OCP Wishlist - Page 38 - Ragnarok Online Community Chat - WarpPortal Community Forums

Jump to content


Photo
* * * * - 9 votes

OCP Wishlist


  • Please log in to reply
946 replies to this topic

#926 themis990

themis990

    I am New.

  • New Members
  • 8 posts

Posted 02 June 2026 - 08:28 AM

Meow Follower Ring

 

When equipped by Summoner class,
MHP + 20%, MSP + 20%,
EXP Gain from Monster + 20%.

Enables use [Berserker] Lv.1.
------------------------

All basic status +10,
All talent status +10

ASPD +10
Increases movement speed,

------------------------
Set Bonus:
Follower Armor

Meow Follower Ring

 

POW + 10, SPL + 10,
for Every 3 refine rate of armor increase physical and magical damage against all Property enemies by 10%.
If armor Grade is A or higher, Increases physical damage against Boss monsters by 15%.
------------------------

Set Bonus:

Follower Footgear
Meow Follower Ring

 

POW + 10, SPL + 10,
for Every 3 refine rate of footgear refine level increase physical and magical damage against all Class enemies by 10%.
If armor Grade is A or higher, Increases physical damage against Boss monsters by 15%.
------------------------

Set Bonus:

Follower Shield
Meow Follower Ring

 

POW + 10, SPL + 10,
for Every 3 refine rate of shield refine level increase physical and magical damage against all Size enemies by 10%.
If armor Grade is A or higher, Increases physical damage against Boss monsters by 15%.

------------------------

Set Bonus:

Meow Follower Ring

Meow Card

PATK + 15, S. MATK + 15, C. Rate + 15.
Increases physical and magical damage to Boss enemies by 50%.

------------------------

Grade Bonus:

 

[Grade D] Atk +250, Matk +250

 

[Grade C] Reduces Fixed Casting Time by 0.7 seconds.

 

[Grade B] After cast delay - 20%

 

[Grade A] When refined to +15 or higher, physical and magical to Boss enemies by 50%.

------------------------

Type : Accessory
Defense : 300
Weight : 1
Required Level : 1
Jobs : All Classes


Edited by themis990, 02 June 2026 - 08:35 AM.

  • 0

#927 riljay

riljay

    I made it Off Topic

  • Members
  • 34 posts

Posted 02 June 2026 - 10:17 AM

Master Gunner's Revolver [2]
 
A revolver left by the master's gunner hand.
It is said those who use it will be marked as Gun's master.
------------------------
Indestructible in battle.
------------------------
When level is 99 and Below
MHP+50,000 MSP+30,000
------------------------
Reduce damage taken from Boss class enemies by 50%.
------------------------
Reduce damage taken from Human and Doram Player by 40%.
------------------------
Increase long-range physical damage by 50%.
------------------------
For every refine level P.Atk+5
------------------------
For every 2 refine level, MHP+5000, MSP+500
------------------------
For every 3 refine level, Long-ranged Physical attack + 10%,
------------------------
When refined to +9 or higher, increase movement speed, ASPD + 5.
------------------------
When refined to +11 or higher, All Basic Status + 30, ATK + 50, MATK + 50.
------------------------
When refine to +12, Reduce cast Delay by 20%.
------------------------
When refine to +13, increase physical damage against all size enemies by 30%.
------------------------
When refined to +14 or higher, P.Atk + 40, increase Critical Damage by 50% and increase long-range physical damage by an addition 50%.
------------------------
Set Bonus:
Master Gunner's Revolver [2]
Atroce Card
ATK + 400,
Increase damage to boss enemies by 50%,
Physical Damage to all race enemies + 40%,
When Weapon is refined to +14 or higher, adds Occult Impaction effect to weapon.
------------------------
Set Bonus:
Master Gunner's Revolver [2]
Bloody Shell
MHP + 25%, MSP + 25%.
When Weapon is refined to +13 or higher, increase physical damage against all size enemies by 30%.
------------------------
Set Bonus:
Master Gunner's Revolver [2]
Mine Cowraider class 2
POW+ 10.
When Weapon is refined to +13 or higher, increase Desperado and Trigger Happy Shot damage by +70%
------------------------
Set Bonus:
Master Gunner's Revolver [2]
Cowraider class 2
POW+ 5.
increase Desperado and Trigger Happy Shot damage by +50%
------------------------
[Grade Bonus]
[Grade D] P.ATK + 20.
[Grade C] Reduce Fixed Cast Time 0.5
[Grade B] After Cast Delay - 20%
[Grade A] Increase, Disarm, Triple Action, Tracking, Desperado and Trigger Happy Shot damage by 150%. 
When weapon is refined to +14 or higher, all skills that require Coins are no longer required Coins from Coin flip
------------------------
Type : Pistol
Attack : 250
Weight : 40
Weapon Level : 5
Required Level : 1
Class : Gunslinger

  • 0

#928 juanrebolledo

juanrebolledo

    I made it Off Topic

  • Members
  • 46 posts
  • LocationRagnarok Online
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 02 June 2026 - 01:06 PM

Well, i'm here with another kind of idea, considering the new content coming to the game, it could be something interesting to implement, in which both parties could get a benefit from, which is replicate the whole thing of Violent Dragon Armor but related to EP20.

