Why is my Neptune uniform-LT missing from the boots combo? The user proposing the item probably missed it, but why the dev/studio didn't do any extra work to check it?

OCP Wishlist 2025
#301
Posted 24 June 2025 - 07:22 AM
#302
Posted 24 June 2025 - 07:56 AM
Edited by activista, 30 June 2025 - 05:02 AM.
#303
Posted 24 June 2025 - 01:17 PM
iRo Custom
M1874 Gatling Gun [2]
Edited by seventhmap, 01 July 2025 - 06:51 AM.
#304
Posted 25 June 2025 - 03:55 AM
Kiel Hyre's Rhythm[2]
The Instrument that once belonged to Kiel Hyre Academy.
------------------------
ATK + 300.
------------------------
Reduce damage taken from Normal and Boss class enemies by 20%.
------------------------
Increase Physical damage against all Property enemies by 30%.
------------------------
For every refine level, increase Physical damage against all size enemies by additional 12%, ASPD + 3%.
------------------------
When refined to +11 or higher, MHP + 20%, reduce skill cooldown of Severe Rainstorm by 3 seconds.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 200.
------------------------
When refined to +13 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 70%.
------------------------
Set Bonus:
Kiel Hyre's Rhythm [2]
Kiel-D-01 Card
POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.
Enables to use Lv.5 Striking.
When Weapon is refined to +14 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 120%, there's 5% chance to gain DEX + 250, POW + 50, CON + 50 for 10 seconds when performing physical attack.
------------------------
[Grade Bonus]
[Grade D] Increase Physical damage against all race enemies by 15%.
[Grade C] POW + 7, CON + 7.
[Grade B] P.ATK + 20.
[Grade A] Increase Physical damage against all size enemies by 20%.
------------------------
Type : Instrument
Attack : 100
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Maestro
Fifth Magic [1]
Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th magical spell.
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MaxHP +3% , MaxSP +3%
------------------------
Reduces damage taken from players by 10%.
------------------------
When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.
When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
------------------------
When learned Radius Lv 3,
INT +40,
Enables to use Vocalno Lv.5.
Every level of Drain Life,
Increase Magic damage by 10%.
Every level of Total level learned : Crimson Rock, Jack Frost, Earth Strain, and Chain Lightning:
Reduce After cast delay by 3%,
MATK +15
When learned Comet Lv 5,
When using Mystical Amplification: Increase Movement speed for 30 sec. (Same Effect as Fifth Element)
------------------------
Type : Shoes
Def : 12
MDef : 10
Weight : 40
Required Level : 100
Class : All Jobs
Edited by ZHONGKAIH, 25 June 2025 - 03:55 AM.
#305
Posted 25 June 2025 - 06:31 AM
Hello GMs and Devs,
Thank you for listening to my suggestion, i.e. the creation Pantheon Boots [1] (I suggested Olympian Guardian Boots, lol) and inclusion of Dragon Eye Ring [1] in June 2025 Kachua.
Since there will be an upcoming rebalance and level cap update, I would like to suggest a possible reform for some OCP headgears that have job-specific effects.
Here are the headgears I recommend for review:
-
Cute Marin Hat [1]
-
Wolf Rayet [1]
-
White Fox Bamboo Hat [1]
-
Steamroller [1]
-
Inquisitor Veil [1]
-
Clockwise [1]
-
Wildcat Knit Cap (White) [1]
-
Chic Peony [1]
-
Squirrel Ear Hat (White) [1]
-
Invicible Crest Hat [1]
-
Khalitzburg Knight White Helm [1]
-
Two Tone Cap [1]
-
And other related Head Gears.
Also, I’d like to suggest improving the Sealed MVP Card Combos. Right now, these cards are very hard to get through the lottery and Kachua, but they have limited combo options, which makes them feel less useful. Giving more combo effects would make them more exciting and worth collecting.
As someone who plays Windhawk, here is my personal suggestion for Invicible Crest Hat-LT [1]:
#306
Posted 27 June 2025 - 09:53 PM
Make an NPC that recycles Class Shadow gears from Kachua or any shadow gears for that matter, there is no point adding them on kachua when there is no used for them totally outdated and have no value, something like every 5 pcs you can roll for a new kachua key or something.
