Stolen from Irowiki, im assuming this is what rangers have to look forward to when the gms finally get around to buffing rangers.
For those of you who haven't been catching up with the new Ranger balancing:
Arrow Storm
The area of effect of the skill increases with skill level.
Level 1-5: 5x5 Cells
Level 6-9: 7x7 Cells
Level 10: 9x9 Cells
(200+50*s.lvl)*b.lvl/100
Fear Breeze
Changed to only work with long ranged attacks. Requires Bow equipped to cast and receive the buff (made it worse....)
Aimed Bolt
The number of hits the skill does to small/medium/large monsters is changed from (2/3/4) to (2-3/3-4/4-5).Unknown distribution
(500+50*s.lvl)*b.lvl/100*hits(If snared)
bugged on kRO Sak to be (500+50*s.lvl)*b.lvl/100/hits(If snared)*hits(If snared) (So damage is unchanged) don't know about mains.
Cluster Bomb
The trap can now be placed under a targets feet.
Warg Rider
SP cost reduced to 2.
Warg Dash
SP cost reduced to 4.
Gives Endure now
Damage reduced to 300%
Warg Tooth
+30*s.lvl damage to Warg skills
Warg Strike
SP cost 20/22/24/26/28.
200%*s.lvl
Warg Bite
Skill cooldown time changed to 15 seconds.
The skill base duration is reduced to 10 seconds + Tooth.
The skill now has a chance of success or failure based on skill lvl and AGI of target, exact chance formula unknown.
Duration on players is reduced by (AGI+DEX)/20
400%+200%*s.lvl+100%(if lvl5)
Camouflage
Skill duration is removed.
However, max Crit is +100, and damage +300 mastery.
Critical bonus though is not shown on the status menu but adds to Focus Arrow Strike
Movement speed penalty stack with Wind Walk, Agi UP and Warg Rider. Need to test if it stacks additively or multiplicatively
Has the same "bug" as banding where you will hear the animation sound when a Camouflaged ranger enters the screen or moves.
Using skills will not remove it except:
Code:
Archer:
Arrow Shower
Attention Concentrate (It reveals in a 3x3 AoE)
Hunter:
Traps
Ranger:
Traps
Keen Nose (Reveals in an AoE)
Item:
Sight from Horong Card (Reveals in an AoE)
Firing/Icebound Trap
You can now place up to two at a time.
Ranger Balancing
Started by
IronFist
, Jan 30 2011 10:44 AM
3 replies to this topic
#1
Posted 30 January 2011 - 10:44 AM
#2
Posted 04 February 2011 - 11:18 AM
Been looking forward to this forever, lol.
#3
Posted 20 July 2011 - 10:14 AM
When is this supposed to occur? I just hit 99 on my hunter and I'm trying to plan my sniper build for ranger and I wanted to go bow/auto warg but I'm holding off. X.x
#4
Posted 22 July 2011 - 08:45 PM
others jobs have powerfull skills...aimed+inmovil status is hard to get(and warg bite is not spameable...the ranger's skills have to be more powerfull, aimed bolt lvl 10 psss...see below.
Wl Tetra Vortex=3000% x 4(wtf i can believe it) at lvl 5......Comet=1800%~5000% at lvl 5 to.
and others...like CS, gates of hell...etc.
The warg skills has not the escense of the "Archer" class...weak to...
Wl Tetra Vortex=3000% x 4(wtf i can believe it) at lvl 5......Comet=1800%~5000% at lvl 5 to.
and others...like CS, gates of hell...etc.
The warg skills has not the escense of the "Archer" class...weak to...
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