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#826 CobraKaizer

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Posted 05 May 2026 - 04:20 AM

Venom Katar[2]

 

A weapon coated with the most potent venom, for those who seek revenge.
------------------------
Indestructible in battle.
------------------------
ASPD + 10.

------------------------

MATK+ 400
------------------------
Reduce damage taken from Normal and Boss class enemies by 30%.
------------------------
For every Base Levels, increase Meteor Assault damage by 2%, when using Meteor assault, increase movement speed by 10 seconds #Same as fifth element buff
------------------------
For every refine level, increase physical and magical damage against all size enemies by additional 12%.
------------------------
For every 2 refine level, POW + 3, CRT + 3, SPL + 3, 
 

--------------------------------
When refined to +11 or higher, reduce After Cast Delay by 15%, All talent status + 10
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 200, MATK + 200, increase melee physical damage by 20%, increase magical damage to all property monsters by 20%
------------------------
When refined to +13 or higher, Critical Damage + 50%, Increase poison property magic damage by 50%
------------------------
When refined to +14 or higher, For every 10 levels, Increase Savage Impact and Eternal Slash damage by 4%, Increase poison property magic damage by 4%
------------------------
Set Bonus:
Venom Katar [2]
Toxic Enhancement Chimera card


POW + 30, C.RATE + 20
Increase physical and magical damage against all race enemies by 30%.

When Weapon Grade is A, Increases Enchant Deadly poison multiplier by an additional 2.

 

Set Bonus:
Venom Katar [2]

False Document Thief 1[1]

INT+ 15, SPL+ 15, Poison property magic damage +50%

When performing melee attacks, 10% chance to auto-cast Venom Swamp and Killing Cloud Lv.5

 

Set Bonus:

Venom Katar [2]

Aquila Card

 

Increase physical and magical damage against boss class enemies by 30%.
For every 2 levels, increase Venom Swamp and Killing Cloud damage by 1%

When using Savage Impact, 100% auto-cast Venom Swamp

When using Eternal Slash, 100% auto-cast Killing Cloud

------------------------
[Grade Bonus]
[Grade D] P.ATK + 15, S.MATK + 15
[Grade C] C.RATE + 10
[Grade B] Decrease Savage Impact cooldown by 0.7s and Eternal Slash Cooldown by 0.5s
[Grade A] Increases Enchant Deadly poison multiplier by an additional 2
------------------------
Type : Katar
Atk : 400
Weight : 200
Weapon Level : 5
Required Level : 100
Class : Assassin jobs


Edited by CobraKaizer, 06 May 2026 - 07:25 PM.

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#827 JCG03

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Posted 07 May 2026 - 08:04 AM

Just requesting more auto cast stuff
 
Dark Chaser Scarf
Spoiler
 
Dark Chaser Pendant [1]
Spoiler
 
Dark Chaser Armor [1]
Spoiler
 
Future Ant Queen Hat [1]
Spoiler
 
Dark Apostate Greaves[1]
Spoiler
 
Mistress Follower Gown[1]
Spoiler
 
Also PLEASE release this shield.
 
 
If you can't due to it being a reformed shield (LT) then here's a suggestion for a shield:
 
Dark Chaser Shield [1]
Spoiler
 
Giving 5% chance to trigger a core skill (Abyss Square) is, if i may speak frankly, stupid.This results to just 35% chance to cast PER SECOND, assuming you have 193 aspd (7hits per second). We've seen 0 cd skills before like PW and Conflag for EM and that newest one for Dorams which means 4-5 casts per second if we take in to account the delay to actually cast them, this results to really high damage. I'm trying to not copy them by just giving chasers more chance to cast Abyss square and not just reducing the cooldown while letting them cast more stuff as autocasting makes magic chaser gameplay interesting.
 
Removing request for all bloom boots because of the new garment. thx btw

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#828 ZHONGKAIH

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Posted 07 May 2026 - 09:22 AM


Loves for physical classes please, Magic classes too OP now

 

 

Cave's Follower[1]

 

All Basic Status + 20, All Talent Status + 20, ATK + 150, ASPD + 2.
Increases physical damage to boss monsters by 30%.

For every 10 Base Level, ATK + 50, POW+ 1, CRT+ 1, CON+ 1
------------------------
When Base LUK is 120 or higher,

CRT+ 20, Increases critical damage by additional 50%.
------------------------

When Base DEX is 120 or higher,

CON+ 20, Increases Ranged damage by additional 50%.
------------------------

When Base STR is 120 or higher,

POW+ 20, Increases Melee damage by additional 50%.

------------------------

 

Set Bonus:
Cave's Follower[1]
Ungoliant Card

 

POW+ 15, CRT+ 15, CON+ 15,

Increase Physical Damage against all race monster by 20%

------------------------

Set Bonus:
Cave's Follower[1]
Jewel Ungoliant Card

 

POW+ 30, CRT+ 30, CON+ 30,

Increase Physical Damage against all property monster by 40%,

There's a 5% chance to gain STR + 150, DEX + 150, LUK + 150, POW + 50, CON + 50 for 20 seconds when dealing melee or long-range physical damage.

------------------------

Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Lv: 100
Jobs: All jobs


Edited by ZHONGKAIH, 07 May 2026 - 09:45 AM.

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#829 Rikum22

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Posted 07 May 2026 - 12:28 PM

Forbidden Grimoire III [1]

 

The Third Volume of the Forbidden Grimoire, containing Forbidden spells beyond comprehension.
" Some things are better left untouched "

 

ASPD + 10 
------------------------

Increase Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike Fixed Casting Time by 10 seconds.
------------------------

For every refine level, SPL + 1, increases magic damage against all class enemies by 7%.

------------------------

For Every 2 Refine Level, increase Elemental Damage by 7%
------------------------
For every 3 refine levels, Increase Fire/Cold/Lightning Bolt and Earth Spike damage by 300%
------------------------
When Refined to +9 or higher, Enables to use Lv. 10 Double Attack
------------------------
When refined to +10 or higher, All traits + 10
------------------------
When refined to +11 or higher, INT + 25, DEX + 25.
------------------------
When Refined to +12 or Higher, When performing a physical attack, there's a 20% chance to auto cast Lv.1 Lex Aeterna.
------------------------
When Refined to +13 or higher, increases magic damage against all sizes  by 25%.
------------------------
When Refined to +14 or higher, When learned Spell Fist Lv. 10, there's a 20% chance to cast  Fire Bolt, Cold Bolt, Lightning Bolt, or Earth Spike when performing a meele physical attack.
(Skill level is based on learned level.) 
 
