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An idea I had for a new RO mechanic


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#1 iiNote

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Posted 30 March 2011 - 03:39 PM

So I came up with a new system of pvp that maybe could be added.

I was thinking about the whole cities and continents and if you do the quests you'd clearly see that some continents are kinda like in war with other continents and some are in neutral alliance with either.
For example Rune midgards kingdom always seems to have some kind of war against the Arunafeltz States. And then there is the Republic of Schwartzvald who seem in neutral position with either.

So... my idea is why not make some kind of citizenship system.
Where you can choose to be from the Rune-Midgard Kigdom, Arunafeltz or Schwartzvald.
And if you're a citizen from the Rune-Midgard and enter a territory of the Arunafeltz you can kill or be killed there, since both are enemies.
And maybe give some prices for killing enemies of your empire.
And for those who do not wish to join that, they can always be from the Schwartzvald Republic and be neutral with everyone.

It would be like a big pvp system.
And it would also follow some of the history I've played throughout the game.
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#2 ZeroTigress

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Posted 30 March 2011 - 03:52 PM

I think we had a discussion about this involving factions. It would be a nice concept to expand on if Gravity actually cared about developing the main world of RO in terms of immersive quests.
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#3 iiNote

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Posted 30 March 2011 - 04:08 PM

Yeah it would be awesome...
And maybe people from different empires would wear different sprites... say a RK from rune midgard would look different from one of Arunafeltz...
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#4 ZeroTigress

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Posted 30 March 2011 - 04:21 PM

If you check out the Guild window, there's spots for Antagonist guilds and a graph that looks like it would be used to determine the loyalty of the guild towards chaos, balance, etc. I assume the Antagonist system would allow enemy guilds to fight each other via PVP outside of PVP rooms. And then RO2's Chaos and Order systems is based on the original concept for RO's guilds.

So yeah, they were thought of but never came to be.
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#5 ButtardToast

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Posted 31 March 2011 - 05:19 PM

So I came up with a new system of pvp that maybe could be added.

I was thinking about the whole cities and continents and if you do the quests you'd clearly see that some continents are kinda like in war with other continents and some are in neutral alliance with either.
For example Rune midgards kingdom always seems to have some kind of war against the Arunafeltz States. And then there is the Republic of Schwartzvald who seem in neutral position with either.

So... my idea is why not make some kind of citizenship system.
Where you can choose to be from the Rune-Midgard Kigdom, Arunafeltz or Schwartzvald.
And if you're a citizen from the Rune-Midgard and enter a territory of the Arunafeltz you can kill or be killed there, since both are enemies.
And maybe give some prices for killing enemies of your empire.
And for those who do not wish to join that, they can always be from the Schwartzvald Republic and be neutral with everyone.

It would be like a big pvp system.
And it would also follow some of the history I've played throughout the game.

You pay attention to the storyline? haha :o
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#6 kati3

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Posted 01 April 2011 - 03:26 AM

You pay attention to the storyline? haha :o

Most people who like to "play" do.
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#7 iiNote

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Posted 01 April 2011 - 03:58 AM

You pay attention to the storyline? haha :(

I know... you're too busy getting owned in pvp, so you don't... It's okay I understand :o
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#8 Ultimate

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Posted 01 April 2011 - 04:05 PM

The storyline is pretty rich and I think throughout each release the GMs have done a good job keeping elements of the storyline running and building the "mythology" and specifics of the RO world through their translations. It'd be great to see some major update come with a uniquely iRO twist. For instance, when Morroc got destroyed, factions were made, etc. It couldn't just come without a reason right ^^?

New world vs. Midgard!
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#9 ZeroTigress

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Posted 03 April 2011 - 12:11 AM

The storyline is pretty rich and I think throughout each release the GMs have done a good job keeping elements of the storyline running and building the "mythology" and specifics of the RO world through their translations.

Interpreting the Prontera church people as worshiping God (when they're really worshiping Odin) and reasoning that they translated Creator as Biochemist because of Christian ideals isn't exactly building the mythology of RO. It's one thing to modify game mechanics for a certain audience, but when you're changing the very lore of the game itself to suit the audience, it's kind of disappointing.
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#10 Sera

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Posted 03 April 2011 - 12:18 AM

Well, it's also kind of bizarre to have crusaders with crosses and whatnot, when the bands that play modern heathen music are singing about things like "We shall never bow down to the holy cross."
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#11 ZeroTigress

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Posted 03 April 2011 - 12:26 AM

Well, it's also kind of bizarre to have crusaders with crosses and whatnot, when the bands that play modern heathen music are singing about things like "We shall never bow down to the holy cross."

This is why Gravity sucks. If they actually stuck to the Ragnarok manhwa the game is based off of, we wouldn't have this problem.
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#12 Drak231

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Posted 03 April 2011 - 12:42 AM

Well, it's also kind of bizarre to have crusaders with crosses and whatnot, when the bands that play modern heathen music are singing about things like "We shall never bow down to the holy cross."


Your bands are wrong ;p

http://www.mbohbot.c...USADER.art.html
http://www.stefanofo...e-mono-crusade/
http://www.williamsc...usader.jpg.html
http://www.veryicon....-extreme-3.html
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#13 Sera

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Posted 03 April 2011 - 01:52 AM


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