The idea is as follows:

1) New non-graded armor coming from Kachua at 0.19%.
2) Armor reform to make it into a LT variant.
3) Using Rigel (Hall of Life) mats to enchant the LT armor, using the same Nebula and Star Cluster considering Rigel is also part of the Constellation, just as Betelgeuse.
4) Being able to upgrade all the enchant slots of the armor, just as Abyss Lake & Violent Dragon LT armors are supposed to, at least in twRO (This is a missing patch for iRO).
5) Add into the spend promos the rune enchant to add line enchants to the armor with the same options as Abyss Lake & Violent Dragon LT.

Something like this:

Lasgand Wrath Soutane [1]

Spoiler

 

Lasgand Wrath Soutane-LT [1]

Spoiler


Reform materials from normal to LT:
Spoiler


Slot enchant the LT armor, considering Rigel (Hall of Life) materials.
Spoiler


Upgrading the slots (just doing slot 2 for this proposal for the sake of time, but in twRO slots 3 and 4 are also upgradable).
Spoiler


That's pretty much it, to make something interesting out of Hall of Life, considering the content there is not worth the time to farm right now, this could potentially change that. 

Also the fact that would make people busy doing both contents such as EP20 and Hall of Life.


  • 0

#929 ZHONGKAIH

ZHONGKAIH

    Awarded #1 Troll

  • Members
  • 564 posts

Posted 02 June 2026 - 11:16 PM

Vlad Necklace[1]

 

Spoiler

 

 

 

Full Faith Crown-LT

 

Spoiler

 

 

Amon Ra's Necklance

 

Spoiler

 

 

Cave's Follower[1]

 

Spoiler

 

 

Spin Follower Katar [2]

 

Spoiler

 

Miracle Stone-LT [1]

 

Spoiler

 

 

Phantom Follower Cape [1]

 

Spoiler

 

 

 

 

 

Valkyrie Necklace [1]


Spoiler

 

 

THRO item:


  • 0

#930 ZHONGKAIH

ZHONGKAIH

    Awarded #1 Troll

  • Members
  • 564 posts

Posted 02 June 2026 - 11:57 PM

Vlad Necklace[1]

 

Spoiler

 

 

 

Full Faith Crown-LT

 

Spoiler

 

 

Amon Ra's Necklance

 

Spoiler

 

 

Cave's Follower[1]

 

Spoiler

 

 

Spin Follower Katar [2]

 

Spoiler

 

Miracle Stone-LT [1]

 

Spoiler

 

 

Phantom Follower Cape [1]

 

Spoiler

 

 

 

 

 

Valkyrie Necklace [1]


Spoiler

 

 

THRO item:


  • 0

#931 K1shinami

K1shinami

    I made it Off Topic

  • Members
  • 27 posts

Posted 03 June 2026 - 02:02 AM

Costume Solid State Recognition
https://www.divine-p...se/item/420618/
Costume Solid State Recognition(Garment)
https://www.divine-p...se/item/420619/
Ingrid Egg
Reginleif Egg
Bio MVP Card Album

https://www.divine-p...item/105458/mvp


From the Cave [1]
The cloaks worn by ninjas training in deep, dark caves.
------------------------

Indestructible.
 
All basic stats + 15.
All talent stats + 15.
MHP + 15%, MSP + 15%.
------------------------
When equipped by Shinkiro or Shiranui classes:
Enable to use Kihop Lv.4.
Reduce damage taken from Normal and Boss monsters by 30%.

Immune to Knockback.
------------------------
For every 10 Base Levels, ATK + 40.Incrase long-range physical damage by 2%.
------------------------
For every 2 refine levels, increase physical damage against all property enemies by 8% and all classes enemies by 4%.

------------------------
For every 3 refine levels, POW +3, CON+3,increase Kunai - Distortion, Kunai - Refraction and Kunai - Rotation damage by 20%.

------------------------
When refined to +9 or higher, enable to use Enchanting Shadow Lv.5. 

------------------------
When refined to +11 or higher, increase physical damage to all race enemies by 20%.

------------------------
When refined to +12 or higher, reduce Mirage cooldown by 3 sec and Kunai - Distortion by 0.3 sec.

------------------------
When refined to +13 or higher, increase physical damage to all property enemies by 30%.

------------------------
When refined to + 14 or higher, reduces After Cast Delay by 25%. All basic stats + 25.

------------------------
When refined to +15 or higher, there‘s a 100% chance to auto cast Lv.1 Kunai - Rotation when using Mirage(higher skill level and required material is applied), increase physical damage to all property enemies by 40%.

------------------------
Set Bonus :
From the Cave [1]
Hissatsu:Falling Bloom [1]

P.ATK + 20,

Reduce damage taken from Normal and Boss monsters by 20%.
Enable to use No limit Lv.5.

When garment refined to +12, when receiving a melee physical attack there is a 30% chance that Kunai Explosion Lv.1will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)
ignore physical defense to all race enemies by 50%.
------------------------
Set Bonus:
From the Cave [1]
Cave Flower Card


Reduce damage taken from all property by 30%.
Reduce damage taken from long-range and melee physical and all property magic damage by 30%.
Increase physical damage against all race enemies by 30%.
When garment Grade is A, increase long-range physical damage by 30%.

