Most Dramatic Map?
#1
Posted 31 January 2011 - 04:44 PM
#2
Posted 31 January 2011 - 04:51 PM
Edited by Ultimate, 31 January 2011 - 04:51 PM.
#3
Posted 31 January 2011 - 04:57 PM
#4
Posted 31 January 2011 - 05:02 PM
Edit: I have my BGM off because I get wicked migraines due to noise. Someday I will listen, but I only ever care when I see threads like these
Edited by ABK1986, 31 January 2011 - 08:09 PM.
#5
Posted 31 January 2011 - 05:10 PM
If you've done the quests and know the history behind it, it's actually rather sad. Just looking around the dungeons is also rather scary. Labs and testing rooms, slabs with shackles on them, skeletons and cells...
#6
Posted 31 January 2011 - 05:19 PM
Biolabs Dungeon.
If you've done the quests and know the history behind it, it's actually rather sad. Just looking around the dungeons is also rather scary. Labs and testing rooms, slabs with shackles on them, skeletons and cells...
I would've, but I was too low-level to survive the quests when they were available (though I did manage to get one of them done), and now it's even worse.
#7
Posted 31 January 2011 - 05:31 PM
#8
Posted 31 January 2011 - 05:38 PM
#9
Posted 31 January 2011 - 05:40 PM
mjolnir dead pit lol (for the music)
Mjolnir Dead Pit music-wise makes me think of a j-pop song I left on loop too long whilst mindlessly hunting 100+ Coals for a elemental Stunner for days on end years back when elemental weapons were actually powerful.
Based on story: Biolabs, Robot factory, Rachel sanctuary (I hear the story for Arunafeltz will continue in a future episode so interested to hear how the conspiracies unravel further)
Based on atmosphere/design: Niffelheim, Nameless Island, Glast Heim
I need to do more quests like the Odins ones to find out more about other places. I did a lot of Moscovia quests and they added to the 'atmosphere'.
EDIT: Now I read the page on Nameless Island and the reasons for each of the monsters I think it sounds more interesting story-wise:
http://irowiki.org/w...Nameless_Island
Maybe I glazed over the quest or missing quests but I didn't quite grasp the full story behind Nameless by the entry quest, it seemed kind of vague.
Edited by soudou, 31 January 2011 - 05:50 PM.
#10
Posted 31 January 2011 - 06:25 PM
All of it.
#11
Posted 31 January 2011 - 07:11 PM
#12
Posted 31 January 2011 - 07:14 PM
Edited by ButtardToast, 31 January 2011 - 07:14 PM.
#13
Posted 31 January 2011 - 07:38 PM
However, including quests and what not that give you back ground Biolabs stands out above the others. Love the Rachel Sanctuary stuff too. Wish there was similar stuff that went all over Glasthiem (or if there is, I haven't seen it yet).
I'm always sad that they didn't develop Glasthiem anymore than they did. They put all that effort into making some amazing maps, but didn't do strings of quests and stories and stuff to bind it all together.
#14
Posted 31 January 2011 - 07:51 PM
Edited by GuardianTK, 31 January 2011 - 07:52 PM.
#15
Posted 31 January 2011 - 07:59 PM
#16
Posted 31 January 2011 - 08:06 PM
There is SOME story behind Glast Heim. I believe The Sign quest talks about something being sealed beneath the castle.
I think that's Dark Lord, at least that's what I can figure after watching the Ragnarok Anime.
Thanatos Tower
I agree, the top of Thantos Tower is pretty dramatic in atmosphere and feel. I feel the same way about the Endless Tower towards the top and where the MvP Naght Sieger spawns.
Nidhoggur's Nest is also in that category for epic feel, maybe it's the fear that anything in most of those dungeons can kill me if they get a good hit in.
Personally, with the above aside, I like Payon Caves. Especially the 4th and 5th floor.
Edited by WanderingCat, 31 January 2011 - 08:08 PM.
