iRO, request this from kRO and jRO.
#1
Posted 08 February 2011 - 04:44 AM
Like this; http://ro.doddlercon.com/home/?p=122
#2
Posted 08 February 2011 - 04:56 AM
Screw hats. I humbly request you ask kRO to stop sniffing cocaine off each other's backsides and playing Facebook during work time and do something constructive to making the game more fun.
Like this; http://ro.doddlercon.com/home/?p=122
Those changes are awesome.
Example: There are just to little Ice Titans in ID3 atm in iRO imho.
Also The Dimiks in Jup 1 are annoying anyways, so I dun care if they would be removed from lvl 1
I would love these changes in iRO ...
Edited by SoroTrestal, 08 February 2011 - 04:58 AM.
#3
Posted 08 February 2011 - 05:03 AM
#4
Posted 08 February 2011 - 05:26 AM
#5
Posted 08 February 2011 - 06:18 AM
Right now I never see anyone in Thors (Unless Ifrit is out) or NI3 anymore
#6
Posted 08 February 2011 - 06:44 AM
Just sent out an email to Heimdallr, seems like these would make juperos a place people would actually want to go...
Its not just Juperos. The whole update in general is very impressive...
It really balances out those maps and makes 130-150 not as STUPID as it currently is.
Im seriously considering looking into making a jRO account and playing on those servers, just because they seem to be going in the right direction.
Also, I would probably have a better ping to their servers since I'm physically closer.
Edit: Damnit.. their Capcha is in Japanese... I can't even copy/paste ='(
Edited by Wiggles, 08 February 2011 - 06:59 AM.
#7
Posted 08 February 2011 - 07:30 AM
#8
Posted 08 February 2011 - 07:32 AM
Monster's Exp/ HP rescaling is indeed necessary but I don't suggest we follow jRO since they have different Exp table (more exp needed to gain level).
My main point of reference was the spawn changes though. Though past 120 I agree that rescaling needs to be done.
Edited by Wazza, 08 February 2011 - 07:33 AM.
#9
Posted 08 February 2011 - 08:09 AM
+1
#10
Posted 08 February 2011 - 08:47 AM
I WANT THIS!! xD
LOL, in jRO banshee gave 25k (now 38k) base exp Hahaha, and iRO 4k xD
Yeah the difference is pretty obvious... Buff exp please!
Edited by iiNote, 08 February 2011 - 08:49 AM.
#11
Posted 08 February 2011 - 08:51 AM
Splendide Field 01
- Removed Cornus, Naga, Dark Pingicula
- Added Luciola Vespa, Ryncho, Phylla, Aqua Elemental
Splendide Field 02
- Increased spawn of Pinguicula
- Added Dark Pinguicula
- Lowered spawn of Luciola Vespa
Splendide Field 03
- Increased spawn of Cornus and Naga
- Added Hillslion
- Adjusted spawntime of Tendrillion
Yggdrasil Roots 1F
- Increased spawn of Duneyrr and Rata.
- Added Ancient Tree and Dark Shadow.
- Lowered spawn on Draco.
- Removed Aqua Elemental and Dark Pinguicula.
(Exp of Ryncho, Phylla, Ancient Tree, Dark Shadow increased by nearly 10 times, but increased in difficulty and have the same hp ours have)
Manuk Field 01
- Increased spawn of Nepenthes.
- Lowered spawn of Centipede Larva.
- Removed Centipede
Manuk Field 02
- Increased spawn of Bradium Golem.
- Added Hillslion.
- Lowered spawn of Tatacho.
- Removed Centipede.
Manuk Field 03
- Increased spawn of Hillslion and Tatacho.
- Added Centipede Larva.
- Lowered spawn of Centipede.
Juno Field 09
- Added heaping amounts of Demon Pungus and Sleepers
- Removed everything else
Juno FIeld 11
- Increased spawn of monsters
Pyramids B3F
- Added Anubis (about 10)
Pyramids 4F
- Added Anubis (about 20)
Geffen 1f
- Removed Hunterfly
- Loaded it up with whispers instead
Geffen 3f
- Removed Hunterfly and Ghoul.
- Added Nightmare Terror, Gremlin, Hodremlin
Payon Dungeon 2f
- Increased soldier skeleton spawn
Payon Dungeon 3f
- Removed Archer Skeleton and Soldier Skeleton
- Added lots of Dokebi
Payon Dungeon 4f
- Removed Munak, Bongun, Ninetails, Greatest General
- Added Yao Jun
Payon Dungeon 4F (Later Update)
- Removed Yao Jun
- Added Horong, Poison Toad
Payon Dungeon 5f
- Removed Horong, Archer Skeleton
- Added Yao Jun
Payon Dungeon 5F (Later Update)
- Lowered spawn on Yao Jun
- Added Mao Guai, Gajomart
- Increased spawn of General Skeleton, Am Mut to 2 (instant spawn).
- Cat o Nine Tails instant.
Mjolnir Dungeon 1f
- Added Skel WOrker, Mist, Giarth
Mjolnir Dungeon 3f
- Removed Mist, Cramp
- Added Knocker, Waste Stove, Pitman, Constant
Lighthalzen Dungeon 1f
- Removed Metaling
- Lowered spawn of 1st class mobs
- Increased Remover spawn (and increased remover drop rate of Karvo to 2%~3%)
comodo field 2
- Added Mobsters (10?)
comodo field 4
- Added Mobsters (15?)
Prontera Forest Labyrinth 3F
- Removed Sidewinder and Stemworm.
