[Suggestion] Adding Damage Resistance to Dummies in Training Grounds - Ragnarok Online Community Chat - WarpPortal Community Forums

Jump to content


Photo
* * * * * 1 votes

[Suggestion] Adding Damage Resistance to Dummies in Training Grounds


  • Please log in to reply
3 replies to this topic

#1 3096230415192656890

3096230415192656890

    I made it Off Topic

  • Members
  • 96 posts
  • Playing:Nothing

Posted 19 July 2025 - 01:51 AM

The current damage display cap is 2147m. The recent skill changes and the barrage of new (and ESPECIALLY player designed) gear means that end game players are dealing damage way above that cap.

 

This makes the Training Ground Dummies fairly ineffective for damage testing purposes. They don't reflect the damage reduction of standard MVPS (90%) or high-tier instance MVPs (99%+) which gives players a poor idea of their actual damage output against their main targets.

 

I would like to propose increasing the training ground dummies damage resistance to 99%. This will help in two ways:

  1. Give a clearer picture of actual damage output against boss monsters,
  2. Allow players to check their maximum damage output without having to waste their instance entry cooldown timer.

This change also won't prevent newer players from continuing to make use of the damage testing functions.

 

In addition, I would like to propose decreasing the cooldown of the dummies using Full Heal to 0, essentially allowing the dummies to spam Full Heal as often as they can, instead of once every 5s. There isn't any good reason to try to kill the dummies, and the dummies cause an annoying visual bug if they die anyway, so it's better if they are able to stay alive for as long as possible.


Edited by 3096230415192656890, 19 July 2025 - 02:00 AM.

  • 3

#2 ZHONGKAIH

ZHONGKAIH

    Awarded #1 Troll

  • Members
  • 538 posts

Posted 19 July 2025 - 04:08 AM

bump for this. we need 99.9% dmg reduction Dummies


  • 0

#3 Jefuu

Jefuu

    Amateur Blogger

  • Members
  • 332 posts
  • LocationParadise
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 19 July 2025 - 09:45 AM

+1


  • 0

#4 Quoc

Quoc

    Too Legit To Quit

  • Members
  • 1050 posts
  • Playing:Nothing

Posted 23 July 2025 - 03:40 AM

I'll bump this. There should most definitely be a few 90% and 99% stones to represent the newer mechanics.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users