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OCP Wishlist 2025


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#476 Snuggly

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Posted 27 October 2025 - 06:18 AM

Acheron Shield [1]

 

Neither earth-shattering pain nor screaming sorrows,

Just souls waiting to be carried across the river.

 

 

Indestructible in battle.

 

ASPD + 10.

 

Enables use [Lightning Bolt] Lv.10.

------------------------

When Base Lv.99 or lower,

Increase damage taken from Demi-Human(Include Player) race enemies by 50%.

 

ATK - 200, MATK - 200.

------------------------

For every Base Level, [Lightning Bolt] and [Lord of Vermillion] damage + 10% (up to Base Lv.250).

------------------------

For every refine level, SPL + 1, and increases magic damage to all class enemies + 5%.

------------------------

For every 2 refine levels, WIS + 3, STA + 3, MHP + 10%.

------------------------

When refined to +10, All basic stats + 10.

------------------------

When refined to +11, INT + 20.

------------------------

When refined to +12, 20% chance to auto-cast [Lightning Bolt] or [Lord of Vermillion] Lv.10 when performing normal melee attacks.

------------------------

When refined to +13, Additional increases magic damage to all class enemies + 20%.

------------------------

When refined to +14, [Chain Lightning] damage + 50% and additional increases magic damage to all class enemies + 20%.

------------------------

Set Bonus:

Acheron Shield [1]

Orc Warrior Card

 

Wind property magic damage + 20%.

When using [Lightning Bolt], has 20% chance to auto-cast [Napalm Vulcan] Lv.5.

------------------------

Set Bonus:

Acheron Shield [1]

Silva Papilia Card

 

SPL + 25.

Wind property magic damage + 40%.

------------------------

[Grade Bonus]

[Grade D] SPL + 5 and MHP 15%, MSP 15%.

[Grade C] Every 10 Base level, increase EXP and drop rate from monsters by 1% (up to level 250).

[Grade B] S.MATK + 10 and enables Double Attack level 10..

[Grade A] 100% Auto-casts [Chain Lightning] Lv.5 when using [Lightning Bolt].

------------------------

Type : Shield
Class: All

 

 

 

 

 

Release Lightning bolt shield!  :no1:


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#477 AsriXII

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Posted 27 October 2025 - 06:34 AM

Ring of Thanatos[1]

MDEF + 35, Perfect Dodge + 35.
POW + 20, CRT + 20.
ASPD + 2.

Increase melee and ranged physical damage by 15%.
------------------------
Every 5 base level(up to 250),
Increases critical damage by 1%,
increases physical damage to all class enemies by 2%.
------------------------
Set Bonus:
Ring of Thanatos[1]
Thanatos Sword-AD[2]
Thanatos Greatsword-AD[2]
Thanatos Dagger-AD[2]
Thanatos Spear-AD[2]
Thanatos Katar-AD[2]
Thanatos Axe-AD[2]
Thanatos Bow-AD[2]
Thanatos Knuckle-AD[2]

POW + 5, CRT + 5,
MHP & MSP +20%.
Every Weapon refine levels, increases melee and ranged physical damage by 5%.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
------------------------
Set Bonus:
Ring of Thanatos[1]
Memory of Thanatos Card

POW + 20, CRT + 20, C.Rate + 20.
Increases physical damage to all race enemies by 30%.
------------------------
Set Bonus:
Ring of Thanatos[1]
Void Mimic Card

POW + 5, CRT + 5, C.Rate + 10.
Increases physical damage to all size enemies by 10%.
------------------------
Type : Accessory
Defense : 300
Weight : 150
Required Level : 1
Jobs : All Classes
.
.
.
.
.
Injured Eyepatch-LT[1]

An eye patch of great power from a nameless warrior.

------------------------
ATK + 100
------------------------
MaxHP +20%
------------------------
ASPD +2
------------------------
Increase physical damage against all property enemies by 15%.
------------------------
There's a 100% chance to recover HP equal to 1% of damage dealt when performing a physical attack.
------------------------
Set Bonus:
Injured Eyepatch-LT[1]
Lord Knight Seyren Card

Increased movement speed.
MaxHP +150%, MaxSP +50%

When Base STR is 120 or higher,
Additional ATK + 200.
Increase physical damage against all property enemies by 20%.
Increase melee and ranged physical damage by 15%.

Type : Helmet
Def : 0
Location : Middle
Weight : 30
Required Level : 1
Class : All Jobs
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#478 ZHONGKAIH

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Posted 27 October 2025 - 09:57 AM

Next OCP plz:

Instrument Weapon Selection Box  0.34% 

open to obtain one of weapon of your choice:

Dewata's Rhythm [2]

Dewata's Dance [2]

 

Troubadour/Trouvere needs to be rescued

 

 

 

Dewata's Rhythm[2]
 

The Instrument from Dewata tribe's ceremony.

------------------------
ATK + 300.
------------------------
Reduce damage taken from Normal and Boss class enemies by 20%.
------------------------
Increase Physical damage against all Property enemies by 30%.
------------------------
For every refine level, increase Physical damage against all size enemies by additional 12%, ASPD + 3%.
------------------------

For every 2 refine levels, increase POW + 3, CON + 3.
------------------------
When refined to +11 or higher, MHP + 20%, reduce skill cooldown of Severe Rainstorm by 5 seconds.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 250.
------------------------
When refined to +13 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 70%.

------------------------

When refined to +14 or higher, enable to use Lv.1 Fire Insignia.

------------------------

When refined to +15 or higher, enable to use Lv.1 Energy Coat, reduce skill cooldown of Rhythm Shooting by 0.35 seconds

------------------------
Set Bonus:
Dewata's Rhythm [2]
Leak Card

POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.
Enables to use Lv.5 Striking.

When Weapon is refined to +14 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 120%,  there's 5% chance to gain DEX + 250, POW + 50, CON + 50 for 10 seconds when performing physical attack.
 

------------------------

Set Bonus:
Dewata's Rhythm [2]
Comodo Card


POW + 15, CON + 15.
Increase Physical damage against all race enemies by 20%.
 

------------------------

 

Set Bonus:

Dewata's Rhythm [2]
Tidung[1]


POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.

When performing a physical attack, has 100% chance recover 2% of damage dealt as HP.
When performing a physical attack, has 10% chance recover 5% of damage dealt as SP.

 

------------------------

 

[Grade Bonus]
[Grade D] Increase Physical damage against all race enemies by 20%.
[Grade C] POW + 10, CON + 10.
[Grade B] P.ATK + 20.
[Grade A] Increase Physical damage against all size enemies by 25%. Remove Size Penalty on weapons.
------------------------
Type : Instrument
Attack : 100
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Maestro

 

 

Dewata's Dance[2]
 

The whip from Dewata tribe's ceremony.

