for a better looking rundown of the changes. Here is a crummy table with the in-game skill effects ripped directly from in-game and with the kRO changes next to them. I'd also like to fill in what the iRO community thinks of these changes, and what they would like to see done to these skills. I'll likely be monkeying around with the HTML so it doesn't look as awful, but let's jump in and take a look!
Class | In-game skill description | kRO update 4/13/11 | Feedback/what we want these skills to be |
---|---|---|---|
Rune Knight | "Enchant Blade, MAX Lv : 5, Skill Requirement : Rune Mastery 2 Skill Form : Supportive Target : Player Description : Enchant your blade with magic, allowing you to deal additional magic with your physical attacks., Amount of Matk is influenced by skill level,, Base Level and INT. [Lv 1] : MATK +120 [Lv 2] : MATK +140 [Lv 3] : MATK +160 [Lv 4] : MATK +180 [Lv 5] : MATK +200" | "Changed to be self cast only. Bonus damage formula changed.3:3" | "Can we keep the enchant blade to as it is... i already made EB slave, and EB was not really a problem ppl only use them for level their noobies a little faster.. especially full support types and dex and int types of characters. " |
Rune Knight | "Hundred Spears MAX Lv : 10 Skill Requirement : Phantom Thrust 3 Skill Form : Offensive Description : Strike a single target rapidly in quick succession to deal high damage Also has a chance to cast Spear Boomerang at the same time. [Lv 1] : ATK +640% / Chance to activate Spear Boomerang +13% [Lv 2] : ATK + 680% / Chance to activate Spear Boomerang +16% [Lv 3] : ATK + 720% / Chance to activate Spear Boomerang +19% [Lv 4] : ATK + 760% / Chance to activate Spear Boomerang +22% [Lv 5] : ATK + 800% / Chance to activate Spear Boomerang +25% [Lv 6] : ATK + 840% / Chance to activate Spear Boomerang +28% [Lv 7] : ATK + 880% / Chance to activate Spear Boomerang +31% [Lv 8] : ATK + 920% / Chance to activate Spear Boomerang +34% [Lv 9] : ATK + 960% / Chance to activate Spear Boomerang +37% [Lv 10] : ATK + 1000% / Chance to activate Spear Boomerang +40% " | "Casting time changed. Damage formula changed. " | |
Rune Knight | " Ignition Break MAX Lv : 5 Skill Requirement : Sonic Wave 2 Wind Cutter 3 Death Bound 5 Skill Form : Range Attack Description : Attack all the enemies around the caster by using the heat created by striking one's weapon on the ground. The closer the enemy is the bigger the damage gets. Adds additional damage when equipped with a fire property sword. [Lv 1] : ATK +400%-300%-200% [Lv 2] : ATK +600%-500%-300% [Lv 3] : ATK +800%-700%-400% [Lv 4] : ATK +1000%-900%-500% [Lv 5] : ATK +1200%-1100%-600%" | Damage formula changed | |
Rune Knight | "Rune Mastery MAX Lv : 10 Skill Form : Passive Description : Rune Knights have gained the power to use Runes by acquiring Rune Mastery. This skill enables them to make Rune Stones and it affects the chance of success when making and using Rune Stones There are a total of 9 Rune Stones and the number of Rune Stones available to make increases based on the level of Rune Mastery. 1 Rune Gemstone and 1 Branch of Elder will be consumed when making a Rune Stone and you need more material according to the type of Rune Stone. From Lv.5 you can make 1-2 Rune Stones at a time and from Lv.10 can make 1-3 Rune Stones. [Lv 1] : Turisus Rune Stone -Kobold Hair 1 Claw Of Desert Wolf 1 [Lv 2] : Isia Rune Stone - Burning Heart 1 [Lv 3] : Pertz Rune Stone - Light Granule 1 Tangled Chain 1 Dragon's Canine 1 [Lv 4] : Hagalas Rune Stone - Round Shell 1 Dragon's Skin 1 [Lv 5] : Asir Rune Stone - Light Granule 1 Ogre's Tooth 1 [Lv 6] : Urj Rune Stone - Slender Snake 1 Honey 1 [Lv 7] : Rhydo Rune Stone - Light Granule 1 Red Gemstone 1 [Lv 8] : Nosiege Rune Stone - Light Granule 1 Broken Armor Piece 1 Old Magic Circle 1 [Lv 9] : Verkana Rune Stone - Dullahan's Armor Piece 1 [Lv 10] : Increase the success rate of making Rune Stones" | "Verkana Rune - Duration changed from 300s to 180s Rhydo Rune - Changed from a targeted skill to a buff. When used, your next attack will cast crush strike. After casting the effect is removed. Weapon breaking chance changed. Buff lasts 30 seconds. Nosiege Rune - After being used you cannot be affected by status effects for 60 seconds. HP recovery set to 25%. - Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos, Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora. Turisus Rune - Duration time is Changed. Hagalas Rune - Duration time and Magic defense increase is affected by Job Lv and Rune Mastery level. - Duration time is changed. Isia Rune - Duration time is changed. Urj Rune - Duration time is changed. (300s -> 180s) " | |
