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New quest, new bosses in colosseum and class changes


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#1 Slacher

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Posted 25 March 2011 - 01:07 AM

This is about rose so if your not playing it maybe this wont be of intress for you

I miss one thing from when i played wow.... But what if we make something like it in rose?
I miss the instances, it`s a funny way to level up and get great items. I sat and think after a while I realised that it wont work with instances in rose. It`s another play-style.
But what if they make an colosseum... I mean like a place where there spawns monsters in big waves and some waves with bosses.
You enter a room with your party(max lvl between pt member 15) and inside there a big round room. When you enter the room it´s 10 sec until monsters spawns and then you have to surview 3-4 waves of monster who gets better and better and on the last wave in that room there spawns a boss wich is really hard to kill but gives much exp and really good loot. After kill all these you completed this room and can go to the next. Every room needs to be harder then the one before and it gonna be like 3-5 rooms.

If they are going to fix this it would help if they fixes the classes.
Knight have to be more tank. H*ll lot of health and sick defens but not imposible to kill in war. They have to have severall taunts and aoe taunts.
not that strong attack but with stun spells. a party of one tank one mage and one cleric should be really hard to kill... tank go first and freeze the target and make them attack them then there going to be a cleric healing him. then a mage on distance killing the target.
Champions going to have good defens, high attack and good spells but the really slow. Then they wont be able to kill hawkers. Yes they will if you give them stun and trap spells and maybe a launch attack, so you can launch agianst the target. This sound pretty op but i think if they make them slow enough it wont. and they are going to make em suck at distance.
Cleric going to be almost like it is. But a litle bit more healing. low life, MUCH mana, low attack. But a great healing and buffs.
Mage need to have kinda low healt pretty much mana and a sick amount of damage and awesome spells. They are going to be the best dps of all. But at close distance they will suck and be easy to kill.
Raiders going to be SICKLY fast and able to make them self invisible. Not that much lifes or awsome damage.... no they going to attack fast as h*ll instead and they going to need poisons that takes overall damage. They are best if they sneak up on the target and poison and nuke the target then run away before he can attack back and sneak back and do the same thing. the poison going to take damage to the players when Raiders run away and last untill they can attack agian. Raiders are going to be the one who rules the war if your good playing with em. But all classes need aoe that make raiders visible if you going to make them this.
Scout going to have kinda good damage and be really fast. They are usless at close distance but masters to keep a long distance from the target. they should also have a launch attack but this launch them away from target. fast attack speed and low health and good spells.
Artistan and Bourgeois is not my strong side, never played em. but they should have a bit from every char. like they are now. Maybe not the best one in war but okey.. they should instead have many summons that are strong but low health.

if they make the char like this you going to have more taktic when you play in war and colosseum would work

sry for bad eng.
Plz give me your thoughts about this :wub:

Edited by Slacher, 27 March 2011 - 08:14 AM.

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#2 ZeroTigress

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Posted 26 March 2011 - 01:25 AM

We already have something like that called the Izlude Arena.

... Oh wait, you're talking about ROSE, aren't you?
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