You've probably heard rumors about new skills and changes that may happen in a future maintenance.
Rimmy has posted some links from the korean or japanese Dragon Saga, containing these skill changes in a list, and since the page takes a while to translate, and a few in-game mates had problems accessing it, i'm writting down this list here. *All the credits goes to Rimmy for finding this list*
Since the Korean to English translation was bad, some skills on the list won't make any sense, but i've tried my best to translate it on a better way for us to understand.
Probable New Skills and Changes in a future patch
-Warrior Section-
Warriors
Warrior's Bond - Increased efficiency
Paladins
Recovery Blessing - At least 5% of users' HP will recovery up to 20% success chance, depending on Skill Level (Not sure about it being 5% Hp and 20% Success Chance)
Also, Skill will have effect on caster's party.
Time Reverse - Cannot be used in Emporia Wars and BSQ. Can be used in PVP battles. (Not sure if you can actually use it in BSQ, never tried)
Chain Shield (NEW SKILL) - A spike spinning shield is summoned to attack enemies. (Not sure if the skill launches enemies in the air)
Mega-Storm Blade (NEW SKILL) - Blade Storm floats in the air, dealing damage to attackers.
Shield Strike (NEW SKILL) - Hits a target with the shield to stun it.
Piljung (NEW SKILL) - Increases 12% in accuracy (Aim Rate?) of the Data Delay Devices. Buff Skill (Confusing Description)
Myrmidons
Bloody Roar - Reduced HP amount consumed per second.
-Magician Section-
Magicians
Magician's Wisdom - Increased efficiency
Wizards
Meteor Rush - Damage increase
Peurojeunsyat(NEW SKILL)- To see the energy in all directions and ideas to enhance the skills of ice shards.Pigyeokdoen targets movement speed is reduced.(No Idea)
Priests
Striking - Increased duration, decreased MP cost.
Blessing - Increased duration, decreased MP cost.
Cure - Depending on the level of skill cooldown at all levels that were reduced to 3 seconds, fixed / changed. (Cooldown reduction perhaps?)
Emergency Retreat(NEW SKILL) - All party members are recalled to the caster's area with a short invincibilty buff. (Not confirmed, need more information on that)
-Archer Section-
Archers
Archer's Quickness - Increased efficiency
Pathfinders
Tesla Coil(NEW SKILL) - Set a tesla trap that damages enemies with an electric shock. (Probably something like Bandit's Rolling Stinger)
-Thief Section-
Thieves
Thief's Agility - Increased efficiency
Bandits
Upper Screwdriver - MP cost decreased
Final Decision - MP cost decreased
Rolling Stinger - MP cost decreased; skill can be canceled and "depending on the state, equatorial damage is possible" (huh?)
Rogues
Seven - Buffs from the New Skill "Fever" applies additional effects due to increased range and damage. Can be used without Windmill skill.
Windmill - Buffs from the New Skill "Fever" gives an increased damage.
Mega Drill Drive - Buffs from the New Skill "Fever" gives an increased damage.
Chain Hurricane Kick - Super armor effect added on higher levels.
Sonic Boom - Two levels down from the target was changed to allow a strike. (No idea)
Cossack Dance - Stun status applied when hit. (I like that, hehe)
Provoke - Success rate increased.
Spin(NEW SKILL) - Buff skill; Activated for 2 seconds; Reduces damage taken; Auto-Activated using Windmill and Mega Drill Drive.(Not sure)
Head Spin(NEW SKILL) - (Similiar skill to Windmill) Attackers also receive damage.
Seutaepdeo Bit(NEW SKILL) - Buff; Sacrifices 2.5% of HP to recover MP for 20 seconds. Party members will receive effect from this buff.
Fever(NEW SKILL) - Passive/Buff; Affects particular skills.
There were yet some skills with korean names, but their descriptions were confusing enough to be posted here.
Hopefully we wil get these New Skill and changes on the current ones soon enough. Seems like some classes that had their skills changed on the previous balancement, didn't have any skill changed this time.
If anyone knows anything else to apply in this thread, post here. Thanks
Edited by Devikn, 06 April 2011 - 06:19 PM.