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Please request this patch from kRO!


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#26 HRdevil

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Posted 13 April 2011 - 09:30 PM

Hundred Spear - Damage formula changed.
Gloomy will work with hundred spear.
I hope hundred spear will do better damage to have some slightly more varied RK builds.


We'll probably see people with God items + Gloomy shyness in Woe owning people. It will vary RK as of now everyone basically has the same skill build.
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#27 idreami

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Posted 13 April 2011 - 09:48 PM

me against the rune changes.. its good as the way it is..
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#28 Inubashiri

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Posted 14 April 2011 - 10:53 AM

That Striking change for Sorcerers is a big kick in the meat and two veg...considering to make it worth wild to get you need to max ALL endows or 20 skill points. And if they are going to increase PW's cast time they should at least make those spirits not made of glass. Also if Deep Sleep Lullaby can be used in PvM again then so should Arullo. Arullo requires a target to even cast, 7x7 area instead of 19x19, and requires a gemstone to cast...seems logical to me. I wish to know more about Spell Fist's bonus, it sounds like bolt damage is getting the scale it needs.

On that note, Arch Bishops are more respectable now, that set of changes should have been in from the very beginning.

Wanderer/Maestro...I'm a bit concerned if they tamper with SR just because the notes are vague about it. It looks like they are trying to move people more towards the skills that require more than one Music class. Which is good imho.

For the most part when I read these the other day, they all seem so vague on the changes...waiting for translations from the official site of kRO, assuming those aren't already the latest translations :blink:

Edited by Inubashiri, 14 April 2011 - 10:54 AM.

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#29 Wizard

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Posted 14 April 2011 - 03:14 PM

That Comet buff plus Comet books will lead to a different path for all Warlocks =)

Wonder how long will it take to hit iRO
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#30 Kheilon

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Posted 14 April 2011 - 04:31 PM

Hahaha so now instead of sorcerers doing -_-ty damage with fast cast times, now they're going to do -_-ty damage with much longer cast times? Brilliant.I hope every sorcerer has striking, because that's all you'll be doing in WoE once this patch hits. Striking and warmer :blink: unite!

Who uses elemental Psychic Wave? Ventus L3 Passive > all summons.
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#31 geniewinie

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Posted 14 April 2011 - 04:40 PM

rather have this patch 4-13-2011
Rune Knight

Enchant Blade

- Changed to be self cast only.
- Bonus damage formula changed.

Hundred Spear

- Casting time changed.
- Damage formula changed.

Ignition Break

- Damage formula changed.

Rune Knight Rune Abilities

Verkana Rune

- Duration changed from 300s to 180s

Rhydo Rune

- Changed from a targeted skill to a buff. When used, your next attack will cast crush strike. After casting the effect is removed. Weapon breaking chance changed. Buff lasts 30 seconds.

Nosiege Rune

- After being used you cannot be affected by status effects for 60 seconds. HP recovery set to 25%.
- Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos, Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora.

Turisus Rune

- Duration time is Changed.

Hagalas Rune

- Duration time and Magic defense increase is affected by Job Lv and Rune Mastery level.
- Duration time is changed.

Isia Rune

- Duration time is changed.

Urj Rune

- Duration time is changed. (300s -> 180s)

Guillotine Cross

Dark Illusion

- Range is changed (4 + (Skill Level) cell increase)

Counter Slasher

- Damage formula is changed (Increased by users BaseLv, Agi, and JobLv)

Hallucination Walk

- Skill HP cost is changed.

Rolling Cutter

- Damage formula is changed.
- Caster's BaseLv increases damage.
- At level 5 the radius is increased (3 x 3 -> 5 x 5)

Arch Bishop

Clementia

- SP cost is increased. (280 / 320 / 360)
- Higher JobLv increases the Str/Int/Dex given (1 ~ 5 bonus stats).

Canto Canditus

- SP Cost is changed. (200 / 220 / 240)
- Higher JobLv increases Agi given (1 ~ 5 bonus stats).

