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Take it out !


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#1 Gojan

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Posted 04 April 2011 - 04:27 AM

Hello. Like i am gonna suggest, the Death zone - where AI / archers/swordsman etc can not enter or wont move in,
I have much problems with them like when i try to attack an monster they stop attacking / moving, coudnt it be taken out?
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#2 gEddeh

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Posted 04 April 2011 - 04:36 AM

You really have to be more clear and specific when you are suggesting something.

Could you rephrase your proposal in something a bit more readable?
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#3 Gojan

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Posted 04 April 2011 - 04:41 AM

Sure, as i meant to say -
The area's where you cannot let you're merchenary run or swords. can they be taken out? Becouse the reason = mostly they will not walk in there neither help you, when you are geting attacked / or are attacking
It would be great if those area's would be taken out, like near the monster bosses
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#4 gEddeh

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Posted 04 April 2011 - 04:51 AM

That's not caused by certain area's. It is just a bug.

Walking back to your summon and attacking a monster close to it mostly helps.
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#5 Gojan

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Posted 04 April 2011 - 04:58 AM

But will it soon be fixed or not? becouse this bug is already few updates around,
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#6 gEddeh

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Posted 04 April 2011 - 05:02 AM

This bug has been floating around as long as I can remember.
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#7 Gojan

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Posted 04 April 2011 - 05:10 AM

as in they will not fix it soon ? duo its not an important bug? or are they just lazy -.-

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But its just no fun, if they will not fix it, arent there more people who have this problem then?
or is this bug no bother for them?

Edited by Gojan, 04 April 2011 - 05:15 AM.

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#8 gEddeh

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Posted 04 April 2011 - 05:17 AM

ROSE Online was originally developed by a company called Triggersoft. When Triggersoft became bankrupt, Gravity bought the game from them. But back then the game files were too corrupted and a very long list of bugs excisted.

Gravity already fixed alot of bugs but it's like fighting a losing battle.

EDIT: Also, the moment you reached level 220, Summons become pretty much useless.

Edited by gEddeh, 04 April 2011 - 05:18 AM.

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#9 Gojan

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Posted 04 April 2011 - 05:24 AM

Does it mean they will get fixed, but not soon becouse the list is still to long? - and how long can it take to fix the whole list of bugs btw?
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#10 Logi

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Posted 04 April 2011 - 06:03 AM

Does it mean they will get fixed, but not soon becouse the list is still to long? - and how long can it take to fix the whole list of bugs btw?



Fixing bugs happens as they are 1 aware of it 2 able 3 willing 4 it is in their plans 5 does it rly matter, and probably a thousand other considerations.

This bug has a very low priority if you ask me as it effect only a very small part of people playing the game, Ive had problems myself using for example the terror knight to walk into the mid spawn area at the MCs, spawn him inside and it works but walk in and he is oblivous to you.

The class this effects most would probably be crafters who use their summons to fight for them, some even dont carry a weapon just letting the summon do ALL the work. Bourg have a use for the summons too but with their aoes they are usefull on their own.

We dont know what bugs they will fix and when, if they will even fix certain ones. Unless a GM/DEV comes in or it is stated on a official channel anything about a timetable is speculation.
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#11 PurpleYouko

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Posted 04 April 2011 - 07:15 AM

It's pretty easy to get around this bug anyway.
once you learn where the "dead zones" are, just avoid them. usually you only need to position yourself a few paces to one side or the other and it's all fine again.

I rely on my summons all the time and even so this bug only very mildly bothers me. it really is no big deal compared to most of the other problems in the game.
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