------------------------
ATK + 300. Enables Lv. 10 Magic Strings.
------------------------
Reduce damage taken from Normal and Boss class enemies by 20%.
------------------------
Increase Physical damage against all Property enemies by 30%.
------------------------
For every refine level, increase Physical damage against all size enemies by additional 12%, ASPD + 3%.
------------------------

For every 2 refine levels, increase POW + 3, CON + 3.
------------------------
When refined to +11 or higher, MHP + 20%, reduce skill cooldown of Severe Rainstorm by 5 seconds.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 250.
------------------------
When refined to +13 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 70%.

------------------------

When refined to +14 or higher, enable to use Lv.1 Fire Insignia.

------------------------

When refined to +15 or higher, enable to use Lv.1 Energy Coat, reduce skill cooldown of Rhythm Shooting by 0.35 seconds

------------------------
Set Bonus:
Dewata's Dance [2]
Leak Card


POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.
Enables to use Lv.5 Striking.

When Weapon is refined to +14 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 120%,  there's 5% chance to gain DEX + 250, POW + 50, CON + 50 for 10 seconds when performing physical attack.
 

------------------------

Set Bonus:
Dewata's Dance [2]
Comodo Card


POW + 15, CON + 15.
Increase Physical damage against all race enemies by 20%.
 

------------------------

 

Set Bonus:

Dewata's Rhythm [2]
Tidung[1]


POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.

When performing a physical attack, has 100% chance recover 2% of damage dealt as HP.
When performing a physical attack, has 10% chance recover 5% of damage dealt as SP.

 

------------------------

 

[Grade Bonus]
[Grade D] Increase Physical damage against all race enemies by 20%.
[Grade C] POW + 10, CON + 10.
[Grade B] P.ATK + 20.
[Grade A] Increase Physical damage against all size enemies by 25%. Remove Size Penalty on weapons.
------------------------
Type : Whip
Attack : 100
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Wanderer


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#479 scraps345

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Posted 27 October 2025 - 11:08 PM

Nightwatches still need their own shoes, here is an idea for one if needed.

 

Ancient Nightwatch Shoes [1]
 
A pair of shoes said to have been worn by ancient nightwatches.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, POW + 3.
------------------------
For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
------------------------
When refined to +10 or higher, ATK + 150.
------------------------
When refined to +11 or higher, All Basic Status + 10, increase Movement Speed.
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, increase long-range physical damage by 30%.
------------------------
When refined to +14 or higher,
Increase Magazine for One and The Vigilante at Night damage by 100%
------------------------
Set Bonus:
Ancient Nightwatch Shoes [1]
Heart Hunter Card
 
ATK + 75.
Increase Round Trip damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Nightwatch Shoes [1]
Captain Ferlock Card
 
ATK + 150.
Increase The Vigilante at Night damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Nightwatch Shoes [1]
Evil Card
 
ATK + 250, POW + 30.
Reduce physical damage taken from Medium and Large enemies by 20%.
For every 2 refine level of Shoes, increase long-range & physical damage by 6%.
When equipped by Nightwatch classes, ATK + 250.
------------------------
[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Magazine for One and The Vigilante at Night damage by 100%.
 
Type : Shoes
Def : 50
Weight : 100
Armor Level : 2
Required Level : 100
Class : All Jobs

Edited by scraps345, 27 October 2025 - 11:09 PM.

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#480 angelopaol1011

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Posted 29 October 2025 - 03:06 AM

Bumping these up, they are aligned with the current Inquisitor weapon Coatneis Knuckle [2] so that Shadow Cross, Imperial Guard, Elemental Master and Arch Mage will be relevant again. Make these jobs great again!
 

 

iRO Custom

Blades of Chaos [2]

Spoiler



Odin’s Spear [2]
Spoiler



Loki’s Scepter [2]
Spoiler


Momonga’s Staff [2]
Spoiler


Edited by angelopaol1011, 29 October 2025 - 03:08 AM.

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#481 DonnaLovesYou

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Posted 29 October 2025 - 07:57 AM

Hi WarpPortal team!

 

Please consider this request as there have been no Lightning Bolt/Wind item put in yet.

 

 

 

Acheron Shield [1]

 

Neither earth-shattering pain nor screaming sorrows,

Just souls waiting to be carried across the river.

 

 

Indestructible in battle.

 

ASPD + 10.

 

Enables use [Lightning Bolt] Lv.10.

------------------------

When Base Lv.99 or lower,

Increase damage taken from Demi-Human(Include Player) race enemies by 50%.

 

ATK - 200, MATK - 200.

------------------------

For every Base Level, [Lightning Bolt] and [Lord of Vermillion] damage + 10% (up to Base Lv.250).

------------------------

For every refine level, SPL + 1, and increases magic damage to all class enemies + 5%.

------------------------

For every 2 refine levels, WIS + 3, STA + 3, MHP + 10%.

------------------------

When refined to +10, All basic stats + 10.

------------------------

When refined to +11, INT + 20.

------------------------

When refined to +12, 20% chance to auto-cast [Lightning Bolt] or [Lord of Vermillion] Lv.10 when performing normal melee attacks.

------------------------

When refined to +13, Additional increases magic damage to all class enemies + 20%.

------------------------

When refined to +14, [Chain Lightning] damage + 50% and additional increases magic damage to all class enemies + 20%.

------------------------

Set Bonus:

Acheron Shield [1]

Orc Warrior Card

 

Wind property magic damage + 20%.

When using [Lightning Bolt], has 20% chance to auto-cast [Napalm Vulcan] Lv.5.

------------------------

Set Bonus:

Acheron Shield [1]

Silva Papilia Card

 

SPL + 25.

Wind property magic damage + 40%.

------------------------

[Grade Bonus]

[Grade D] SPL + 5 and MHP 15%, MSP 15%.

[Grade C] Every 10 Base level, increase EXP and drop rate from monsters by 1% (up to level 250).

[Grade B] S.MATK + 10 and enables Double Attack level 10..

[Grade A] 100% Auto-casts [Chain Lightning] Lv.5 when using [Lightning Bolt].

------------------------

Type : Shield

Defense : 150

Weight : 250

Armor Level : 2

Required Level : 1

Usable by : All Jobs

 

 

 

 

Stats are also good for WoE TE/non-PVP so the item would have a wider target market..

 

 

 

You already released FIRE AND WATER ELEMENT PLEASE GIVE US WIND FOR ALL CLASSES     :Emo_21:      :Emo_21:     :Emo_21: 

 

 

Please consider this item, if it's too hard to make it all class please just make it for soul linker and sage classes. There's not much love here for us and Abyss Chasers are getting everything.


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#482 redred

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Posted 03 November 2025 - 02:06 AM

Ysf ring
For next ocp please reprint these

Moaning evil spirit
Floating ball
Moonflower bow
Dark ring
Skyblow ring
And new mvp combo, there are alot mvp dont have combo yet
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#483 BullyLit

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Posted 04 November 2025 - 06:42 AM

IRO CUSTOM ITEM SIMILAR TO CHAOS NECKLACE PLEASE!
DON'T FORGET THE WINDHAWK CLASS PLEASE!
 