Coluceo Heal

- SP Cost is changed. (200 / 220 / 240)
- Higher number of party members increases healing done.

Praefatio

- SP Cost is changed. (80 + (SkillLv x 10) )
- The defensive power of the barrier increases with more players in party.

Lauda Agnus

- Now additionally removes Burning, Cold, and Lock (Diamond Dust) status.

Lauda Ramus

- Now additionally removes Howling of Mandragora and Deep Sleep.

Clearance

- Can now be used to remove critical wounds.

Expiatio

- Can now be used on other players.

Warlock

White Imprison

- Instead of breaking on magic ghost damage, breaks on any ghost damage.
- Can be removed with the priest skill 'Status Recovery'.

Recognized Spell

- SP Cost changed (80 + (SkillLv * 20) )
- Skill Cooldown time changed.
- Duration changed. (30 + (SkillLv * 30) ) seconds.

Comet

- SP cost changed (400 + SkillLv x 80)
- Skill fixed casting time changed.
- Skill cooldown time changed.
- Global cooldown time changed.
- When a warlock party member is within 7x7 area when cast, comet deals full damage to all targets in the blast.

Chain Lightning

- Damage formula changed.
- Now deals additional damage the more times it chains.

Earth Strain

- Skill range increased ( 3 cells -> 6 cells)

Summon Fireball / Waterball / Ball Lightning / Stone

- Skill duration changed

Reading Spellbook

- Skill fixed cast time changed.
- Variable cast time changed.
- Skill reuse delay removed.

Mechanic

Silver Sniper

- Skill duration changed.

Magic Decoy

- Skill duration changed.

Boost Knuckle

- Variable cast time changed.
- Damage formula changed.
- User's base level increases damage done.

Pile Bunker

- Buff removal chance changed.
- Skill range changed (3 cells -> 3 / 4 / 5 cells)
- Can now remove more buffs. Removes Gentle Touch: Change, Gentle Touch: Revitalize, Shield Reflect, Defending Aura, Reflect Damage, Prestige, Banding

Vulcan Arm

- Global Cooldown time changed.
- Damage formula changed.
- User's BaseLv increases damage done.

Arm Cannon

- SP cost is changed. (SP 40 / 45 / 50)
- Variable cast time changed.
- Range changed. (9 / 11 / 13)
- Damage formula is changed.
- User's base level increases damage done.

Flame Launcher

- Skill fixed cast time changed.
- Variable cast time changed.

Acceleration

- Duration changed.

Hovering

- Duration Changed.
- While hovering you cannot be attacked by firewalk, electric walk, and vacuum extreme.

Mainframe Remodel

- Defense increase changed from 4 / 7 / 11 / 15 to 40 / 60 / 80 / 100.
- Overheat limit changed (100 -> 150)

Self Destruct

- Fixed cast time changed.
- Variable cast time changed.
- Skill cooldown time changed.
- Damage formula changed.
- User's Base Level increases damage done.
- Now consumes 3 fuel.
- Skill requirements changed. Previously required 200 sp to finish casting, now can be cast regardless of SP remaining.

Emergency Cool

- Skill fuel cost changed. (2 -> 1)
- The amount of heat removed by the skill is changed.

Infrared Scan

- Skill fixed cast time removed.
- Skill success rate changed to 100%.
- Regardless of wether detected or not, all enemy's in range have evasion reduced for 5 seconds.

Magnetic Field

- Skill fuel cost changed. (3 -> 2)
- Skill area of effect changed (3x3 / 5x5 / 7x7 -> 5x5 for all levels)
- Drains 50 sp every second.
- Will now remove quagmire and similar abilities from targets.