------------------------
[Grade Bonus]
[Grade D] P.ATK + 20.
[Grade C] Reduce Fixed Casting Time by 0.5 seconds.
[Grade B] IAdditional physical Damage against all size enemies +40%.
[Grade A] When dealing physical damage, there's a 5% chance to gain DEX + 150, CON + 15 for 15 seconds.

Type : Garment
Defense : 300
Weight : 50
Armor Level : 2
Required Level : 100
Class : All Jobs

 


  • 0

#932 myexgirl

myexgirl

    I made it Off Topic

  • New Members
  • 17 posts
  • Playing:Nothing

Posted 03 June 2026 - 11:55 AM

Spin to Win Katar [4]
 

------------------------

Enable to use Lv.10 Enchant Blade.

 

Enable to use Lv. 5 Aura Blade.


Indestructible.

Immune to Knockback.


Reduce damage taken from players by 35%.

 

When performing physical attacks, has a 100% chance to absorb 2% of the damage dealt as HP, has a 50% chance to absorb 2% of the damage dealt as SP and a 5% chance to inflict Stun on the enemy.

------------------------
Reduced damage received from normal and boss monsters by 50%.

------------------------

For every Base Level, Rolling Cutter and Impact Crater damage + 5% (up to Base Lv.250)
------------------------
For every refine level, increase physical damage against all size enemies by additional 12%.
------------------------
Every 2 Refine level, ATK + 30, POW + 3, CRT + 3, CRI + 5.

------------------------
Every 3 Refine level, Melee physical damage increases by 15% and critical damage increases by 15%.
------------------------
When refined to +9, ATK + 100, MHP + 20%, MSP + 20%, global cooldown -15%. 

------------------------
When refined to +10 or higher, Increase melee physical damage by 15%, additional global cooldown -15%.

------------------------
When refined to +11 or higher, For every Base Level, Rolling Cutter and Impact Crater damage + 5% (up to Base Lv.250)

------------------------

When refined to +12 or higher, Has an 80% chance to trigger Impact Crater Lv.5 when using Rolling Cutter.

------------------------

When refined to +13 or higher, Increase melee physical damage +15%, ignores physical resistance of all race monsters (except players) by 5%. .

------------------------
When refined to +14 or higher, All Basic and Trait stats + 15, 

 

For every Base Level, Rolling Cutter and Impact Crater damage + 5% (up to Base Lv.250).
 

Has an 80% chance to trigger Ignition Break Lv.5 when using Rolling Cutter.

Has an 80% chance to auto-cast Level 5 Psychic Wave when using Rolling Cutter.

 

When Weapon Grade is A, When a Physical or Magical attack hits, there is a chance to increase Movement Speed for 30 seconds.

------------------------
When refined to +15 or higher, Physical damage to normal and boss monsters +40%. Gains permanent [Endure] status.

------------------------

Set Bonus:

Spin to Win Katar [4]

Spin Ball [1]

POW + 10, Critical Damage + 15%
Has an 80% chance to trigger Axe Tornado Lv.5 when using Rolling Cutter.

------------------------

Set Bonus:
Spin to Win Katar [4]
Boss Egnigem Card

POW + 30, CRT + 30,
Increases physical damage to Normal and Boss enemies by 40%.
------------------------

Set Bonus:
Spin to Win Katar [4]
True Eremes Guile Card


ATK + 200, P.Atk + 10,
Increase physical damage to all races by 30%

------------------------

[Grade Bonus]
[Grade D] POW + 10, CRT + 10, P.Atk + 10.
[Grade C] Melee Physical Damage + 30%
[Grade B] Critical Damage + 30%.

[Grade A] Increase physical and magical damage to all race monsters by 40%.
------------------------

Type : Katar

Attack : 400
Weight : 25
Property : Neutral
Weapon Level : 5
Required Level : 100
Jobs : Thief Classes


  • 0

#933 Appledandy

Appledandy

    I made it Off Topic

  • Members
  • 56 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 04 June 2026 - 06:25 AM

Please offer a costume version of these :

 

https://www.divine-p.../vacation-hat-1 (pink and blue ribbon versions)

 

https://www.divine-p...oring-party-hat 

 

https://www.divine-p...py-turtle-hat-1

 

https://www.divine-p...nder-egg-basket

 

 

 

It would be nice to also have these:

 

https://www.divine-p...tume-spare-card

 

https://www.divine-p...tume-woodie-hat

 

 

And please reprint these:

 

https://www.divine-p...?q=rainbow veil

 

https://www.divine-p...wberry-in-mouth


  • 0

#934 111506025102902512470

111506025102902512470

    I made it Off Topic

  • New Members
  • 23 posts

Posted 04 June 2026 - 07:42 PM

Rewrote one of my previous suggestions

 

Elemental Catastrophe Shoes [1]

Shoes imbued with an unstable amount of elemental energy. Every step becomes a natural disaster.

