Azzy AI 1.35 Final Version Avail 4/23
#101
Posted 28 January 2012 - 12:50 PM
#102
Posted 28 January 2012 - 02:43 PM
#103
Posted 28 January 2012 - 06:13 PM
Yeah it says its installed correctly, the homunculus keeps letting my genetic die even when its at full health and sp. Most of the time itll attack something then just stop until I move right next to it which is really annoying since I have been trying to semi afk it so I can get some cleaning and homework done. >_> Its a 101 Vani and its allowing my Genetic to get its but kicked in OD2. Its pretty sad....To check if AI is installed correctly, see if AAIStartH.txt was created in your RO folder. It is created every time you summon/fwing-with/change-maps-with your homun when AzzyAI is installed correctly.
There is an issue introduced by changes Gravity made that has caused the homuns to frequently get into a "stuck" state. Try the 1.40 dev 1 for a partial fix. The long term fix is going to be a really big deal. All of my movement management in Chase and Attack states has to be reworked, because I can no longer move to current position.
And I forgot to mention I did install that update and it did help some but it still stops sometimes and it still wont protect my genetic even though I set the AI to protect her.
Edited by Yggdrasil, 28 January 2012 - 06:14 PM.
#104
Posted 28 January 2012 - 06:51 PM
1.40 dev 1 does a slightly better job.
Edited by DrAzzy, 28 January 2012 - 06:53 PM.
#105
Posted 28 January 2012 - 06:51 PM
#106
Posted 28 January 2012 - 09:57 PM
#107
Posted 28 January 2012 - 10:05 PM
This is fixed (mostly) in AzzyAI 1.40 dev 1x.It also seems like the homunc is now ignoring Orc Archers, even when they are the only monster on screen. I even checked and I told the AI protect the Chem and even moved Orc Archers to a high priority monster. Ill do some testing later tonight to see if its ignoring it because its ranged or because of this specific monster, pretty sure its the range thing though since when they spawn directly next to me the homunc kills it first and foremost.
Your homunculus is trying to use Caprice on it from a distance greater than 9 cells or moonlight from range. Caprice used to have infinite range, but that range is now 9 cells. Moonlight used to have infinite range, but that range is now 1 cell.
I am locking this thread because this version is obsolete.
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