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Glorious Weapons


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#1 XIII_Eraser

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Posted 04 April 2011 - 04:47 PM

Right now A lot of people in game that woe have +9 or higher Glorious weapons because of the HD ores when they 1st arrived but now that they only work on +7 Items it will be harder to +9 them since +4-+7 of a glorious weapon has the chance of breaking and all the time you spent on getting a KvM weapon will be all gone I think that this is somewhat unfair and HD ores need to work just like the way it did before when it 1st came out or at least work on KvM Stuff at +4 if possible Now tell me what you guys think about this should HD ores work on +4 glorious gears? why or why not? or should HD ores just go back to working at +4 since the market is messed up already and lots of +9 glorious weapons are out already? :(
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#2 heyxsean

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Posted 04 April 2011 - 05:08 PM

I think you should shut up...zing...
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#3 Kadnya

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Posted 04 April 2011 - 05:31 PM

To be fair, yes, some people having advantage is not fair.

But to tell the truth, easy glorious weapons is ridiculous and it would be much better if all those katars and kvm fists dissapeared, not more created. It is super ridiculous that you find more instant fists in woe that fists with the correct fixed cast time, if any.
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#4 Caelum

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Posted 04 April 2011 - 05:31 PM

Right now A lot of people in game that woe have +9 or higher Glorious weapons because of the HD ores when they 1st arrived but now that they only work on +7 Items it will be harder to +9 them since +4-+7 of a glorious weapon has the chance of breaking and all the time you spent on getting a KvM weapon will be all gone I think that this is somewhat unfair and HD ores need to work just like the way it did before when it 1st came out or at least work on KvM Stuff at +4 if possible Now tell me what you guys think about this should HD ores work on +4 glorious gears? why or why not? or should HD ores just go back to working at +4 since the market is messed up already and lots of +9 glorious weapons are out already? :(


It wouldn't be a problem if the weapons themselves weren't as unbalanced as well. Some of the weapons are severely OP at +9 while others are absolutely useless, thus increasing the already huge balancing issues classes have against each other.
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#5 MeisterKirisaki

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Posted 04 April 2011 - 05:34 PM

Now tell me what you guys think about this should HD ores work on +4 glorious gears? why or why not? or should HD ores just go back to working at +4 since the market is messed up already and lots of +9 glorious weapons are out already? :(

HD ores should have never worked below +7, but what's done is done. There's still the chance for safe upgrades at +7 or higher, that's a better chance than people had before HD ores were introduced.


I think you should shut up...zing...

Why don't you take your own advice if you're unable to respond according to your age (asuming you are older than 10 years)? Yes even when you share a different opinion.

Edited by MeisterKirisaki, 04 April 2011 - 05:37 PM.

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#6 BlackPotato

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Posted 04 April 2011 - 05:46 PM

HD ores should have never worked below +7, but what's done is done. There's still the chance for safe upgrades at +7 or higher, that's a better chance than people had before HD ores were introduced.



Why don't you take your own advice if you're unable to respond according to your age (asuming you are older than 10 years)? Yes even when you share a different opinion.


QQQQ. its a silly question to ask so is a silly answer. its still really easy to obtain a +9 glorious gear, just gotta do it. and bravo OP for run-on sentences that last forever in a rant
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#7 mooMOOmoo

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Posted 04 April 2011 - 06:45 PM

QQQQ. its a silly question to ask so is a silly answer. its still really easy to obtain a +9 glorious gear, just gotta do it. and bravo OP for run-on sentences that last forever in a rant


Good luck farming 22,000-30,000 KvM points just to get them to +7...
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#8 BlackPotato

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Posted 04 April 2011 - 07:20 PM

Good luck farming 22,000-30,000 KvM points just to get them to +7...


or. or... use the medals from boxes? so smrt no wait, sm-a-rt.
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#9 HRdevil

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Posted 04 April 2011 - 07:40 PM

QQQQ. its a silly question to ask so is a silly answer. its still really easy to obtain a +9 glorious gear, just gotta do it. and bravo OP for run-on sentences that last forever in a rant


Yes, if you have A$$LOT it's incredibly easy. I hope KVM will never be put on these freaking boxes again i struggled to get all my KVM badges to see some rich guy get them on a blink of an eye. And now to think my stormblast sucks in woe compared to these +9 KvM geared guys.