------------------------

Card Combo:

Forbidden Grimoire III
Crow Duke Card

Increase Cold Bolt and Earth Spike Damage by 300%

Increase Magic damage to all sizes by 15%

------------------------

Forbidden Grimoire III
Crow Baron Card

Increase Fire Bolt and Lightning Bolt Damage by 300%
Increase Magic damage to all Races by 15%
 
------------------------
 
Forbbiden Grimoire III
Juu Card

Increase Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike Damage by 500%
Increases All Property Damage by +30%

 
------------------------

Forbidden Grimoire III
Midnight Ju Card

Increase Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike Damage by 2000%
Increase all Magic damage by +30%
 
------------------------
 
[Grade Bonus]
[Grade D] SPL + 7.
[Grade C] Ignores 40% of all race's magic defense
[Grade B] S.MATK + 20.
[Grade A] When Forbidden Grimoire III is refined to +14 or higher, Fire/Cold/Lightning Bolt have a (20%) Chance to Cast Fire/Cold/Lightning Bolt
 
 
 
Type : Shield
Def : 150
Weight : 200
Armor Level : 2
Required Level : 1
Class : All Job Classes
 
I just want some Spellfist Items
 

Edited by Rikum22, 10 May 2026 - 03:24 PM.

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#830 RellyFrosch

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Posted 07 May 2026 - 09:30 PM

Fifth Element still remains a vital necessity for all Elemental Masters, requesting this OCP that incorporates the MS speed in fifth element while making moonlight flower card relevant and not just an item worse than the love and hate ring set combo



Legendary Mythical Follower Paw [1]
Shoes
 
A relic born where the Fifth Element converges with the moonlit flames dancing beyond the abyss.
 
Indestructible.
MDEF + 15.
All basic stats + 10.
All talent stats + 10.
MHP + 15%, MSP + 15%.
MATK + 15%.
For every 10 Base Levels, MATK + 40.
 
For every 2 refine levels, increases magic damage against all property enemies by 8%.
 
For every 3 refine levels,
 
SPL + 3, CON + 3, WIS + 3.
 
When refined to +9 or higher,
Increase Wind and Fire property magic damage by 20%.
 
When refined to +11 or higher,
Reduce Fixed Casting Time by 0.5 seconds.
 
When refined to +12 or higher,
Increase magic damage against all size enemies by 20%.
Reduce After-cast Delay by 15%.
 
When refined to +13 or higher,
Increase Varetyr Spear, Lord of Vermilion, and Electric Walk damage by 50%.
Increase magic damage against all property enemies by additional 20%.
When dealing physical or magical attacks, has a 5% chance to grant INT, DEX, LUK + 180 for 10 seconds.
 
When refined to +14 or higher,
SPL + 15,
Reduce After-cast Delay by additional 20%.
 
When refined to +15,
Increase magic damage against Boss monsters by 35%.
Increase Wind and Fire property magic damage by additional 30%.
Set Bonus
 
Legendary Mythical Follower Paw [1]
Resentful Sohee Card
 
MATK + 200.
Increase Wind property and Fire property magic damage by 15%.
Set Bonus
 
Legendary Mythical Follower Paw [1]
Resentful Bongun Card
 
MATK + 200.
Increase Fire property magic damage by 30%.
Set Bonus
 
Legendary Mythical Follower Paw [1]
Resentful Munak Card
 
MATK + 200.
Increase Wind property magic damage by 30%.
When refined to +12 or higher,
Reduce Fixed Casting Time by 0.3 seconds.
Set Bonus
 
Legendary Mythical Follower Paw [1]
Moonlight Flower Card
 
Increase magic damage against Boss monsters by 40%.
Increase Wind and Fire property magic damage by 50%.
MATK + 500.
Reduce Fixed Casting Time by 0.6 seconds.
 
When refined to +13 or higher,
Has a 10% chance to increase INT, DEX, LUK + 360 for 10 seconds when dealing physical or magical damage.
When refined to +15 or higher,
 
Increase magic damage against all property enemies by additional 25%.
[Grade Bonus]
[Grade D] Reduce After-cast Delay by 10%.
[Grade C] Increase Wind and Fire property magic damage by 15%.
[Grade B] Increase magic damage against all races by 20%.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds and permanently increase Movement Speed by 15%.

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#831 K1shinami

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Posted 08 May 2026 - 03:15 PM

From the Cave [1]
The cloaks worn by ninjas training in deep, dark caves.
------------------------

Indestructible.
 
All basic stats + 15.
All talent stats + 15.
MHP + 15%, MSP + 15%.
------------------------
When equipped by Shinkiro or Shiranui classes:
Enable to use Kihop Lv.4.
Reduce damage taken from Normal and Boss monsters by 30%.

Immune to Knockback.
------------------------
For every 10 Base Levels, ATK + 40.Incrase long-range physical damage by 2%.
------------------------
For every 2 refine levels, increase physical damage against all property enemies by 8% and all classes enemies by 4%.

------------------------
For every 3 refine levels, POW +3, CON+3,increase Kunai - Distortion, Kunai - Refraction and Kunai - Rotation damage by 20%.

------------------------
When refined to +9 or higher, enable to use Enchanting Shadow Lv.5. 

------------------------
When refined to +11 or higher, increase physical damage to all race enemies by 20%.

------------------------
When refined to +12 or higher, reduce Mirage cooldown by 3 sec and Kunai - Distortion by 0.3 sec.

------------------------
When refined to +13 or higher, increase physical damage to all property enemies by 30%.

------------------------
When refined to + 14 or higher, reduces After Cast Delay by 25%. All basic stats + 25.

------------------------
When refined to +15 or higher, there‘s a 100% chance to auto cast Lv.1 Kunai - Rotation when using Mirage(higher skill level and required material is applied), increase physical damage to all property enemies by 40%.

------------------------
Set Bonus :
From the Cave [1]
Hissatsu:Falling Bloom [1]

P.ATK + 20,

Reduce damage taken from Normal and Boss monsters by 20%.
Enable to use No limit Lv.5.

When garment refined to +12, when receiving a melee physical attack there is a 30% chance that Kunai Explosion Lv.1will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)
ignore physical defense to all race enemies by 50%.
------------------------
Set Bonus:
From the Cave [1]
Cave Flower Card


Reduce damage taken from all property by 30%.
Reduce damage taken from long-range and melee physical and all property magic damage by 30%.
Increase physical damage against all race enemies by 30%.
When garment Grade is A, increase long-range physical damage by 30%.

------------------------
[Grade Bonus]
[Grade D] P.ATK + 20.
[Grade C] Reduce Fixed Casting Time by 0.5 seconds.
[Grade B] IAdditional physical Damage against all size enemies +40%.
[Grade A] When dealing physical damage, there's a 5% chance to gain DEX + 150, CON + 15 for 15 seconds.

Type : Garment
Defense : 300
Weight : 50
Armor Level : 2
Required Level : 100
Class : All Jobs

Let‘s go!Shiranui!


 
 

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#832 juanrebolledo

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Posted 08 May 2026 - 04:50 PM

iRO customs
 

Katrynn Magic Stone Hat [1]

Spoiler

 

 

Manaful Orb [1]

Spoiler


Edited by juanrebolledo, 08 May 2026 - 10:07 PM.

