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March Turn-In event Feedback thread


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#51 Kadnya

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Posted 08 April 2011 - 07:01 PM

KSing a RG is not KSing, it's public service...
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#52 HayrohsLegacy

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Posted 11 April 2011 - 09:34 AM

+1 HATE

SPOILED EXP. . .

Edited by HayrohsLegacy, 11 April 2011 - 09:35 AM.

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#53 HRdevil

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Posted 11 April 2011 - 10:41 AM

3) I had limited ime to play and sometimes it take 2 hours to get party and after that 2 hours i had to leave.


Even for me it was taking like 2 hours to get a party, imo dragon sucks because there are no good loots there and i was mainly to get some job levels so that i can have a variety of leveling options once dragon event ended. It's good to have turn ins once in a while but not EVERY MONTH.
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#54 LazyStevz

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Posted 12 April 2011 - 12:55 PM

... Better late than never. I've heard quite a lot of positives from people. For me, just one incident spoilt the whole experience for me.

Anubis - Didn't play enough to give proper critique. I think for some lower lvls it was OK but the poor spawn rate limited those who could handle it. You were better off elsewhere.

Biolabs - Didn't play at all. In high-sight it just seemed idiotic to even start. As mentioned before the lvl differences were too high, isolated areas with too little or too many mobs and you were definitely better off elsewhere.

Rachel Sanctuary - I was here for one turn in. After that I just fell out of it. As mentioned before the turn-in quests should have either isolated the targets to the mobs which spawn the most or have separate quests for the two mobs in question.

Abyss Lake - Was the obvious choice for those who could. Was sketchy with the 'No EXP per kill' addition but it seemed like the perfect excuse to fill parties up. The spawn rates were pretty intensive and I can put myself at fault for not properly being prep'd and being lvl 105. I died quite a lot just getting into AL3 and if it wasn't Detale at the portal it was the runners dragging what they wish to leave behind heading straight to AL2. Everything for this area seemed pretty normal for a AL3 event... Until the incident.

INCIDENT - Been having a pretty gloomy session. Good parties... Excessive mobs + Detlale wiping us out. We gather a pretty strong party and head to the south part of the centre cross which is unoccupied. We're here jamming for about 20 mins when a AB and 2 genetics outside of our party start Ksing our pullers. This is happening for the best part of 10 mins and we tell them to stop throughout. Detale appears** and wipes us out while the two gens and AB run off. The two gens and the AB return when Detale teleports and bring a pile of others to the spot we were just on.

**When detale appeared there was a RK slowly walking in our direction. Everyone knew who it was (Not naming). When the party was wiped and the Ksers returned the AB casted a party blessing which the RK received.

Now I can say Ksing parties are just as annoying as this sort of 'griefing' which really turns me off from even playing when people will abuse what they can and can't to to their advantage at the expense of others. I apologised to everyone in my party that they went through with that and I doubt they returned in good spirits. I never returned. Such a shame you can ban the 'Douche' out of some.

The event wasn't too great. The options were scaled so far off the benefit didn't pay off too well. Partying is always going to be an issue whether events like this (EXP removed per mob kill) or a change in the partying system happens. Parties are always looking for the most efficient way to perform and that places my GX right out of the picture in AL. Not enough charity or opportunity is given to the newcomers or slightly slacking and you'd have to have a useful/powerful alt to consider getting in any party at those stages. Maybe the community needs a overhaul first.
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#55 Trini

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Posted 14 April 2011 - 04:44 PM

KSing a RG is not KSing, it's public service...


Ban this guy for ksing please. WTF kind of comment is this?
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#56 Braska

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Posted 16 April 2011 - 01:14 PM

Ban this guy for ksing please. WTF kind of comment is this?


Why would you ban someone for doing a righteous act?
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#57 Kadelia

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Posted 18 April 2011 - 07:22 AM

There should be a thread for the April turn ins...

Medusa one is some kind of decent. You can get like 80-120%/hr on a 100-110 character with HE manuals and a GWing party.

Harpy are a bit underwhelming, as a low 9x character only gets some 50-80%/hr with HE manuals, which for a lower lvl character is really lackluster. I would like to see Harpy exp rate doubled.

Experience listings based on VIP reward.

Edited by Jaye, 18 April 2011 - 07:22 AM.

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#58 ensignfluke

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Posted 18 April 2011 - 01:45 PM

Harpy are a bit underwhelming, as a low 9x character only gets some 50-80%/hr with HE manuals, which for a lower lvl character is really lackluster. I would like to see Harpy exp rate doubled.


That's a pretty fail event then. I could get over 50% in 30mins during the 2x exp event there on my level 90 minstrel without any manuals or mobbing. Would rather have another 2x exp event.
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#59 Kadnya

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Posted 18 April 2011 - 04:16 PM

I normally get about 2x~3x the exp I got from medusas turn in leveling normally in magma.

Given than there is no bonus at all for doing the turn in(the exp is the regular exp if you are VIP, and worse than regular exp if you are nonVIP), and that the magma map is still mobbier even with the increased spawn at comodo, and that I don't have to count my kills or go back to a turn in npc after every few minutes, and that medusas have no elemental weakness versus magma where elemental weaknesses exist, plus medusas give less exp than any monster in magma... it is really a logic choice, which place is better.

Medusa turn in, however; should be okish if you are taking the turn in on multiple charas at once, or you are a chara who can not normally level. I still would like to see some kind of bonus over the regular exp, like 200% exp for nonVIP, and 300% exp for VIP. The turn ins are capped by level, so even if leveling was fast, it won't break the game or create lots of high leveled charas.

Having turn ins in more open maps so walking the map or camping with some charas pulling is a viable way of doing the turn in and not only flywinging would be nice too... but at least we have a few turn in experiments, hopefully the next events are better.

Edit: horible Engrish as usual.

Edited by Kadnya, 18 April 2011 - 04:25 PM.

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#60 Zenith

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Posted 19 April 2011 - 01:54 AM

Nameless Please for next Turn in. The last one we had was yonks ago!! But instead of 60 could you make it 100 - 200 too please.
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#61 Hrothmund

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Posted 19 April 2011 - 05:30 AM

I feel like a Jup 3x spawn event, although im probably going to out-level that place by next maint.
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#62 Kadelia

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Posted 19 April 2011 - 07:56 AM

I feel like our GMs are missing some pretty golden opportunities with these turn in events. They're a great opportunity to make lesser desired leveling spots better in order to encourage people to experience new maps or different party configurations than they are sued to. But making it mathematically less than a normal map? Come now. That's just poor planning. Why make the medusa turn-in mathematically inferior to magma2? We're tired of magma 2.

It's like dangling a new toy in front of a kid only to have it be made in a 3rd world sweatshop and have it fall apart within a few minutes, forcing you to go back to playing with your quality toys you're tired of...
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