Remove the HEADGEAR Restrictions
#1
Posted 17 April 2011 - 06:23 PM
The headgears are for kawaii purposes nowadays not for class balancing issues..
VIP setting maybe???
Plz do it!..
#2
Posted 17 April 2011 - 06:58 PM
i know theres some issues with lack of weapon class sprites for some classes, no bow sprite for knights for instance, but this is something that really needs doing. i'm sure theres a great many players here that would be more than willing to make the sprites themselves to fill this need. i'm totally for the removal of class restrictions on all weapons as well.
headgear, armor, accessories, shields, shoes and garments need no such new content to implement. infact, this is just the sort of thing that could be done as an event, a simple matter of a temporary change to the way the information for this is read from the database. i expect they use stored procedures for as much of the database access as possible, as this is the best way to handle data access, i'd explain this but it's only going to go way off topic. anyway, by modifying the stored procedure to return the value the represents 'all class' instead of what is actually in the DB, we can test out having access to all equipment for a week or two without actually breaking anything. otherwise, they'd have to make backup copies of the tables, run a short querry to alter the values and restore the table after the event.
the real problem here though is theres just so many items that are not only class restricted but also have class restrictions on their effects as well. i'd really like to see these opened up to all class as well, this is not a quick fix however, each of these items are scripted individually and would need to be edited and debugged by hand. if i had access to the source code for this game and free reign to do what i want with it, it would be a very different beast indeed.
tl;dr i agree
#3
Posted 17 April 2011 - 07:11 PM
With how messed renewal is (for example, tank classes having higher attack, deffense, hp, speed, everything than magic classes), I would like to see more of a rebalancing than a just everyone use everything.
Some skills are planned around gear restrictions, and some balances are planned on those restrictions too. For example, letting everyone use everything would open several skills to chasers that are restricted by weapon and might not be originally planned to be copyed... opening all gear for everyone is just too bad.
Opening just headgears to everyclass, in the other hand, I don't see much of a problem. I can't think of examples where it would be unbalamcing or mess anything. In fact, several headgears are messed by renewal that letting anyone equip them would be okish.
#4
Posted 17 April 2011 - 08:40 PM
#5
Posted 17 April 2011 - 09:16 PM
However, I'll be sad at the same time because wearing a transcendent headgear or 3rd class headgear won't be as unique or shocking...and I like to stand out.
#6
Posted 17 April 2011 - 10:17 PM
If it's only a cosmetic reason (which whould it be for me to be true), this would be a great possibility.
You don't gain the stats or boni, but you gain the optic :3
#7
Posted 17 April 2011 - 10:52 PM
#8
Posted 17 April 2011 - 11:09 PM
#9
Posted 18 April 2011 - 04:38 AM
Even if they want to keep the balance (what balance? ^^; ) with the restricted headgears, why not make them without restrictions for the costume slots that are coming?
If it's only a cosmetic reason (which whould it be for me to be true), this would be a great possibility.
You don't gain the stats or boni, but you gain the optic :3
Yeah this^
I'd like to wear different hats based on appearance whilst keeping the stats of my current headgear. Since headgears are the only thing we get to customise it kinda sucks being locked into certain gears because you need that extra ATK or whatever.
Edited by soudou, 18 April 2011 - 04:39 AM.
#10
Posted 18 April 2011 - 05:33 AM
Class specific headgears only make up like 5% of the total headgears ingame, your acting like its 95%
#11
Posted 18 April 2011 - 06:26 AM
It's coming anyway, but I'm pretty sure that the restrictions will stay even if it's only the costume setting.
For costume, the stat's doesn't matter, so no need to restrict them ;3
#12
Posted 18 April 2011 - 07:38 AM
#13
Posted 20 April 2011 - 06:12 PM
#14
Posted 20 April 2011 - 06:59 PM
They have stats that are (supposed to be) custom tailored for a job's features...
there you go
Some of them don't really match up very well. They seem to have been designed during the trans stage before anyone had actually played the third classes yet.
Edited by Sera, 20 April 2011 - 06:59 PM.
#15
Posted 20 April 2011 - 07:12 PM
#16
Posted 20 April 2011 - 07:26 PM
#17
Posted 20 April 2011 - 07:30 PM
But as far as i know there are no headgear too OP for it to be worn by a different class except for the 3rd class job change rewards like the maestro song hat which gives +5% damage to ranged attack and a sura wearing it for GoH damage.Lets bring this topic up when costumes are available. There are reasons for the restrictions, some classes are supposed to have higher def than others or get certain bonuses that are for them. Yes renewal kinda borked it up with how much defense matters, but I see that as an issue with the formulas not the gear. If we mess up the gear we literally take one more step to having a game with just 1 class and no real choices involved; this isn't the direction I think we should go. Cosmetics wise though lets see what we can do when the system is available.
Probably we might want to look at headgears implemented prior to the patch where transcend class was implemented.
#18
Posted 20 April 2011 - 07:32 PM
Also, where is Hinatasou to complain about Super Novices? This thread is calling him.
#19
Posted 21 April 2011 - 04:48 AM
For example, most headgears gave 3-6 def if you were not swordie and mids gave at most 1 def, so on the head you could have either up to 7 DEF -or- up to 15 MDEF (cat doll). This made sense when the "Wings of Victory" came out, which adds 10 DEF and 10 MDEF. So it was like almost having your cake and eating it too, a good DEF/MDEF headgear. Come renewal, 10 def is garbage due to most headgears having 8-15 def in place of that 3-6. Mids often give 2. This headgear was never updated. If it was, it'd be giving about 25 DEF. This is just ONE example of literally hundreds of now useless items.
I understand that this is a lot of tedious work for the developer, but these are the types of oversights that turn new players off, not starting off fresh and going "What I can only job change 4 times!? They better make some 3rd tier classes or I am not playing this garbage!". You're not going to hear a new player say that. You'll hear them say "Wow this game is buggy and unfinished... I'mma go play WoW."
Edited by Jaye, 21 April 2011 - 04:49 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users