It imbalanced the game and balanced the warp-portal's company bank account. As Kadnya said all these +9 :( should dissappear.
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#10 Jimmyawake

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Posted 04 April 2011 - 08:03 PM

I agree with people having +9 KVM weapons SUCKS! It is incredably tedious to obtain that many KVM badges. Good Luck obtaing KVM badges from Lucky boxes those chances are extremely slim. I have yet to obtain any from a lucky boxe and that my only objective when buying luck boxes. Id rather get rid of all those +9 gears but that would just anger people who already got them.
I think there should be another way of obtaining KVM badges then that stupid PvP like turining 5 blank cards to get one badge.
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#11 XIII_Eraser

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Posted 04 April 2011 - 08:18 PM

Based on the response you guys think that its better to just take away all of the +9 and up kvm items rather than just make it easier for everyone to get it but we all know that +9 kvm items will NEVER EVER be taken away cause alot of people who had them +9d will be pissed about it so isn't the next best thing to taking them away is to just make it easier for people to get them? also the instant gfist from a +9 kvm is just something that gms need to fix like the gatling fever of GS the 2x dmg chance from the huuma BG I think there's more but I just cant remember.
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#12 XIII_Eraser

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Posted 04 April 2011 - 08:28 PM

QQQQ. its a silly question to ask so is a silly answer. its still really easy to obtain a +9 glorious gear, just gotta do it. and bravo OP for run-on sentences that last forever in a rant

2 months and 1 kvm weapon lets see you work that hard then just break it trying to +7 it
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#13 BlackPotato

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Posted 04 April 2011 - 08:28 PM

people are basically all mad because of the insta-cast from the bg fist and the katar for ctrl click gx, other than that the kvm weps are a joke until they expand the other classes (slinger, ninja, linker, sn) since they wont be doing ---- for damage in woe against a halfway decent player. it was a bad idea, so big deal. if the gms decided to take those things away, people would quit ro for an actual reason rather than the normal ragequit that happensed

edit after the fact. eraser. its called kvm badges. people still have them in carts from the box event before. i made a +9 fist, likely should have made the glorius jamidhar (neither sura or gx are my main) but it CAN be done, and easily, without the toil of months of farming for one item. that being said, you could farm something else easily for zeny, buy the bagdes people carted, and make your own damn weapon instead of QQ'ing in every thread about the kvm weapons. so no, to answer your statement, i wouldnt work that hard at it, when there are much easier ways to obtain it

Edited by BlackPotato, 04 April 2011 - 08:42 PM.

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#14 Nombus

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Posted 04 April 2011 - 09:52 PM

people are basically all mad because of the insta-cast from the bg fist and the katar for ctrl click gx, other than that the kvm weps are a joke until they expand the other classes (slinger, ninja, linker, sn) since they wont be doing ---- for damage in woe against a halfway decent player. it was a bad idea, so big deal. if the gms decided to take those things away, people would quit ro for an actual reason rather than the normal ragequit that happensededit after the fact. eraser. its called kvm badges. people still have them in carts from the box event before. i made a +9 fist, likely should have made the glorius jamidhar (neither sura or gx are my main) but it CAN be done, and easily, without the toil of months of farming for one item. that being said, you could farm something else easily for zeny, buy the bagdes people carted, and make your own damn weapon instead of QQ'ing in every thread about the kvm weapons. so no, to answer your statement, i wouldnt work that hard at it, when there are much easier ways to obtain it

I'm curious how you think that farming zeny would for badges would be easier than doing KvM (albeit currently it being a ridiculously large amount of time to do so). On Ymir KvM badges currently cost about 500k each. You're looking at 1B zeny just to be able to try for a +7. I don't know about you but most players would get get the KvM points well before they'd ever get the badges.

I think they should just increase the amount of points awarded by KvM. It would increase activity and make them more popular. Yes, there are issues with the ballance on the fist but unless they nerf it, which doesn't seem likely, the next best thing is making it so everyone can obtain one without going insane. It levels the playing field.
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#15 Nitro

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Posted 04 April 2011 - 10:34 PM

If someone actually has KVM badges in carts still on Ymir, can you please vend them so I can grab a few? :(

As far as HD Elunium and Ori ore event, maybe it will come back one day. It is almost official that +9 gears are over and done as far s top-tier these days.

Edited by Nitro, 04 April 2011 - 10:39 PM.

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#16 Myzery

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Posted 04 April 2011 - 10:36 PM

Man up and upgrade them yourself. You still have an extremely high chance compared to the way it used to be.
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#17 BlackPotato

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Posted 04 April 2011 - 10:39 PM

price could be an issue yes thats for certain, and with the market being what it is (ymir) thats a lotta to pay for. but. it can be done, and it doesnt require this kind of "it took me x months to get 1 weapon" thing. to me its much easier to hunt higher end items, or a load of lower end items, to buy some kvm if thats what you want. or wait till they come in boxes again idk... it takes a while due to lack of interest, but it can be done. levels the playing field? dunno bout that, would rather not have every single sura i come across have insta-cast
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#18 Hrishi

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Posted 04 April 2011 - 10:39 PM

All you have to do is get like 3-4 weapons and you have it at +7, which you can then use HDs to +9. So much easier than it was earlier.

EDIT : Myzery ninja :(

Edited by Hrishi, 04 April 2011 - 10:40 PM.

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#19 Hrothmund

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Posted 05 April 2011 - 01:02 AM

Every time theres an event that offers anything worthwhile, people who miss out are disadvantaged. Its not just KVM.

This isnt actually a problem, people who have played the game longer have had some advantages. If you always want a level playing field, play a FPS.

