One first very important thing that should be done, I think, is setting weapon requirement back on skills, and go back to the 3 different possible paths: sword, spear or axe, BUT only for the 2nd Job skill tree, while "Soldier" skills should stay open to all weapons, in order to grant 2 decent stuns regardless of which path you choose after taking 2nd Job.
Second: their mov.speed should be decreased. I mean, how can they run so fast while wearing a golden (aurum) or any other "heavy" armor? Gold is freaking heavy!
Third: less def, they almost tank as much as knights. I mean, not like 5k def less, but a little bit less wouldn't be that bad.
After this, every "path" will have his strenths and his weaknesses.
EDIT:
After gearing my champ and playing it for some days, I made considerations about it, which you can find in my post in the 2nd page.
Edited by Gojio, 10 February 2011 - 05:22 PM.