Position of set Traps leaving the Ranger open and exposed to other monster attacks and needs to teleport away to safety leaving all set traps behind which Cluster Bomb

 has a 15 second duration and the player cannot set another cluster bomb until the previous Cluster's Bomb disappear which severely limits the Trapper Ranger. Knockback   Resistance is critically needed for this. 

- The Camouflage Skill gives Bonus ATK Each Second while active but taking any actions ends the skill including the Bonus ATK it gives. What if The Camouflage skills Bonus ATK

  Last 5 seconds after the skill end which will give The Trapper Ranger Build a Small Chance to do use the bonus in combo with The Traps or alternatively setting Traps while   Camouflage is active continues the Camouflage state and only upon using any other Skill Such As Detonation or if a Monster walks into a Trap then the Camouflage would end. 

 This would provide Knockback Protection and ATK Bonus.

 

The Ranger Trap Build gears (Old Bunny Hood, Gray Wing Boots, Black Wing Suit, Old Morroc Shawl, and Scutum, Valkyrie Knife or Fortune Dagger)

Because Valkyrie Knife has 4 slots on it opened for True Cecil Damon Cards, this is needed for damage on higher level monsters in 175+ Dungeons. 

The Fortune Dagger gives +20 Perfect Dodge but has No Damage for Traps. If any other shield is used for Trap Damage such as an Excelion Shield would gives damage bonus but have no Defense, Perfect Dodge, for the Trapper Ranger Build. The Trapper Ranger is left underdeveloped and ill equipped to level in a 175+ Dungeon.

 The Gray Wing Boots + Black Wing Suit Set Bonus restores 500HP when a monster is killed by a physical attack, Traps. This 500hp is very small when dealing with a 175+ Dungeon monsters with 2 Million HP who does massive damage and takes a long time of battle and kill. The 500HP Restoration bonus needs improvement. 

 

Many of the New Ranger Items are made to increase Ranged Damage and No Limits Cooldown to a Far Superior Range Gameplay but the Trap side of the Ranger

is almost left out and neglected. 

 

This is a new Items Idea I created, for a Shield specifically for the Trap Ranger Build to Help Improve Players who Love playing with Traps and will not feel left out.

 

(New Shield) "Military Defender"

(A tall square impact resistant shield made from steel and PVA fibers that covers the entire body with a small see through bullet-proof glass.)

 

Defense: 1

Weight: 80

Perfect Dodge +3.

Additional Perfect Dodge +4, if Upgraded to +7.

Bomb Cluster Damage +150%, Perfect Dodge +6 if Upgraded to +9.

If the User's Base level is 150 or Higher Restores +1500HP when a monster is killed by a physical attack.

Additional Perfect Dodge +7, Bomb Cluster Damage +250% if Upgraded to +10.

When Upgraded to +12 or Higher, HP/SP +10% and Cannot be Knocked back. 

Required Level 100

Used by Ranger

 

 

 


  • 1

#2 kingrokku

kingrokku

    I made it Off Topic

  • Members
  • 10 posts
  • LocationAmerica
  • Playing:Ragnarok Online
  • Server:Renewal - Chaos

Posted 16 May 2022 - 03:04 AM

We need Trapper Ranger improvements Accessories Gear. 

 


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users