iRO, request this from kRO and jRO. - Game Discussions (archived) - WarpPortal Community Forums

Jump to content


Photo
* * * * - 3 votes

iRO, request this from kRO and jRO.


  • Please log in to reply
48 replies to this topic

#1 Wazza

Wazza

    Amateur Blogger

  • Members
  • 285 posts

Posted 08 February 2011 - 04:44 AM

Screw hats. I humbly request you ask kRO to stop sniffing cocaine off each other's backsides and playing Facebook during work time and do something constructive to making the game more fun.

Like this; http://ro.doddlercon.com/home/?p=122
  • 1

#2 SoroTrestal

SoroTrestal

    Amateur Blogger

  • Members
  • 176 posts
  • LocationBelgium
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 08 February 2011 - 04:56 AM

Screw hats. I humbly request you ask kRO to stop sniffing cocaine off each other's backsides and playing Facebook during work time and do something constructive to making the game more fun.

Like this; http://ro.doddlercon.com/home/?p=122


Those changes are awesome.

Example: There are just to little Ice Titans in ID3 atm in iRO imho.

Also The Dimiks in Jup 1 are annoying anyways, so I dun care if they would be removed from lvl 1 -_-

I would love these changes in iRO ...

Edited by SoroTrestal, 08 February 2011 - 04:58 AM.

  • 0

#3 Oda

Oda

    Overseas

  • Community Managers
  • 10261 posts
  • Twitter:@Oda_CM
  • LocationAmatsu
  • Playing:Ragnarok Online

Posted 08 February 2011 - 05:03 AM

Just sent out an email to Heimdallr, seems like these would make juperos a place people would actually want to go...
  • 0

#4 Shanden

Shanden

    Amateur Blogger

  • Members
  • 280 posts
  • Playing:Ragnarok Online
  • Server:Valk

Posted 08 February 2011 - 05:26 AM

Oda's Like "OH NOES, NEEDZ BACKUPZ... *Checks watch* NOT LUNCH YET D:"
  • 1

#5 Inubashiri

Inubashiri

    Loyal White Wolf

  • Members
  • 7646 posts
  • LocationWaterfall of the Nine Heavens
  • Playing:Ragnarok Online
  • Server:All

Posted 08 February 2011 - 06:18 AM

I wouldn't mind the Thors and NI changes, the others I could care little about unless I had a char in range for it but others would probably want it.

Right now I never see anyone in Thors (Unless Ifrit is out) or NI3 anymore Posted Image
  • 0

#6 Wiggles

Wiggles

    Awarded #1 Troll

  • Banned
  • 844 posts
  • Playing:Ragnarok Online
  • Server:Ymir (Retired)

Posted 08 February 2011 - 06:44 AM

Just sent out an email to Heimdallr, seems like these would make juperos a place people would actually want to go...


Its not just Juperos. The whole update in general is very impressive...

It really balances out those maps and makes 130-150 not as STUPID as it currently is.

Im seriously considering looking into making a jRO account and playing on those servers, just because they seem to be going in the right direction.
Also, I would probably have a better ping to their servers since I'm physically closer.
Edit: Damnit.. their Capcha is in Japanese... I can't even copy/paste ='(

Edited by Wiggles, 08 February 2011 - 06:59 AM.

  • 0

#7 blitzrick

blitzrick

    Amateur Blogger

  • Members
  • 264 posts
  • Playing:Ragnarok Online

Posted 08 February 2011 - 07:30 AM

Monster's Exp/ HP rescaling is indeed necessary but I don't suggest we follow jRO since they have different Exp table (more exp needed to gain level).
  • 0

#8 Wazza

Wazza

    Amateur Blogger

  • Members
  • 285 posts

Posted 08 February 2011 - 07:32 AM

Monster's Exp/ HP rescaling is indeed necessary but I don't suggest we follow jRO since they have different Exp table (more exp needed to gain level).


My main point of reference was the spawn changes though. Though past 120 I agree that rescaling needs to be done.

Edited by Wazza, 08 February 2011 - 07:33 AM.