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#833 tcgplayer

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Posted 09 May 2026 - 01:00 AM

Doram Follower Foxtail [2]

A sacred wand once used by the doram followers.
------------------------
MATK + 300.
POW +10, SPL +10, ASPD +10, Global cooldown -10%.
Reduce damage taken from Normal and Boss enemies by 20%.
Physical and magical damage against all property enemies +20%.
When performing a physical attack, recover 2% of the damage dealt as HP.
------------------------
For every refine level, physical and magical damage to all class enemies +10%Global cooldown -1%.

------------------------

When refined to +11 or higher, MHP + 20%, increase Movement Speed, Fixed Cast Time -0.5 sec.
------------------------
When refined to +12 or higher, All Basic Status + 20, ATK + 150, MATK + 150, CRI + 50.
------------------------

When refined to +13 or higher, increase physical and magical damage to all size +50%.
------------------------
When refined to +14 or higher, increase Hogogong Strike and Hyunrok Cannon damage +100%.

------------------------

When refined to +15 or higher, reduce damage taken from Normal and Boss monsters by 40%. Immune to knockback.
------------------------
Set Bonus:

Doram Follower Foxtail [2]
Doram Follower Suit [1]

Armor and weapon are indestructible in battle.

When using Howling of Chulho, autocast Hogogong Strike Lv.7. 

When using Hyunrok Cannon, autocast Hyunrok Breeze Lv.7. 

When both weapon and armor are refined to +14 and graded to A, enable to use Comet Lv.1.
------------------------
Set Bonus:
Doram Follower Foxtail [2]
Void Mimic Card

MHP + 15%, MSP + 15%.
Increase physical damage to all races by 15%.
------------------------
Set Bonus:
Doram Follower Foxtail [2]
Ashhopper Card

MHP + 15%, MSP + 15%.
Increase magical damage to all races by 15%
------------------------
Set Bonus:
Doram Follower Foxtail [2]
Meow Card

POW + 30, SPL + 30.
Increase physical and magical damage to all races by 30%.
------------------------
[Grade Bonus]
[Grade D] POW + 15, SPL + 15.
[Grade C] Increase physical and magical damage to all races by 20%.
[Grade B] Reduce cooldown of Howling of Chulho by 0.5 sec and Hyunrok Cannon by 0.3 sec.

[Grade A] When refined to +14 or higher, reduce cooldown of Lope by 6 sec.

------------------------
Type : One-handed Rod
Attack : 300
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Summoner Class


Edited by tcgplayer, 12 May 2026 - 02:33 AM.

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#834 9598210620111257163

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Posted 10 May 2026 - 01:36 AM

spongebob-squarepants-begging.gif

 

Grand Archanist Cape [1]

Only those who have surpassed mortal understanding of
magic may bear the mantle of the Grand Archanist.

------------------------

Indestructible.

------------------------

MDEF + 10
All Talent Status + 20
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+30.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 10%.

------------------------

For every 3 refine levels, SPL + 3, CON + 3, MaxHP + 3%, MaxSP + 3%.

------------------------

When refined to +11 or higher, increase magical damage againts all property enemies by 20%

------------------------

When refined to +12 or higher, reduces after cast delay by 30%

------------------------

When refined to +13 or higher, increase damage of Chain Lightning and Soul Vulcan Strike by 30%

------------------------

When refined to +14 or higher, reduces cooldown of Intensification by 300s, Enable to use lv. 5 Enchanting Spell.

------------------------

Set Bonus:
Grand Archanist Cape [1]

Gioia Card

S.MATK + 30, SPL + 30
Increase magical damage to Boss Enemies by 40%,


When Garment is refined to +14 or higher, there's 5% chance to gain INT + 200, DEX + 200, LUK+ 200, SPL + 100 for 10 sec.
when performing magic attack

------------------------

Set Bonus:
Grand Archanist Cape [1]

Elvira Card

Matk+ 250
Increase Wind and Ghost magical damage by 20%


------------------------

Set Bonus:
Grand Archanist Cape [1]

Grand Archanist Boots [1]

For every refine of boots, Increases damage to all size enemies by 10%
Immunity to Knockback

-----------------------

[Grade Bonus]
[Grade D] Matk + 100
[Grade C] Reduces Fixed Casting Time by 0.5s
[Grade B] Increases Wind and Ghost property magic damage by 30%
[Grade A] Increase Chain Lightning and Soul Vulcan Strike damage by 100
%

 

 

Type : Garment

Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 

 

 

 

 

 

 

===================================================================================================

 

 

 

 

Phantom Follower Cape [1]

A dark cape worn by phantom followers lurking in the shadows.
Thhe eerie aura surrounding it enchances the wearer's mysterious
presence and magical power.

------------------------

Indestructible.

------------------------

MDEF + 10
All Basic Status + 10
All Talent Status + 10
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+50.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 8%.

------------------------

For every 3 refine levels, SPL + 4, CON + 4, WIS + 4

------------------------

When refined to +11 or higher, increase damage of Cross Rain and Arbitrium by 50%

------------------------

When refined to +12 or higher, reduce cooldown of Cross Rain by 2.4 sec and Arbitrium by 1 sec

------------------------

When refined to +13 or higher, increase magical damage to all property enemies by 20%.

------------------------

When refined to +14 or higher, reduces After Cast Delay by 30%.

------------------------
When refined to +15 or higher, increase magical damage to all property enemies by 40%.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Phantom Himelmez Card

S.MATK + 30, CON +30
Increase magical damage to all class enemies by 40%,
On physical/magic attack, 7% chance to gain SPL +150 for 7 seconds.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Mutating White Knight Card

Immunity to knockback
Increase Neutral and Holy magical damage by 30%


------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Card

MATK + 250, increases Neutral property magical damage by 30%.

------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Archer Card

MATK + 250, increases Holy property magical damage by 30%.

------------------------

[Grade Bonus]
[Grade D] Reduces Fixed Cast Time by 0.7 seconds.
[Grade C] Increase Neutral and Holy magical damage by 30%.
[Grade B] Increase magical damage to all race monsters by 20%.
[Grade A] Increase Cross Rain and Arbitrium damage by 100%

Type : Garment
Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 


Edited by 9598210620111257163, 16 May 2026 - 07:04 PM.

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#835 CadburyChocolate

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Posted 10 May 2026 - 09:19 PM

You already made a combo for silva papilla which is the EASY mode of the two instances. Grand Papilla deserves a combo as it is the hard mode instance. Also for accesory, make more use of the refines if you want more money. The previous level 2 accessories you made have level 1 like refine effects (they're good effects but put more emphasis on refines). Also, kudos for the latest OCP, that was great! Thank you!

