So...
The problem:
- Lack of WoE competition (lack of motivation)
- Seals are not quested due to high probability of "being ninja'd" legitly or otherwise.
- Lack of competition in Guild Dungeon when seals are being rolled, due to alliance monopoly on realms / too many forts too few guilds.
- Revamp Guild Dungeon exp. Copy monsters stats etc, buff exp, add turn in npc. Make the GD worth fighting for.
- Remove God item dwarves from Guild Dungeons. Remove God item creation Dwarf from seal 1 quest map.
- Create a new map with the dwarf for entering the hallway. A copy of a GD with GD war physics (I would recommend Payon GD)
- An NPC in each castle leads to this map. Now all realms and all forts enter one map to attempt to race the hallway to the God Item chatroom. (creation of competition, battle for control of the NPC )
- copy the hallway map / seal 1 map and create the God item creation NPC there. Now people can't cheat from the seal 1 quest map anymore as they can't enter it without the dwarf.
The reason behind this idea is to eliminate the fear of being ninja'd. What guilds would fight for in the GD would be the chance to not have to quest or to force other guilds to quest. It is a war after all, it's never supposed to be easy!
As a side note: I said points not tokens. Completion of quests should never be transferred or sold, that defies the point of being rewarded for your own work. Nobody should want to sell God item creation to a guild that have 50 items anyway. That's counter productive, let them work for it too.
Edited by Xellie, 05 April 2011 - 07:28 AM.