  • 0

#9 JAYRAD

JAYRAD

    Amateur Blogger

  • Members
  • 421 posts
  • Playing:Ragnarok Online
  • Server:the one with the bots

Posted 08 February 2011 - 08:09 AM

i would like this same exact patch

+1
  • 0

#10 iiNote

iiNote

    Too Legit To Quit

  • Members
  • 1148 posts
  • Playing:Ragnarok Online
  • Server:Valkyrie

Posted 08 February 2011 - 08:47 AM

YES A HUNDRED TIMES YES!
I WANT THIS!! xD

LOL, in jRO banshee gave 25k (now 38k) base exp Hahaha, and iRO 4k xD
Yeah the difference is pretty obvious... Buff exp please!

Edited by iiNote, 08 February 2011 - 08:49 AM.

  • 0

#11 Doddler

Doddler

    Too Legit To Quit

  • Members
  • 1035 posts
  • LocationCanada
  • Playing:Ragnarok Online

Posted 08 February 2011 - 08:51 AM

Here's some other changes jRO did. Keep in mind that their renewal is way off the hook, so these spawns might not necessarily work for our renewal.


Splendide Field 01
- Removed Cornus, Naga, Dark Pingicula
- Added Luciola Vespa, Ryncho, Phylla, Aqua Elemental

Splendide Field 02
- Increased spawn of Pinguicula
- Added Dark Pinguicula
- Lowered spawn of Luciola Vespa

Splendide Field 03
- Increased spawn of Cornus and Naga
- Added Hillslion
- Adjusted spawntime of Tendrillion

Yggdrasil Roots 1F
- Increased spawn of Duneyrr and Rata.
- Added Ancient Tree and Dark Shadow.
- Lowered spawn on Draco.
- Removed Aqua Elemental and Dark Pinguicula.

(Exp of Ryncho, Phylla, Ancient Tree, Dark Shadow increased by nearly 10 times, but increased in difficulty and have the same hp ours have)

Manuk Field 01
- Increased spawn of Nepenthes.
- Lowered spawn of Centipede Larva.
- Removed Centipede

Manuk Field 02
- Increased spawn of Bradium Golem.
- Added Hillslion.
- Lowered spawn of Tatacho.
- Removed Centipede.

Manuk Field 03
- Increased spawn of Hillslion and Tatacho.
- Added Centipede Larva.
- Lowered spawn of Centipede.

Juno Field 09
- Added heaping amounts of Demon Pungus and Sleepers
- Removed everything else

Juno FIeld 11
- Increased spawn of monsters

Pyramids B3F
- Added Anubis (about 10)

Pyramids 4F
- Added Anubis (about 20)

Geffen 1f
- Removed Hunterfly
- Loaded it up with whispers instead

Geffen 3f
- Removed Hunterfly and Ghoul.
- Added Nightmare Terror, Gremlin, Hodremlin

Payon Dungeon 2f
- Increased soldier skeleton spawn

Payon Dungeon 3f
- Removed Archer Skeleton and Soldier Skeleton
- Added lots of Dokebi

Payon Dungeon 4f
- Removed Munak, Bongun, Ninetails, Greatest General
- Added Yao Jun

Payon Dungeon 4F (Later Update)
- Removed Yao Jun
- Added Horong, Poison Toad

Payon Dungeon 5f
- Removed Horong, Archer Skeleton
- Added Yao Jun

Payon Dungeon 5F (Later Update)
- Lowered spawn on Yao Jun
- Added Mao Guai, Gajomart
- Increased spawn of General Skeleton, Am Mut to 2 (instant spawn).
- Cat o Nine Tails instant.

Mjolnir Dungeon 1f
- Added Skel WOrker, Mist, Giarth

Mjolnir Dungeon 3f
- Removed Mist, Cramp
- Added Knocker, Waste Stove, Pitman, Constant

Lighthalzen Dungeon 1f
- Removed Metaling
- Lowered spawn of 1st class mobs
- Increased Remover spawn (and increased remover drop rate of Karvo to 2%~3%)

comodo field 2
- Added Mobsters (10?)

comodo field 4
- Added Mobsters (15?)