Grand Papilla Butterfly Clip (Accesory)
 
Indestructible
------------------------------------------------------------------------------------------------------------------------------
All Basic Talent + 10
MDEF + 5
Drains 666 HP from the user every 10 seconds
------------------------------------------------------------------------------------------------------------------------------
For every 2 refine levels, increases POW+2, SPL+2
------------------------------------------------------------------------------------------------------------------------------
For every 3 refine levels, increases physical and magic damage to enemies of all class by 10%
------------------------------------------------------------------------------------------------------------------------------
When refined to +9 or higher, increase skill damage of All Bloom and Rose Blossom by 50%
------------------------------------------------------------------------------------------------------------------------------
When refined to +10 or higher, increase physical damage and magical damage to enemies of all properties by 25%
------------------------------------------------------------------------------------------------------------------------------
When refined to +12 or higher, reduce after cast delay by 20%
 
Has a 30% chance to trigger All Bloom Lvl 5 when using All Bloom
Has a 30% chance to trigger Rose Bloom Lvl 5 when using Rose Blossom
#Will only be a right only accessory as to not conflict with unknown trouva watch
------------------------------------------------------------------------------------------------------------------------------
When refined to +14
 
When [Grade B],
When performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When dealing magical damage, has a 50% chance to recover 5,000 HP and 100 SP every 1 second for 4 times.
#Thanatos staff AD effect
------------------------------------------------------------------------------------------------------------------------------
When refined to +15
 
When [Grade A], has 15% chance to trigger Rose Blossom and All Bloom when when dealing melee or long-range physical damage.
#Use dark chaser boots code
------------------------------------------------------------------------------------------------------------------------------
Set Bonus:
Grand Papilla Butterfly Clip
Greater Papilla Ruba Card
 
SPL+6
Increase All Bloom Damage by 50%
------------------------------------------------------------------------------------------------------------------------------
Set Bonus:
Grand Papilla Butterfly Clip
Greater Papilla Cae Card
 
POW+6
Increase Rose Blossom Damage by 50%
------------------------------------------------------------------------------------------------------------------------------
Set Bonus:
Grand Papilla Butterfly Clip
Grand Papilla Card
 
SPL+30, POW +30, CON + 30
Increases physical and magic damage against enemies of all races by 30%
 
Enables the use of Camouflage lvl 5
When using Camouflage lvl 5, increase movement speed (EFST_MOVHASTE_POTION) for 30 seconds
 
When unequipped, movement speed buff (EFST_MOVHASTE_POTION) buff is removed
#Cause butterflies do camouflage as a survival mechanism, Effect is same with the fifth element boots/bone detardard mid HG, use the same EFST
------------------------------------------------------------------------------------------------------------------------------
[Grade Bonus]
[Grade D] All talent stats + 10.
[Grade C] Increase skill damage of All Bloom and Rose Blossom by 50%
[Grade B] Increases physical damage and magical damage to enemies of all sizes by 30%.
 
Type : Accessory (Right)
Def : 50
Weight : 100
Armor Level : 2
Required Level : 100
Class : All Jobs

Edited by CadburyChocolate, 10 May 2026 - 09:22 PM.

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#836 ZHONGKAIH

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Posted 10 May 2026 - 10:42 PM

Grand Archanist Cape [1]

Only those who have surpassed mortal understanding of
magic may bear the mantle of the Grand Archanist.

------------------------

Indestructible.

------------------------

MDEF + 10
All Talent Status + 20
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+30.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 10%.

------------------------

For every 3 refine levels, SPL + 3, CON + 3, MaxHP + 3%, MaxSP + 3%.

------------------------

When refined to +11 or higher, increase magical damage againts all property enemies by 20%

------------------------

When refined to +12 or higher, reduces after cast delay by 30%

------------------------

When refined to +13 or higher, increase damage of Chain Lightning and Soul Vulcan Strike by 30%

------------------------

When refined to +14 or higher, reduces cooldown of Intensification by 300s, Enable to use lv. 5 Enchanting Spell.

------------------------

Set Bonus:
Grand Archanist Cape [1]

Gioia Card

S.MATK + 30, SPL + 30
Increase magical damage to Boss Enemies by 40%,


When Garment is refined to +14 or higher, there's 5% chance to gain INT + 200, DEX + 200, LUK+ 200, SPL + 100 for 10 sec.
when performing magic attack

------------------------

Set Bonus:
Grand Archanist Cape [1]

Elvira Card

Matk+ 250
Increase Wind and Ghost magical damage by 20%


------------------------

Set Bonus:
Grand Archanist Cape [1]

Grand Archanist Boots [1]

For every refine of boots, Increases damage to all size enemies by 10%
Immunity to Knockback

-----------------------

[Grade Bonus]
[Grade D] Matk + 100
[Grade C] Reduces Fixed Casting Time by 0.5s
[Grade B] Increases Wind and Ghost property magic damage by 30%
[Grade A] Increase Chain Lightning and Soul Vulcan Strike damage by 70%

Type : Garment
Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 

 

 

 

===================================================================================================

 

 

 

 

Phantom Follower Cape [1]

A dark cape worn by phantom followers lurking in the shadows.
Thhe eerie aura surrounding it enchances the wearer's mysterious
presence and magical power.

------------------------

Indestructible.

------------------------

MDEF + 10
All Basic Status + 10
All Talent Status + 10
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+50.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 8%.

------------------------

For every 3 refine levels, SPL + 4, CON + 4, WIS + 4

------------------------

When refined to +11 or higher, increase damage of Cross Rain and Arbitrium by 50%

------------------------

When refined to +12 or higher, reduce cooldown of Cross Rain by 2.4 sec and Arbitrium by 1 sec

------------------------

When refined to +13 or higher, increase magical damage to all property enemies by 20%.

------------------------

When refined to +14 or higher, reduces After Cast Delay by 30%.

------------------------
When refined to +15 or higher, increase magical damage to all property enemies by 40%.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Phantom Himelmez Card

S.MATK + 30, CON +30
Increase magical damage to all class enemies by 40%,
On physical/magic attack, 7% chance to gain SPL +150 for 7 seconds.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Mutating White Knight Card

Immunity to knockback
Increase Neutral and Holy magical damage by 30%


------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Card

MATK + 250, increases Neutral property magical damage by 30%.

------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Archer Card

MATK + 250, increases Holy property magical damage by 30%.

------------------------

[Grade Bonus]
[Grade D] Reduces Fixed Cast Time by 0.7 seconds.
[Grade C] Increase Neutral and Holy magical damage by 30%.
[Grade B] Increase magical damage to all race monsters by 20%.
[Grade A] Increase Cross Rain and Arbitrium damage by 100%

Type : Garment
Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 

 

spongebob-squarepants-begging.gif

 

 

Bump for this 

 

 

Phantom Follower Cape [1]

A dark cape worn by phantom followers lurking in the shadows.
Thhe eerie aura surrounding it enchances the wearer's mysterious
presence and magical power.

------------------------

Indestructible.

------------------------

MDEF + 10
All Basic Status + 10
All Talent Status + 10
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+50.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 8%.