#307
Posted 28 June 2025 - 07:26 AM
iRo Custom
Tiger Cap [1]
Cannon Tiger Cloak
Cannot be knocked back.
-----------------------------
Increase physical damage against all size enemies by 30%.
---------------------
For every refine level, All Basic Status + 2, reduce After Cast Delay by 1%.
---------------------
When refined to +11 or higher, increase physical and magic damage against all size enemies by additional 15%.
Reduce damage taken from Normal and Boss class enemies by additional 15%
---------------------
When refined to +12 POW+10 CON+10
---------------------
When refined to +13 All Basic Status + 15, ATK + 150, POW + 7
---------------------
When refined to +14 or higher ATK+20% Aspd+15%
---------------------
Set Bonus:
Tiger Cap [1]
Eddga Card
Max Hp+50%
When Shoes is refined to +14 or higher , Every 2 Refine level, ATK + 30, CON + 3, POW + 3
---------------------
[Grade Bonus]
#308
Posted 30 June 2025 - 12:45 AM
iRo Custom
Lion's Cloak [1]
Eddga's Leather Office Cloak.
--------------------------------------------
Immune to Knockback.
--------------------------------
Increase Melee physical damage by additional 20%.
--------------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
--------------------------------
For every 3 refine level, increase Melee physical damage and physical damage against all size enemies by 7%.
--------------------------------
When refined to +7 or higher, ASPD + 10% , All basic stats + 15.
--------------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
--------------------------------
When refined to +10 or higher, P.ATK + 20.
--------------------------------
When refined to +11 or higher, All Basic Status + 15.
--------------------------------
When refined to +12 or higher, CON + 10, ATK + 15%
--------------------------------
When refined to +13 or higher, Reduced Tiger Cannon cooldown by 1.0 seconds.
--------------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
--------------------------------
Set Bonus:
Lion's Cloak [1]
Increases physical damage against all race enemies by 40%.
#309
Posted 30 June 2025 - 09:23 AM
Naght Sieger's Will[1]
A powered suit that enhances the user's abilities with the help of Naght Sieger.
------------------------
For every 2 refine level, INT + 5, SPL + 5.
------------------------
For every 3 refine level, MHP + 10%, reduce After Cast Delay by 5%.
------------------------
When refined to +9 or higher, INT + 30.
------------------------
When refined to +10 or higher, increase magical damage against all size enemies by 15%.
------------------------
When refined to +11 or higher, increase magical damage against all size enemies by additional 20%.
------------------------
When refined to +12 or higher, SPL + 15.
------------------------
When refined to +13 or higher, for every Base Level, increase Soul Expansion damage by 1%, up to Base Level 260.
------------------------
When refined to +14 or higher, gain the following effects.
For every 2 Base Level, increase Soul Vulcan Strike damage by 1%, up to Base Level 260.
When equipped by Mage classes, for every 5 Base Level, increase magical damage against all class enemies by 1%, up to Base Level 260.
------------------------
Set Bonus:
Naght Sieger's Will [1]
Naght Sieger Card
INT + 30, SPL + 30.
Increase magical damage against Normal and Boss class enemies by 30%.
increase ghost property magical damage by 40%.
Reduce Intensification cooldown by 300 seconds.
------------------------
Set Bonus:
Naght Sieger's Will [1]
Elvira Card
MATK + 200.
Increase magical damage against all size enemies by 20%.
When Armor is refined to +12 or higher, SPL + 15,
for every Base Level, increase Soul Strike damage by 5%, up to Base Level 260.
------------------------
[Grade Bonus]
[Grade D] MATK + 15%.
[Grade C] Increase magical damage against all property enemies by 15%.
[Grade B] When using Soul Expansion, there's a 100% chance to auto-cast Lv.5 Soul Vulcan Strike.
[Grade A] When refined to +14 or higher, reduce fixed casting time by 1s.
------------------------
Type : Armor
Def : 100
Weight : 300
Armor Level : 2
Required Level : 100
Class : All Class
Edited by ZHONGKAIH, 01 July 2025 - 12:15 AM.
#310
Posted 30 June 2025 - 03:58 PM
iRO Customs
Beelzebub Book
Vesper Headgear
Great Nightmare’s Armor
Edited by juanrebolledo, 30 June 2025 - 08:35 PM.
