I'm really hoping you're planning on fixing the woe situation at some point. Right now, there are close to no benefits to sieging, it's just a pile of money spent with absolutely no zeny return. God pieces are piling up without any real way of making a god item (the regular seal roll is a joke when there are 20 people waiting for you to finish rolling the seals to steal it), treasure chests drop the same old crap it did 6 years ago and most of it just goes straight to the npc and basically pays for the supplies of half a member, and OCAs price lost 80% in a matter of a few weeks because of the deflation... however Woe cost went up by a lot. We know you have plans (which could mean anything... implemented now, in 6months, never?) but a lot of things could be implemented immediately without much effort.
1/Implement a proper way to make god items, give a token to anyone doing a seal quest, and allow access to the dwarf npc only to guild leader who have 150 tokens once the seals are done rolling, then remove the counter that prevents you from doing the quests again.
2/Change treasure chest drops, add in things like blue potion boxes, witch starsand boxes, karvo boxes etc, basically items that wont change the amount of zeny on the server but will hurt 99% of people who farm those items in game: bots.
3/Bring back some kind of WPS that will force people to fight. Removing it was probably the worst move ever... it was like saying " hey, this aspect of the game makes woe more interesting, tadaaa now its gone! deal with it!"
IF you think about it for a second this is what happens to the little zeny that forts bring into the server: Said zeny is used to buy overpriced botted goods for woe, then that zeny is sold from botters to RMT users who end up getting scammed half the time instead of spending their money in kafra shop items. Basically, the players lose, the RMTers lose and your company loses.
Ps:I will be starting a thread to discuss these issues...
Edited by fenryl, 23 February 2011 - 08:07 PM.