Neutral Barrier

- Removed variable cast time.
- Skill reuse time changed to 90 seconds.
- Skill radius changed. (3x3 -> 5x5)

Stealth Field

- SP cost changed. (80 / 100 / 120)
- Variable cast time removed.
- Skill reuse time changed.
- Skill effect radius changed. (3x3 -> 5x5)
- SP drain while active changed. (1% per 3s / 1% per 4s / 1% per 5s)
- Movement speed decrease changed. (30% -> 20%)

Repair

- Variable cast time changed.
- Skill range changed. (4 + SkillLv) cells
- Consumed Item changed. Previously 1 fuel. Now level 1 and 2 take 1 RepairA, level 3 and 4 take 1 RepairB, and level 5 takes 1 RepairC.
- Max HP recovered changed. (6/9/12/15/18% -> 4/7/13/17/23%)

Shadow Chaser

Invisibility

- Continuous SP cost changed. (5/4/3/2/1% -> 10/8/6/4/2%)
- Detecting skills no longer cancel Invisibility.

Manhole

- Can be used in siege and pvp maps. Cannot be used in any other regions.

Dimension Door

- Only teleports players in your own party.

Bloodlust

- Effect changed from Provoke to 'Frenzy' status.
- Can now be used in Siege and PVP maps.

All Masquerade Skills

- Cannot be used on boss monsters.

Feint Bomb

- Instead of backstepping when using the skill, you are immediately placed in hiding.

Royal Guard

Reflect Damage

- Damage reflect chance changed.
- Maximum number of reflects added. (30 at max level)
- SP cost changed. (80/100/120/140/160)
- Maintenance SP cost changed.
- Can only reflect short ranged attacks. (Does not reflect trap damage)

Pinpoint Attack

- SP cost changed. (30 -> 50)
- Damage formula changed.

Exceed Break

- Fixed cast time changed.
- SP cost changed. (20 / 32 / 44 / 56 / 68)
- Damage formula changed.

Overbrand

- SP cost changed (32 / 44 / 56 / 68 / 72)

Ray of Genesis

- SP cost changed (60 / 65 / 70 / 75 / 80)

Inspiration

- SP cost changed (80 / 90 / 100 / 110 / 120)
- Stat increase changed.
- Attack power increase changed.

Sura

Gate of Hell

- Increased damage when used in a combo.

Crescent Elbow

- Duration time changed.
- Activation chance changed.
- Damage formula changed.

Lightning Walk

- Duration time changed.
- Activation chance changed.

Howling of Lion

- SP cost changed. (80 / 90 / 100 / 110 / 120)

Gentle Touch: Cure

- Skill reuse time changed.
- HP Recovery Changed.

Gentle Touch: Energy Gain

- Fixed cast time changed.

Gentle Touch: Change

- Skill reuse time changed.
- MaxHP reduction changed.
- Consumes spheres equal to skill level.

Gentle Touch: Revitalize

- Consumes spheres equal to skill level.
- MaxHP increase changed.
- Increase in defense changed.
- Fixed cast time changed. (1s / 1.5s / 2s / 2.5s / 3s)

Wanderer & Minstrel

Swing Dance

- Attack speed bonus is no longer based on job level, but on the level of Lessons learned.

Moonlit Serenade

- Magic attack increase formula changed.

Windmill Rush

- Physical attack increase formula changed

Reverberation

- Skill limit of objects placed removed.

Severe Rainstorm

- Skill reuse time changed.

Poem of the Netherworld

- Priest skill 'Status Recovery' and Sura skill 'Cure' can now remove this status.
- Can no longer be placed at a targets feet.

Voice of Siren

- Skill success rate changed.

Deep Sleep Lullaby

- Changed to be centered around the caster.
- Skill range changed. (11x11 / 13x13 / 15x15 / 17x17 / 19x19)
- Skill success rate changed.
- Stats reduce the duration time.
- Deep Sleep can be removed by a Bishop's Laura Ramus, a Sura's Cure, and a wanderer/minstrel's Sound of Destruction.
- Can be used on all maps.