#311
Posted 30 June 2025 - 06:52 PM
iRO Customs
Beelzebub BookSpoiler
Vesper HeadgearSpoiler
Great Nightmare’s ArmorSpoiler
Take my money!!
#312
Posted 30 June 2025 - 10:30 PM
iRO Customs
Beelzebub BookSpoiler
Vesper HeadgearSpoiler
Great Nightmare’s ArmorSpoiler
oh yes, i'm ready for these, let's go!!!
#313
Posted 01 July 2025 - 11:50 AM
#314
Posted 01 July 2025 - 09:21 PM
Night Watch needs a version of Rebellion's Juggernaut shoes. Those were the best shoes for Rebels for many years, and still is to some extent. These new shoes need to be the best for Night Watches.
It should also combo with the NW Specific "-LT" Armor, just like Legendary Dragon Shoes with the "-LT" Dragon Armors. There are more stats and bonuses on these shoes since the class does not use a shield, compared to other classes that get additional bonuses with shields.
This is iRO (USA). USA loves guns. The class needs this for future content and leveling. Please bring this in.
It is also fairly universal so other critical/ranged damage classes can use it as well.
OCP 0.34%
Blitzkrieg [1]
We need an alternative to Loyal Servant of Morroc.
Please bring us this accessory that will benefit physical classes with critical damage skills. Perfect for upcoming and future content. Make Faceworm great again.
OCP 1%
Queen's Scale [1]
#315
Posted 02 July 2025 - 01:47 AM
+1 for Beelzebub book
iRO Customs
Beelzebub Book[SPOILER]
Beelzebub Book [2]
The magic book once worm by the demon fly Beeelzebub.
MATK + 300.------------------------Reduce damage taken from Normal and Boss class enemies by 20%.------------------------Increase magic damage against all size enemies by 30%.------------------------For every refine level, increase magic damage against all size enemies by additional 12%, ASPD + 3%.------------------------When refined to +11 or higher, MHP + 20%, increase movement speed.------------------------When refined to +12 or higher, All Basic Status + 20, MATK + 200.------------------------When refined to +13 or higher, increase Psychic Wave and Elemental Buster damage by 70%.
------------------------When refined to +14 or higher, reduces skill cooldown of Psychic Wave by 2 seconds.
------------------------Set Bonus:Beelzebub Book [2]Beelzebub CardSPL + 30, CON + 30.Increase magic damage against all race enemies by 40%.Enables to use Lv.5 Recognized Spell.When Weapon is refined to +14 or higher, increase Psychic Wave and Elemental Buster damage by 120%, reduce Variable Casting Time by 30%, reduce After Cast Delay by 30%.------------------------[Grade Bonus][Grade D] Increase magic damage against all race enemies by 15%.[Grade C] SPL + 7, CON + 7.[Grade B] S.MATK + 20.[Grade A] Increase magic damage against all size enemies by 20%.------------------------Type : BookAttack : 100Weight : 20Weapon Level : 5Required Level : 100Class : Sorcerer class
#316
Posted 02 July 2025 - 04:14 AM
Striking Power Amulet
An ancient Eastern power that activates the full strength of the Striking Set.
#317
Posted 02 July 2025 - 03:32 PM
IRO Custom, you can use Sealed Maximum Sword equipment art.
Sword of Light and Dark [2]
A sword used by corrupted paladins
-----------------------------------------
Increase all property damage by 10%
-----------------------------------------
Reduce damage taken from Normal and Boss class Enemies by 10%
-----------------------------------------
For every refine, SPL + 6, S.Matk +6, INT +6
----------------------------------------
For every 2 refine, increase Holy and Neutral Damage by 15%, ASPD + 1
----------------------------------------
For every 3 refine increase all property damage by 15%
----------------------------------------
When refined to +7 or higher
Ignore 10% of magic defense of all class enemies.
Ignore 10% of magic resist of all class enemies.
----------------------------------------
When refined to +9 or higher
There's a 10% chance to cast Lvl 7 Genesis Ray, Lvl 7 Judex or Lvl 4 Psychic wave when dealing physical damage.