Brooch of Artemis [1]
------------------------
A mystical silver brooch blessed by Artemis, enhancing the wearer’s precision and agility in battle.
------------------------
ATK + 70.        
------------------------     
All Talent Status + 7.    
------------------------     
Reduces After Cast Delay by 15%.
------------------------     
Increases physical damage against all sizes by 20%.
------------------------     
When Base Level is below 100,
MHP + 10000, MSP + 2000.
Reduces damage taken from Demi-human enemies (including Players) by 20%.
Reduces damage taken from Medium-sized enemies by 20%.
Reduces fixed casting time by 0.3 seconds.
Increases Falcon Assault damage by 150%.
------------------------   
When Base Level is 100 or higher,
POW + 7, CRT + 7, CON + 7.
For every 6 Base Levels, increases physical damage against all sizes by 1%.
For every 10 Base Levels, increases Gale Storm and Crescive Bolt by 2%.
------------------------
Set Bonus:
Brooch of Artemis [1]
Divine Bow of Gandiva [2]
 
Reduce skill cooldown of Gale Storm and Crescive Bolt by 1.2 second.
Increases physical damage against all sizes by 30%.
When weapon is refined to +14 or higher, auto-casts Crescive Bolt Lv.5 when using Gale Storm.
------------------------     
Type : Accessory (Right) 
Def : 50        
Weight : 50    
Armor Level : 1    
Required Level : 1    
Class : All Jobs  

Edited by BullyLit, 04 November 2025 - 06:54 AM.

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#484 sanggoro01

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Posted 04 November 2025 - 02:58 PM

Thank you for implementing previous Draconic Shield for Dragon Knight. Draconic Breath for 4th job skill is yet to have it own better cooldown reduction gear and better damage multiplier. So here are my suggestion for IRO Exclusive item:

Dragonic Visage [1]

A visage forged in eternal flame of cursed-dragon Fafnir.
------------------------
Indestructible.
ASPD + 10.
Increase physical damage against all size enemies by 20%.
------------------------
When equipped by a Dragon Knight,
Enable Lv.5 Volcano

Max HP + 50000, Max SP + 5000, r
educe after cast delay by 10%.
------------------------
For every 2 refine level,
POW + 1, increase long ranged physical damage by 10%.
------------------------
For every 3 refine level,
All basic stats + 7, Max HP +10%, Max SP +10%.
------------------------
When activating Asir Runestone, ATK + 70, ASPD + 5

When activating Turisus Runestone, increase STR by + 30, increase long ranged physical damage by 30%.
When activating Lux Anima Runestone, Max HP + 10000, Max SP + 1000, increase physical damage against all property enemies by 30%.
------------------------
When refined to +10 or higher, increase long-range physical damage by 15%,
increase damage of Dragon's Water Breath and Dragon's Breath by additional 80%.
------------------------
When refined to +11 or higher, All Talent Status + 7, ATK + 70,
increase damage of Dragonic Breath by 30%, increase damage of Madness Crusher by 30%.
------------------------
When refined to +12 or higher, All Talent Status + 7, ATK + 70,
15% chance to auto-cast Lv.10 Sonic Wave when performing ranged physical attacks.
------------------------
When refined to +13 or higher, All Basic Status + 20, ATK + 200,

increase damage of Dragonic Breath by 70%, increase damage of Madness Crusher by 70%.

------------------------
When refined to +14 or higher, ATK + 300, After Cast Delay - 25%, Fixed Casting Time - 0.5 seconds.

reduce cooldown of Dragonic Aura by 30 seconds, reduce Madness Crusher cooldown by 0.15 seconds.
------------------------
------------------------
Set Bonus:
Draconic Visage [1]
Gopinich Card


POW + 20, CON +20,
Max HP + 200%, Max SP + 100%.
All trait stats + 20.
------------------------
Set Bonus:
Dragonic Visage [1]
Purple Ferus Card


POW + 5, CON +5,
Max HP + 50%, Max SP + 50%.
All basic stats + 10.
------------------------
[Grade Bonus]
[Grade D] P.ATK + 15, Max HP + 20%, Max SP + 20%.
[Grade C] Reduce Dragonic Breath cooldown by 0.2 seconds.
[Grade B] Increase physical damage against all race by 50%
[Grade A] All trait stats + 10, All basic stats + 10.
------------------------
Class : Headgear
Defense : 50
Location : Upper
Weight : 20
Armor Level : 2
Required Level : 100
Jobs : All Jobs

 

Royal Dragonic Cape [1]

A cape worn by Dragon Knight. Imbued with power of cursed-dragon Fafnir.
------------------------
Indestructible.

Immune to Knockback.
------------------------

increase long ranged physical damage by 20%.
------------------------
When equipped by Swordman classes, enable to use Hell Inferno Lv.5.
------------------------
When Rune Mastery Lv.10, increase physical damage against all race enemies by 20%.
------------------------
For every 2 refine level,
POW + 2, CON + 2, ATK + 20
------------------------
For every 3 refine level,

increase long ranged damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all size enemies by 10%.
------------------------
When refined to +10 or higher, increase physical damage against all property enemies by 20%.
increase damage of Dragon's Water Breath and Dragon's Breath by additional 70%.
------------------------
When refined to +11 or higher, All Basic Stats + 15, increase movement speed.
------------------------
When refined to +12 or higher, POW + 15, CON + 15.

When equipped by Swordman classes, additional POW + 10, CON + 10.
------------------------
When refined to +13 or higher,
increase Dragonic Breath and Madness Crusher by 70%.

------------------------
When refined to +14 or higher, 
enable to use Shield Spell Lv.3.
When hit by physical damage, 10% chance to trigger Dragon Breath Lv.10, Dragon Breath skill damage +50%.

------------------------
------------------------
Set Bonus:
Royal Dragonic Cape [1]
Golden Thief Bug Card


POW + 20, CON + 20
Increase physical to normal and Boss enemies +40%.

When Garment is refined to +14 or higher,
there's a 5% chance to gain STR + 250, VIT + 250,DEX + 250 for 10 seconds when dealing long-range physical attack.

------------------------
Set Bonus:
Royal Dragonic Cape [1]
Gold Acidus Card


POW + 2, CON + 2.
Max HP + 50%, Max SP + 50%.
All basic stats + 15.
------------------------
[Grade Bonus]
[Grade D] Reduce After Cast Delay by 15%.

[Grade C] P.ATK + 15, ATK + 100.
[Grade B] Reduce Dragonic Breath cooldown by 0.2 seconds.
[Grade A] When refined to +14 or higher, increase Draconic Breath and Madness Crusher damage by 70%.

------------------------
Type : Garment
Defense : 0
Weight : 10
Armor Level : 2
Required Level : 100
Jobs : All Jobs


Please bring back Poring Sunglasses and Angel Poring Shoes together with it constellation enchant into next roll of Kachua, last time it was implemented was during 2021.

Thank you.

 

 

 

 


Edited by sanggoro01, 05 November 2025 - 02:25 AM.

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#485 MicahMalicious

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Posted 04 November 2025 - 09:03 PM

Odin's Beard (Lower)

By Odin's beard! You can feel the power surging through each hair follicle. Wearing it gives you the knowledge and power of Odin.