MHP + 10%, MSP +10%
Matk +200
------------------------
For Every Refine Level, +40 Matk, increase magic damage to all properties by 8%
------------------------
For Every 3 Refine Levels, SPL +4, CON +4
------------------------
When refined to +9 or higher, All Basic Stats +20
------------------------
When refined to +11 or higher, Reduce Cooldown of Comet by 10 seconds, Reduce Cooldown of Psychic Wave by 1 second
------------------------
When refined to +12 or higher, increase magic damage to all properties by 20%
------------------------
When Refined to +13 or higher, All Traits +10
------------------------
When refined to +15 or higher, increase magic damage to all properties by 40%
------------------------
Sorcerer Class

When refined to +13 or higher, enable Mystical Amplification Lv 5 Effect.
When refined to +15 or higher, Enable use of Drain Life Lv 3.

When Grade A, Enable use of Intensification Lv 5. While Intensification is active endows Psychic Wave with the Ghost Property and increases its SP Cost by 50%
------------------------
Warlock Class

When refined to +13 or higher,
Cast Volcano Lv 3 on self when casting Crimson Rock or Hell Inferno
Cast Deluge Lv 3 on self when casting Jack Frost
Cast Whirlwind Lv 3 on self when casting Chain Lightning
When refined to +15 or higher, Enable Lv 10 Free Cast

 

When Grade B, Enable use of Electric Walk 
When Grade A, Removes Gemstone requirements for skill usage.
------------------------
Elemental Catastrophe Shoes [1]
Silent Maya, Maya Card, or Golden Thief Bug Card

+30 SPL +30 CON +20 S.Matk
+30% magic damage to all races (excluding Players and Doram)

Sorcerer
Enable Mystical Amplification effect to Lv 10
Enable use of Drain Life Lv 5

Warlock
Cast Volcano Lv 5, Deluge Lv 5, Whirlwind Lv 5 instead
------------------------
[Grade Bonus]
[Grade D] Reduce After cast delay by 15%.
[Grade C] Reduces Fixed Casting Time by 1 second.
[Grade B] When using Electric Walk: Increase Movement speed (+100%) for 30 sec.
[Grade A] Enable use of Magnetic Earth Lv 3. Increase all property magic damage by 30%

Type: Shoes
Defense: 50
Weight: 100
Armor Level: 2
Required Level: 100
Jobs: All Classes


Edited by 111506025102902512470, 08 June 2026 - 01:55 AM.

  • 0

#935 ZHONGKAIH

ZHONGKAIH

    Awarded #1 Troll

  • Members
  • 564 posts

Posted 06 June 2026 - 04:14 AM

MVP Card Album 2 (Selection)

 

When opened, choose 1 MVP card of your choice.

You can choose one of the following MVP Card:
------------------------
Fallen Bishop Card

Lady Tanee Card

Orc Hero Card

Phreeoni Card

Samurai Specter Card

Kiel-D-01 Card

Baphomet Card

Boitata Card

Abysmal Kraken Card

Abysmal Witch Card
------------------------
Account Bound
------------------------
Weight : 1


Edited by ZHONGKAIH, 06 June 2026 - 04:18 AM.

  • 1

#936 GrimFlayer

GrimFlayer

    Amateur Blogger

  • Members
  • 197 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 06 June 2026 - 10:38 AM

Since Heretic Acolyte Boots[1] is out, I would like to expand the "Heretic Class Boots[1] series".

Thus, I proposed a Heretic Class Boots[1] for Thief and Swordman classes below. Thank you.

 

 

Heretic Thief Boots [1]
 
Worn by one who stole more than gold—secrets, relics, and forbidden knowledge.
------------------------
MDEF + 10.
------------------------
All Basic Status + 15.
------------------------
All Talent Status + 15.
------------------------
MHP + 20%, MSP + 20%.
------------------------
For every 20 Base Levels, ATK + 70, MATK + 70.
------------------------
For every 2 refine levels, increases all property magical damage 
and Cross Impact damage + 30%.
------------------------
For every 3 refine level, POW + 5, SPL+5.
------------------------
When refined to +11 or higher, reduces Cross Impact cooldown by 0.35 sec, 
increases Shadow Spell Lv.10 duration by 120 sec.
------------------------
When refined to +12 or higher, all property magical damage and Cross Impact damage + 70%, 
enables use of Energy Coat Lv.1.
------------------------
When refined to +13 or higher, Abyss Square and Savage Impact damage + 70%, 
reduces Fixed Casting Time by 1 sec.
------------------------
When refined to +14 or higher, SPL + 20, POW + 20, 
reduces After Cast Delay by 30%.
------------------------
When refined to +15 or higher, 
increases physical and magic damage against all property enemies by 50%.
------------------------
Set Bonus:
Heretic Thief Boots [1]
Geffen Thief Card
 
S.MATK + 15, Abyss Square damage + 50%.
Reduces Abyss Square cooldown by 1.5 sec.
------------------------
Set Bonus:
Heretic Thief Boots [1]
Geffen Gang Card
 
P.ATK + 15, Savage Impact damage + 50%.
Reduces Savage Impact cooldown by 0.35 sec.
------------------------
Set Bonus:
Heretic Thief Boots [1]
Midnight Shoplifter Card
 