----------------------------------------
When refined to +11 or higher
Increase Genesis Ray, Abyss Square damage by 50%
----------------------------------------
When refined to +14 or higher
increase Holy and Neutral Magic damage by 50%
----------------------------------------
When equipped by Paladin Class
Enable use of Lvl. 10 Mystical Amplification
----------------------------------------
When equipped by Chaser Class
Enable use of Lvl. 5 Inspiration
----------------------------------------
Set Bonus:
Sword of Light and Dark [2]
Dark Lord Card
SPL+30, HP + 30%
Increase Magic Damage to against all size enemies by 40%
Enables the use of Comet level 1.
When weapon is refined to +14 and above
Increase damage of Genesis Ray and Abyss Square by 100%.
Reduce cooldown of Genesis Ray and Abyss Square by 1.
----------------------------------------
Set Bonus:
Sword of Light and Dark [2]
Mutating White Knight Card and
Mutating Khaliztburg Card
There's a 5% chance to gain 150 Dex, 150 Int, 150, Luck for 15 seconds when dealing with physical or magical attacks.
-----------------------------------------
[Grade Bonus]
[Grade D] MHP + 15%, SPL + 30
[Grade C] Increase Holy and Neutral property damage by 15%
[Grade B] Increase Movement Speed, ASPD + 5
[Grade A] Increase Genesis Ray and Abyss Square damage by 50%
#318
Posted 03 July 2025 - 10:13 AM
This version pls. Thanks
Next OCP please. Ez money from EM community (established and aspiring EMs) :3
Geffen Mystical Book [2]
Spoiler
Greater Elemental Book [1]
Spoiler
This one below is also pretty good. But make it all class, our wallet's ready
Arcane claw [2]
------------------------
MATK+320
------------------------
Reduce damage taken from Normal and Boss class enemies by 15%.
------------------------
Increases Abyss Square damage by 10% per 1 refine rate.
Increases From the Abyss damage by 15% per 2 refine rate.
------------------------
Each 1 refine level:
MaxHP + 2% , MaxSP + 2%,
MATK + 10%, Reduce after attack delay 1%.
------------------------
When refined to +7 or higher,Increase magic damage against all class enemies by 30%.
------------------------
When refined to +9 or higher,All Basic Status + 20, MATK + 250.
------------------------
When refined to +11 or higher, MHP + 20%, increase movement speed.
------------------------
When refined to +12 or higher, enable to use Comet lv5.Increase Comet damage 70%.
------------------------
When refined to +13 or higher, Incrace magic damage against all property monsters by 25%.
------------------------
When refined to +14 or higher,
adds 10% chance to auto-cast Lv.5 Lightning Land.
adds 10% chance to auto-cast Lv.5 Soul Vulcan Strike.
increase Lightning Land and Soul Vulacan Strike damage 70%.
------------------------
Set Bonus:
Arcane claw [2]
Time Holder Card
SPL+30 CON+30
Increase magic damage against all race enemies by 40%.
Enables to use Recognized Spell Lv.10.
When Weapon is refined to +14 or higher, increase Lightning Land,Soul Vulan Strike and Abyss Square damage by 120%, reduce Variable Casting Time by 30%, reduce After Cast Delay by 30%.
------------------------[Grade Bonus][Grade D] Increase magic damage against all race enemies by 15%.[Grade C] SPL + 7, CON + 7.[Grade B] S.MATK + 20.[Grade A] Increase all property magic damage by 30%.------------------------Type : DaggerAttack : 100Weight : 10Weapon Level : 5Required Level : 100Class : All Job
#319
Posted 03 July 2025 - 10:13 AM
This version pls. Thanks
Next OCP please. Ez money from EM community (established and aspiring EMs) :3
Geffen Mystical Book [2]
Spoiler
Greater Elemental Book [1]
Spoiler
This one below is also pretty good. But make it all class, our wallet's ready
Arcane claw [2]
------------------------
MATK+320
------------------------
Reduce damage taken from Normal and Boss class enemies by 15%.
------------------------
Increases Abyss Square damage by 10% per 1 refine rate.
Increases From the Abyss damage by 15% per 2 refine rate.
------------------------
Each 1 refine level:
MaxHP + 2% , MaxSP + 2%,
MATK + 10%, Reduce after attack delay 1%.
------------------------
When refined to +7 or higher,Increase magic damage against all class enemies by 30%.
------------------------
When refined to +9 or higher,All Basic Status + 20, MATK + 250.