For every 10 base level, increases physical and magical damage to all size monsters by 1%.
All Talents + 10
All Stats + 10
Enables Level 1 Sense.
Reduce damage taken from other players by 5%
100% chance to leech 1% of damage dealt as HP
Reduces Fixed cast time by .2 seconds
------------------------
Set Bonus:
Odin's Beard
Mjolnir or Ephemeral Mjolnir

+5 aspd
For every refine level of upper headgear, +10% damage to all size monsters.
For every 10 base level, POW + 5
For every 25 base level, P.ATK + 2

If the users base Str is 100 or higher, +30% melee physical Damage.
If the users base Dex is 100 or higher, +30% ranged physical Damage.
If the users base Luk is 100 or higher, +30% Critical Damage + 30 critical hit rate

If the users base Str is 120 or higher, additional +20% melee physical Damage.
If the users base Dex is 120 or higher, additional +20% ranged physical Damage.
If the users base Luk is 120 or higher, additional +20% Critical Damage + 20 critical hit rate

 

 Item Drop Rate + 20%.
------------------------
Set Bonus:
Odin's Beard
Sleipnir or Ephemeral Sleipnir

Enables Level 5 Dispell.
Reduce damage from all races, including player by 10%
Increase all property magic damage by 50%.
5% chance to gain INT + 200, DEX + 200, LUK + 200, SPL + 50 for 10 seconds when dealing magic damage.

If Base level is 200 or higher, Increase magic damage against boss class enemies by 50%. S.MATK +20

If the users base Dex is 120 or higher, reduce Fixed Casting Time by 0.5 seconds.
If the users base Int is 120 or higher, +30 SPL, + 250 MATK

For every 10 base level, SPL + 5, Int + 5, Matk + 20

For every 3 refine levels of upper headgear, +15% MATK
Item Drop Rate + 20%.
------------------------
Set Bonus:
Odin's Beard
Brisingamen

Enables Level 4 Renovatio
All Stats +25
All Talents + 25
MDEF + 20
MHP + 10000, MSP + 1000.
ATK/MATK + 100
Increases the recovery rate of recovery skills by 25%.
Reduce After Cast Delay by 15%.
Reduce damage taken from all races including Player by 10%.
Reduce damage taken from all size enemies by 10%

If Base level is 100 or higher, +100 RES/M.RES

Item Drop Rate + 20%.
------------------------
Set Bonus:
Odin's Beard
Ephemeral Brisingamen

Enables Level 4 Renovatio
All Stats +25
All Talents + 25
MDEF + 20
MHP + 10000, MSP + 1000.
ATK/MATK + 100
Increases the recovery rate of recovery skills by 25%.
Reduce After Cast Delay by 15%.
Reduce damage taken from all races including Player by 10%.
Reduce damage taken from all size enemies by 10%

If Base level is 100 or higher, +100 RES/M.RES

Item Drop Rate + 20%.
------------------------
Set Bonus:
Odin's Beard
Megingjard

Str + 50, ATK + 250, Crit + 50
For every 10 base level, POW + 5, P.ATK + 2
For every 20 base level, Melee/ranged/critical Damage + 5%
For every 50 base level, damage to all races + 15%
 

For every 10 Base Str, Damage to all sizes +2%.

Reduce damage taken from all races including Player by 5%.
Reduce damage taken from all size enemies by 5%

Item Drop Rate + 20%.

Enables Level 5 Maximum Power-Thrust.
------------------------
Set Bonus:
Odin's Beard
Ephemeral Megingjard

Str + 50, ATK + 250, Crit + 50
For every 10 base level, POW + 5, P.ATK + 2
For every 20 base level, Melee/ranged/critical Damage + 5%
For every 50 base level, damage to all races + 15%

 

For every 10 Base Str, Damage to all sizes +2%.
Reduce damage taken from all races including Player by 5%.
Reduce damage taken from all size enemies by 5%

Item Drop Rate + 20%.

Enables Level 5 Maximum Power-Thrust.
------------------------
Set Bonus:
Odin's Beard
Brynhild

ATK/MATK + 400
MDEF + 25
Melee physical/ranged/magic damage + 30%
Reduce damage taken from all races including Player by 10%.
Reduces damage taken from ranged attacks by 10%.
For every 10 base level, MAX HP + 5%, MAX SP + 5%, VIT + 5, INT + 5
If Base level is 100 or higher, +100 RES/M.RES, +25% Max HP/SP, VIT + 25, INT + 25

Item Drop Rate + 20%.
------------------------
Set Bonus:
Odin's Beard
Asprika

Reduce damage taken from all races including Player by 20%.
Reduce damage taken from all size enemies by 20%.
Reduce damage taken from ranged attacks by 30%.
Reduce damage taken from all elements by 20%.
For every 10 base level, MAX HP + 1,000, Max SP + 100
ATK/MATK + 200
Reduce aftercast delay by 25%
Aspd + 5
MDEF + 25
All Stats + 20

Item Drop Rate + 20%.
------------------------
Set Bonus:
Odin's Beard
Jormungand

Matk + 500
Int + 40, SPL + 40
Reduces damage from all races, including player by 40%
Reduce aftercast delay by 25%
For every refine level of upper headgear, increase magic damage against all size enemies by 18%, ASPD + 3%.
For every 10 base level, MAX HP + 2%, MAX SP + 2%, INT + 5
For every 25 base level, increase all element magic damage by 10%
If Base level is 100 or higher, +50 S.MATK

Item Drop Rate + 20%.

Enables Level 10 Mystical Amplification.
------------------------
Set Bonus:
Odin's Beard
Ganbantein

Matk + 750
Int + 60, SPL + 60
Reduces damage from all races, including player by 40%
Reduce aftercast delay by 30%
For every refine level of upper headgear, increase magic damage against all size enemies by 20%, ASPD + 4%.
For every 10 base level, MAX HP + 3%, MAX SP + 3%, INT + 10
For every 25 base level, increase all element magic damage by 12%
If Base level is 150 or higher, +60 S.MATK

Item Drop Rate + 20%.

Enables Level 10 Mystical Amplification.
------------------------
Set Bonus:
Odin's Beard
Hervor

Max HP + 20,000
Reduce damage taken from all race including player by 10%
Reduce range damage taken by 30%
Reduce damage taken from all sizes by 30%
For every 10 base level, all stats + 2
Reduce aftercast delay by 20%
If Base level is 100 or higher, +20 all Talents
Mdef + 25
ATK/MATK + 150

Item Drop Rate + 20%.

Enables Level 3 Shield Spell.

Grants Endure State.
------------------------
Set Bonus:
Odin's Beard
Hervor Alvitr

Max HP + 30,000
Reduce damage taken from all race including player by 10%
Reduce range damage taken by 30%
Reduce damage taken from all sizes by 30%
For every 10 base level, all stats + 4
Reduce aftercast delay by 30%
If Base level is 150 or higher, +40 all Talents
Mdef + 25
ATK/MATK + 250

Item Drop Rate + 20%.

Enables Level 3 Shield Spell.

Grants Endure State.