S.MATK + 30, SPL + 30.
Abyss Square damage + 100%.
Reduces Abyss Square cooldown by 3 sec.
------------------------
Set Bonus:
Heretic Thief Boots [1]
Midnight Gangster Card
 
P.ATK + 30, POW + 30.
Savage Impact damage + 100%.
Reduces Savage Impact cooldown by 0.7 sec.
------------------------
Set Bonus:
Heretic Thief Boots [1]
Weakened Fenrir Card
 
P.ATK + 15, S.MATK + 15.
Reduces After Cast Delay by 15%.
Increases physical and magic damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] When equipped by Abyss Chaser, enables use of Dark Claw Lv.5. 
When equipped by Shadow Cross, enables use of Sightless Mind Lv.5.
[Grade C] When using Energy Coat, increases movement speed, STR + 100, INT + 100 for 10 seconds.
[Grade B] Increases physical and magic damage against all race enemies (including player) by 25%.
[Grade A] Grants Endure status.
------------------------
Type : Shoes
Defense : 50
Weight : 30
Armor Level : 2
Required Level : 100
Class : Thief


*Enchantable by Follower Enchant Rune.
 
 
 
Heretic Swordman Boots [1]
 
Boots once worn by a swordman branded a heretic. 
Though cast out by his order, his blade never wavered.
------------------------
MDEF + 10.
------------------------
All Basic Status + 15.
------------------------
All Talent Status + 15.
------------------------
MHP + 20%, MSP + 20%.
------------------------
For every 20 Base Levels, ATK + 70, MATK + 70.
------------------------
For every 2 refine levels, Genesis Ray and Ignition Break damage + 30%.
------------------------
For every 3 refine level, POW + 5, SPL+5.
------------------------
When refined to +11 or higher, reduces Genesis Ray cooldown by 2 sec, 
reduces Ignition Break cooldown by 2 sec.
------------------------
When refined to +12 or higher, Genesis Ray and Ignition Break damage + 70%, 
enables use of Energy Coat Lv.1.
------------------------
When refined to +13 or higher, Cross Rain and Hack and Slash damage + 70%, 
reduces Fixed Casting Time by 1 sec.
------------------------
When refined to +14 or higher, SPL + 20, POW + 20, 
reduces After Cast Delay by 30%.
------------------------
When refined to +15 or higher, 
increases physical and magic damage against all property enemies by 50%.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Blut Hase Card
 
S.MATK + 15, Cross Rain damage + 50%.
Reduces Cross Rain cooldown by 1.2 sec.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Hyper Death Card
 
P.ATK + 15, Hack and Slash damage + 50%.
Reduces Hack and Slash cooldown by 0.35 sec.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Midnight Blut Hase Card
 
S.MATK + 30, SPL + 30.
Cross Rain damage + 100%.
Reduces Cross Rain cooldown by 2.4 sec.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Midnight Ifodes Card
 
P.ATK + 30, POW + 30.
Hack and Slash damage + 100%.
Reduces Hack and Slash cooldown by 0.7 sec.
------------------------
Set Bonus:
Heretic Swordman Boots [1]
Weakened Fenrir Card
 
P.ATK + 15, S.MATK + 15.
Reduces After Cast Delay by 15%.
Increases physical and magic damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] When equipped by Imperial Guard, enables use of Hack and Slash Lv.10. 
When equipped by Dragon Knight, enables use of Cross Rain Lv.10.
[Grade C] When using Energy Coat, increases movement speed, STR + 100, INT + 100 for 10 seconds.
[Grade B] Increases physical and magic damage against all race enemies (including player) by 25%.
[Grade A] Grants Endure status.
------------------------
Type : Shoes
Defense : 50
Weight : 30
Armor Level : 2
Required Level : 100
Class : Swordman
 
 
*Enchantable by Follower Enchant Rune.
 
 
 
 

Edited by GrimFlayer, 06 June 2026 - 11:31 AM.

  • 0

#937 RaveMaster

RaveMaster

    Too Legit To Quit

  • Members
  • 4049 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 06 June 2026 - 09:15 PM

Jormungandr Follower Cape [1]
------------------------
Indestructible.
------------------------
MDEF + 15.
All basic stats + 10.
All talent stats + 10.
MHP + 20%, MSP + 20%.
------------------------
For every 10 Base Levels, ATK + 50.
------------------------
For every 2 refine levels, increases physical damage to enemies of all properties by by 10%.
------------------------
For every 3 refine levels, POW + 4, CON + 4, CRT + 4.
------------------------
When refined to +11 or higher, increases Hack and Slash and Storm Slash damage by 30%.
------------------------
When refined to +12 or higher, increases critical damage and melee physical damage by 50%.
------------------------
When refined to +13 or higher, increases Hack and Slash and Storm Slash damage by 50%.
------------------------
When refined to +14 or higher, POW + 15, reduces After-cast Delay by 30%.
------------------------
When refined to +15 or higher, increases physical damage to enemies of all properties by 40%.
------------------------
Set Bonus:
Jormungandr Follower Cape [1]
Sanctum Cleaning Chief Card
            
