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Forsaker 79 PvP build...


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#26 Setill

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Posted 07 February 2011 - 01:20 PM

omg dude this makes me wanna level my saker from 65 foc to 79.. The dude already got like 530ish magic damage already! Hmmm im curious about the stats of a level 79 saker. Any1 care to post?

I'd like to see the stats too, I think i have the worst 79 shamy: my damages aren't high, not good LR/SR defense, an average HP.
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#27 netsniper

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Posted 07 February 2011 - 01:35 PM

i would use this build
build

i believe it gives good pvp handling + pve aswell...and as of now my build is going towards this as my saker lvls
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#28 Zuru

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Posted 07 February 2011 - 04:17 PM

I'd like to see the stats too, I think i have the worst 79 shamy: my damages aren't high, not good LR/SR defense, an average HP.


Nah! Im worse!

Edited by Zuru, 07 February 2011 - 04:17 PM.

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#29 Darkatila

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Posted 07 February 2011 - 06:41 PM

As a Saker there really isnt a need to use those since u guys already have some skills that increase ur dmg output by a -_-load. Those slots in armor can be used for CON/Res/DEF instead giving u a much higher survivability rate since u lack self heals.



Well, an assasin or a zerker will kill you with more armor or health. Unless you combine those with alosa, that might give you some oportunity againts those, but yet, a well geared sin/zerker will still wreck us. What im thinking is that survability will buy you some time till someone stun that sin/zerker.

I like the idea of Resistance, but i like more the idea of enchanting SCAD or Skill Critical Chance. Idk, its just an idea. Depends on your build.
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#30 Famous

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Posted 07 February 2011 - 06:54 PM

setill sux, french people just sux overall -_-
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#31 Darkatila

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Posted 07 February 2011 - 10:11 PM

cuz they drink too much wine... [?]
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#32 Zuru

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Posted 08 February 2011 - 04:31 AM

Well, an assasin or a zerker will kill you with more armor or health. Unless you combine those with alosa, that might give you some oportunity againts those, but yet, a well geared sin/zerker will still wreck us. What im thinking is that survability will buy you some time till someone stun that sin/zerker.

I like the idea of Resistance, but i like more the idea of enchanting SCAD or Skill Critical Chance. Idk, its just an idea. Depends on your build.

SCAD/Skill% can only go into ur ornaments. Armor can only take Stats/Def/Res. There is no need to choose between the 2. Beef up ur ornaments with SCAD/Skill% & then add all +15 def to your armor to help survive the melee.
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#33 Gragor

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Posted 13 February 2011 - 06:06 AM

Now for DNA:
Master of Fire points are a TOTAL waste.
The spells says "Permanently increase your Fire skill damage"
ITS THE SPELL DAMAGE, e.i. Fireball 88 damage + 1 dna on master of fire = 88.88 damage. Its quite lame to use 1 dna for that. Its alot better to put 1 skill point on vindictive mind + 1 dna = 7 more damage to all spells.

I know that their skill descriptions leave a lot to be desired, but has anyone really tested this out already? Just doesn't make sense why they would only apply it to the spell damage instead of the Magic Attack Power...of course, I wouldn't be surprised...:Emo_14:

Edited by Gragor, 13 February 2011 - 06:07 AM.

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#34 Darkatila

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Posted 13 February 2011 - 08:18 AM

Because gravity doesnt focus on making balanced characters, its a total crap...
Lets take a look at the disables:

Forsakers_ _Defilers

Chaos Totem vs Terms of Service
We already know which one is far greater spell
Loa's Curse vs Shadow Biding+Shape of Fear+1 Mele Stun
I consider 3 spells from defilers againts 1 from forsakers because sakers doesnt have other disables :S
Even the single target spells do more damage than fireballs or firea arrows :S

I realize about op defilers some time ago, and I'm building a defiler now ....
Please, nerf tempests & defilers. Or give us the poor shammies some other disables, please
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#35 Wreckd

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Posted 13 February 2011 - 12:13 PM

I know that their skill descriptions leave a lot to be desired, but has anyone really tested this out already? Just doesn't make sense why they would only apply it to the spell damage instead of the Magic Attack Power...of course, I wouldn't be surprised...:Emo_14:

??? im pretty sure it stacks with those 3-3 fire xeons and passive damage increase from + fire damage dna. But as pretty much anyone out there, i wonder if it increase the damage outpur from those 10-10 or 20-20 xeons.
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#36 Fudd