------------------------
Class: Headgear
Position: Lower
Defense: 250
Weight: 10
Requires Level: 100
Usable By: All Jobs


  • 0

#486 ZHONGKAIH

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Posted 04 November 2025 - 11:40 PM

Next OCP plz:

Instrument Weapon Selection Box  0.34% 

open to obtain one of weapon of your choice:

Dewata's Rhythm [2]

Dewata's Dance [2]

 

Troubadour/Trouvere needs to be rescued

 

 

 

Dewata's Rhythm[2]
 

The Instrument from Dewata tribe's ceremony.

------------------------
ATK + 300.
------------------------
Reduce damage taken from Normal and Boss class enemies by 20%.
------------------------
Increase Physical damage against all Property enemies by 30%.
------------------------
For every refine level, increase Physical damage against all size enemies by additional 12%, ASPD + 3%.
------------------------

For every 2 refine levels, increase POW + 3, CON + 3.
------------------------
When refined to +11 or higher, MHP + 20%, reduce skill cooldown of Severe Rainstorm by 5 seconds.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 250.
------------------------
When refined to +13 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 70%.

------------------------

When refined to +14 or higher, enable to use Lv.1 Fire Insignia.

------------------------

When refined to +15 or higher, enable to use Lv.1 Energy Coat, reduce skill cooldown of Rhythm Shooting by 0.35 seconds

------------------------
Set Bonus:
Dewata's Rhythm [2]
Leak Card

POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.
Enables to use Lv.5 Striking.

When Weapon is refined to +14 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 120%,  there's 5% chance to gain DEX + 250, POW + 50, CON + 50 for 10 seconds when performing physical attack.
 

------------------------

Set Bonus:
Dewata's Rhythm [2]
Comodo Card


POW + 15, CON + 15.
Increase Physical damage against all race enemies by 20%.
 

------------------------

 

Set Bonus:

Dewata's Rhythm [2]
Tidung[1]


POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.

When performing a physical attack, has 100% chance recover 2% of damage dealt as HP.
When performing a physical attack, has 10% chance recover 5% of damage dealt as SP.

 

------------------------

 

[Grade Bonus]
[Grade D] Increase Physical damage against all race enemies by 20%.
[Grade C] POW + 10, CON + 10.
[Grade B] P.ATK + 20.
[Grade A] Increase Physical damage against all size enemies by 25%. Remove Size Penalty on weapons.
------------------------
Type : Instrument
Attack : 100
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Maestro

 

 

Dewata's Dance[2]
 

The whip from Dewata tribe's ceremony.

------------------------
ATK + 300. Enables Lv. 10 Magic Strings.
------------------------
Reduce damage taken from Normal and Boss class enemies by 20%.
------------------------
Increase Physical damage against all Property enemies by 30%.
------------------------
For every refine level, increase Physical damage against all size enemies by additional 12%, ASPD + 3%.
------------------------

For every 2 refine levels, increase POW + 3, CON + 3.
------------------------
When refined to +11 or higher, MHP + 20%, reduce skill cooldown of Severe Rainstorm by 5 seconds.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 250.
------------------------
When refined to +13 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 70%.

------------------------

When refined to +14 or higher, enable to use Lv.1 Fire Insignia.

------------------------

When refined to +15 or higher, enable to use Lv.1 Energy Coat, reduce skill cooldown of Rhythm Shooting by 0.35 seconds

------------------------
Set Bonus:
Dewata's Dance [2]
Leak Card


POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.
Enables to use Lv.5 Striking.

When Weapon is refined to +14 or higher, increase Severe Rainstorm and Rhythm Shooting damage by 120%,  there's 5% chance to gain DEX + 250, POW + 50, CON + 50 for 10 seconds when performing physical attack.
 

------------------------

Set Bonus:
Dewata's Dance [2]
Comodo Card


POW + 15, CON + 15.
Increase Physical damage against all race enemies by 20%.
 

------------------------

 

Set Bonus:

Dewata's Rhythm [2]
Tidung[1]


POW + 30, CON + 30.
Increase Physical damage against all race enemies by 40%.

When performing a physical attack, has 100% chance recover 2% of damage dealt as HP.
When performing a physical attack, has 10% chance recover 5% of damage dealt as SP.

 

------------------------

 

[Grade Bonus]
[Grade D] Increase Physical damage against all race enemies by 20%.
[Grade C] POW + 10, CON + 10.
[Grade B] P.ATK + 20.
[Grade A] Increase Physical damage against all size enemies by 25%. Remove Size Penalty on weapons.
------------------------
Type : Whip
Attack : 100
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Wanderer


  • 0

#487 CobraKaizer

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Posted 05 November 2025 - 10:26 AM

Dead Man's Holster[1]

 

 

The only holster capable of holding the most dangerous Revolver to ever exist.
------------------------
ATK + 70, All Stats+ 7
------------------------
All Talent Status + 7
------------------------
Reduces After Cast Delay by 10%
------------------------
Increases physical damage against all sizes by 20%
------------------------
When Base Level is below 100,
MHP + 10000, MSP + 2000.
Reduces damage taken from Demi-human enemies (including Players) by 20%.
Reduces damage taken from Medium-sized enemies by 20%.
Reduces fixed casting time by 0.3 seconds.
Increases Round Trip damage by 150%.
------------------------
When Base Level is 100 or higher,
POW + 5, CRT + 5, CON + 5

 

For every 6 Base Levels, increases physical damage against all sizes by 1%.

For every 10 Base Levels, Magazine for One and Grenades Dropping by 2%.

 

When equipped by Nightwatch class.

MaxHP + 50000, MaxSP + 5000, increase EXP gained from monsters + 50%


------------------------
Set Bonus:
Dead Man's Holster [1]
Dead Man's Revolver[2]

Reduces Magazine for One cooldown by 0.5 seconds.
Increases physical damage against all sizes by 30%.
When weapon is refined to +14 or higher, auto-casts Grenades Dropping Lv.5 when using Magazine for One.
------------------------
Type : Accessory (Right)
Def : 50
Weight : 50
Armor Level : 1
Required Level : 1
Class : All Jobs


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#488 wongliven

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Posted 10 November 2025 - 06:55 PM

Reference TWRO: Six_Light_Dia_Ring
 
------------------------     
All Talent Status + 7.    
------------------------     
Reduces After Cast Delay by 30%.
------------------------     
Increases physical/magical damage against all size enemies by 30%.
------------------------     
When Base Level is below 100,
MHP + 10000, MSP + 2000.
Reduces damage taken from Demi-human enemies (including Players) by 30%.
Reduces damage taken from Medium-sized enemies by 30%.
------------------------     
When Base Level is 100 or higher,
All Talent Status + 13.
Reduces fixed casting time by 0.3 seconds.
For every 5 base level, increase physical damage to all class enemies by 1% and MATK by 1% (up to level 250).
------------------------     
Set Bonus: 
 
When paired with the “Gloom Under Night Egg”:
Increase magic damage against all race enemies by 40%.
Ignores magic defense of all races by 50%.
increase Lightning Land and Soul Vulcan Strike damage by 110%.
 
