I'd like to see the stats too, I think i have the worst 79 shamy: my damages aren't high, not good LR/SR defense, an average HP.omg dude this makes me wanna level my saker from 65 foc to 79.. The dude already got like 530ish magic damage already! Hmmm im curious about the stats of a level 79 saker. Any1 care to post?
Forsaker 79 PvP build...
#26
Posted 07 February 2011 - 01:20 PM
#28
Posted 07 February 2011 - 04:17 PM
I'd like to see the stats too, I think i have the worst 79 shamy: my damages aren't high, not good LR/SR defense, an average HP.
Nah! Im worse!
Edited by Zuru, 07 February 2011 - 04:17 PM.
#29
Posted 07 February 2011 - 06:41 PM
As a Saker there really isnt a need to use those since u guys already have some skills that increase ur dmg output by a -_-load. Those slots in armor can be used for CON/Res/DEF instead giving u a much higher survivability rate since u lack self heals.
Well, an assasin or a zerker will kill you with more armor or health. Unless you combine those with alosa, that might give you some oportunity againts those, but yet, a well geared sin/zerker will still wreck us. What im thinking is that survability will buy you some time till someone stun that sin/zerker.
I like the idea of Resistance, but i like more the idea of enchanting SCAD or Skill Critical Chance. Idk, its just an idea. Depends on your build.
#30
Posted 07 February 2011 - 06:54 PM
#31
Posted 07 February 2011 - 10:11 PM
#32
Posted 08 February 2011 - 04:31 AM
SCAD/Skill% can only go into ur ornaments. Armor can only take Stats/Def/Res. There is no need to choose between the 2. Beef up ur ornaments with SCAD/Skill% & then add all +15 def to your armor to help survive the melee.Well, an assasin or a zerker will kill you with more armor or health. Unless you combine those with alosa, that might give you some oportunity againts those, but yet, a well geared sin/zerker will still wreck us. What im thinking is that survability will buy you some time till someone stun that sin/zerker.
I like the idea of Resistance, but i like more the idea of enchanting SCAD or Skill Critical Chance. Idk, its just an idea. Depends on your build.
#33
Posted 13 February 2011 - 06:06 AM
I know that their skill descriptions leave a lot to be desired, but has anyone really tested this out already? Just doesn't make sense why they would only apply it to the spell damage instead of the Magic Attack Power...of course, I wouldn't be surprised...Now for DNA:
Master of Fire points are a TOTAL waste.
The spells says "Permanently increase your Fire skill damage"
ITS THE SPELL DAMAGE, e.i. Fireball 88 damage + 1 dna on master of fire = 88.88 damage. Its quite lame to use 1 dna for that. Its alot better to put 1 skill point on vindictive mind + 1 dna = 7 more damage to all spells.
Edited by Gragor, 13 February 2011 - 06:07 AM.
#34
Posted 13 February 2011 - 08:18 AM
Lets take a look at the disables:
Forsakers_ _Defilers
Chaos Totem vs Terms of Service
We already know which one is far greater spell
Loa's Curse vs Shadow Biding+Shape of Fear+1 Mele Stun
I consider 3 spells from defilers againts 1 from forsakers because sakers doesnt have other disables :S
Even the single target spells do more damage than fireballs or firea arrows :S
I realize about op defilers some time ago, and I'm building a defiler now ....
Please, nerf tempests & defilers. Or give us the poor shammies some other disables, please
#35
Posted 13 February 2011 - 12:13 PM
??? im pretty sure it stacks with those 3-3 fire xeons and passive damage increase from + fire damage dna. But as pretty much anyone out there, i wonder if it increase the damage outpur from those 10-10 or 20-20 xeons.I know that their skill descriptions leave a lot to be desired, but has anyone really tested this out already? Just doesn't make sense why they would only apply it to the spell damage instead of the Magic Attack Power...of course, I wouldn't be surprised...
#36
Posted 13 February 2011 - 12:43 PM
I know that their skill descriptions leave a lot to be desired, but has anyone really tested this out already? Just doesn't make sense why they would only apply it to the spell damage instead of the Magic Attack Power...of course, I wouldn't be surprised...
Actually I'm planning to test this out when there are free skill resets. Also i'm planning to test what skills are affected by firemastery. For some reason I dont think it increases the damage of Fire Totem... just gotta test it out.
#37
Posted 13 February 2011 - 09:33 PM
??? im pretty sure it stacks with those 3-3 fire xeons and passive damage increase from + fire damage dna. But as pretty much anyone out there, i wonder if it increase the damage outpur from those 10-10 or 20-20 xeons.
Are you sure about those 3-3 fire xeons ? 100% sure ?
#38
Posted 14 February 2011 - 06:32 AM
Actually I'm planning to test this out when there are free skill resets. Also i'm planning to test what skills are affected by firemastery. For some reason I dont think it increases the damage of Fire Totem... just gotta test it out.
Keep me in the loop, I'd really like to know for sure. And, unfortunately, my shammy isn't really high enough for me to test it out thoroughly yet.
#39
Posted 17 February 2011 - 02:25 PM
#40
Posted 17 February 2011 - 03:04 PM
#41
Posted 17 February 2011 - 03:07 PM
#42
Posted 17 February 2011 - 03:13 PM
#43
Posted 17 February 2011 - 03:16 PM
#44
Posted 17 February 2011 - 03:18 PM
#45
Posted 17 February 2011 - 03:22 PM
#46
Posted 17 February 2011 - 03:36 PM
poor sakers, they have this useless 2k hp buff
#47
Posted 17 February 2011 - 03:42 PM
If you have armor/resistance, THEN its a good to get hp.
#48
Posted 18 February 2011 - 12:48 AM
#49
Posted 18 February 2011 - 09:51 AM
#50
Posted 20 February 2011 - 03:43 AM
you for reals? every decent player has capped resist anyway, your average temp/defi will have ~4k hp in foc whereas shamans will have at least 6k and probs more due to good armor they get, so 2k hp is like 2-3 crit hits, soon tempest heal will have same cd as first aid so we will have same survability as saker heal wise while having 2k less hp
Ye its gonna suck for tempests. I used to face a few strong tempests in FOC and it was just annoying to see their HP go from like 30% to 100% every 3 secs.
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