------------------------

For every 3 refine levels, SPL + 4, CON + 4, WIS + 4

------------------------

When refined to +11 or higher, increase damage of Cross Rain and Arbitrium by 50%

------------------------

When refined to +12 or higher, reduce cooldown of Cross Rain by 2.4 sec and Arbitrium by 1 sec

------------------------

When refined to +13 or higher, increase magical damage to all property enemies by 20%.

------------------------

When refined to +14 or higher, reduces After Cast Delay by 30%.

------------------------
When refined to +15 or higher, increase magical damage to all property enemies by 40%.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Phantom Himelmez Card

S.MATK + 30, CON +30
Increase magical damage to all class enemies by 40%,
On physical/magic attack, 7% chance to gain SPL +150 for 7 seconds.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Mutating White Knight Card

Immunity to knockback
Increase Neutral and Holy magical damage by 30%


------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Card

MATK + 250, increases Neutral property magical damage by 30%.

------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Archer Card

MATK + 250, increases Holy property magical damage by 30%.

------------------------

[Grade Bonus]
[Grade D] Reduces Fixed Cast Time by 0.7 seconds.
[Grade C] Increase Neutral and Holy magical damage by 30%.
[Grade B] Increase magical damage to all race monsters by 20%.
[Grade A] Increase Cross Rain and Arbitrium damage by 100%

Type : Garment
Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs


  • 1

#837 JCG03

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Posted 11 May 2026 - 08:54 AM

Just requesting more auto cast stuff
 
Dark Chaser Scarf
Spoiler
 
Dark Chaser Pendant [1]
Spoiler
 
Dark Chaser Armor [1]
Spoiler
 
Future Ant Queen Hat [1]
Spoiler
 
Dark Apostate Greaves[1]
Spoiler
 
Mistress Follower Gown[1]
Spoiler
 
Ring of Necromancy [1]
Spoiler

 
Also PLEASE release this shield.
 
 
If you can't due to it being a reformed shield (LT) then here's a suggestion for a shield:
 
Dark Chaser Shield [1]
Spoiler
 

Edited by JCG03, 11 May 2026 - 11:02 AM.

  • 0

#838 111506025102902512470

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Posted 11 May 2026 - 10:55 PM

Jacket of Illusion [1]

 

A Jacket shrouded in Illusion.

It emits a hazy mist near an Illusion Weapon

------------------------
Indestructible in battle.

------------------------

Enable Cloaking Lv. 3

------------------------

Exp Gain from Illuision Monsters +20%

------------------------

For every refine level, MHP + 3%, MSP + 2%, P.Atk +1 , S.Matk + 1.

------------------------

When refined +9 or higher, ATK + 150, MATK + 150.

------------------------
When refined +10 or higher, All Basic Status + 20.

------------------------
When refined +11 or higher, physical and magic damage to all sizes + 20%.

------------------------

When refined +12 or higher, All Traits +10, When using Cloaking increase Movement Speed.

------------------------

Set Bonus:
Jacket of Illusion [1]
Illusion Weapons

For every weapon refine level, Atk +20 , Matk +20, physical and magic damage to all sizes + 4%.
ATK + 150, MATK + 150.

------------------------

Type : Armor
Def : 50
Weight : 100
Armor Level : 1
Required Level : 100
Class : All Jobs


Edited by 111506025102902512470, 12 May 2026 - 12:51 AM.

  • 0

#839 9598210620111257163

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Posted 12 May 2026 - 12:20 AM

Time Distortion Ring [1]

 

It bends the flow of time around its wearer,

creating brief distortions that confuse enemies and enchance movement.

 

All basic Stats + 10

MaxHP + 15%

MDEF+ 10

 

----------------------------------------------------------------

 

 

For every 3 refine levels, Increases physical and magical damage of all properties by 5%.

 

----------------------------------------------------------------

 

When refined to +10 or higher, reduces after cast delay by 15%.

 

----------------------------------------------------------------

 

When refined to +12 or higher,  Inceases physical and magical damage againts all size enemies by 20%.
 

----------------------------------------------------------------

 

Set Bonus:

 

Time Distortion Ring [1]

Time Holder Card

 

SPL + 20, POW + 20, CON + 20.

Increases physical and magical damage againts all class enemies by 30%.

Ignore Res and MRES to all race (except player and doram) by 30%

 

----------------------------------------------------------------

 

[Grade Bonus]

[Grade D] P.Atk + 10, S.Matk + 10.

[Grade C] ATK + 100, MATK + 100.

[Grade B] Increases physical and magical againts enemies of all size by 15%.

[Grade A] Enables to use level 5 Religio and Level 5 Benedictum

 

----------------------------------------------------------------

 

Type : Accessory (Left)

Def : 5

Weight : 10

Armor Level : 2

Required Level : 150

Jobs : All Jobs

 


  • 0

#840 ZHONGKAIH

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Posted 12 May 2026 - 01:19 AM

Spin Follower Katar [2]

 

ASPD + 10.

For every 1 weapon refine level, Physical damage to all class enemies + 12%.

For every 2 weapon refine levels, POW + 5, MHP + 3%, ATK + 50.

 

For every 10 base level, increase Rolling Cutter damage by 30%

When weapon refined to +10 or higher, increase yhysical damage to all size enemies by 20%.

When weapon refined to +11 or higher, Increase melee physical damage by 30%, nullifies weapon size penalty.

When weapon refined to +12 or higher, All Basic Stats + 20, ATK + 200.

When weapon refined to +13 or higher, reduce Impact Crater cooldown by 1.5s, Increase Impact Crater damage by 50%

 

When weapon refined to +14 or higher, adds Occult Impaction effect to weapon.

 

When weapon refined to +15 or higher, All Trait Stats + 15.
 

------------------------

Set Bonus:
Spin Follower Katar [2]
Phreeoni Card [1]

POW + 30, CRT + 30,

Increase physical damage against all property enemies by 30%.
There's a 5% chance to gain STR + 150, LUK + 150, POW + 100 for 20 seconds when dealing melee physical damage.

------------------------
Set Bonus:
Spin Follower Katar [2]
Spin Ball [1]

POW + 30, CRT + 30,
Increase physical damage against all race enemies by 30%.

if the accessory is grade A,

there's a 80% chance to auto-cast Lv.5 Impact Crater when using Rolling Cutter.

------------------------

 

[Grade Bonus]
[Grade D] Increases physical damage to enemies of all sizes by 30%.
[Grade C] All Trait stats + 10.
[Grade B] Reduce After Cast Delay by 20%

[Grade A] Increases Impact Crater damage by 150%.

 

------------------------

Type : Katar
Attack : 300
Weight : 50
Weapon Level : 5
Required Level : 100
Class : Thief Class


Edited by ZHONGKAIH, 16 May 2026 - 04:48 AM.

  • 0

#841 GrimFlayer

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Posted 12 May 2026 - 09:13 AM

Make dual weapons SX auto-attacks great again! 
I propose a dagger below. Thank you!



Thor Follower Dagger [2]

A dagger whispered to have been forged from a fragment of thunder left behind after the fall of gods.