In terms of +9 KVM weapons specifically, it would have made ABSOLUTELY NO DIFFERENCE if they implemented HD Ori from +4 or +7. people were being very vocal about the fact they had 10k+ KVM badges and nothing to use them on. People could have just as easily made +9 weapons with the abundance of kvm badges regardless of the +4 thing.

So in reference to OP, the HD thing is a non-issue. Just wait for the next KVM "badge-in-a-box" event.
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#20 sheepmia

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Posted 05 April 2011 - 01:11 AM

Right now A lot of people in game that woe have +9 or higher Glorious weapons because of the HD ores when they 1st arrived but now that they only work on +7 Items it will be harder to +9 them since +4-+7 of a glorious weapon has the chance of breaking and all the time you spent on getting a KvM weapon will be all gone I think that this is somewhat unfair and HD ores need to work just like the way it did before when it 1st came out or at least work on KvM Stuff at +4 if possible Now tell me what you guys think about this should HD ores work on +4 glorious gears? why or why not? or should HD ores just go back to working at +4 since the market is messed up already and lots of +9 glorious weapons are out already? :(


ppl with +9 kvms are usually bad players.
no advantages at all O__O
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#21 Hrothmund

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Posted 05 April 2011 - 04:22 AM

Its worth pointing out that there is a strong chance the current +9 KVM weapons will be obsoleted, or at least knocked off their petistal with 14.2 update which could potentially allow KVM weapons (update is rather vague, possibly includes ALL level 4 weapons or may be selective) to be stat enchanted with some heavy duty buffs.

The only "best" item ingame is a 1.0 God item and a few high end MVP cards, and even then its sometimes on shakey ground. Everything else can and will be outdated eventually, KVM weapons are no exception.

Edited by Hrothmund, 05 April 2011 - 04:23 AM.

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#22 soudou

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Posted 05 April 2011 - 04:27 AM

I think $$ for KvM badges shouldn't be the fix. Just like $$ for +4 HD ores shouldn't of been a fix for the upgrading system. If they want people to go past +10 more (as GMs stated) they should tweak the upgrade curve and balance the weapons if needed in-game. Also KvM is in sore need of changing. It was a really uninspired addition and filled with many bugs and issues. I quite like how jRO has some different ways of obtaining badges, I wouldn't mind doing Kunlun Monster Arena for badges. Also the other thing about the jRO system "These coins can be traded and sold between players freely". However the weapons themselves were adjusted too.
http://ro.doddlercon.com/home/?p=32

The article mentions a 'rumour' that Gravity might modify Battlegrounds in 2011. I wonder if it'll be true. KvM really needs work. I think Tierra is the best in terms of actually not being a total chore to get badges as its actually sometimes fun. But KvM is just PvP x5.

Edited by soudou, 05 April 2011 - 04:32 AM.

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#23 Hrothmund

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Posted 05 April 2011 - 04:45 AM

If they made the rewards the same for winning and losing it'd take a lot of emphasis off the "winner side, alt farmer side" mentality and would be more bragging/ego driven competition (thats what PVP is isnt it?).

It'd be a lot more fun as well, and thats something very important for RO which it seems to have lacked recently. standard game features that encourage users to not just grind, but socialise and have fun. Thats supposed to be one of the main focuses of RO since it doesnt have the flashy graphics of new ones.

Honestly what harm could it do to BG/KVM even if EVERYONE just got in the match, sat down and chatted for 5 minutes? "oh but they're not WORKING for their stuff ?!?!?" bingo! they're having fun doing what they want to. Nothing stopping someone from speeding the matches up by getting competitive but its not pushing the competitive people into farming.

you could give a 1 point advantage to the winner maybe, but this silly 500% greater reward thing makes it not fun for the casual player.

Edited by Hrothmund, 05 April 2011 - 04:48 AM.

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#24 soudou

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Posted 05 April 2011 - 04:57 AM

I just think that KvM needs a real overhaul of objectives. What I like about Tierra is it has different objectives, and people do work together to achieve those. And things VARY between matches *gasp*. So they might decide to rush for the flag or rush for the enemy food store or defend their own food store. Or they might try and do it all at once if really organized.

But KvM is just, enter, kill, exit. We already have many PvP areas. They could just make the usual PvP have points with some rewards if there's really a need for a PvP mode to have rewards.

But KvM should be more different to PvP. I'd like to see it changed to some kind of fun minigame. Maybe something where you all have to work together to keep certain markers flipped to your own flag. And defend from anyone who tries to change the flags to the enemy or something. Or maybe a monster who can hold a flag in its mouth that runs around and you have to make sure your team's flag is the one its holding at the end.
I'm sure if they made a contest "Think up a better KvM" people would be able to come up with some creative things than PvP x5.
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#25 Andini

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Posted 05 April 2011 - 07:57 AM

more suras/etc chars need their + 9 kvm fists and what not to be "ok". im pretty sure that if you take away the +9 kvm fists from 90% of the suras that play now, they would have no idea how to do anything effectively
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