#17
Posted 31 January 2011 - 08:18 PM
I've always liked clocktower too, how the different levels of the tower represent different parts of the clock, there is the swinging pendulum, and the bottom floor (UG), a lot of people don't realize is actually shaped like the face of a clock, with 12, 3, 6, and 9 all clearly visible once you know what to look for.
#18
Posted 01 February 2011 - 03:15 AM
I'm always sad that they didn't develop Glasthiem anymore than they did. They put all that effort into making some amazing maps, but didn't do strings of quests and stories and stuff to bind it all together.
Yeah I'd like it if whenever iRO starts pushing the quest boat out like they have plans to that some story quests for Glast Heim are developed. There are so many areas there which could have some stories attached to it.
#19
Posted 01 February 2011 - 04:39 AM
And that's the dimensional george and the map with Satan Morroc...
The place is sad, the music is just basics, which supports this emptiness, the monsters can be creepy and are powerful and the story... hell, the story includes a whole city that was a part of Ragnarok since very early getting completly destroyed!
THAT is dramatic.
Additional to that, from design and story, I'll think of Biolabs and Glast Heim be very dramatic. Rachel not so much, but this may be because I'm interpretating "dramatic" as a kind of "sadness".
From the music, I think the BGM of Clock Tower and Abyss Dungeon are very dramatic in a slow tone, which I really like.
#20
Posted 01 February 2011 - 04:45 AM
Edited by Unifan, 01 February 2011 - 04:49 AM.
#21
Posted 01 February 2011 - 04:50 AM
If you guys have some ideas for fun quests in these maps, post it here or in proposals and I would like to get something together for a future update in the mid spring or summer.
#22
Posted 01 February 2011 - 05:23 AM
#23
Posted 01 February 2011 - 05:34 AM
If you guys have some ideas for fun quests in these maps, post it here or in proposals and I would like to get something together for a future update in the mid spring or summer.
Maybe make it an event like the current headgear contest going on:
http://forums.warppo...dgear-feb-2011/
If you look at some players posts there it's really impressive how much detail and talented players we have in terms of design and artwork etc. (e.g. Allysia's thread is amazing detail-wise and also others) I'm sure if it was made into an official thing and had its own section like that people would contribute to adding quests for forgotten maps or towns that are lacking.
Also same with what was mentioned in the Ustream chat about designing "culture towns" or monster spawns for iRO (america and other international countries highly represented in the playerbase in iRO like UK etc.)
Edited by soudou, 01 February 2011 - 05:37 AM.
#24
Posted 01 February 2011 - 06:54 AM
If you guys have some ideas for fun quests in these maps, post it here or in proposals and I would like to get something together for a future update in the mid spring or summer.
Why not making a section in the creative section where people constantly can wrote and post possible events? Like the Design a Mount section, which also has no final date?
Whenever you like an event, you can pick it and bring it ingame.
It would open the door to all kind of events, like seasonal, storywise, areawise...
Would be great I think ^.^
#25
Posted 01 February 2011 - 07:48 AM
Glast Heim is a favorite, but when Einbroch was first introduced it really blew me away. Lots of animated parts, a smoky sky with airships moored nearby it was a bit inconvenient to walk around but had a lot of neat mini-quests.
If you guys have some ideas for fun quests in these maps, post it here or in proposals and I would like to get something together for a future update in the mid spring or summer.
Well since Einbroch is a very industrial city there are bound to be problems. Such as the noxious outside of town. Maybe have the people in charge of the factories or the blacksmith guild as for people to clear this problem. By clear i dont mean a kill quest. Give these things some background story like maybe....they were created my the immense amount of smoke and horrible air quality around the area. OH what about somthing along the lines of noxious instance dungion. Maybe create and instance inside the factory. They could be messing with the machines and if you dont stop them they could possibly blow up the factory and destroy the town. Make the reward of course exp (maybe just base for this one) some items (possibly weapons) and maybe a thing like the fruit juice maker and get some cheap forges for low cost.
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