Indestructible in battle.
Reduce After Cast Delay by 10%.
ASPD+10.

When equipped by Guillotine Cross or Shadow Cross class, gains permanent [Counter Stance] status.
When unequipped, [Counter Stance] status is removed.

Reduce damage taken from Normal and Boss class enemies by 30%.

For every 1 weapon refine level, Physical damage to all class enemies + 10%.

For every 2 weapon refine levels, POW + 3, Perfect hit+15%, C.RATE+3.

When weapon refined to +10 or higher,  Physical damage to all property enemies + 30%.

When refined to +11, 50% chance to auto-cast Eternal Slash Lv. 5 or Counter Slash Lv.10 when performing normal melee attacks.

When weapon refined to +12 or higher, All Basic Stats + 20, ATK + 200.

When refined to +13 or higher, enables use of Maximum Power-Thrust Lv.5.

When weapon refined to +14 or higher, 
increases damage of Eternal Slash, Counter Slash, and Dancing Knife skills by 100%.

When weapon refined to +15 or higher, All Trait Stats + 15. 
------------------------------------------------

Set Bonus:
Thor Follower Dagger [2]
Drake Card

Physical damage to all race enemies + 30%.
When weapon grade is Grade A and refined to +14 or higher, 
there's a 5% chance to gain POW + 25, CON + 25, and CRT + 25 for 10 seconds when performing melee attacks.
------------------------------------------------

Set Bonus:
Thor Follower Dagger [2]
Aunoe Card

Increases melee and ranged damage by 20%.
-----------------------------------------------

[Grade Bonus]
[Grade D] ATK+100.
[Grade C] P.ATK+20.
[Grade B] Reduce Fixed Casting Time by 0.5 seconds.
[Grade A] Gains permanent [Endure] status.
-------------------------------------------------

Type : Dagger
Attack : 300
Weight : 50
Weapon Level : 5
Required Level : 100
Class : Swordman Class, Archer Class, Thief Class, Mage Class, Merchant Class, Ninja Class, Soul Linker Class


*Enchantable with Follower Enchant Rune.


  • 1

#842 depressopiano

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Posted 12 May 2026 - 11:50 AM

Instead of directly rolling in an OCP gacha for these items, can questlines be introduced that require maybe 1 cash-shop item + farmable materials from instances and dungeons to craft these through an NPC?

Can Grandma Boxter be updated up to latest OCP before new ones are released?


  • 0

#843 Thallein

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Posted 12 May 2026 - 03:29 PM

my over seas care package wish is no more ocp because my god my wallet shallow what yall doin dadddddy chill.


  • 0

#844 activista

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Posted 13 May 2026 - 03:34 AM

Buddha Beads [1]
 
MDEF +10, ATK +150.
All trait stats +10.
Global cooldown -15%.
Physical damage to all size enemies +15%.
 
For every 2 refine levels, POW + 3, CON + 3.
 
Reduce Damage taken from Demi-Human enemies(including Players) by 20%.
Reduce phsyical/magical damage taken from Medium-size enemies by 20%.
 
[Earth Shaker] damage +150%.
------------------------
When refined to +7 or higher,
 
POW + 15, CON + 15.
Perfect Dodge + 50.
-----------------------
When refined to +10 or higher,
[Earth Shaker] cooldown -3 seconds,
-----------------------
When refined to +12 or higher,
when using [Earth Shaker] has an 80% chance to trigger [Earth Shaker] Lv.5.
-----------------------
When refined to +13 or higher,
MaxHP + 30%.
Physical Damage + 25%.
------------------------
When refined to +14 or higher, 
Increases Earth Shaker damage by 150%.
------------------------
When Base Lv. is 240 or higher,
POW +7, CRT +7, CON +7,
Every 5 base levels, Physical damage to all size enemies +1%,
Every 10 base levels, [Explosion Blaster] and [Earth Shaker] damage +2%.
------------------------
Set Bonus:
Buddha Beads [1]
When Weapon is Grade A,
Physical damage +30%,
 
When Weapon refined to +14 or higher,
when using [Explosion Blaster] has a 50% chance to trigger [Oleum Sanctum] Lv.5.
------------------------
Set Bonus:
Buddha Beads [1]
Punch Bug Card
 
POW + 5,
Increases Earth Shaker damage by 50%.
------------------------
Set Bonus:
Buddha Beads [1]
True Chen Lio Card
 
POW + 5,
Increases Explosion Blaster damage by 50%.
------------------------
Set Bonus:
Buddha Beads [1]
Stephen Jack Ernest Wolf Card
 
POW + 30,
Increases physical damage to Normal and Boss enemies by 40%.
Has a 5% chance to apply Crystallization on the Target for 3 seconds when using Earth Shaker.
------------------------
[Grade Bonus]
[Grade D] Increases physical damage to enemies of all sizes by 30%.
[Grade C] All talent stats + 10.
[Grade B] Increases Earth Shaker damage by 150%.
------------------------
Type : Accessory (Left)
Def : 50
Weight : 100
Armor Level : 2
Required Level : 100
Class : Sura Class

Edited by activista, 17 May 2026 - 08:42 AM.

  • 0

#845 ZHONGKAIH

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Posted 13 May 2026 - 04:13 AM

IRO Custom miracle stone make it a left accessory

 

Miracle Stone-LT [1]

 

For every 2 refine levels, SPL + 2, Int + 2.

 

For every 3 refine levels, Increase magical damage agianst all properties by 5%.

 

MATK + 15%

Increase all property magical damage by 20%.

 

Increase magical damage agianst all size by 20%.

 

global cooldown reduced by 10%.

 

 

------------------------
Set Bonus:
Miracle Stone-LT [1]
Elvira Card
Headless Mule Card
Dy Card
Mavka Card
Jennifer Card

SPL + 10,
magic damage to all class enemies increases by 20%.
------------------------
Set Bonus:
Miracle Stone-LT [1]
Gioia Card
Polluted Queen Spider Card
Phantom of Himmelmez Card
Abysmal Witch Card

Aquila Card

Reduce damage taken from all property attacks by 30%.
Ignore MDEF to all class enemies by 50%.

Ignore MRES to all class enemies by 10%.
SPL + 20.
Increases magic damage to all class enemies by 30%.
When equipped [Grade C] Garment, increases magic damage to all property enemies by 30%.
------------------------

 

[Grade Bonus]

[Grade D] Increases magical damage to enemies of all sizes by 15%.
[Grade C] All basic stats + 15.
[Grade B] Reduce fixed casting time by 0.5s

[Grade A] All Trait stats + 15.

------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Level : 2
Required Level : 130
Class : All jobs


  • 0

#846 rhimuel

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Posted 13 May 2026 - 01:43 PM

Grand Archanist Cape [1]

Only those who have surpassed mortal understanding of
magic may bear the mantle of the Grand Archanist.

------------------------

Indestructible.

------------------------

MDEF + 10
All Talent Status + 20
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+30.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 10%.

