Rim's Naked PvP League - Suggestions Thread - Page 4 - Dragon Saga Community Chat - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Rim's Naked PvP League - Suggestions Thread


  • Please log in to reply
89 replies to this topic

#76 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 20 April 2011 - 03:50 PM

That was a group effort
  • 0

#77 ImDiene

ImDiene

    Awarded #1 Troll

  • Members
  • 612 posts
  • LocationYurai's <3
  • Playing:Dragon Saga

Posted 20 April 2011 - 04:00 PM

That was a group effort

Minus freeze trap+book and if that were to continue for the 10 secs total it took yurai so like 5 more secs?

Edited by ImDiene, 20 April 2011 - 04:00 PM.

  • 0

#78 Thuy

Thuy

    Awarded #1 Troll

  • Members
  • 657 posts
  • Playing:Nothing

Posted 20 April 2011 - 04:55 PM

log only allowed when the target is against the wall :3
  • 0

#79 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 20 April 2011 - 04:57 PM

Minus freeze trap+book and if that were to continue for the 10 secs total it took yurai so like 5 more secs?

You mean netbind
  • 1

#80 BloodyRuby

BloodyRuby

    Amateur Blogger

  • Members
  • 374 posts
  • LocationPvP Room
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 24 April 2011 - 12:38 AM

Posted Image
I would just like some explanation as to why Log, Stumble, Mud, and Cast acceleration are not considered OP in naked pvp but skills like Parry, Hallu, Mind Reading, and Time Reverse are.

*gg for instant stumble - mud, then 1 second log btw. Not to mention double slow motion movement from mud and log, adding an on-the-spot freeze with Frog. But of course cure is out of the question :)*

I just think the restrictions on what seems "OP" need to be looked over.
~Thank you for your time.

Edited by BloodyRuby, 24 April 2011 - 12:44 AM.

  • 3

#81 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 24 April 2011 - 12:40 AM

Instant stumble is :) stupid
  • 0

#82 Yurai

Yurai

    Too Legit To Quit

  • Members
  • 2917 posts
  • Playing:Pogo's Lounge

Posted 24 April 2011 - 12:46 AM

Posted Image
I would just like some explanation as to why Log, Stumble, Mud, and Cast acceleration are not considered OP in naked pvp but skills like Parry, Hallu, Mind Reading, and Time Reverse are.

*gg for instant stumble - mud, then 1 second log btw. Not to mention double slow motion movement from mud and log, adding an on-the-spot freeze with Frog. But of course cure is out of the question :)*

I just think the restrictions on what seems "OP" need to be looked over.
~Thank you for your time.

If you watch the stream, you'll notice that your team walks into nearly every lock, so I don't see your point. Also, you have 4 different aim reducing debuffs on you. How often does that even happen unless your whole team walks into a lock?

Edited by Yurai, 24 April 2011 - 12:47 AM.

  • 0

#83 BloodyRuby

BloodyRuby

    Amateur Blogger

  • Members
  • 374 posts
  • LocationPvP Room
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 24 April 2011 - 12:49 AM

If you watch the stream, you'll notice that your team walks into nearly every lock, so I don't see your point. Also, you have 4 different aim reducing debuffs on you. How often does that even happen unless your whole team walks into a lock?

very often considering instant stumble hits you and then a 95% stun rate rocket punch comes flying at you, before you can move you have mud and log on its way =]
  • 0

#84 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 24 April 2011 - 12:50 AM

How often does that even happen unless your whole team walks into a lock?

when they get instant stumbled
  • 3

#85 Yurai

Yurai

    Too Legit To Quit

  • Members
  • 2917 posts
  • Playing:Pogo's Lounge

Posted 24 April 2011 - 01:31 AM

very often considering instant stumble hits you and then a 95% stun rate rocket punch comes flying at you, before you can move you have mud and log on its way =]


when they get instant stumbled


Stumble only hit like... 1 of them. The rest just walked right into the lock...
  • 0

#86 BloodyRuby

BloodyRuby

    Amateur Blogger

  • Members
  • 374 posts
  • LocationPvP Room
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 24 April 2011 - 11:36 AM

Stumble only hit like... 1 of them. The rest just walked right into the lock...

Uhhh.. First off, usually 2 of us get hit.
However even if one gets hit, that one player quickly gets stunned and mud. One player is now useless, since the effects last 30+ seconds.
How long do you think it will take before another player gets stumbled ?
I don't see why you don't realize how unfair this is. Why should Cast Acceleration be allowed and not Time Reverse ?

