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An Idea I had


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#1 Xellie

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Posted 05 April 2011 - 07:27 AM

So I had this idea I've spoken to some people about, most seemed to like it so I figured I'd post here. I'm not sure how much of this is doable by the game's software, but I know a portion of it probably is. I'm posting it here because proposals forum doesn't get noticed and I think this is an idea that is a big deal and I wanna know what people think!

So...

The problem:

  • Lack of WoE competition (lack of motivation)
  • Seals are not quested due to high probability of "being ninja'd" legitly or otherwise.
  • Lack of competition in Guild Dungeon when seals are being rolled, due to alliance monopoly on realms / too many forts too few guilds.
Proposed solution (and some fun!)

  • Revamp Guild Dungeon exp. Copy monsters stats etc, buff exp, add turn in npc. Make the GD worth fighting for.
  • Remove God item dwarves from Guild Dungeons. Remove God item creation Dwarf from seal 1 quest map.
  • Create a new map with the dwarf for entering the hallway. A copy of a GD with GD war physics (I would recommend Payon GD)
  • An NPC in each castle leads to this map. Now all realms and all forts enter one map to attempt to race the hallway to the God Item chatroom. (creation of competition, battle for control of the NPC )
  • copy the hallway map / seal 1 map and create the God item creation NPC there. Now people can't cheat from the seal 1 quest map anymore as they can't enter it without the dwarf.
Now the fun part that I think is impossible but would be best. If guilds could accumulate points each time a member completes a seal quest, after accumulating 400 points (that is 2 whole sets of quests) god item creation should be automatic via some castle npc or whatnot. .

The reason behind this idea is to eliminate the fear of being ninja'd. What guilds would fight for in the GD would be the chance to not have to quest or to force other guilds to quest. It is a war after all, it's never supposed to be easy!

As a side note: I said points not tokens. Completion of quests should never be transferred or sold, that defies the point of being rewarded for your own work. Nobody should want to sell God item creation to a guild that have 50 items anyway. That's counter productive, let them work for it too.

Edited by Xellie, 05 April 2011 - 07:28 AM.

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#2 Kadnya

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Posted 05 April 2011 - 09:33 AM

I would like more if the reward for completing the quests was a quest/guild activity to create the item, not directly the item. Okolnir prerenewal was fun (it had the potential to be bugged and such, but had the potential to be fun. Post renewal okolnir is a joke). I wouldn't be much motivated to complete quests for my guild if the reward is plainly an item, as much as I would be motivated if the reward was the chance to participate into making that item.

Other than that, the idea sounds nice ^^:
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#3 Xellie

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Posted 05 April 2011 - 09:39 AM

That's actually better I think too!
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#4 Hrishi

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Posted 12 April 2011 - 10:38 AM

This could actually get some competition when making god items...
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#5 iCandy

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Posted 12 April 2011 - 03:06 PM

Im all for this... exp in GD are pretty much useless now... a turn in NPC would be nice with revved exp!
and i must agree Okolnir runs are fun!
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#6 Cubical

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Posted 12 April 2011 - 05:48 PM

bump because i loved GD wars
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#7 Aeolus

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Posted 12 April 2011 - 06:10 PM

Im all for this... exp in GD are pretty much useless now... a turn in NPC would be nice with revved exp!
and i must agree Okolnir runs are fun!

Not after you've done 50+ of them.
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#8 Kadnya

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Posted 12 April 2011 - 06:14 PM

I still find okolnir fun, and...

Woe 1 items take quite a bit of time unlike woe 2. Unless you can get all your guild to roll all the seals daily, so you won't get bored that easily xP.
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