P.ATK + 30, POW + 30,
Increases physical damage to Normal and Boss Monster by 40%,
When dealing physical  attacks, has a 7% chance to grant POW + 150 for 7 seconds.
------------------------
Set Bonus:
Jormungandr Follower Cape [1]
Jormungandr Cult Bishop Card
            
Immunity to Knockback,
Increase critical and melee physical damage by 30%.
------------------------
Set Bonus:
Jormungandr Follower Cape [1]
Suspicious Iwin Soldier Card
            
ATK + 250,
Increase melee physical damage by 30%.
------------------------
Set Bonus:
Jormungandr Follower Cape [1]
Jormungandr Guardian Card
            
ATK + 250,
Increase critical damage by 30%.
------------------------
[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.5 seconds.
[Grade C] Increase critical damage and melee physical damage by 50%.
[Grade B] Increases physical damage to enemies of all races by 20%.
[Grade A] Increases Hack and Slash and Storm Slash damage by 100%.
------------------------
Type : Garment  
Def : 100
Weight : 100
Armor Level : 2
Required Level : 100
Class : All Jobs

Edited by RaveMaster, 06 June 2026 - 09:19 PM.

  • 0

#938 JackyLong

JackyLong

    I made it Off Topic

  • Members
  • 61 posts

Posted 08 June 2026 - 09:29 PM

Repeats item below

Faceworm Queen's Scale (Done)


Ancient Knight Shoes (Must Repeat)
Thundershell Ward
Destroyer Boots
Fifth Element
Boitata Cap
Cocytus Armor 
(Done)
Kiel Successor Doll
Poison Shoes 
Agni sword
Corruption Boots
Ghost Whisper
Sixth Sense Ring 
(Done)
Jasper Ring


Edited by JackyLong, 10 June 2026 - 04:02 AM.

  • 0

#939 9598210620111257163

9598210620111257163

    Amateur Blogger

  • Members
  • 179 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 08 June 2026 - 11:04 PM

Grand Archanist Cape [1]

Only those who have surpassed mortal understanding of
magic may bear the mantle of the Grand Archanist.
------------------------
Indestructible.
------------------------
MDEF + 10
All Talent Status + 20
MaxHP + 20%, MaxSP + 20%.

------------------------
For every 10 Base Level, MATK+30.

------------------------

For every 2 refine levels, increase magical damage against all property enemies by 10%.
------------------------
For every 3 refine levels, SPL + 3, CON + 3, MaxHP + 3%, MaxSP + 3%.
------------------------
When refined to +11 or higher, increase magical damage againts all property enemies by 20%
------------------------
When refined to +12 or higher, reduces after cast delay by 30%
------------------------
When refined to +13 or higher, increase damage of Chain Lightning and Soul Vulcan Strike by 30%
------------------------
When refined to +14 or higher, reduces cooldown of Intensification by 300s, Enable to use lv. 5 Enchanting Spell.
------------------------
Set Bonus:
Grand Archanist Cape [1]

Gioia Card

S.MATK + 30, SPL + 30
Increase magical damage to Boss Enemies by 40%,


When Garment is refined to +14 or higher, there's 5% chance to gain INT + 200, DEX + 200, LUK+ 200, SPL + 100 for 10 sec.
when performing magic attack
------------------------
Set Bonus:
Grand Archanist Cape [1]

Elvira Card

Matk+ 250
Increase Wind and Ghost magical damage by 20%

------------------------
Set Bonus:
Grand Archanist Cape [1]

Grand Archanist Boots [1]

For every refine of boots, Increases damage to all size enemies by 10%
Immunity to Knockback
------------------------
[Grade Bonus]
[Grade D] Matk + 100
[Grade C] Reduces Fixed Casting Time by 0.5s
[Grade B] Increases Wind and Ghost property magic damage by 30%
[Grade A] Increase Chain Lightning and Soul Vulcan Strike damage by 100
%

 

Type : Garment

Defense : 50
Weight : 200
Armor Level : 2
Required Level : 100
Class : All Jobs

 


  • 0

#940 9598210620111257163

9598210620111257163

    Amateur Blogger

  • Members
  • 179 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 08 June 2026 - 11:08 PM

NAH!!!

MVP Card Album 2 (Selection)

 

When opened, choose 1 MVP card of your choice.

You can choose one of the following MVP Card:
------------------------
Fallen Bishop Card

Lady Tanee Card

Orc Hero Card

Phreeoni Card

Samurai Specter Card

Kiel-D-01 Card

Baphomet Card

Boitata Card

Abysmal Kraken Card

Abysmal Witch Card
------------------------
Account Bound
------------------------
Weight : 

 

 


Edited by 9598210620111257163, 10 June 2026 - 12:18 AM.

  • 0

#941 activista

activista

    Amateur Blogger

  • Members
  • 198 posts
  • LocationSt. Capitolina Abbey
  • Playing:Ragnarok Online
  • Server:Ghost

Posted 09 June 2026 - 01:06 AM

Coatneis Magic Stone
 
When used, grants 2 to 3 random options to a Coatneis Knuckle [2].
------------------------
Weight: 0

 

 

 

Punishment Flame Shield [1]
 
 
A shield created to judge the brave.
If anyone were to raise a weapon against its possessor. 
Every attack that hits this shield will revert back as a fitting punishment.
 