And its not like you guys go around doing nothing. Your constantly trying to stun and hold people down [frog, rocket punch, freeze ect.] Once someone is caught with either mud or log, its pretty much gg.
April fools doesn't help much either. Players get pounded with all these instant, or near instant stuns, aim reductions, and lowered movement speeds making them near useless to try and save another player, and at the same time they get April fooled. so when they DO get to hit someone once in a blue moon they only do 1 damage.

I am not complaining about stuns and April Fools though, since I see THAT as a strategy. What I see OP are the skills that reduce aim rate and movement speed.

Correct me if I am wrong, but isn't the whole point of doing a naked PvP and reducing every player's stats to core levels to try and have a fair match?

Edited by BloodyRuby, 24 April 2011 - 11:37 AM.

  • 1

#87 Yurai

Yurai

    Too Legit To Quit

  • Members
  • 2917 posts
  • Playing:Pogo's Lounge

Posted 24 April 2011 - 11:39 AM

Uhhh.. First off, usually 2 of us get hit.
However even if one gets hit, that one player quickly gets stunned and mud. One player is now useless, since the effects last 30+ seconds.
How long do you think it will take before another player gets stumbled ?
I don't see why you don't realize how unfair this is. Why should Cast Acceleration be allowed and not Time Reverse ?

And its not like you guys go around doing nothing. Your constantly trying to stun and hold people down [frog, rocket punch, freeze ect.] Once someone is caught with either mud or log, its pretty much gg.
April fools doesn't help much either. Players get pounded with all these instant, or near instant stuns, aim reductions, and lowered movement speeds making them near useless to try and save another player, and at the same time they get April fooled. so when they DO get to hit someone once in a blue moon they only do 1 damage.

I am not complaining about stuns and April Fools though, since I see THAT as a strategy. What I see OP are the skills that reduce aim rate and movement speed.

Correct me if I am wrong, but isn't the whole point of doing a naked PvP and reducing every player's stats to core levels to try and have a fair match?


So then get a shaman in your team so they can cure you? It's not our fault that you have no support characters and all offensive. Cast acceleration does not reduce cooldowns while TR allows you to lock. Playing offensively may be your strategy, but disabling is ours. Why disallow any disabling skills and make the priest's main support skill, cure, completely useless? What would be the purpose of having a priest on your team if he/she had a useless cast accel and had a useless cure?

If you haven't noticed, team Shinpi-Tekina Haruka Haruka had a fun and even match against our strategy, so perhaps you're the one doing something wrong. Don't blame skills of another class when your team has no semblance of teamwork.

Edited by Yurai, 24 April 2011 - 11:47 AM.

  • 0

#88 BloodyRuby

BloodyRuby

    Amateur Blogger

  • Members
  • 374 posts
  • LocationPvP Room
  • Playing:Dragon Saga
  • Server:Vyvern

Posted 24 April 2011 - 11:59 AM

So then get a shaman in your team so they can cure you? It's not our fault that you have no support characters and all offensive. Cast acceleration does not reduce cooldowns while TR allows you to lock. Playing offensively may be your strategy, but disabling is ours. Why disallow any disabling skills and make the priest's main support skill, cure, completely useless? What would be the purpose of having a priest on your team if he/she had a useless cast accel and had a useless cure?

If you haven't noticed, team Shinpi-Tekina Haruka Haruka had a fun and even match against our strategy, so perhaps you're the one doing something wrong. Don't blame skills of another class when your team has no semblance of teamwork.

You still haven't answered me as to why those skills aren't OP.
  • 0

#89 GrapefruitGod

GrapefruitGod

    Too Legit To Quit

  • Members
  • 1338 posts
  • LocationSurrounded by kneesocks
  • Playing:Dragon Saga
  • Server:decard

Posted 24 April 2011 - 12:02 PM

If you haven't noticed, team Shinpi-Tekina Haruka Haruka had a fun and even match against our strategy, so perhaps you're the one doing something wrong.

:)
  • 0

#90 Rimmy

Rimmy

    Too Legit To Quit

  • Dragon Saga Moderator
  • 2354 posts
  • LocationPennsylvania
  • Playing:Dragon Saga

Posted 24 April 2011 - 01:04 PM

I've been following this discussion without comment as I'm pretty busy today, but I'll review everything and explain what skill restriction changes will be occurring when I get the chance. Thanks!
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users