Prontera Forest Labyrinth 3F
- Removed Sidewinder and Stemworm.
- Added Dragon Tail, Iron Fist, Driller

Clock Tower 4F
- Added Teddy Bear
- Increase in spawn of Owl Baron

Clock Tower B1
- Added a lot of anolians

Lou Yang Dungeon 3F
- Increased spawn of Green Maiden

Glast Heim Catacombs (Churchyard)
- Added zombie and skeleton prisoner.

Glast Heim Chivalry 1F
- Increased spawn of alice (3-4?)

Glast Heim CHivalry 2F
- Increased spawn of Raydric and Alice (3-4?)

Ancient Geffenia DUngeon 1
- Removed Violy, Fake Angel
- Added Owl Baron, Owl Duke

Ancient Geffenia Dungeon 2
- Added Lady Solace

Ancient Geffenia Dungeon 3
- Lowered the spawn of other Angels (Violy, False Angel)
- Added Lady Solace, Baroness of Retribution
- Added Doppelganger

Ancient Geffenia Dungeon 4
- Lowered the spawn of other Angels (Violy, False Angel)
- Added Lady Solace, Baroness of Retribution, Mistress of Shelter, Dame of Sentinel
- Added Lord of Death

Edited by Doddler, 08 February 2011 - 08:54 AM.

  • 0

#12 Freedom

Freedom

    Too Legit To Quit

  • Members
  • 1630 posts
  • Playing:Nothing

Posted 08 February 2011 - 08:58 AM

I want all these adjustments please. I was about to post some changes they shoudl do to some maps. Plus adjust some monsters and move them also. This would be a great thing to have. Please look into this asap.
  • 0

#13 iiNote

iiNote

    Too Legit To Quit

  • Members
  • 1148 posts
  • Playing:Ragnarok Online
  • Server:Valkyrie

Posted 08 February 2011 - 09:02 AM

I agree.. OMG, that would so help us see renewal in another perspective...

Please GM's we beg you concider this for the next patch.
Heck I wouldn't care if they didn't introduce Brasilis just to have this one patch.
  • 0

#14 blitzrick

blitzrick

    Amateur Blogger

  • Members
  • 264 posts
  • Playing:Ragnarok Online

Posted 08 February 2011 - 09:13 AM

I don't like too much changes in old dungeons. Monster additions at New World maps are good though.
  • 0

#15 Miyuki

Miyuki

    Awarded #1 Troll

  • Members
  • 598 posts
  • LocationUnderground
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 08 February 2011 - 09:31 AM

Screw hats. I humbly request you ask kRO to stop sniffing cocaine off each other's backsides and playing Facebook during work time and do something constructive to making the game more fun.

Like this; http://ro.doddlercon.com/home/?p=122

jRO have a very different renewal than what we have, so what works for them may not really work for us. (For example, their spawn location was never changed for renewal, so Geographers are still north of Einbroch.)
  • 0

#16 Pravin

Pravin

    Amateur Blogger

  • Members
  • 313 posts

Posted 08 February 2011 - 09:31 AM

well, dont get your hopes high guys, you guys know the process, as we have been told over and over again. There has to be a formal request by iRO guys, then after months, kRO will reply, then after months iRO will get the update, then after months they will finish testing and implement the patch. Probably my grandchildren might get the patch, I am really happy for them.


Edit: Did I mention the months iRO guys will take to think about implementing this patch before the above process begins ???

Edited by Pravin, 08 February 2011 - 09:41 AM.

  • 2

#17 Veniality

Veniality

    I made it Off Topic

  • Members
  • 12 posts

Posted 08 February 2011 - 09:37 AM

YES A HUNDRED TIMES YES!
I WANT THIS!! xD

LOL, in jRO banshee gave 25k (now 38k) base exp Hahaha, and iRO 4k xD
Yeah the difference is pretty obvious... Buff exp please!

