http://kruxena.com/skill-calculator.html?s=86#79,0,1,0,0,1,0,0,10,0,1,0,1,0,0,10,1,1,10,10,1,0,7,7,7,7,7,0,0,0,0,6,0,0,0,0,0,0,1,1,1,0,0,2,0,7,7,0
Warning: Possible Wall of Text
Now It's a bit different, that's why I want to hear your opinions. I personally haven't got my defi up high to experience exactly how the skills work, this is all just 'on paper' so to speak. (currently in the 30s just kiting with level 1 bloody arrow) So certain skills that I think may work a certain way, might not. My only 'high' level is a 65 sin, so I'm very sin like in gameplay.
As you can see the DNA damage is spread over a few skills instead of just concentrating on something in particular (trying to be more versatile). I used dna to increase binding shadows time so I can use skill points somewhere else (I did this because I wanted a longer bind, just in case I wanted to DOT/nuke a single target and use Terms of Service to stop enemy reinforcements or vice versa etc, just basically more tactical freedom)
Would I need more range in my Arrow of Ruin? I only put 1 dna because the AOES and deadly bomb are 8 metres. I thought keeping It even would be enough?
Deadly bomb, I'm not sure how this skill works exactly but I'm thinking It works well with Arrow of Ruin? At first I had It at level 4 (mainly to hopefully de-stealth sins) but I had spare points so I maxed It.
Now for example If skills like deadly bomb don't need too many points (just enough for max range) then keep in mind that I am kinda fond of single target attacks. Can It be worth leveling Bloody Arrow? It may sound silly but you can spam cast this thing like crazy and If that damage adds up a lot through magic mastery or equipment then It would be good for me, because It's fast. However If the damage doesn't scale well I will leave at level 1
I have Rake nail 1 point for a one shot at a sin whos about to stealth, so teammates could possibly kill him. I even thought about leveling It a tiny bit If i can take some points from somewhere else just for the sake of Rake nail having a longer dot to keep sins de-stealthed longer.
I didn't do anything with Vampyric touch because I really have no idea how this skill behaves, I just know that investing in It costs too much DNA.
I kind of kept in my mind while making this build Is that I'f my aoes and Terms of Service are on cooldown then there's always something else I can do, eg melee stun + curse effect, fears, binds, single target dps, bombing.
Hmm well that's all I can say for now. Give me your thoughts. Is It too spread out damage wise to be really effective? Can some things be rearranged for better use of points? If anyone has any recent defi gameplay videos showing the skills in action that would be a great help.
Cheers.
Edited by Venset, 17 February 2011 - 04:38 PM.