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Posted 13 February 2011 - 12:43 PM

I know that their skill descriptions leave a lot to be desired, but has anyone really tested this out already? Just doesn't make sense why they would only apply it to the spell damage instead of the Magic Attack Power...of course, I wouldn't be surprised...:Emo_14:


Actually I'm planning to test this out when there are free skill resets. Also i'm planning to test what skills are affected by firemastery. For some reason I dont think it increases the damage of Fire Totem... just gotta test it out.
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#37 Darkatila

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Posted 13 February 2011 - 09:33 PM

??? im pretty sure it stacks with those 3-3 fire xeons and passive damage increase from + fire damage dna. But as pretty much anyone out there, i wonder if it increase the damage outpur from those 10-10 or 20-20 xeons.



Are you sure about those 3-3 fire xeons ? 100% sure ? :Emo_14:
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#38 Gragor

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Posted 14 February 2011 - 06:32 AM

Actually I'm planning to test this out when there are free skill resets. Also i'm planning to test what skills are affected by firemastery. For some reason I dont think it increases the damage of Fire Totem... just gotta test it out.



Keep me in the loop, I'd really like to know for sure. And, unfortunately, my shammy isn't really high enough for me to test it out thoroughly yet.
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#39 Pova

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Posted 17 February 2011 - 02:25 PM

1st skil lto max as saker is BW also Loa curse is fukin op skill aganist all class soo lol why u didnt choice it arch btw i maked my own build it was rocks few months ago before they :) heals now duuno but prolly max bw max loa passive dmg chaos totem fire bla bla bla :) on it
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#40 netsniper

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Posted 17 February 2011 - 03:04 PM

well i think some wont even let u cast it...so i rather try swift fire totem ...ofc im very new on this so if it wont work as i planned id make a change...but for now il stick to my plan till it wont seem fit i guess...will keep u as a teacher for that moment povos
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#41 Pova

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Posted 17 February 2011 - 03:07 PM

i log on ham and kick ure zerk ass u troll!
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#42 netsniper

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Posted 17 February 2011 - 03:13 PM

as if u can :) ...u still dont have the sets for that :)
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#43 Pova

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Posted 17 February 2011 - 03:16 PM

leave me alone mad zerk!
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#44 netsniper

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Posted 17 February 2011 - 03:18 PM

wait why am i a troll by talking about saker build here :) ?
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#45 Pova

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Posted 17 February 2011 - 03:22 PM

yes u are btw u sux.
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#46 Famous

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Posted 17 February 2011 - 03:36 PM

:)


poor sakers, they have this useless 2k hp buff
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#47 Darkatila

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Posted 17 February 2011 - 03:42 PM

Hp problems are all the same in every game: hp is worthless without resistance [physical or magical]. It just gives you 1 more hit form a spell or AA.
If you have armor/resistance, THEN its a good to get hp.
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#48 Famous

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Posted 18 February 2011 - 12:48 AM

you for reals? every decent player has capped resist anyway, your average temp/defi will have ~4k hp in foc whereas shamans will have at least 6k and probs more due to good armor they get, so 2k hp is like 2-3 crit hits, soon tempest heal will have same cd as first aid so we will have same survability as saker heal wise while having 2k less hp
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#49 Zuru

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Posted 18 February 2011 - 09:51 AM

You have better CCs then Sakers & Mystics tho so cant really blame ur dying on HP. Use ur Holy Bolt to slow them & then sleep. Since its AOE now it should be easier to catch & sleep/slow them. Tempest will need to adjust yet again like all other classes needed to after there :) gets changed. Wish they would just stop switching everything. -.- They changed the entire system with S2 & are still changing it. Dont they do any testing at all on this crap -.-
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#50 Fudd

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Posted 20 February 2011 - 03:43 AM

you for reals? every decent player has capped resist anyway, your average temp/defi will have ~4k hp in foc whereas shamans will have at least 6k and probs more due to good armor they get, so 2k hp is like 2-3 crit hits, soon tempest heal will have same cd as first aid so we will have same survability as saker heal wise while having 2k less hp


Ye its gonna suck for tempests. I used to face a few strong tempests in FOC and it was just annoying to see their HP go from like 30% to 100% every 3 secs.
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