kRO third Class Balance Changes
#426
Posted 29 July 2011 - 11:30 AM
#427
Posted 29 July 2011 - 12:04 PM
I am expecting that skill patch sometime within the first 10 days of August, and the following maint it will get put in if everything works as expected.
#428
Posted 29 July 2011 - 12:04 PM
I am expecting that skill patch sometime within the first 10 days of August, and the following maint it will get put in if everything works as expected.
#429
Posted 29 July 2011 - 12:08 PM
We are first going to get a partial skill balance patch that is everything from Pre-April 2011. The items from April 2011 are still not finalized even on the kRO Sakray, so those will come later once they hit the kRO live servers.
I am expecting that skill patch sometime within the first 10 days of August, and the following maint it will get put in if everything works as expected.
Awesome... looking forward to it...
#430
Posted 01 August 2011 - 11:09 AM
We are first going to get a partial skill balance patch that is everything from Pre-April 2011. The items from April 2011 are still not finalized even on the kRO Sakray, so those will come later once they hit the kRO live servers.
I am expecting that skill patch sometime within the first 10 days of August, and the following maint it will get put in if everything works as expected.
Yay!
#431
Posted 02 August 2011 - 04:36 AM
#432
Posted 02 August 2011 - 06:45 AM
#433
Posted 02 August 2011 - 09:36 AM
Actually what is the point of having SR work with instrument ? just for 30% def? are there any instruments that work like orc archer bow or elven bows which give 50% more damage with some specific arrows?
I think the point is mostly that pre-renewal, when the performer classes were released, the devs at kRO made it pretty clear that bows weren't even a necessity. In fact, not having an instrument/whip on meant that you're second class skills were basically useless (Unbarring Octave, and Dazzler being the only exceptions). This trend continued into Transcendent Minstrel and Gypsy. Now, Maestro and Wanderer are released, and the only option we have to level is SR which requires a bow (Reverberation splits damage across mobs, Metallic Sound is currently too weak, and Great Echo has a 10 second cool-down and requires an additional party member to even cast). Not to mention, most of our other 3rd class skill still require an instrument/whip, so now we have to carry this extra equipment and pretend to be Archers again after ~150 (50-99 and then 8-102) levels of not using bows. If one of those 3 other skills were viable, this would probably be a non-discussion.
Then again, it's mostly just us grumpy old veterans who care. Most new Performers use bows to level all they way to 3rd class, so it makes little difference to them. I guess we're just upset with kROs inconsistency in game/class design.
Now that I'm 150 I can't really complain too much. It's SR that got me here and it is one of the most powerful PvM skills in the game (only maps I can't 1 shot on are Bio3 and NI3), and weapon switching is only a mild annoyance. Problem is, once I get off my lazy butt and get job 50, I'll have no use for the skill again. Again, it pretty much comes down to poor class design. But I'll stop ranting.
To answer your second question, no, there are no instruments/whips like that. But something funny was added in 13.3: The Mystic Bow. It reduces the SP cost of SR but has abysmally low ATK and is therefore unsuitable for using with SR (ironic isn't it?). I suppose if we could cast it with that bow and then swap to an OAB we could save some SP, but that would be just as annoying as swapping from an OAB to an instrument and shield, and conserving SP is no longer an issue with RWH and Nyd Mant. I guess the main point of the weapon is to provide MATK so that we can use SR, Reverb, and Metallic Sound
#434
Posted 02 August 2011 - 10:18 AM
any change to SR having them use instruments will be totally pointless as it would lack the damage bonus of oab type bows.This being a primary leveling skill does indeed need a lot of fixing to maintain the consistency as you say. For me its more of a wish to being able to use shield + instrument with bonus like oab. only then would it make a decent leveling class.
#435
Posted 02 August 2011 - 12:48 PM
I think the point is mostly that pre-renewal, when the performer classes were released, the devs at kRO made it pretty clear that bows weren't even a necessity. In fact, not having an instrument/whip on meant that you're second class skills were basically useless (Unbarring Octave, and Dazzler being the only exceptions). This trend continued into Transcendent Minstrel and Gypsy. Now, Maestro and Wanderer are released, and the only option we have to level is SR which requires a bow (Reverberation splits damage across mobs, Metallic Sound is currently too weak, and Great Echo has a 10 second cool-down and requires an additional party member to even cast). Not to mention, most of our other 3rd class skill still require an instrument/whip, so now we have to carry this extra equipment and pretend to be Archers again after ~150 (50-99 and then 8-102) levels of not using bows. If one of those 3 other skills were viable, this would probably be a non-discussion.
Then again, it's mostly just us grumpy old veterans who care. Most new Performers use bows to level all they way to 3rd class, so it makes little difference to them. I guess we're just upset with kROs inconsistency in game/class design.
Now that I'm 150 I can't really complain too much. It's SR that got me here and it is one of the most powerful PvM skills in the game (only maps I can't 1 shot on are Bio3 and NI3), and weapon switching is only a mild annoyance. Problem is, once I get off my lazy butt and get job 50, I'll have no use for the skill again. Again, it pretty much comes down to poor class design. But I'll stop ranting.
Amen.
Reverberations: needs to be like 70% of SR's damage to a mob, should be the whip leveling skill. Like Slinging Arrow/Melody Strike before it, it should be a bit weaker since you get a shield. Right now it does about 17% of SR's damage and drops in power exponentially as you mob beyond 1 enemy. I can drop about 3 of them down during the time SR is going, so it needs to have like 1.5x its current damage and not split its damage to a mob.
Metallic Sound: Needs to be the Arrow Vulcan of 3rd job. Scrap the amplifier accessory. Instead quadruple the base % mod of this skill. Make it bypass mdef. Then we'll see like 25-30k damage on a non-sleeping target. Put something to sleep and around 55k~67k. Still vastly inferior to skills like Hundred Spears, Arrow Storm, etc., but useful for doing strong damage on a monster you're fighting. Remember that this skill has a hefty 5 second cooldown.
Great Echo: Hmm. high sp cost, need 5 people. Need a lozenge. Smaller AoE than SR. But, you get a shield. This one seems like it should be a defensive skill in WoE to make people regret walking into the precast row. It should do similar damage to SR with 5 performers, given the requirements. About 7000% would do it for me, since each of the 5 performer could do it and the damage isn't staggered as badly as SR. There is a 3x longer delay than SR though so it needs to kill whoever made it into the precast once all 5 are cast. 35000% enough in WoE? Well, it'd be a painful lesson at least. Right now it does 2550% with 5 performers. If the base damage were 3000% and each performer beyond the second added 500%, we'd have 6750% for five level 150 performers. Close enough I say!
Edited by Jaye, 02 August 2011 - 12:50 PM.
#436
Posted 03 August 2011 - 06:31 AM
some skills are changing so much that entire builds are becoming obsolete
#437
Posted 03 August 2011 - 07:17 AM
so, are we getting any resets with this?
Never. Thats what reset stones are for.
#438
Posted 03 August 2011 - 07:31 AM
Never. Thats what reset stones are for.
I'm currently torn between feeling sorry for Heim and laughing.
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