You do realize that jRO kept the preRE exp table and require crazy amounts of exp still to level? I'd rather keep our easier table and rates...
  • 0

#18 Doddler

Doddler

    Too Legit To Quit

  • Members
  • 1035 posts
  • LocationCanada
  • Playing:Ragnarok Online

Posted 08 February 2011 - 09:49 AM

For the more visual among you folk, you can see the jRO spawn walkthroughs here:


2009 Winter Part1:
2009 Winter Part2:

2009 Summer: http://ro.doddlercon...php?v=sm7638252

2010 Summer: http://ro.doddlercon...hp?v=sm11713598

2011 Winter: http://ro.doddlercon...hp?v=sm13408349

Those not familiar with what jRO did with renewal, would do good to read about it: http://ro.doddlercon.com/home/?p=124
  • 0

#19 iiNote

iiNote

    Too Legit To Quit

  • Members
  • 1148 posts
  • Playing:Ragnarok Online
  • Server:Valkyrie

Posted 08 February 2011 - 09:51 AM

You do realize that jRO kept the preRE exp table and require crazy amounts of exp still to level? I'd rather keep our easier table and rates...

Yeah I do realize this..
Which is why I ask for higher level mobs to be buffed in exp... it's dumb that from 130+ mobs, we get roughly the same exp that we used to get back when we were killing lower lvl mobs...
  • 0

#20 Nombus

Nombus

    Amateur Blogger

  • Members
  • 374 posts
  • Playing:Ragnarok Online

Posted 08 February 2011 - 09:54 AM

You do realize that jRO kept the preRE exp table and require crazy amounts of exp still to level? I'd rather keep our easier table and rates...

http://ro-poring.main.jp/data/exp/12.html

For emphasis. The spawn changes are seem nice but the xp changes are... questionable. We certainly need a change ourselves in some of the high tier monsters (i.e. monsters in bio 3 that give less than 10k base with 200k HP and plenty of dangerous skills).
  • 0

#21 HRdevil

HRdevil

    Too Legit To Quit

  • Members
  • 1165 posts
  • LocationMassachusets
  • Playing:Ragnarok Online
  • Server:IRO Valkyrie

Posted 08 February 2011 - 09:56 AM

Hillslion shouldn't be in splendid field because a tendrilion is made because of a mutation cause by the environment. If you read the dialogs you should know that.

I like the EXP increase of monster it makes killing them worthwhile instead of mobbing a whole bunch of huge -_-s. I disagree on the spawn on some maps like the decrease in thors 1 and such.
  • 0

#22 Mwrip

Mwrip

    Too Legit To Quit

  • Members
  • 1295 posts
  • LocationSomewhere...

Posted 08 February 2011 - 09:58 AM

(Exp of Ryncho, Phylla, Ancient Tree, Dark Shadow increased by nearly 10 times, but increased in difficulty and have the same hp ours have)


THIS is huge. 10x exp DIFFICULT monsters + jRO MATK = the game is about more than just solo melee AoE.

I realize the exact numbers will have to be different as jRO's level table is completely different from ours, but yeah, this is the sort of direction we need.
  • 0

#23 Sera

Sera

    Too Legit To Quit

  • Members
  • 4831 posts
  • Locationthis evil world
  • Playing:Ragnarok Online
  • Server:iRO Chaos

Posted 08 February 2011 - 10:03 AM

Here's to wishing I see the day when... "Ice Cave 03: Gazeti Spawn Removed."
  • 3

#24 Lestat

Lestat

    I made it Off Topic

  • Members
  • 82 posts
  • Playing:Ragnarok Online
  • Server:Classic Loki

Posted 08 February 2011 - 10:04 AM

Yggdrasil Roots 1F
- Increased spawn of Duneyrr and Rata.
- Added Ancient Tree and Dark Shadow.
- Lowered spawn on Draco.
- Removed Aqua Elemental and Dark Pinguicula.

(Exp of Ryncho, Phylla, Ancient Tree, Dark Shadow increased by nearly 10 times, but increased in difficulty and have the same hp ours have)

I think this says quite a bit about the exp ratio from JRO. Even if they kept pre-renewal exp tables. I would still love to see this happen. Making monsters a bit more difficult but drastically buffing exp. Even adjusting the spawns would be a great idea IMO. -_-
  • 0

#25 Pravin

Pravin

    Amateur Blogger

  • Members
  • 313 posts

Posted 08 February 2011 - 10:09 AM

Here's to wishing I see the day when... "Ice Cave 03: Gazeti Spawn Removed."

+1

I play a ranger with high flee, even then gazettis annoy me the most, I wonder how annoying they are for other classes.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users