Melancholy (Gloomy Day)

- SP cost changed.
- Skill cooldown time changed.
- Evasion reduction changed.
- Attack speed reduction changed.
- Has a chance to remove movement speed by half and cuase the target to dismount from their dragon/gryphon/peco.
- Can now affect Hundred Spear.
- Damage increase changed.

Great Echo

- Skill effect changed.
- Increased the damage for additional wanderer/minstrel's in party.
- Damage formula changed.

Song of Mana

- Skill effect changed.
- Increased SP recovery for additional wanderer/minstrel's in party

Sound of Destruction

- Skill reuse time added.
- Skill effect changed. Was around 1 target, now is ground targeted.
- Skill area of effect is changed. (9x9 / 9x9 / 11x11 / 11x11 / 13x13)
- Any bard or dancer skill effects are removes.
- Success chance is changed.
- When an effect is removed, it deals damage to the target.
- When an effect is removed, the target has a 100% chance to be stunned.
- Can no longer be used in maps where PVP is not allowed.

Lerad's Dew

- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Melody of Sink

- Skill effect changed. Causes a sudden loss in SP, and lowers INT.
- Skill duration changed.
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Warcry of Beyond

- Skill effect is changed. Causes a drop in Max HP but increases STR and Critical rate.
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Unlimited Humming Voice

- Skill reuse time is changed. (110 / 120 / 130 / 140 / 150 seconds)
- Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15)

Sorcerer

Spell Fist

- Skill bonus damage changed.

Vacuum Extreme

- Can no longer affect Mechanics when in Hovering status.

Cloud Kill

- Skill fixed cast time changed.

Poison Buster

- Skill fixed cast time changed.
- Variable cast time changed.

Striking

- Bonus weapon damage formula is changed. Now gives [ { (SkillLevel * 2) + 8) * Target's Weapon Level]
- In regular fields, can only be cast on party members.

Earth Grave

- Skill fixed cast time changed.

Diamond Dust

- Skill fixed cast time changed.

Warmer

- Skill fixed cast time changed.
- Skill variable cast time changed.
- Skill cooldown time changed.
- Skill duration changed.

Vartyr Spear

- Skill fixed cast time changed.
- Skill variable cast time changed.

Arullo

- Skill fixed cast time changed.
- Skill variable cast time changed.
- Range around target changed. Area is now 3x3 / 3x3 / 5x5 / 5x5 / 7x7.
- Success formula changed.

Sorcerer Summon Skills

- When using a medium type summon in passive configuration (to change element of psychic wave), Psychic Wave skill cast time is increased by 1.5 times.

GeneticThorn Trap

- Max number of placed traps changed.
- Can no longer be placed under a targets feet.
- Traps can no longer be placed on other traps.

Howling of Mandragora

- Area of Effect changed (11x11 / 13x13 / 13x13 / 15x15 / 15x15)
- Success rate changed.

Mix Cooking

- Success rate formula changed.
- Number of items produced on success changed.

Create Bomb

- Success rate changed.
- Number of items produced on success changed.

Special Pharmacy

- Success rate changed.

Silent Breeze (Homunculus skill)

- Duration time changed.
- Has a 100% chance to cause silence, but blocks other status effects.





WOW YOU SAID SO MUCH YET RANGERS AREN'T EVEN IN THERE...WONDER WHY PEOPLE KEEP FORGETTING RANGERS...
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#32 iCandy

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Posted 14 April 2011 - 09:38 PM

WOW YOU SAID SO MUCH YET RANGERS AREN'T EVEN IN THERE...WONDER WHY PEOPLE KEEP FORGETTING RANGERS...

because Rangers already had an update patch prior to this patch being implemented in kRO afaik

Edited by iCandy, 14 April 2011 - 09:38 PM.

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#33 Wanderer

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Posted 17 April 2011 - 08:37 PM

BUMP
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#34 TSTitle52

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Posted 17 April 2011 - 08:43 PM

BUMP!~

most of the time I can tank gfist in woe. But I can't resist those sura(s) who have god items.
Well, at least my instant Safety Wall can protect me from instant fist: ( maybe in the near future ) LOL.

