Problems with Shamans:
Heals become too effective with higher gear.
Lack of good offensive skills. Spamming X to do damage? Retarded.
Lacks synergy with Air combo classes.
Their disables are almost useless.
Before frog was extremely important. It could be used to disable one or more opponents while the team focused on the unhexed person.
Right now, heals aside, all I see Shamans viable for is curing their teammates.
IMO, this is by far the biggest downer in playing a shaman/priest/invoker/whateveryouwannacall'em.
It's incredibly vexing to watch classes like thieves using a 95% stun chance Rocket Punch, warriors using an instant-catch Sword Dance, and archers using huge-AoE launches (+ AAS) to essentially catch opponents with every well-aimed attempt, while invokers are forced to spam Barbarian and Witch's Curse 5+ times before they finally achieve a (short-lived) successful freeze or frog.
Even more vexing is the fact that once we *finally* achieve success with one of those skills, our options for keeping opponents locked down long enough to deal decent damage to them are pathetic. Spark Rock used to be great in this regard, WITHOUT being a cheap infinite lock, but they nerfed that. Even Magnet has been nerfed to the point that most classes can escape it or stand right next to it and not get drawn in (b/c of some stupid AoE nerf). Oh, and did I mention that pallies can Barricade and stroll right out of it?
Heck, even WMs have it better off than us in at least some respects: When they catch someone with Blizzard or Penguin, 9 times out of 10 the target stays locked for at least 10-15 seconds unless it's an evade-stacker.
Bottom line: Barbarian and Witch's Curse need to be changed to work off of full Aim Rate instead of a flat rate, b/c they are -- as Toon said -- basically useless as they are now.
Every time you use them, you're more likely to get caught yourself than you are to catch your opponent, even if you catch them off-guard or hit them point-blank. It's just stupid./endrant
But that's getting off topic. I have to agree with Midoof and Toon -- skills need to be fixed first before you consider any other changes to PvP whatsoever.
Edited by Rimmy, 14 April 2011 - 02:46 PM.