Guillotine Cross | " Dark Illusion MAX Lv : 5 Skill Requirement : Cross Impact 3 Skill Form : Offensive Description : Quickly reach and attack an enemy Has a low chance of activating Cross Impact Cannot be used during War of Emperium. [Lv 1] : Damage 100% / 3 cell range [Lv 2] : Damage 100% / 4 cell range [Lv 3] : Damage 100% / 5 cell range [Lv 4] : Damage 100% / 6 cell range [Lv 5] : Damage 100% / 7 cell range" | "Range is changed (4 + (Skill Level) cell increase) Can be used on WoE maps again. " | "ok so we get a flying kick like skill in woe, except that it has a 1.5 SECOND AFTERCAST DELAY which means you snap, the other guy goes ""oh you can't do anything"" and either kills you or walks away. I'd love for it to be aspd based like flying kick, but would settle for a 0.5 aftercast delay. As it stands unless it can OHKO people theres no point using it. -------------------------------------------feedback: This is a great update. Having added mobility with pretty much all guilds in-game being able to see through cloak and cloaking exceed in WoE now is very welcome. " |
Guillotine Cross | "Counter Slash MAX Lv : 5 Skill Requirement : Weapon Blocking 1 Skill Form : Active / Buff Description : If Weapon Blocking skill is successful you can attack the enemy successively with Counter Slash. Gives damage to all enemies in 3x3 range from the caster This damage is affected by the caster's AGI. [Lv 1] : ATK 400% [Lv 2] : ATK 500% [Lv 3] : ATK 600% [Lv 4] : ATK 700% [Lv 5] : ATK 800% " | "Damage formula is changed (Increased by users BaseLv, Agi, and JobLv) " | "This skill is perfect the way it is I personally use it to level my low level GX and making it based on base lvl,agi and job lvl would only hinder the gx class more------------------------------------- IMO this skill should have a proper AoE. 3x3 is simply bad, you can't even 'counter slash' a lot of the things hitting you. should be 5x5 or 7x7 (like meteor assult). " |
Guillotine Cross | "Hallucination Walk MAX Lv : 5 Skill Requirement : Phantom Menace 1 Skill Form : Active / Buff Description : Increase the caster's speed to the maximum increases Flee and has a certain chance to ignore MATK. Consumes HP when casting after using the skill decreases Movement Speed and ASPD by half for 25 seconds. [Lv 1] : Flee +50 / ignore MATK +10% [Lv 2] : Flee +100 / ignore MATK +20% [Lv 3] : Flee +150 / ignore MATK +30% [Lv 4] : Flee +200 / ignore MATK +40% [Lv 5] : Flee +250 / ignore MATK +50%" | "Skill HP cost is changed. " | "I was hoping this skill would slightly increase the caster's attack speed in addition to its current affect based on its description. " |
Guillotine Cross | " Rolling Cutter MAX Lv : 5 Skill Requirement : Sonic Blow 10 Skill Form : Active / Damage Description : Skill for Katar gives damage to enemies within a 3x3 cell by spinning with a Katar. Your spinning counter is accumulated whenever you spin and it increases the damage of Cross Ripper Slasher. Spinning counter can be accumulated a maximum 10 times. [Lv 1] : ATK 120% [Lv 2] : ATK 140% [Lv 3] : ATK 160% [Lv 4] : ATK 180% [Lv 5] : ATK 200% " | "Damage formula is changed. Caster's BaseLv increases damage. At level 5 the radius is increased (3 x 3 -> 5 x 5) " | "Feedback: This skill being Katar exclusive is a hindrance. This class is weak in AoE damage and gets left out of a lot in parties or events where players want fast killers for maximum turn-in experience. Is there any chance this skill can be updated so that the caster is able to use it with any weapon the class can wield, allowing us to increase our damage or defenses depending on the weapons we wield? " |
Guillotine Cross | "Cross Ripper Slasher MAX Lv : 5 Skill Requirement : Rolling Cutter 1 Skill Form : Active / Damage Description : Can be activated by consuming spinning counts of Rolling Cutter. Throw the spinning cutter to the enemy far away and gives powerful damage. Can give more damage when you have more spinning counts. After activating Cross Ripper Slasher spinning counts become zero. 7 cells range. [Lv 1] : ATK 200% [Lv 2] : ATK 240% [Lv 3] : ATK 280% [Lv 4] : ATK 320% [Lv 5] : ATK 360% " | " Range is changed: 8 + (Skill lvl) cells. Damage formula is changed (Increased by users BaseLv and Agi). " | |
