This version is obsolete and is no longer supported.
Please use the latest 1.40 dev build; fixes to reported issues will be included in 1.40.
http://forums.warppo...6735-140-dev-0/
Azzy AI 1.35 (Final version) is available now!
Mediafire:
http://www.mediafire...78iv1747abi3at4
Fileswap:
http://www.fileswap...._Final.zip.html
Uploading.com:
http://uploading.com...1.35+Final.zip/
Download support files required by GUI: http://www.microsoft...t/download.aspx
Known Issues, per http://forums.warppo...-my-homunculus/ :
* Rest state causes homunculus to rapidly vibrate (fix described in above link) due to a bug exposed by changes to the Move() command.
* Path finding will be broken if there is a player in the homunculus' path, due to changes to the Move() command which added new constraints. Working around this change will not be easy - I'm hoping we can get the old Move() back with one of the new clients coming in the next few weeks.
* Poorly understood issues with Cast-react tactics, particularly in combination with Rescue. Suspect problem with the boolean from hell in the target selection routine.
Final version updates documentation, fixes issue with reacting to owner's target.
Dev07 / RC 3 fixes rescue, and updates the GUI to account for changes to Debuff and Rescue tactics.
This version of AzzyAI comes well over a year after the most recent version 1.30b. This version includes a number of new features, including feedback for adding and removing friends (we now fully emulate MirAI by default), and auto-use of healing skills, and (more) intelligent use of AoE skills, particularly Focused Arrow Strike. Skill selection routines are improved. This version contains skill data which accounts for the skill delays added to many mercenary skills.
This version also brings a massive overhaul of internal procedures for target selection. This version should no longer experience the issues with targets being marked "unreachable" and ignored. Target prioritization should now work as advertised, and Rescue and Tank tactics should also be fully functional. Previously, due to a logic error, it was possible for certain combinations of monster locations, actor IDs, and reachability to lead to a situation in which the homunculus or mercenary would ignore eligible monsters, as though there was no eligible target on screen. This problem has been fixed.
This version includes a new version of the GUI. There may be changes to this prior to final release.
This version also includes powerful tools for developing extensions to AzzyAI via the Extras file. Extension developers can now include instructions to be executed inside of key portions of the AI without editing the main AI files. A developers guide with a simple example will be made available on these forums.
When reporting problems, please include the contents of the created file AAIStartH.txt or AAIStartM.txt in your RO folder.
This file is created whenever the AI is used in game; if this file is not present after installing the AI and spawning a merc or homun using it, AzzyAI 1.35 is not correctly installed - in this case, do not report as bug; review installation instructions and common AI problems threads, and post in that thread if problem persists.
Edited by DrAzzy, 28 January 2012 - 10:08 PM.