Edited by TSTitle52, 17 April 2011 - 08:44 PM.

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#35 Wizard

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Posted 18 April 2011 - 09:20 AM

BUMP!~

most of the time I can tank gfist in woe. But I can't resist those sura(s) who have god items.
Well, at least my instant Safety Wall can protect me from instant fist: ( maybe in the near future ) LOL.


Right now, SW can protect you on woe since damage is halved..., the piercing effect won't be as much to actually kill you...

But yeah... My guess is that this patch would take couple months to see the light here in iRO... hope not thou...
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#36 Wanderer

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Posted 19 April 2011 - 12:51 PM

Today's kRO sakray patch, more stuff to ask for

Main Servers

- Card removal system is updated. It is now possible to remove helm (upper) and garment cards.
- The Ragnarok 'Surprise Present Catch!' event has started. The event page will be updated later on the 19th.
- Corrected some text and dialog issues with the new biolabs dungeon items and NPCs.

Sakray Test Server

- Party bonus system is updated. The bonus experience for having a party of 3 or more is increased from 10% per person to 20%.
- The damage formula of 'Spiral Pierce' is changed.
- Characters must be removed from a guild before characters can be deleted. (Deferred from last week)


Edited by Wanderer, 19 April 2011 - 12:51 PM.

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#37 Quazera

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Posted 19 April 2011 - 05:47 PM

because Rangers already had an update patch prior to this patch being implemented in kRO afaik


Doesn't mean that the ranger patch is on this server yet~ This thread is talking about updates that we want to be implemented on IRO meaning iCandy oops~ meant Genie~xD has a point

Edited by Quazera, 19 April 2011 - 08:00 PM.

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#38 iCandy

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Posted 19 April 2011 - 07:02 PM

i have worked once in the company that published pRO and I have seen their devs working hard in scripting the databases for the updates to work properly. its just that the scripting is very tedious and 1 syntax error could lead to a different effect of a skill, and to add, some scripts are needed to be coded by the Koreans themselves.

most of what im posting on other threads for changes (which are not yet implemented) are balances that would make a better game. like, inta-cast for AV and Severe Rainstorm to work with instruments (honestly, these are not OP).

Other than that, eventually these patches from kRO will eventually be implemented in iRO if the iRO team knows its for the betterment of the game.

It all requires patience.

Edited by iCandy, 19 April 2011 - 07:11 PM.

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#39 Heimdallr

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Posted 19 April 2011 - 09:42 PM

Like I said in a prior post, maybe it was on wiki, that I'm glad some of those changes we requested saw their way in. I know the shadow stalker thing is almost a cut and paste of what we requested, as was the party system thing.
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#40 Heimdallr

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Posted 19 April 2011 - 10:58 PM

BTW, yes there are 3 dates of patches that we are directly asking for

End of Sept SGand SW patch
End of Oct the Ranger patch
and 4/13 the most everyhting else patch.
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#41 firzen

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Posted 20 April 2011 - 03:32 AM

How come we don't have this yet?

09/15/2010
- Updated balance of the skill stormgust.

* Skill Level: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
* Freeze Chance: 70% / 65% / 60% / 50% / 45% / 40% / 35% / 30% / 25%

- Updated balance of the skill safety wall.

* When taking damage higher than the health of the safety wall, excess damage will no longer be passed to the player.

09/29/2010
It was applied to mains.


