Since Heretic Acolyte Boots[1] is out, I would like to expand the "Heretic Class Boots[1] series".
Thus, I proposed a Heretic Class Boots[1] for Thief and Swordman classes below. Thank you.
Heretic Thief Boots [1]
Worn by one who stole more than gold—secrets, relics, and forbidden knowledge.
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MDEF + 10.
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All Basic Status + 15.
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All Talent Status + 15.
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MHP + 20%, MSP + 20%.
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For every 20 Base Levels, ATK + 70, MATK + 70.
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For every 2 refine levels, increases all property magical damage
and Cross Impact damage + 30%.
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For every 3 refine level, POW + 5, SPL+5.
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When refined to +11 or higher, reduces Cross Impact cooldown by 0.35 sec,
increases Shadow Spell Lv.10 duration by 120 sec.
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When refined to +12 or higher, all property magical damage and Cross Impact damage + 70%,
enables use of Energy Coat Lv.1.
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When refined to +13 or higher, Abyss Square and Savage Impact damage + 70%,
reduces Fixed Casting Time by 1 sec.
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When refined to +14 or higher, SPL + 20, POW + 20,
reduces After Cast Delay by 30%.
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When refined to +15 or higher,
increases physical and magic damage against all property enemies by 50%.
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Set Bonus:
Heretic Thief Boots [1]
Geffen Thief Card
S.MATK + 15, Abyss Square damage + 50%.
Reduces Abyss Square cooldown by 1.5 sec.
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Set Bonus:
Heretic Thief Boots [1]
Geffen Gang Card
P.ATK + 15, Savage Impact damage + 50%.
Reduces Savage Impact cooldown by 0.35 sec.
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Set Bonus:
Heretic Thief Boots [1]
Midnight Shoplifter Card
S.MATK + 30, SPL + 30.
Abyss Square damage + 100%.
Reduces Abyss Square cooldown by 3 sec.
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Set Bonus:
Heretic Thief Boots [1]
Midnight Gangster Card
P.ATK + 30, POW + 30.
Savage Impact damage + 100%.
Reduces Savage Impact cooldown by 0.7 sec.
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Set Bonus:
Heretic Thief Boots [1]
Weakened Fenrir Card
P.ATK + 15, S.MATK + 15.
Reduces After Cast Delay by 15%.
Increases physical and magic damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] When equipped by Abyss Chaser, enables use of Dark Claw Lv.5.
When equipped by Shadow Cross, enables use of Sightless Mind Lv.5.
[Grade C] When using Energy Coat, increases movement speed, STR + 100, INT + 100 for 10 seconds.
[Grade B] Increases physical and magic damage against all race enemies (including player) by 25%.
[Grade A] Grants Endure status.
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Type : Shoes
Defense : 50
Weight : 30
Armor Level : 2
Required Level : 100
Class : Thief
*Enchantable by Follower Enchant Rune.
Heretic Swordman Boots [1]
Boots once worn by a swordman branded a heretic.
Though cast out by his order, his blade never wavered.
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MDEF + 10.
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All Basic Status + 15.
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All Talent Status + 15.
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MHP + 20%, MSP + 20%.
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For every 20 Base Levels, ATK + 70, MATK + 70.
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For every 2 refine levels, Genesis Ray and Ignition Break damage + 30%.
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For every 3 refine level, POW + 5, SPL+5.
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When refined to +11 or higher, reduces Genesis Ray cooldown by 2 sec,
reduces Ignition Break cooldown by 2 sec.
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When refined to +12 or higher, Genesis Ray and Ignition Break damage + 70%,
enables use of Energy Coat Lv.1.
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When refined to +13 or higher, Cross Rain and Hack and Slash damage + 70%,
reduces Fixed Casting Time by 1 sec.
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When refined to +14 or higher, SPL + 20, POW + 20,
reduces After Cast Delay by 30%.
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When refined to +15 or higher,
increases physical and magic damage against all property enemies by 50%.
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Set Bonus:
Heretic Swordman Boots [1]
Blut Hase Card
S.MATK + 15, Cross Rain damage + 50%.
Reduces Cross Rain cooldown by 1.2 sec.
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Set Bonus:
Heretic Swordman Boots [1]
Hyper Death Card
P.ATK + 15, Hack and Slash damage + 50%.
Reduces Hack and Slash cooldown by 0.35 sec.
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Set Bonus:
Heretic Swordman Boots [1]
Midnight Blut Hase Card
S.MATK + 30, SPL + 30.
Cross Rain damage + 100%.
Reduces Cross Rain cooldown by 2.4 sec.
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Set Bonus:
Heretic Swordman Boots [1]
Midnight Ifodes Card
P.ATK + 30, POW + 30.
Hack and Slash damage + 100%.
Reduces Hack and Slash cooldown by 0.7 sec.
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Set Bonus:
Heretic Swordman Boots [1]
Weakened Fenrir Card
P.ATK + 15, S.MATK + 15.
Reduces After Cast Delay by 15%.
Increases physical and magic damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] When equipped by Imperial Guard, enables use of Hack and Slash Lv.10.
When equipped by Dragon Knight, enables use of Cross Rain Lv.10.
[Grade C] When using Energy Coat, increases movement speed, STR + 100, INT + 100 for 10 seconds.
[Grade B] Increases physical and magic damage against all race enemies (including player) by 25%.
[Grade A] Grants Endure status.
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Type : Shoes
Defense : 50
Weight : 30
Armor Level : 2
Required Level : 100
Class : Swordman
*Enchantable by Follower Enchant Rune.
Edited by GrimFlayer, 06 June 2026 - 11:31 AM.