When paired with the “Baphomet Egg”:
Increase Physical damage against all race enemies by 40%.
Ignores physical defense of all races by 50%.
increase Petitio and Explosion Blaster damage by 110%.
 
When paired with the “Phreeoni Egg”:
Increase Physical damage against all race enemies by 40%.
Ignores physical defense of all races by 50%.
increase Mighty Smash and Mayhemic Thorns damage by 110%.
 
When paired with the “Moonlight Egg”:
Increase Physical damage against all race enemies by 40%.
Ignores physical defense of all races by 50%.
increase Storm Slash and Savage Impact damage by 110%.
 
When paired with the “Mistress Egg”:
Increase Physical damage against all race enemies by 40%.
Ignores physical defense of all races by 50%.
increase Crescive Bolt and Overslash damage by 110%. 
------------------------  
Type : Accessory (Left) 
Def : 50        
Weight : 50    
Armor Level : 1    
Required Level : 1    
Class : All Jobs   

Edited by wongliven, 10 November 2025 - 06:59 PM.

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#489 tcgplayer

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Posted 16 November 2025 - 02:25 AM

Lycanthrope Bow [2]
 
A bow that can unleash the ultimate fury.
 
ASPD +10.
Global cooldown -10%.
Reduced damage received from normal and boss monsters by 33%.
Physical damage to all class enemies +30%.
------------------------
When performing a physical attack, recover 2% of the damage dealt as HP.
------------------------
For every 1 refine level, Increases physical damage against all property enemies by 10%.
 
For every 2 refine level, Increases CON +5, MHP +5%, Frenzy Shot and Chain Reaction Shot skill damage +20%.
------------------------
When refined to +10 or higher, CON +15, additional global cooldown -20%.
 
When refined to +11 or higher, CRI + 20.
 
When refined to +12 or higher, Frenzy Shot and Chain Reaction damage skill damage +30%, and reduces Chain Reaction skill cooldown -0.7s.
 
When refined to +13 or higher, All Base Stats +25, ATK +250, MHP +25%.
 
When refined to +14 or higher, Physical damage to all class enemies +30%, All Trait Stats +15.
 
When refined to +15 or higher, Reduce damage taken from all property attacks by 40%, Armor and Weapon are indestructible in battle.
------------------------
Set Bonus:
Lycanthrope Bow [2]
Baby Desert Wolf Card
 
ATK +50, CRI + 5
Physical damage to all race enemies +10%.
------------------------
Set Bonus:
Lycanthrope Bow [2]
Wolf Card
 
ATK +100, CRI + 10
Physical damage to all race enemies +20%.
------------------------
Set Bonus:
Lycanthrope Bow [2]
Atroce Card
 
ATK +200, CRI + 20
Physical damage to all race enemies +30%.
------------------------
[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] P.ATK + 30.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] When refined to +15 or higher and worn together with Lycanthrope Armor, enable No Limits Lv.5, autocast Chain Reaction Lv.5 when using Frenzy Shot.
------------------------
Type : Bow
ATK : 1000
Weight : 100
Weapon Level : 5
Required Level : 250
Usable by : Abyss Chaser

Edited by tcgplayer, 23 November 2025 - 11:16 AM.

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#490 seventhmap

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Posted 17 November 2025 - 01:19 AM

iRO Custom

 

WarpPortal Manual[1]

a powerful spatial magic skill that allows the user to create portals and travel vast distances

------------------------
When under Premium Buff:
All basic stats + 25,
Increase EXP gained from monster by 25%,
Increase Item drop rate by 25%.

 

 

 

WarpPortal Manual[1]

Creamy Card 

Enables Level 4 Warp Portal

 

Class: Accessory (Right)
Weight: 0
Requires Level: 1


Edited by seventhmap, 18 November 2025 - 05:38 AM.

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#491 K1shinami

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Posted 17 November 2025 - 04:40 AM

Ancient Arch Mage Greaves [1]
Crafted with techniques of a forgotten age,these greaves hold the legacy of ancient mastery.

Indestructible.
------------------------

SPL + 5
Reduces global cooldown by 10%.

------------------------
When equipped by Arch Mage class,
All basic stats + 10,
All trait stats + 10,

Increase magical damage to all atribute enemies by 12% per refine rate.
------------------------
Increase magical damage to enemies of all size by 7% per refine rate.

------------------------
Every 2 Refine level,SPL+3,CON+3.

Every 3 Refine level,,MHP+4%,S.MATK+ 2.
------------------------
When refined to +9 or higher,MATK+10%.

When refined to +10 or higher,Increase magical damage to all classes enemies by 30%.


When refined to +11 or higher,Increase magical damage to all race enemies by30%.

When refined to +12 or higher,SPL+5,MATK+75,increase All Bloom,Crystal Impact,Destructive Hurricane and Violent Quake damage by 50%.

When refined to +13 or higher,SPL+13,MATK+150,Adds a 100% chance of casting Level 5 All Bloom on the target when using Crimson Arrow.

When refined to +14 or higher,All basic stats +25,MaxHP+25%,reduces the AP cost of Climax by 90.

------------------------
Set Bonus:
Ancient Arch Mage Greaves [1]
Warlock Kathryne Card

Increase magical damage against normal and boss monsters by 40%.
If refine rate is 14 or higher,when perfperforming magical attack,there‘s a 7% chance to increase INT+300,DEX+300,LUK+300,SPL+175,CON+175 for 20 seconds.

------------------------
Set Bonus:
Ancient Arch Mage Greaves [1]
True Kathryne Keyron Card

 

When shoes grade is B or higher,SPL+15,CON+10 and increase movement speed.

------------------------
[Grade Bonus]
[Grade D] S.MATK +20 
[Grade C] Reduce global cooldown by 20%,ASPD+15%.
[Grade B] Reduces Crimson Arrow cooldown by 0.3 seconds,increase Crimson Arrow damage by 70%.
[Grade A] If refine rate is 13 of higher,All trait stats +25,increase magical damage against normal and boss monsters by 25%.

------------------------
Class:Shoes

Defense:150
Weight:100
Armor Level :2
Required Level :1
Jobs:All Jobs

 

 


Edited by K1shinami, 17 November 2025 - 04:42 AM.

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#492 CobraKaizer

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Posted 19 November 2025 - 10:32 AM

With the release of the new Juncea garment, it now outclasses all Royal Garments even with the MVP combos. This is very poor design and kills build variety in the game. To solve this, either:

 

1. Allow us to enchant the old Royal Garments with Ice Flower spells from the Battle pass - but only applicable to premium users with level 200 and above. This will encourage more players to purchase the premium pass and prolongs the longevity of the content.

 

Slot 4 and 3(both Ice Flower Spells random chance)>Slot 2(Glacier Flower spell-4th job skills selectable)

This promotes build variety as you can choose the 4th job skill you want to improve

2. Release an accessory that combos with the Royal Garments, and improve 4th job skills of that class, since most of it improves 3rd job skills.