- Added Dragon Tail, Iron Fist, Driller
Clock Tower 4F
- Added Teddy Bear
- Increase in spawn of Owl Baron
Clock Tower B1
- Added a lot of anolians
Lou Yang Dungeon 3F
- Increased spawn of Green Maiden
Glast Heim Catacombs (Churchyard)
- Added zombie and skeleton prisoner.
Glast Heim Chivalry 1F
- Increased spawn of alice (3-4?)
Glast Heim CHivalry 2F
- Increased spawn of Raydric and Alice (3-4?)
Ancient Geffenia DUngeon 1
- Removed Violy, Fake Angel
- Added Owl Baron, Owl Duke
Ancient Geffenia Dungeon 2
- Added Lady Solace
Ancient Geffenia Dungeon 3
- Lowered the spawn of other Angels (Violy, False Angel)
- Added Lady Solace, Baroness of Retribution
- Added Doppelganger
Ancient Geffenia Dungeon 4
- Lowered the spawn of other Angels (Violy, False Angel)
- Added Lady Solace, Baroness of Retribution, Mistress of Shelter, Dame of Sentinel
- Added Lord of Death
Edited by Doddler, 08 February 2011 - 08:54 AM.
#12
Posted 08 February 2011 - 08:58 AM
#13
Posted 08 February 2011 - 09:02 AM
Please GM's we beg you concider this for the next patch.
Heck I wouldn't care if they didn't introduce Brasilis just to have this one patch.
#14
Posted 08 February 2011 - 09:13 AM
#15
Posted 08 February 2011 - 09:31 AM
jRO have a very different renewal than what we have, so what works for them may not really work for us. (For example, their spawn location was never changed for renewal, so Geographers are still north of Einbroch.)Screw hats. I humbly request you ask kRO to stop sniffing cocaine off each other's backsides and playing Facebook during work time and do something constructive to making the game more fun.
Like this; http://ro.doddlercon.com/home/?p=122
#16
Posted 08 February 2011 - 09:31 AM
Edit: Did I mention the months iRO guys will take to think about implementing this patch before the above process begins ???
Edited by Pravin, 08 February 2011 - 09:41 AM.
#17
Posted 08 February 2011 - 09:37 AM
You do realize that jRO kept the preRE exp table and require crazy amounts of exp still to level? I'd rather keep our easier table and rates...YES A HUNDRED TIMES YES!
I WANT THIS!! xD
LOL, in jRO banshee gave 25k (now 38k) base exp Hahaha, and iRO 4k xD
Yeah the difference is pretty obvious... Buff exp please!
#18
Posted 08 February 2011 - 09:49 AM
2009 Winter Part1:
2009 Winter Part2:
2009 Summer: http://ro.doddlercon...php?v=sm7638252
2010 Summer: http://ro.doddlercon...hp?v=sm11713598
2011 Winter: http://ro.doddlercon...hp?v=sm13408349
Those not familiar with what jRO did with renewal, would do good to read about it: http://ro.doddlercon.com/home/?p=124
#19
Posted 08 February 2011 - 09:51 AM
Yeah I do realize this..You do realize that jRO kept the preRE exp table and require crazy amounts of exp still to level? I'd rather keep our easier table and rates...
Which is why I ask for higher level mobs to be buffed in exp... it's dumb that from 130+ mobs, we get roughly the same exp that we used to get back when we were killing lower lvl mobs...
#20
Posted 08 February 2011 - 09:54 AM
http://ro-poring.main.jp/data/exp/12.htmlYou do realize that jRO kept the preRE exp table and require crazy amounts of exp still to level? I'd rather keep our easier table and rates...
For emphasis. The spawn changes are seem nice but the xp changes are... questionable. We certainly need a change ourselves in some of the high tier monsters (i.e. monsters in bio 3 that give less than 10k base with 200k HP and plenty of dangerous skills).
#21
Posted 08 February 2011 - 09:56 AM
I like the EXP increase of monster it makes killing them worthwhile instead of mobbing a whole bunch of huge -_-s. I disagree on the spawn on some maps like the decrease in thors 1 and such.
#22
Posted 08 February 2011 - 09:58 AM
(Exp of Ryncho, Phylla, Ancient Tree, Dark Shadow increased by nearly 10 times, but increased in difficulty and have the same hp ours have)
THIS is huge. 10x exp DIFFICULT monsters + jRO MATK = the game is about more than just solo melee AoE.
I realize the exact numbers will have to be different as jRO's level table is completely different from ours, but yeah, this is the sort of direction we need.
#23
Posted 08 February 2011 - 10:03 AM
#24
Posted 08 February 2011 - 10:04 AM
- Increased spawn of Duneyrr and Rata.
- Added Ancient Tree and Dark Shadow.
- Lowered spawn on Draco.
- Removed Aqua Elemental and Dark Pinguicula.
(Exp of Ryncho, Phylla, Ancient Tree, Dark Shadow increased by nearly 10 times, but increased in difficulty and have the same hp ours have)
I think this says quite a bit about the exp ratio from JRO. Even if they kept pre-renewal exp tables. I would still love to see this happen. Making monsters a bit more difficult but drastically buffing exp. Even adjusting the spawns would be a great idea IMO.
#25
Posted 08 February 2011 - 10:09 AM
+1Here's to wishing I see the day when... "Ice Cave 03: Gazeti Spawn Removed."
I play a ranger with high flee, even then gazettis annoy me the most, I wonder how annoying they are for other classes.
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