The problem I see with this, is in it's base form, skills are suppose to get stronger as you level them up. Now you are leveling up storm gust and getting more damage and hits out of it, but trading off chance of freeze. Some builds won't even want to go level 10 if that's the case. They can settle at level 1
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#42 Drak231

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Posted 20 April 2011 - 05:23 AM

The problem I see with this, is in it's base form, skills are suppose to get stronger as you level them up. Now you are leveling up storm gust and getting more damage and hits out of it, but trading off chance of freeze. Some builds won't even want to go level 10 if that's the case. They can settle at level 1


Having less freeze chance at level 10 = way higher damage. If your intentions are to freeze, even without this patch, sg lvl 1 use would be more logical.
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#43 Kadnya

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Posted 20 April 2011 - 05:28 AM

The problem I see with this, is in it's base form, skills are suppose to get stronger as you level them up. Now you are leveling up storm gust and getting more damage and hits out of it, but trading off chance of freeze. Some builds won't even want to go level 10 if that's the case. They can settle at level 1


Use level 1 to freeze, which has faster cast time, then use level 10 to damage, which has higher damage and deals more hits because less freezing.

Or would you rather

Use level 10, longer cast time, to freeze, and level 1, with less damage, to use as attacking skill?
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#44 Kadnya

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Posted 20 April 2011 - 05:38 AM

Like I said in a prior post, maybe it was on wiki, that I'm glad some of those changes we requested saw their way in. I know the shadow stalker thing is almost a cut and paste of what we requested, as was the party system thing.


Since they are listening to your proposals fast, could you request something like this please?:

Alright so I have looked at a majority of the posts and seen a lot of the complaints. Here are my thoughts on AB.

Heal
This skill definitely needs a buff of some sort. Either make it how it was or make the matk for the heal formula actually work.

This is with pretty decent gears. So yes a 3k heal is possible but very unlikely for anyone who hasn't been playing the game for too long.
Posted Image
Posted Image

Impositio Manus
Also needs a buff I agree with whoever it was that posted that this skill should be buffed. +25 attack is :blink: now compared to what other classes who aren't even Support can do. (Yes RK's that's for you.)

Sanctuary
For those of you saying that sanctuary is a 'good' leveling skill or should be used in leveling are either just A.) Dumb or B.) You don't play AB.

Assumptio
This skill is really only useful for people with high defense. I vote for it being changed back to how it was. Or at least something similar.

Kyrie Eleison
Alright whoever it was that said KE is better for leveling than Assumptio obviously does not play an AB either. KE is useful for starting a mob off but when you actually have to do the tanking (Which I think AB's should be able to at least tank normal mobs, not necessarily MVP's) it is completely useless. Btw you should also read the skill description. Yes an RK or RG with really high health (Say 50k) can EITHER tank 15k damage with the skill (Depending on how hard the mob hits) or 10 hits. Which do you think is going to come first? My bet is on the 10 hits. Which in reality is nothing when you're mobbing.

Slow Poison
Everyone has known this skill to be completely useless in RO. But why can't it actually do what its supposed to do? How about it actually affects GX poisons? That would be nice for a change.

Magnus Exorcismus
This skill obviously needs a buff, or several.
A.)Decrease the cast time
B.)Increase the damage (To be on par with mob killing skills)
C.)Why is this the only AoE skill that takes a reagent and also when mobs get hit by it the cells for it dissapear?
D.)Decrease the cast time!

Judex
Another obvious skill that needs to be buffed. Just raise the damage. I don't care how its done just do it.

Adoramus
Finally a decent skill but really...really? It's single target, it does :angry: damage until the new gears are put into game and even when they are put in you have to sacrifice something like resistance or healing.

Coluseo Heal
For those of you saying this is a nice way to heal people, please please stop commenting unless you actually play the class. One thing is for sure this skill is SP intensive and really only useful for big parties which we all know suck in Renewal. I suggest what one of the previous people said and make it have Heal's delay so at least you can spam it.

Renovatio
Another obvious skill that needs a buff.
A.)Lower cast time
B.)Lengthen the duration

High Heal
Once again we see a skill that needs another buff. If anything at least lower the cool down on higher levels of it.

Ancilla
I agree with the person who thinks that we should be able to make more. If that is not possible at least let them restore the 30% sp they took away.