Gloves of Royalty[1]:

 

POW+7, CON+7, SPL+7
Max HP/SP +15%

 

Increase physical damage by 15%

MATK+15%

Every 5 base level(Up to 250),
Increase critical damage by 1%

Increases physical damage to all class enemies by 1%.

Increase magical damage to all class enemies by 1%.

Set Bonus:

Gloves of Royalty[1]
Royal Alberta Cape[1]

Drake Card
 

P. ATK+ 30

Increase Mayhemic Thorns and Acidified Zone damage by 120%

 

Set Bonus:

Gloves of Royalty[1]
Royal Prontera Cape[1]
Baphomet Card

 

P. ATK+ 30

Increase Dragonic Breath and Madness Crusher damage by 120%

 

 

Set Bonus:

Gloves of Royalty[1]
Royal Payon Cape[1]

Stormy Knight Card

 
P. ATK+ 30
Increase Crescive Bolt and Aimed Bolt damage by 120%

Set Bonus:

Gloves of Royalty[1]
Royal Morroc Cape[1]

Phreeoni Card

 

P. ATK+ 30

Increase Savage Impact and Deft Stab damage by 120%

 

Set Bonus:

Gloves of Royalty[1]
Royal Nightwatch Cape[1]

Turtle General Card

 

P. ATK +30

Increase Magazine for One and Vigilante at Night damage by 120%

 

Set Bonus:

Gloves of Royalty[1]
Royal Geffen Cape[1]

Dracula Card

 

S. MATK +30

Increase Diamond Storm and Soul Vulcan Strike by 120%

 

Type : Accessory(Right)
Defense : 0
Weight : 100
Required Level : 100
Jobs : All Classes


  • 0

#493 ZHONGKAIH

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Posted 22 November 2025 - 04:42 AM

The replacement of Nebula Pendant [1] Cause ppl now didn't make nebula armors anymore. Put this in Spend Promotion or Kachua 

 

 

Cosmic Pendant [1]:

 

Increase Physical and Magical damage against all class + 15%.
After Cast Delay - 10%.
All Talent Status + 20.

All Basic Status + 20.

 

------------------------
Set Bonus:
Cosmic Pendant [1]
Cosmic Star Blessing

 

P.ATK + 15, S.MATK + 15, For every 5 Base Level, increase physical and magical damage against all size of enemies by 1%

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust POW Lv.3

Critical Damage +40%,
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust STA Lv.3

Reduce damage taken from long-range physical attack by 10%.
Reduce damage taken from all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CON Lv.3
Increase physical damage against all size enemies by 15%.
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CRT Lv.3
Increase melee and long-range physical damage by 20%.
increase physical damage against all property enemies by 20%.

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust WIS Lv.3
Reduce damage taken from Melee physical attack by 10%.
Reduce damage taken from all size enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust SPL Lv.3
Increase magic damage to enemies of all property by 20%.
Increase magic damage to enemies of all races by 20%.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs


  • 0

#494 KianS

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Posted 23 November 2025 - 12:54 AM

Can I please ask for:

God Eater Dragon Spear, since never reprinted.
Fafnir Helm and Rune Greave, let us complete basic DBRK gears since Fafnir Breath reprinted.

Thank you!
  • 0

#495 Heantc002

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Posted 25 November 2025 - 05:29 AM

Heinrich’s Divine Sword [2]
A faithful adjutant Heinrich’s sword, there is the mark of King Schmitz that was embossed onto sword. The treasure of Royal Guard that still contains a huge power.
Cannot be destroyed in battle.

ASPD +10.

MATK +20%.

Reduced damage received from normal and boss monsters by 30%.
Magic damage to all race enemies +30%.
------------------------
For every 1 refine level, Increases magical damage to all size enemies by 12%.
For every 2 refine level, Increases SPL +7, MATK +50,
Grand Cross, Genesis Ray, and Cross Rain skill damage +20%.
------------------------
When refined to +10 or higher, SPL +15, global cooldown -20%.
When refined to +11 or higher, magic damage to all property enemies +20%.
When refined to +12 or higher, All Trait Stats +25, MATK +250, MHP +25%.
When refined to +13 or higher, Increases holy and neutral property magical damage by 40%.
When refined to +14 or higher, Additional magic damage to all race enemies +15%, All Trait Stats +10.
When refined to +15 or higher, Increase Cross Rain damage by 70%, Increases damage taken from all property by 40%.
------------------------
Set Bonus:
Heinrich’s Divine Sword [2]
Mutating White Knight Card

S.MATK +10,
Cross Rain skill damage +15%.
------------------------
Set Bonus:
Heinrich’s Divine Sword [2]
Royal Guard Randel Card

SPL + 30, CON + 30.
Increase magic damage against all race enemies by 40%.
Enable to Use Argutus Vita Lv. 5
------------------------
[Grade Bonus]
[Grade D] SPL +7, CON +7.
[Grade C] Increases additional holy property magical damage by 20%.
[Grade B] S.MATK +10, MATK + 300.
[Grade A] All Trait Stats +20, reduces Cross Rain cooldown by 2 seconds.
------------------------
Type : One-hand Sword
ATK : 300
Weight : 300
Weapon Level : 5
Required Level : 170
Usable by : Royal Guard, Imperial Guard

 


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#496 GustavoFelipe

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Posted 25 November 2025 - 04:22 PM

Armor made with the intention of boosting and helping Sky Emperor class damage. They are very far behind and desperately need something that helps them in termos of damage.

 

 

Ancient Sky Emperor Armor [1]

 

CRIT +30.

------------------------
For every refine level, P.ATK + 7.
------------------------
For every 2 refine levels, POW + 1, CON + 1, increases physical damage against all property enemies by 7%.
------------------------
For every 3 refine levels, ATK + 70.
------------------------
When refined to +10 or higher, POW + 5, CRT + 5, Perfect Dodge + 20.
------------------------
When refined to +11 or higher, increases Noon Blast by 20%, and Sunset Blast damage by 30%.
------------------------
When refined to +12 or higher, increases physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, when using Noon Blast, auto-cast Sunset Blast at the maximum level the user has learned (the user must have learned Noon Blast and Sunset Blast at level 1 or higher for auto-casting).
------------------------
When refined to +14 or higher, increases melee physical damage by 25%, and
increases Noon Blast damage by 30%, and Sunset Blast damage by 20%.
------------------------
Set Bonus:
Ancient Sky Emperor Armor [1]
The Paper Card

POW + 7, CRT+ 7.
Increases melee physical damage by 20%.
------------------------
Set Bonus:

Ancient Sky Emperor Armor [1]
Amdarais Card

POW + 25, CRT + 25.
Increases physical damage against all property enemies by 25%.
------------------------
[Grade Bonus]
[Grade D] Indestructible in Battle.
[Grade C] I
ncreases Noon Blast damage by 20%, and Sunset Blast damage by 30%.
[Grade B] MHP + 20%, MSP +20%.
[Grade A] 
After Cast Delay - 20%.
------------------------
Type : Armor
Def : 150
Weight : 100
Armor Level : 2
Required Level : 1
Class : All Jobs


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#497 DonnaLovesYou

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Posted 27 November 2025 - 10:47 PM

The replacement of Nebula Pendant [1] Cause ppl now didn't make nebula armors anymore. Put this in Spend Promotion or Kachua 

 

 

Cosmic Pendant [1]:

 

Increase Physical and Magical damage against all class + 15%.
After Cast Delay - 10%.
All Talent Status + 20.