Mdef + 20
CRI + 15,
 
Reduces physical/magical damage taken from all races by 20%.
 
For every refine levels, increase physical damage by 5%.
 
For every 3 refine levels, MaxHP + 10%.
 
When refined to +10, ASPD + 5, Critical Damage + 20%.
 
When refined to +11, reduces Global Cooldown by 10%, MaxHP + 20%.
 
When refined to +12, increases Third Punishment skill damage by 20%. Reduces First Brand skill cooldown by 0.5 seconds.
 
When refined to +13, increase physical damage to All Property +20%.
 
When refined to +14, Enable to use Defending Aura Lv. 5.
 
When refined to +15, Property Resistance + 50%.
 
Set Bonus
-------------------------
Punishment Flame Shield [1]
Coatneis Knuckle [2]
if weapon is Grade B or Higher,
Range Physical Damage +30%.
All Talent + 20.
 
Set Bonus
-------------------------
Punishment Flame Shield [1]
Sura Chen Card
MaxHP+100%.
All Talent + 30.
 
 
[Grade Bonus]
[Grade D] MaxHP + 30%
[Grade C] CRI + 15, P.ATK + 4
[Grade B] When Weapon Grade is B or higher and refined to +12 or higher, grants the following effects:

Third Flame Bomb Skill Damage + 15%.
When using First Brand, auto-casts Lv.1 Second Flame (If a higher level is learned, the highest level will activate).
When using Second Flame, auto-casts Lv.1 Third Flame Bomb (If a higher level is learned, the highest level will activate).

[Grade A] Third Flame skill damage + 25%.
 
Type: Shield
Defense: 50
Required Level: 200
Class: Inquisitor
 
 
 

Future Sheep Hat [1]


ASPD + 10, Physical and Magical Damage + 20%.
------------------------
When equipped by Acolyte classes,
MHP + 50000.
All race enemies resistance + 20%.
EXP Gain from Monster + 30%.
------------------------
For every 2 refine levels, POW,SPL + 1, Physical and Magical Damage + 7%.
------------------------
For every 3 refine levels, All Basic Status + 7.
------------------------
When refined to +10 or higher, MaxHP + 30%.
------------------------
When refined to +11 or higher,
All Talent Status + 7, MATK,ATK + 70,
70% chance to auto-cast Lv.5 Lion Howl when using Rampage Blast.
------------------------
When refined to +12 or higher,
All Talent Status + 7, MATK,ATK + 70,
70% chance to auto-cast Lv.5 Vituperatum when using Adoramus.
------------------------
When refined to +13 or higher,
All Basic Status + 20, MATK,ATK + 200,

Lightning Ride Cooldown -0.5 Second.

Vituperatum Cooldown -3 Seconds.

------------------------
When refined to +14 or higher,
ATK + 250,
MATK + 250,
MAX HP + 50%,
Fixed Casting Time - 0.5 sec.
------------------------

Set Bonus:
Future Sheep Hat [1]
High Priest Card
or Champion Card

MHP + 150%, MSP + 50%.
All Talent Status + 30.
------------------------

Set Bonus:
Future Sheep Hat [1]

Midnight Faymont Card
Critical Damage + 30%.

Auto Cast Zen Lv. 1 when using Rampage Blast.
All Talent Status + 30.
If Footgear is Grade A: Energy Coat Casting Time -5 Seconds.

------------------------

Set Bonus:
Future Sheep Hat [1]
Midnight Licheniyes Card
Holy Magical Damage + 30%.
All Talent Status + 30.
If Footgear is Grade A: Energy Coat Casting Time -5 Seconds.

------------------------
[Grade Bonus]
[Grade D] 100% chance to auto-cast Lv.5 Explosion Blaster when using Rampage Blast.

100% chance to auto-cast Lv.5 Flamen when using Adoramus.

[Grade C] MHP + 20%, MSP + 20%.
[Grade B] Ignore physical defense of all race enemies (including Players) by 50%.
[Grade A] MAX HP + 50000.
------------------------
Type : Headgear
Def : 50
Location : Upper
Weight : 20
Armor Level : 2
Required Level : 100
Class : All Jobs

 

 


Edited by activista, 09 June 2026 - 01:45 AM.

  • 0

#942 TarielStar

TarielStar

    I am New.

  • Members
  • 9 posts

Posted 09 June 2026 - 06:52 PM

As a NW player I wish for a Dead Man's Revolver equivalent in a Shotgun. I also wish for a Juggernaut-LT [1] to be a thing, with -1s fixed cast!


  • 0

#943 JackyLong

JackyLong

    I made it Off Topic

  • Members
  • 61 posts

Posted 10 June 2026 - 07:42 AM

Repeats item below

Faceworm Queen's Scale (Done)


Ancient Knight Shoes (New add please Repeat)
Rest in Peace (New add please Repeat)
Thundershell Ward
Destroyer Boots
Fifth Element
Boitata Cap
Cocytus Armor 
(Done)
Kiel Successor Doll
Poison Shoes 
Agni sword
Corruption Boots
Ghost Whisper
Sixth Sense Ring 
(Done)
Jasper Ring


  • 0

#944 myexgirl

myexgirl

    I made it Off Topic

  • New Members
  • 17 posts
  • Playing:Nothing

Posted 10 June 2026 - 01:36 PM

Its been two year since the last katar. Give Us new katar please.