Epiclesis
The only use I have seen for this skill thus far is to regen sp. It does not last long enough to be able to maintain it properly in any situation. And once again for those people saying to use this when leveling really wtf? I'm beginning to wonder if any of you actually play AB. It takes an ancilla which is 30% of your sp gone if you have to get another one. Keep in mind that SP regen IS actually horrible on AB's. Yes you can have 3 ancilla before you go leveling but how long will that last you? About 10 minutes most likely if that. If you are trying to use this in WoE don't bother it does not last long enough.
A.)Buff the duration of it
B.)Either take away the ancilla it requires or allow for more ancilla to be made at once.

Praefatio
This skill could possibly be buffed by lowering the cooldown.

Sacrament
The only problem I have with this skill is the pre-reqs. Why do you have to get Duple Light (A Battle Priest skill), Oratio (Another Battle Priest skill or ME Priest) and Expiatio (Yep, you guessed it a Battle Priest skill) in order to get this skill? The skill tree of an AB does not make sense at all. All the other skill trees for classes actually make sense. For instance Warlocks need skills from all of the elements in order to get Tetra Vortex, this actually makes sense. Where in the AB skill tree you have everything just kind of jumbled together as if no one really cared when they made the skill tree.

Lauda Agnus
Well one thing is for sure, I have no idea wth Dark Curse is or what it does but most of the status' that Agnus relieves are useless now.
A.)Reduce the cast time of this skill and the cool down so at least the +8 vit or luk is useful.
B.)Up the success rate.

Clearance
Okay a few problems with this skill. Why can't I use it on myself? Why is the cool down sooooo long? And why does it have a chance of failure? Also why can't I use this on anyone and not just party members?
A.)Allow it to be used on everyone including yourself
B.)Lower the cooldown

Alright so that is my opinion on the AB skill tree and the skills we have to live with for now.



Also, do review the Archbishop skill tree so it isn't mingled. You shouldn't need to have battle skills in order to get support skills, or support skills in order to get battle skills. About clearance: it is not a debuf, you can currently not use it on anyone but your party members except yourself. I should be usable in anyone, enemies, allies, monsters, etc.

Edited by Kadnya, 20 April 2011 - 05:39 AM.

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#45 JAYRAD

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Posted 20 April 2011 - 06:18 AM

o, n/m read that wrong

Edited by JAYRAD, 20 April 2011 - 06:19 AM.

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#46 firzen

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Posted 20 April 2011 - 10:29 AM

Having less freeze chance at level 10 = way higher damage. If your intentions are to freeze, even without this patch, sg lvl 1 use would be more logical.


I understand, but my point is that it's unfair to have such a high freeze chance, with an aoe fast cast, at only level 1. Sure, for damage, leveling up would be logical, but I don't think level 10 SG would be THAT much better than level 1, only different.

And in the logic of any given mmorpg, the higher the level, the better it's suppose to be. This makes the skill only different, not better
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#47 firzen

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Posted 20 April 2011 - 10:33 AM

Use level 1 to freeze, which has faster cast time, then use level 10 to damage, which has higher damage and deals more hits because less freezing.

Or would you rather

Use level 10, longer cast time, to freeze, and level 1, with less damage, to use as attacking skill?



But you don't get my point. It's not about what I would rather do. It's about what's fair. Why should level one be as useful as level 10?
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#48 Puppet

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Posted 20 April 2011 - 11:11 AM

there is nothing fair in this game let alone balanced, Besides I highly doubt we seeing any of the changes anytime soon
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#49 Drak231

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Posted 20 April 2011 - 02:21 PM

But you don't get my point. It's not about what I would rather do. It's about what's fair. Why should level one be as useful as level 10?


It's not as useful as. They both have different purpose.
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#50 firzen

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Posted 22 April 2011 - 06:53 AM

It's not as useful as. They both have different purpose.

Different purpose, but equal amount of value
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