------------------------

For every 3 refine levels, SPL + 3, CON + 3, MaxHP + 3%, MaxSP + 3%.

------------------------

When refined to +11 or higher, increase magical damage againts all property enemies by 20%

------------------------

When refined to +12 or higher, reduces after cast delay by 30%

------------------------

When refined to +13 or higher, increase damage of Chain Lightning and Soul Vulcan Strike by 30%

------------------------

When refined to +14 or higher, reduces cooldown of Intensification by 300s, Enable to use lv. 5 Enchanting Spell.

------------------------

Set Bonus:
Grand Archanist Cape [1]

Gioia Card

S.MATK + 30, SPL + 30
Increase magical damage to Boss Enemies by 40%,


When Garment is refined to +14 or higher, there's 5% chance to gain INT + 200, DEX + 200, LUK+ 200, SPL + 100 for 10 sec.
when performing magic attack

------------------------

Set Bonus:
Grand Archanist Cape [1]

Elvira Card

Matk+ 250
Increase Wind and Ghost magical damage by 20%


------------------------

Set Bonus:
Grand Archanist Cape [1]

Grand Archanist Boots [1]

For every refine of boots, Increases damage to all size enemies by 10%
Immunity to Knockback

-----------------------

[Grade Bonus]
[Grade D] Matk + 100
[Grade C] Reduces Fixed Casting Time by 0.5s
[Grade B] Increases Wind and Ghost property magic damage by 30%
[Grade A] Increase Chain Lightning and Soul Vulcan Strike damage by 100
%

 

 

Type : Garment

Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 

 

 

 

 

 

 

===================================================================================================

 

 

 

 

Phantom Follower Cape [1]

A dark cape worn by phantom followers lurking in the shadows.
Thhe eerie aura surrounding it enchances the wearer's mysterious
presence and magical power.

------------------------

Indestructible.

------------------------

MDEF + 10
All Basic Status + 10
All Talent Status + 10
MaxHP + 20%, MaxSP + 20%.


------------------------

For every 10 Base Level, MATK+50.

------------------------


For every 2 refine levels, increase magical damage against all property enemies by 8%.

------------------------

For every 3 refine levels, SPL + 4, CON + 4, WIS + 4

------------------------

When refined to +11 or higher, increase damage of Cross Rain and Arbitrium by 50%

------------------------

When refined to +12 or higher, reduce cooldown of Cross Rain by 2.4 sec and Arbitrium by 1 sec

------------------------

When refined to +13 or higher, increase magical damage to all property enemies by 20%.

------------------------

When refined to +14 or higher, reduces After Cast Delay by 30%.

------------------------
When refined to +15 or higher, increase magical damage to all property enemies by 40%.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Phantom Himelmez Card

S.MATK + 30, CON +30
Increase magical damage to all class enemies by 40%,
On physical/magic attack, 7% chance to gain SPL +150 for 7 seconds.


------------------------

Set Bonus:

Phantom Follower Cape [1]
Mutating White Knight Card

Immunity to knockback
Increase Neutral and Holy magical damage by 30%


------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Card

MATK + 250, increases Neutral property magical damage by 30%.

------------------------

Set Bonus:

Phantom Follower Cape [1]
Cursed Raydric Archer Card

MATK + 250, increases Holy property magical damage by 30%.

------------------------

[Grade Bonus]
[Grade D] Reduces Fixed Cast Time by 0.7 seconds.
[Grade C] Increase Neutral and Holy magical damage by 30%.
[Grade B] Increase magical damage to all race monsters by 20%.
[Grade A] Increase Cross Rain and Arbitrium damage by 100%

Type : Garment
Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 

 

spongebob-squarepants-begging.gif


  • 0

#847 juanrebolledo

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Posted 14 May 2026 - 02:25 AM

iRO customs
 

Katrynn Magic Stone Hat [1]

Spoiler

 

 

Manaful Orb [1]

Spoiler


 

Abysmal Follower Pendant [1]

Spoiler

 

 

Villa Follower Robe [1]

Spoiler


 

Loyal Villa Servant

Spoiler


Edited by juanrebolledo, 14 May 2026 - 03:35 PM.

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#848 myexgirl

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Posted 14 May 2026 - 04:37 AM

Please put EP19 MVP Card Album selection in battle pass season 3.
also reprint
juncea follower wing
coatneis knuckles
chaos sword
future gryphon king hat
purity shadow weapon
purity shadow shield

also support for glacier/dim glacier enchants vials

Edited by myexgirl, 14 May 2026 - 05:27 AM.

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#849 ChickenAttack

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Posted 15 May 2026 - 02:55 AM

IRO Custom

Madogear Rocket Booster [1]

Indestructible.
------------------------
DEF + 400
MDEF + 50
ASPD + 3
All Basic Status + 20
MaxHP + 100%, MaxSP + 100%.
------------------------
For every 10 Base Level, ATK + 50
------------------------
For every 2 refine levels, increase physical damage against all property enemies by 10%.
------------------------
For every 3 refine levels, POW + 10, CON + 10, CRT + 10.
------------------------
When refined to +10 or higher, Magic Gear Fuel is not consumed when using skills.
------------------------
When refined to +11 or higher, increase physical damage to all property enemies by 25%.
------------------------
When refined to +12 or higher, POW + 20, CON + 20, CRT + 20.
------------------------
When refined to +13 or higher, increase physical damage to all property enemies by 35%.
------------------------
When refined to +14 or higher, reduces After Cast Delay by 40%. Increase physical damage to all property enemies by 40%.
------------------------
When refined to +15 or higher, increase physical damage to all property enemies by 50%. Increase Triple Laser & Spark Blaster damage by 100%
------------------------

Set Bonus:
Madogear Rocket Booster [1]
RSX-0806 Card

P.ATK + 30, C.RATE 30, ATK + 350
Increase physical damage to all Class enemies by 50%,
Increase Triple Laser & Spark Blaster damage by 100%.

If Garment is Grade A, when using Triple Laser, 50% chance to auto-cast Triple Laser lv5 on target.
------------------------

Set Bonus:
Madogear Rocket Booster [1]
EL-A17T Card

POW + 20, CON + 20, C.Rate + 20, ATK + 350
Increases physical damage to all race enemies by 50%,
Increases critical damage by 50%.

If Garment refine rate is 14 or higher,
has a 10% chance to increase STR, DEX, LUK + 300 for 20 seconds when dealing physical damage.

------------------------
[Grade Bonus]
[Grade D] Reduces Triple Laser skill cooldown -0.35s & Reduces Spark Blaster skill cooldown -0.7s.
[Grade C] 100% chance to auto-cast Shield Spell lv3 when use Axe Stomp skill.
[Grade B] 100% chance to auto-cast Comet lv5 on enemy when use Analyze skill on target.
[Grade A] 100% chance to auto-cast Enchant Deadly Poison lv5 when use Rush Quake skill on target.
------------------------
Type : Garment
Defense : 100
Weight : 300
Armor Level : 2
Required Level : 200
Class : Meister


Please buff Meister class!!! Meister is VERY VERY VERY WEAK!!!