------------------------
When refined to +11 or higher, MHP + 20%, increase movement speed.
------------------------
When refined to +12 or higher, enable to use Comet lv5.Increase Comet damage 70%.
------------------------
When refined to +13 or higher, Incrace magic damage against all property monsters by 25%.
------------------------
When refined to +14 or higher,
adds 10% chance to auto-cast Lv.5 Lightning Land.
adds 10% chance to auto-cast Lv.5 Soul Vulcan Strike.
increase Lightning Land and Soul Vulacan Strike damage 70%.
------------------------
Set Bonus:
Arcane claw [2]
Time Holder Card
SPL+30 CON+30
Increase magic damage against all race enemies by 40%.
Enables to use Recognized Spell Lv.10.
When Weapon is refined to +14 or higher, increase Lightning Land,Soul Vulan Strike and Abyss Square damage by 120%, reduce Variable Casting Time by 30%, reduce After Cast Delay by 30%.
------------------------[Grade Bonus][Grade D] Increase magic damage against all race enemies by 15%.[Grade C] SPL + 7, CON + 7.[Grade B] S.MATK + 20.[Grade A] Increase all property magic damage by 30%.------------------------Type : DaggerAttack : 100Weight : 10Weapon Level : 5Required Level : 100Class : All Job
#320
Posted 03 July 2025 - 10:39 AM
Also instead of Vesper, please make the graded version of Fenrir-combo crown. Since this will become best in slot, please make many people happy, instead of only Vesper holders. Not only more people currently have Fenrir card, but also the card can still be farmed by anybody. This will also motivate people playing (daily free instance) after ET removal, while waiting for you to update MVP summoner.
Hecate's Crown
Please refrain from pairing niche MVP card with B.I.S gears, especially the general one (worn by multiple classes). Thank you.
Edited by 1957240624220343550, 03 July 2025 - 11:22 PM.
#321
Posted 04 July 2025 - 04:04 AM
Edited by JCG03, 11 July 2025 - 12:10 PM.
#322
Posted 04 July 2025 - 08:04 AM
Edited by JCG03, 04 July 2025 - 10:06 AM.
#323
Posted 05 July 2025 - 03:39 AM
make this equip-able by hyper novice class please if implemented
Sword of Light and Dark [2]Spoiler
#324
Posted 05 July 2025 - 11:09 AM
Kiel's Otherworldly Crown [1]
An artifact created by Kiel for the chosen one.
For every 2 refine levels, INT+5, SPL+5 & S.MATK+5.
------------------------
For every 3 refine levels, increase magic damage against all race monsters by 10%.
------------------------
When refined to +7 or higher, MATK + 20%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, increase all property magic damage by 30%.
------------------------
When refined to +12 or higher, increase magic damage against all property monsters by 30%.
------------------------
When refined to +13 or higher, reduce Fixed Casting Time by 1 second.
------------------------
When refined to +14 or higher, SPL + 20, MATK + 40%, reduce After Cast Delay by 15%.
------------------------
Set Bonus:
Kiel's Otherworldly Crown [1]
Kiel-D-01 Card
Increase magic damage against boss class enemies by 40%.
When headgear is refined to +14 or higher, there's a 5% chance to gain INT + 200, DEX + 200, LUK + 200, SPL + 100 for 10 seconds when dealing magic damage.
When refined to +14 or higher, ignore MRES to all races by 50%. Enable to use Comet level 3.
Set Bonus:
Kiel's Otherworldly Crown [1]
Sealed Kiel-D-01 Card
Increase magic damage against boss class enemies by 20%.
When headgear is refined to +14 or higher, there's a 3% chance to gain INT + 100, DEX + 100, LUK + 100, SPL + 50 for 10 seconds when dealing magic damage.
When refined to +14 or higher, ignore MRES to all races by 25%.
------------------------
[Bonus by grade]
[Grade D] Matk + 10%, SPL + 20.
[Grade C] Increases magical damage against all-size enemies by 20%.
[Grade B] S.MATK+40
[Grade A] Every 3 refine rate, S.Matk + 5, increases magical damage against all property monsters by 5%.
Edited by DouxMilliardaire, 06 July 2025 - 06:52 AM.
#325
Posted 06 July 2025 - 08:41 PM
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