So Hastur, are there any plans to fix the issue where people are able to change island while in the middle of a lock? I think that characters should not be allowed to change islands unless they are in a normal standing state for at least 2 seconds with no movement disability debuffs (such as stun, freeze, sleep, and frog). Also, do something about the missions that require you to have the attack turn when you don't have the attack turn. The rest of the missions are fine as long as the island hopping issue is resolved.
Agreed with this section, except perhaps not so much towards number 6. It causes an imbalance for fast skill spamming classes such as archers as opposed to classes with longer cooldowns and not as many multiple hit, fast processing skills. In addition, if the old EW system would still be possible to adopt, the cores need a lot more HP since our weapons have improved substantially since back then. The changes to the emporia dragons in dragon defense is a step in the correct direction (by eliminating the use of skills such as disease on it), but it is still nearly impossible to successfully defend a castle. With the current emporia system, the main thing that I feel needs revamping is the entire missions and island hopping system.I actually liked the old version of ew, one large area with two sub cores and a main core, better. I'm curious as to why it was changed. Imo, missions should not be the key to winning EW, as they are now.
Changes I would love to see:
1) Reverting back to the old EW battleground. You can't island hop there, and the map is more interesting (ladders, gaps, etc).
2) Keep some missions; however, make it so that every player of the same class has the same mission (server side/time dependent) and points are not awarded until the 3 minute timer on the mission expires.
3) Eliminate the mission to attack the core. Eliminate missions that involve killing a member of a certain class to prevent potential advantages obtained by limiting classes able to participate.
4) Reduce the amount of points/bar progress awarded for completing a mission.
5) Increase the amount of points/bar progress awarded for killing a player.
6) Award a very small amount of points/bar progress for every hit that a player does to an enemy. This is to encourage players to actively seek out combat.
7) Get rid of the mercenary system. It is far too open to abuse, and a guild war should be for guild members.
8) Make it so that players cannot enter ew after it has started.
9) Allowing shadow walk and burrow, since they are now on a timer (What is the point in these skills?)If the system stays the way it currently is, or we do not come to an agreement and create some sort of community enforced rule set, EW is likely to become/remain a rather sketchy tournament (There was a lot of drama revolving around this tournament on THQ.). A small amount of players using functions in the current system, to their advantage, seems to have caused a bit of an issue for some others. In regards to this tournament, I expect more drama and issues to ensue if we do not elect to handle things in a mature manner. Considering that ownership of the EW castle provides substantial rewards that can save cash spenders a good deal of money in this game, and it is a sufficient reward to tempt players to resort to what some others might consider unsportsmanlike play, it seems pertinent that a general consensus is met, concerning what is allowed in ew. In meeting that consensus, let us please treat each other with respect.
That being said, I am personally more than happy to discuss the EW tournament, but the way that this topic was brought up made it seem more like obnoxious trolling than bringing up a subject for debate. I will not read intentional gibberish or force myself to look at an image that appears as if it could induce seizures, in an epileptic, just to read a forum post because someone wishes to be obnoxious. If you guys want to talk about ew, let's directly bring up some issues, potential issues, and topics of discussion.
- Using the mercenary system to afk on teams and give others the advantage
- Using mercenary system or creating multiple guilds to gain advantage in ew tournament
- Should mercenaries be allowed at all? Should players be able to play for guilds besides their primary one?
- Methods of avoiding deaths (island switching, logging out).
- Imbalance of player equips (heavy cash spenders)
- Alliances and castle hogging (certain players getting more and more stacked thanks to castle)
- Limiting classes to gain advantage
- Limiting number of players to gain advantage
- Item Spam
- Potential player agreed upon EW rules
- How to enforce player agreed upon rules
- etc
As for item spamming, they should just remove the new npc bought consumables. I don't think imbalance of player equips is really something that can be changed, or there would be no point for people to even play competitively.
To recap the important points:
- Increase the amount of points gained per kill
- Decrease the amount of points gained per mission
- Prevent people from switching islands while they're getting attacked or are stunned/frozen/sleeping/frog/etc.
- Give missions that are actually possible to complete so that people don't have to relog and get a new mission
- Consider the removal of the mercenary system
Edited by Yurai, 10 April 2011 - 10:18 AM.