Rim's Naked PvP League - Suggestions Thread
#76
Posted 20 April 2011 - 03:50 PM
#77
Posted 20 April 2011 - 04:00 PM
Minus freeze trap+book and if that were to continue for the 10 secs total it took yurai so like 5 more secs?That was a group effort
Edited by ImDiene, 20 April 2011 - 04:00 PM.
#78
Posted 20 April 2011 - 04:55 PM
#79
Posted 20 April 2011 - 04:57 PM
You mean netbindMinus freeze trap+book and if that were to continue for the 10 secs total it took yurai so like 5 more secs?
#80
Posted 24 April 2011 - 12:38 AM
I would just like some explanation as to why Log, Stumble, Mud, and Cast acceleration are not considered OP in naked pvp but skills like Parry, Hallu, Mind Reading, and Time Reverse are.
*gg for instant stumble - mud, then 1 second log btw. Not to mention double slow motion movement from mud and log, adding an on-the-spot freeze with Frog. But of course cure is out of the question *
I just think the restrictions on what seems "OP" need to be looked over.
~Thank you for your time.
Edited by BloodyRuby, 24 April 2011 - 12:44 AM.
#81
Posted 24 April 2011 - 12:40 AM
#82
Posted 24 April 2011 - 12:46 AM
If you watch the stream, you'll notice that your team walks into nearly every lock, so I don't see your point. Also, you have 4 different aim reducing debuffs on you. How often does that even happen unless your whole team walks into a lock?
I would just like some explanation as to why Log, Stumble, Mud, and Cast acceleration are not considered OP in naked pvp but skills like Parry, Hallu, Mind Reading, and Time Reverse are.
*gg for instant stumble - mud, then 1 second log btw. Not to mention double slow motion movement from mud and log, adding an on-the-spot freeze with Frog. But of course cure is out of the question *
I just think the restrictions on what seems "OP" need to be looked over.
~Thank you for your time.
Edited by Yurai, 24 April 2011 - 12:47 AM.
#83
Posted 24 April 2011 - 12:49 AM
very often considering instant stumble hits you and then a 95% stun rate rocket punch comes flying at you, before you can move you have mud and log on its way =]If you watch the stream, you'll notice that your team walks into nearly every lock, so I don't see your point. Also, you have 4 different aim reducing debuffs on you. How often does that even happen unless your whole team walks into a lock?
#84
Posted 24 April 2011 - 12:50 AM
when they get instant stumbledHow often does that even happen unless your whole team walks into a lock?
#85
Posted 24 April 2011 - 01:31 AM
very often considering instant stumble hits you and then a 95% stun rate rocket punch comes flying at you, before you can move you have mud and log on its way =]
when they get instant stumbled
Stumble only hit like... 1 of them. The rest just walked right into the lock...
#86
Posted 24 April 2011 - 11:36 AM
Uhhh.. First off, usually 2 of us get hit.Stumble only hit like... 1 of them. The rest just walked right into the lock...
However even if one gets hit, that one player quickly gets stunned and mud. One player is now useless, since the effects last 30+ seconds.
How long do you think it will take before another player gets stumbled ?
I don't see why you don't realize how unfair this is. Why should Cast Acceleration be allowed and not Time Reverse ?
And its not like you guys go around doing nothing. Your constantly trying to stun and hold people down [frog, rocket punch, freeze ect.] Once someone is caught with either mud or log, its pretty much gg.
April fools doesn't help much either. Players get pounded with all these instant, or near instant stuns, aim reductions, and lowered movement speeds making them near useless to try and save another player, and at the same time they get April fooled. so when they DO get to hit someone once in a blue moon they only do 1 damage.
I am not complaining about stuns and April Fools though, since I see THAT as a strategy. What I see OP are the skills that reduce aim rate and movement speed.
Correct me if I am wrong, but isn't the whole point of doing a naked PvP and reducing every player's stats to core levels to try and have a fair match?
Edited by BloodyRuby, 24 April 2011 - 11:37 AM.
#87
Posted 24 April 2011 - 11:39 AM
Uhhh.. First off, usually 2 of us get hit.
However even if one gets hit, that one player quickly gets stunned and mud. One player is now useless, since the effects last 30+ seconds.
How long do you think it will take before another player gets stumbled ?
I don't see why you don't realize how unfair this is. Why should Cast Acceleration be allowed and not Time Reverse ?
And its not like you guys go around doing nothing. Your constantly trying to stun and hold people down [frog, rocket punch, freeze ect.] Once someone is caught with either mud or log, its pretty much gg.
April fools doesn't help much either. Players get pounded with all these instant, or near instant stuns, aim reductions, and lowered movement speeds making them near useless to try and save another player, and at the same time they get April fooled. so when they DO get to hit someone once in a blue moon they only do 1 damage.
I am not complaining about stuns and April Fools though, since I see THAT as a strategy. What I see OP are the skills that reduce aim rate and movement speed.
Correct me if I am wrong, but isn't the whole point of doing a naked PvP and reducing every player's stats to core levels to try and have a fair match?
So then get a shaman in your team so they can cure you? It's not our fault that you have no support characters and all offensive. Cast acceleration does not reduce cooldowns while TR allows you to lock. Playing offensively may be your strategy, but disabling is ours. Why disallow any disabling skills and make the priest's main support skill, cure, completely useless? What would be the purpose of having a priest on your team if he/she had a useless cast accel and had a useless cure?
If you haven't noticed, team Shinpi-Tekina Haruka Haruka had a fun and even match against our strategy, so perhaps you're the one doing something wrong. Don't blame skills of another class when your team has no semblance of teamwork.
Edited by Yurai, 24 April 2011 - 11:47 AM.
#88
Posted 24 April 2011 - 11:59 AM
You still haven't answered me as to why those skills aren't OP.So then get a shaman in your team so they can cure you? It's not our fault that you have no support characters and all offensive. Cast acceleration does not reduce cooldowns while TR allows you to lock. Playing offensively may be your strategy, but disabling is ours. Why disallow any disabling skills and make the priest's main support skill, cure, completely useless? What would be the purpose of having a priest on your team if he/she had a useless cast accel and had a useless cure?
If you haven't noticed, team Shinpi-Tekina Haruka Haruka had a fun and even match against our strategy, so perhaps you're the one doing something wrong. Don't blame skills of another class when your team has no semblance of teamwork.
#89
Posted 24 April 2011 - 12:02 PM
If you haven't noticed, team Shinpi-Tekina Haruka Haruka had a fun and even match against our strategy, so perhaps you're the one doing something wrong.
#90
Posted 24 April 2011 - 01:04 PM
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