I hope it won't fall in deaf ears.




Spin to Win Katar [4]

 

------------------------

Enable to use Lv.10 Enchant Blade.

 

Enable to use Lv. 5 Aura Blade.


Indestructible.

Immune to Knockback.


Reduce damage taken from players by 35%.

 

When performing physical attacks, has a 100% chance to absorb 2% of the damage dealt as HP, has a 50% chance to absorb 2% of the damage dealt as SP and a 5% chance to inflict Stun on the enemy.

------------------------
Reduced damage received from normal and boss monsters by 50%.

------------------------

For every Base Level, Rolling Cutter and Impact Crater damage + 5% (up to Base Lv.250)
------------------------
For every refine level, increase physical damage against all size enemies by additional 12%.
------------------------
Every 2 Refine level, ATK + 30, POW + 3, CRT + 3, CRI + 5.

------------------------
Every 3 Refine level, Melee physical damage increases by 15% and critical damage increases by 15%.
------------------------
When refined to +9, ATK + 100, MHP + 20%, MSP + 20%, global cooldown -15%. 

------------------------
When refined to +10 or higher, Increase melee physical damage by 15%, additional global cooldown -15%.

------------------------
When refined to +11 or higher, For every Base Level, Rolling Cutter and Impact Crater damage + 5% (up to Base Lv.250)

------------------------

When refined to +12 or higher, Has an 80% chance to trigger Impact Crater Lv.5 when using Rolling Cutter.

------------------------

When refined to +13 or higher, Increase melee physical damage +15%, ignores physical resistance of all race monsters (except players) by 5%. .

------------------------
When refined to +14 or higher, All Basic and Trait stats + 15, 

 

For every Base Level, Rolling Cutter and Impact Crater damage + 5% (up to Base Lv.250).
 

Has an 80% chance to trigger Ignition Break Lv.5 when using Rolling Cutter.

Has an 80% chance to auto-cast Level 5 Psychic Wave when using Rolling Cutter.

 

When Weapon Grade is A, When a Physical or Magical attack hits, there is a chance to increase Movement Speed for 30 seconds.

------------------------
When refined to +15 or higher, Physical damage to normal and boss monsters +40%. Gains permanent [Endure] status.

------------------------

Set Bonus:

Spin to Win Katar [4]

Spin Ball [1]

POW + 10, Critical Damage + 15%
Has an 80% chance to trigger Axe Tornado Lv.5 when using Rolling Cutter.

------------------------

Set Bonus:
Spin to Win Katar [4]
Boss Egnigem Card

POW + 30, CRT + 30,
Increases physical damage to Normal and Boss enemies by 40%.
------------------------

Set Bonus:
Spin to Win Katar [4]
True Eremes Guile Card


ATK + 200, P.Atk + 10,
Increase physical damage to all races by 30%

------------------------

[Grade Bonus]
[Grade D] POW + 10, CRT + 10, P.Atk + 10.
[Grade C] Melee Physical Damage + 30%
[Grade B] Critical Damage + 30%.

[Grade A] Increase physical and magical damage to all race monsters by 40%.
------------------------

Type : Katar

Attack : 400
Weight : 25
Property : Neutral
Weapon Level : 5
Required Level : 100
Jobs : Thief Classes

 

  • 0

#945 JCG03

JCG03

    I made it Off Topic

  • Members
  • 45 posts

Posted Yesterday, 12:09 PM

 

Just requesting more auto cast stuff
 
Dark Chaser Scarf
Spoiler
 
Dark Chaser Pendant [1]
Spoiler
 
Dark Chaser Armor [1]
Spoiler
 
Future Ant Queen Hat [1]
Spoiler
 
Dark Apostate Greaves[1]
Spoiler
 
Mistress Follower Gown[1]
Spoiler
 
Also PLEASE release this shield.
 
 
If you can't due to it being a reformed shield (LT) then here's a suggestion for a shield:
 
Dark Chaser Shield [1]
Spoiler

 


  • 0

#946 JCG03

JCG03

    I made it Off Topic

  • Members
  • 45 posts

Posted Yesterday, 12:11 PM

 

Biohazard Shield [1]
Spoiler
 
Zeppelin Officer Cap [1]
Spoiler
 
Himmelmez Follower Sword[2]
Spoiler

 

Ring of Necromancy [1]
Spoiler

 

 


  • 0

#947 111506025102902512470

111506025102902512470

    I made it Off Topic

  • New Members
  • 23 posts

Posted Yesterday, 06:49 PM

MVP Card Album 2 (Selection)

 

When opened, choose 1 MVP card of your choice.

You can choose one of the following MVP Card:
------------------------
Fallen Bishop Card

Lady Tanee Card

Orc Hero Card

Phreeoni Card

Samurai Specter Card

Kiel-D-01 Card

Baphomet Card

Boitata Card

Abysmal Kraken Card

Abysmal Witch Card
------------------------
Account Bound
------------------------
Weight : 1

 

I'll take 2!
 


  • 0




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users