All Basic Status + 20.

 

------------------------
Set Bonus:
Cosmic Pendant [1]
Cosmic Star Blessing

 

P.ATK + 15, S.MATK + 15, For every 5 Base Level, increase physical and magical damage against all size of enemies by 1%

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust POW Lv.3

Critical Damage +40%,
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust STA Lv.3

Reduce damage taken from long-range physical attack by 10%.
Reduce damage taken from all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CON Lv.3
Increase physical damage against all size enemies by 15%.
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CRT Lv.3
Increase melee and long-range physical damage by 20%.
increase physical damage against all property enemies by 20%.

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust WIS Lv.3
Reduce damage taken from Melee physical attack by 10%.
Reduce damage taken from all size enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust SPL Lv.3
Increase magic damage to enemies of all property by 20%.
Increase magic damage to enemies of all races by 20%.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs

 

This is such a good suggestion! 

 

I hope they will consider this item, we haven't had a good accessory lately.


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#498 HEALTEE

HEALTEE

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Posted 28 November 2025 - 06:21 PM

The replacement of Nebula Pendant [1] Cause ppl now didn't make nebula armors anymore. Put this in Spend Promotion or Kachua 

 

 

Cosmic Pendant [1]:

 

Increase Physical and Magical damage against all class + 15%.
After Cast Delay - 10%.
All Talent Status + 20.

All Basic Status + 20.

 

------------------------
Set Bonus:
Cosmic Pendant [1]
Cosmic Star Blessing

 

P.ATK + 15, S.MATK + 15, For every 5 Base Level, increase physical and magical damage against all size of enemies by 1%

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust POW Lv.3

Critical Damage +40%,
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust STA Lv.3

Reduce damage taken from long-range physical attack by 10%.
Reduce damage taken from all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CON Lv.3
Increase physical damage against all size enemies by 15%.
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CRT Lv.3
Increase melee and long-range physical damage by 20%.
increase physical damage against all property enemies by 20%.

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust WIS Lv.3
Reduce damage taken from Melee physical attack by 10%.
Reduce damage taken from all size enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust SPL Lv.3
Increase magic damage to enemies of all property by 20%.
Increase magic damage to enemies of all races by 20%.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs

 

 

I would love see this Pendant.  This will definitely help some of class that don't have that much love from the OCP/Kachua gear. 


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#499 HEALTEE

HEALTEE

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Posted 28 November 2025 - 06:25 PM

The replacement of Nebula Pendant [1] Cause ppl now didn't make nebula armors anymore. Put this in Spend Promotion or Kachua 

 

 

Cosmic Pendant [1]:

 

Increase Physical and Magical damage against all class + 15%.
After Cast Delay - 10%.
All Talent Status + 20.

All Basic Status + 20.

 

------------------------
Set Bonus:
Cosmic Pendant [1]
Cosmic Star Blessing

 

P.ATK + 15, S.MATK + 15, For every 5 Base Level, increase physical and magical damage against all size of enemies by 1%

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust POW Lv.3

Critical Damage +40%,
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust STA Lv.3

Reduce damage taken from long-range physical attack by 10%.
Reduce damage taken from all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CON Lv.3
Increase physical damage against all size enemies by 15%.
Increase physical damage against all race enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust CRT Lv.3
Increase melee and long-range physical damage by 20%.
increase physical damage against all property enemies by 20%.

------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust WIS Lv.3
Reduce damage taken from Melee physical attack by 10%.
Reduce damage taken from all size enemies by 20%.
------------------------
Set Bonus:
Cosmic Pendant [1]
Star Clust SPL Lv.3
Increase magic damage to enemies of all property by 20%.
Increase magic damage to enemies of all races by 20%.
------------------------
Type : Accessory (Left)
Defense : 0
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs

 

I love to see this Pendent.  This will definitely help some of the class that doesn't have much love from OCP/Kachua gear.


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#500 Raymon

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Posted 30 November 2025 - 05:47 AM

I would buy up until I got this one, I love it

 

Hi WarpPortal team!

 

Please consider this request as there have been no Lightning Bolt/Wind item put in yet.

 

 

 

Acheron Shield [1]

 

Neither earth-shattering pain nor screaming sorrows,

Just souls waiting to be carried across the river.

 

 

Indestructible in battle.

 

ASPD + 10.

 

Enables use [Lightning Bolt] Lv.10.

------------------------

When Base Lv.99 or lower,

Increase damage taken from Demi-Human(Include Player) race enemies by 50%.

 

ATK - 200, MATK - 200.

------------------------

For every Base Level, [Lightning Bolt] and [Lord of Vermillion] damage + 10% (up to Base Lv.250).

------------------------

For every refine level, SPL + 1, and increases magic damage to all class enemies + 5%.

------------------------

For every 2 refine levels, WIS + 3, STA + 3, MHP + 10%.

------------------------

When refined to +10, All basic stats + 10.

------------------------

When refined to +11, INT + 20.

------------------------

When refined to +12, 20% chance to auto-cast [Lightning Bolt] or [Lord of Vermillion] Lv.10 when performing normal melee attacks.

------------------------

When refined to +13, Additional increases magic damage to all class enemies + 20%.

------------------------

When refined to +14, [Chain Lightning] damage + 50% and additional increases magic damage to all class enemies + 20%.

------------------------

Set Bonus:

Acheron Shield [1]

Orc Warrior Card

 

Wind property magic damage + 20%.

When using [Lightning Bolt], has 20% chance to auto-cast [Napalm Vulcan] Lv.5.

------------------------

Set Bonus:

Acheron Shield [1]

Silva Papilia Card

 

SPL + 25.

Wind property magic damage + 40%.

------------------------

[Grade Bonus]

[Grade D] SPL + 5 and MHP 15%, MSP 15%.

[Grade C] Every 10 Base level, increase EXP and drop rate from monsters by 1% (up to level 250).

[Grade B] S.MATK + 10 and enables Double Attack level 10..

[Grade A] 100% Auto-casts [Chain Lightning] Lv.5 when using [Lightning Bolt].

------------------------

Type : Shield

Defense : 150

Weight : 250

Armor Level : 2

Required Level : 1

Usable by : All Jobs

 

 

 

 

Stats are also good for WoE TE/non-PVP so the item would have a wider target market..

 

 

 

You already released FIRE AND WATER ELEMENT PLEASE GIVE US WIND FOR ALL CLASSES     :Emo_21:      :Emo_21:     :Emo_21: 

 

 

Please consider this item, if it's too hard to make it all class please just make it for soul linker and sage classes. There's not much love here for us and Abyss Chasers are getting everything.

 

 


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