I don't please explain, we'd really like more feedback.
As for now that was our first run of Emporia on the live server, we expected there to be bugs and issues. We understand that getting a message every time you log in is annoying and we are working on the issue. We will be performing additional tests with this weekends Emporia to make sure the 1star is working to its proper capacity, once that is done we will open up the 2 star castle. We will send your feedback regarding the mercenary system to Barunson for review and consideration. The more feedback we get from you all, the more detailed we can report issues. So thank you all for trying and reporting your issues, in the end we want this to be an enjoyable feature for all.
Back in THQ, one guild pretty much dominated EW every week. There were several other active guilds but none of them strong enough to take on that one guild alone. This lead to constant guild hopping onto a single guild to take on that top guild.
Eventually a 72 hour penalty (which was really frustrating for non EW related things) was enforced upon leaving a guild and this stopped the problem to a certain extent, but guild hopping (hop hop hop) still occurred at times. Few incidents happened where the current castle holders joined an alternate guild to eliminate competition during the tournament phase. In short, people joined other guilds to help in EW or joined alternative guilds to help themselves. It wasn't that bad though, EW was still fun.
Edit: Being from THQ since the beginning, I've seen all the drama that entailed, but I think the current system is fine right now. Before the castle only rotated between 2 guilds, I believe this system gives other guilds a better chance of winning. I'd hate to have more restrictions like the 48 hour penalty, no drastic changes please.
There was also a THQ EW event that gave motivation to play in EW. Points were granted to the guilds that participated and then rewarded prizes after that month. Could we ever have something like that here?
I think the mercenary system is fine though, it could use more options with the filtering but that shouldn't be the top priority. Another disadvantage to Mercenaries also cannot communicate with the guild and that leads to disorganization, so I don't believe it favors that guild too much.
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A fix on special missions would also help, like having to attack cores when you're not even in the attack phase.
Edited by to0n, 26 January 2011 - 11:05 AM.