
Make 2nd safe limit at +9 instead of +10.
#1
Posted 27 March 2011 - 02:14 PM
#2
Posted 27 March 2011 - 02:24 PM
#3
Posted 27 March 2011 - 04:20 PM
#4
Posted 27 March 2011 - 04:40 PM
They said ``the intention was to only require a 1 time "chance" at breaking getting to +7. Then if you are dedicated and lucky you can get your desired upgrade level without break risk.'' The correct way to achieve this is to flag all +7/higher gear so it can always be upgraded again regardless of its current upgrade level.
I know the software doesn't provide the means to do this. Fine. Then make +7->+8 "safe" and reduce the success rate to 2% or so. That shifts the distribution a bit but keeps average costs roughly the same (actually slightly better) while avoiding the problems that plague the current script (which by the way is little more than an obvious moneygrubbing attempt that tries to divert blame for "mishaps."
Ran out of HD ores? Not our fault. Should have given us more money.
DCed? Not our fault. Keep giving us money.
DCed/crashed by skill spammer/bug exploiter? Not our fault. ... you get the idea.)
#5
Posted 27 March 2011 - 04:52 PM
No more handout. It's fine as is right now.
#6
Posted 27 March 2011 - 06:28 PM
Like the OP said.. too many people have +9 gears (from the past HD fiasco)
The idea is to have risk... if you wish to have a +10 item then you must take the risk of breaking your +9 item that you upgraded in the last HD ore event...
If not, then just stay save at +9...
#7
Posted 27 March 2011 - 11:26 PM
you dont make +10 gears EVER!! u make +11
#8
Posted 28 March 2011 - 06:22 AM

#9
Posted 28 March 2011 - 08:34 AM
Edited by MrBudd, 28 March 2011 - 08:51 AM.
#10
Posted 28 March 2011 - 08:55 AM
#11
Posted 28 March 2011 - 08:55 AM
All these changes and dwarves and premium ores haven't solved the real problem in upgrading. The limit is still around +12, and exponentially bad at higher refines still. and I dun think 'freeloading' is possible at all. Without spending kafrapoints, there is no way that you could ever reach +11 or +12. In the other hand, spending kafra points, reaching +12 isn't hard at all, your only stop is if you run out of real money.... or if you DC. Maybe, just making the max upgrade limit to be +14 or +15, since all the other levels are too illogical.
Another problem is that the benefits for upgrading aren't equitative:
For weapons, overupgrading is supernice, your weapon constantly gains higher and higher strenght. There is even an extra bonus for overupgraded weapons. For armors, the success rate is always the hardest. There is no bonus for overupgrading, in the contrary: as higher your def is, the less benefit you get from more upgrades. And if strong weapons become easily avaible, better armors are needed too.
I would like to see the some improve improve in deffense too. Maybe, add an over refine bonus too, which works like a % reduction: For example, starting from +7, each higher refine give a 1% damage reduction, capping at 30%.
#12
Posted 28 March 2011 - 09:31 AM
#13
Posted 28 March 2011 - 10:21 AM
Unlike the system we have now, that's been tainted by the HD ore event earlier in the year, this system would:
- Promote continuous leveling/hunting of items.
- Put more focus on the character and stat build rather than gear.
- Put less emphasis on bots for card collection.
- Encourage competitive WoE (guilds will fight harder to make GOD items if they know they can lose their edge when theirs break).
- Battle inflation by increasing supply.
- Reduce the feeling of completion people feel after hitting level cap (let's face it, this causes boredom for most people).
- Help people who regularly MvP/hunt to maintain a steady flow of income (there still will be lazy people who won't want to hunt).
- Allow veteran players to help newer players by simply donating their gear.
- Provides a lower burst (no crazy upgrading events), but far more steady income to Gravity.
The bad part about this is that the sense of achievement and reward for making a high upgraded item or finding a rare card is lost. But let's not kid ourselves, the reward for upgrading was lost when HD ores were put in the game.
#14
Posted 28 March 2011 - 07:41 PM
#15
Posted 28 March 2011 - 08:17 PM
-Defensive Set: with things like +xx% of HP, -xx%reduce ALL damage, +xx% restore value of white pots, Slim whites & Enriched white pots but the weapon u get is a lvl 3 weapons without upgrade and with regular stats.
-Ofensive Set: on this side u get +xx% of SP, +xx% increase all damage u do, +xx% restore value of Blue pots, light blue pots & vitata500, also the weapon u get could be a +4 lvl 4 weapon with regular stats.
when the WoE starts and the guild have made and "application to enter" then all the guild members will get to choose witch set they want making them untradeable and imposible to put on storage, all the other weapons and armor will be in "strip status" (unable to equip) but u can still put them on storage, also on the storage one can only take out the items: white pots, slim whites, eriched white, blue pot, slim blue & vitata500 (plz no more ales that makes the game more unbalanced) also some kafra items made for woe can be taked out (only consumables but no food).
when one member of the guild dies he get teleported to the kafra in witch their guild leader signed the application for WoE of the guild, and by the end of the WoE everyone gets kicked out to prontera and the WoE set gets removed from the inventory.
this is a basic idea i have in mind, that way we could finally get a FAIR WOE PLAY with the real winners being the ones with better tactics and skills on using their chars. i know it isnt easy or fast to make, but its a better solution to have even more fun WoE.
#16
Posted 28 March 2011 - 08:24 PM
#17
Posted 28 March 2011 - 10:33 PM
If it makes you feel any better, I don't have any KVM gears, not even +0s.I'm kinda angry that i missed the HD elu/ori event. Now everybody and thier mother has +9KVM gears. They really should allow a safe limit for KVM weapons to +7 since it is so damn hard to get kvm badges. I have not even come close to owning One kvm weapon or glorious ring. Thats with lucky boxes and doing the kvm pvp. This just gave alot of people an unfair advantage over other people. I think normal gear should remain the same because if i break a muffler i can always go out and farm zenny to buy another muffler. KVM badges are rediculously hard to obtain to break going from +4 to +5. Specially if u have as bad luck as i do.

I agree with the event being a bit... unbalanced. I misplaced my envelope, but I seem to recall the average cost of +9 kvm gear jumping from ~$750 (during the event) to ~$21000 (immediately after the event). It's probably around $3000 now assuming 0 disconnects. For these items, though, it's not the average cost that matters so much as the luck/cost curve.
#18
Posted 28 March 2011 - 11:32 PM
#19
Posted 30 March 2011 - 12:12 AM
Just stick in the kafra shop extreme hd ore for $200 for auto +10 and everyone will shut up...BAM !!!
You would get an extra name to your weapon then:
"+10 Glorious Mace of Pride Loss"
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