 

 

IRO Custom

Turtle Iron Greave [1]

MHP + 50%, MSP + 50%.
RES + 100, MRES + 100
------------------------
For every 2 refine level, ATK + 50, POW + 5, CON  5, CRT + 5.
------------------------
For every 3 refine level, increase physical damage against all race enemies by 10%.
------------------------
When refined to +10 or higher, increase physical damage against all race enemies by additional 30%, reduce damage taken from Boss class by 30%.
------------------------
When refined to +11 or higher, ATK + 150, POW + 20, CON + 20, CRT + 20. 
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 30%.
------------------------
When refined to +13 or higher, P.ATK + 20, C.RATE + 20.
------------------------
When refined to +14 or higher, When performing a physical attack, 100% chance to recover 1% of the damage dealt as HP and SP.
------------------------

Set Bonus:
Turtle Iron Greave [1]
Turtle General Card

ATK + 500, POW + 100, CON + 50, CRT + 50
Increase physical damage against all race enemies by additional 30%,

If Shoes is Grade A, increases Triple Laser and Spark Blaster damage by 100%. When use Crazy Uproar skill, 100% chance to auto-cast Magnum Break lv10.
------------------------
Set Bonus:
Turtle Iron Greave [1]
Turtle War Axe [2]

ATK + 200,
Increase physical damage against all property enemies by 30%.

When Shoes is refined to +14 or higher, increase physical damage against Normal and Boss class enemies by 30%.
There's a 10% chance to gain STR + 300, DEX + 300, LUK + 300 for 20 seconds when dealing melee or long-range physical damage.
------------------------
[Grade Bonus]
[Grade D] Fixed cast time reduced by 1 seconds.
[Grade C] Reduce damage taken from normal and boss monster by 20%
[Grade B] 100% chance to auto-cast Geneticist Cart Boost lv5 when use Acceleration lv3 skill. (NOT SURE IF THIS WORK ON MADOGEAR, PLEASE MAKE US WALK AS FAST AS GENETIC/ BIOLO)
[Grade A] Permanent Endure Status.
------------------------
Type : Shoes
Defense : 200
Weight : 100
Armor Level : 2
Required Level : 200
Class : Meister

 

 

IRO Custom

Turtle War Axe [2]

Cannot be destroyed in battle.
ASPD +10.
Global cooldown -10%.
Reduced damage received from normal and boss monsters by 30%.
Physical damage to all size enemies +30%.
------------------------
For every 1 refine level, Increases physical damage to all size enemies by 12%.

For every 2 refine level,Increases POW +5, MHP +5%,
Arm Cannon, Triple Laser, and Spark Blaster skill damage +20%.
------------------------
When refined to +10 or higher, POW +20, additional global cooldown -20%.
------------------------
When refined to +11 or higher, reduces Spark Blaster skill cooldown by 0.7 sec, Spark Blaster skill damage +50%
------------------------
When refined to +12 or higher, reduces Triple Laser skill cooldown by 0.35 sec, Triple Laser skill damage +50%
------------------------
When refined to +13 or higher, All Base Stats +30, ATK +300, MHP +30%.
------------------------
When refined to +14 or higher, Ranged physical damage +50%, All Trait Stats +30.
------------------------
When refined to +15 or higher, increase physical damage to all race enemies by 40%, and reduce damage taken from all race enemies by 40% (except player and Doram).

------------------------
Set Bonus:
Turtle War Axe [2]
Turtle General Card

Triple Laser skill damage +100%,
Physical damage to normal and boss monsters +30%.
All Trait Stats +30.
------------------------
Set Bonus:
Turtle War Axe [2]
Sealed Turtle General Card

Spark Blaster skill damage +100%,
Physical damage to normal and boss monsters +30%.
ATK + 200
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[Grade Bonus]
[Grade D] POW + 20, P.ATK + 20.
[Grade C] Ranged physical damage +60%.
[Grade B] Arm Cannon, Triple Laser, and Spark Blaster skill damage +60%.
[Grade A] Ignore RES to all race (except player and Doram) by 20%.
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Type : One-handed Axe
ATK : 500
Weight : 400
Weapon Level : 5
Required Level : 100
Usable by : Mechanic classes

Please buff Mechanic/ Meister class, our damage output is very very very far behind compared to other classes!!!


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#850 Stormblitz

Stormblitz

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  • Playing:Ragnarok Online
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Posted 15 May 2026 - 03:24 AM

Night Watch needs a version of Rebellion's Juggernaut shoes. Those were the best shoes for Rebels for many years, and now it needs a replacement. These new shoes need to be the best for Night Watches. It focuses on “Heavy Weapons and Rifles” just like the Juggernaut shoes did.

There are extra Gunslinger bonuses on these shoes since the class does not use a shield and does not have any good means of defense compared to other classes that receive additional bonuses with shields.

It is based on Ferlock, the captain of the airship in game and combos with the ‘Airship Raid’ instance cards. Ferlock uses guns to defend his airship in the Ragnarok lore, making this equipment focused on the Gunslinger class, though the other bonuses are universal for ranged/critical damage classes as well. The Captain Ferlock Card buffs Rifle skills (Anti-Material Blast/God’s Hammer), and in general, rifles are meant to deal critical damage and pierce enemy defenses. The card combo continues that trend.

OCP 0.34%

Airship Follower Boots [1]   (Revised)

Spoiler

 

 

Gunslingers equipped with Pistols show 1 in each hand during attacking animations, but in the equipment window, pistols are a single 2-handed weapon. Pistols should have been dual wield weapons from the beginning. This accessory is required for the class to gain more damage per second, and to make it feel like 2 pistols are actually being fired at the same time with the skill autocast. Grenades are also a secondary skill for pistol users, as intended when I helped suggest the Dead Man’s Revolver weapon.

Night Watches also have several skill gimmicks (Hidden Card, Intensive Aim) that prevent them from being at maximum damage output at all times compared to other jobs. [Hidden Card] can be dispelled, and [Intensive Aim] always has to be recast when knocked back or pulled towards the enemy, on top of not being able to walk freely. Because of these gimmicks and limitations, the class should have a high damage output from the beginning without said supportive skills to match other physical/critical damage classes. The [Magazine for One] skill needs more damage modifiers as it’s also the primary pistol damage skill.

Also, make Sweetie Card great again (it’s a pistol weapon based card).

OCP 1%

Dead Man’s Bandoliers [1]   (Revised)

Spoiler

 

 

Give us weapon enchants for Dead Man’s Revolver [2], just like you did for Fenrir Staff [2] and Chaos Sword [2].

OCP 2.73% + Monthly Spend Promotion (2nd + 3rd Tier)

Dead Man’s Revolver Enchant Rune

Spoiler

 

 

 

 


Edited by Stormblitz, 15 May 2026 - 03:31 AM.

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