Archbishop | "Clementia MAX Lv : 3 Skill Requirement : Blessing 1 Skill Form : Supportive Description :Casts 'Blessing' on the caster and any party members within it's range. [Lv 1] : 3 cells effective / 120 sec. duration [Lv 2] : 7 cells effective / 180 sec. duration [Lv 3] : 15 cells effective / 240 sec. duration " | " SP cost is increased. (280 / 320 / 360) Higher JobLv increases the Str/Int/Dex given (1 ~ 5 bonus stats). " | |
Archbishop | "Cantocandidus MAX Lv : 3 Skill Requirement : Increase AGI 1 Skill Form : Supportive Description : Casts 'Increase AGI' on the caster and any party members within range [Lv 1] : 3 cell range / 120 sec. duration [Lv 2] : 7 cell range / 180 sec. duration [Lv 3] : 15 cell range / 240 sec. duration" | "SP Cost is changed. (200 / 220 / 240) Higher JobLv increases Agi given (1 ~ 5 bonus stats). " | |
Archbishop | "Coluseo Heal MAX Lv : 3 Skill Requirement : Heal 1 Skill Form : Heal Description : Recover HP of all party members around the caster. [Lv 1] : 3 cells effective [Lv 2] : 7 cells effective [Lv 3] : 15 cells effective" | "SP Cost is changed. (200 / 220 / 240) Higher number of party members increases healing done. " | "al NEEDS somekind of buff in order to be of any use. Currently it takes like 20 or more uses of the skill to heal a single person, you could do some scaling acording to base level like in other third class skills, so at the end a high leveled bishop has at least 4k~5k heals. " |
Archbishop | "Praefatio MAX Lv : 10 Skill Requirement : Kyrie Eleison 1 Skill Form : Supportive Description : Casts 'Kyrie Eleison' on all party members. [Lv 1] : Defend 7 times [Lv 2] : Defend 8 times [Lv 3] : Defend 9 times [Lv 4] : Defend 10 times [Lv 5] : Defend 11 times [Lv 6] : Defend 12 times [Lv 7] : Defend 13 times [Lv 8] : Defend 14 times [Lv 9] : Defend 15 times [Lv 10] : Defend 16 times" | "SP Cost is changed. (80 + (SkillLv x 10) ) The defensive power of the barrier increases with more players in party. " | |
Archbishop | "Lauda Agnus MAX Lv : 4 Skill Requirement : Recovery 1 Skill Form : Recover Description : Recover Freezing Stone Curse and Dark Curse of all party members. [Lv 1] : Success Rate 35% [Lv 2] : Success Rate 40% [Lv 3] : Success Rate 45% [Lv 4] : Success Rate 50%" | "Now additionally removes Burning, Cold, and Lock (Diamond Dust) status. " | |
Archbishop | "Lauda Ramus MAX Lv : 4 Skill Requirement : Lauda Agnus 2 Skill Form : Recovery Description : Cures status effects Silence Sleep and Stun Curse from all party members [Lv 1] : Success Rate 35% [Lv 2] : Success Rate 40% [Lv 3] : Success Rate 45% [Lv 4] : Success Rate 50%" | "Now additionally removes Howling of Mandragora and Deep Sleep. " | |
Archbishop | "Clearance MAX Lv : 5 Skill Requirement : Lauda Ramus 2 Skill Form : Special Description : Release all buff debuff and curse of party members and the monsters. [Lv 1] : Success Rate 40% [Lv 2] : Success Rate 50% [Lv 3] : Success Rate 60% [Lv 4] : Success Rate 70% [Lv 5] : Success Rate 80%" | "Can now be used to remove critical wounds. " | "Clearance needs to be usable on everyone. The must be in party requirements are okish for the AoE buffs, but for a recovery skill, it should be used on any ally at least. It would be nice it it was usable on anyone like dispel, enemies too. " |
Warlock | "White Imprison MAX LV 5 Skill Requirement : Soul Expansion 3 Skill Form : Curse Description : Locks a target in a transparent box that prevents damage except from Ghost property damage. Can cast on oneself lasting for 5 sec. When the duration is finished the caster loses HP of Skill Level x400. Success Rate increases according to the caster's Job Level. Not effective on Boss monsters. [Lv 1] : Success Rate 53% / 10 sec. duration [Lv 2] : Success Rate 56% / 12 sec. duration [Lv 3] : Success Rate 59% / 14 sec. duration [Lv 4] : Success Rate 62% / 16 sec. duration [Lv 5] : Success Rate 65% / 18 sec. duration" | "Instead of breaking on magic ghost damage, breaks on any ghost damage. Can be removed with the priest skill 'Status Recovery'. " | "White Imprison - Instead of breaking on magic ghost damage, breaks on any ghost damage. Can be removed with the priest skill 'Status Recovery'. It already does exactly this on our server. " |
Warlock | "Recognized Spell MAX LV 5 Skill Requirement : Release 2 Stasis 1 White Imprison 1 Skill Form : Buff Description : Increase the knowledge of magic of the caster and enable the caster to attack with his/her maximized MATK Amount of SP consumed increases by 25%. [Lv 1] : 20 sec. duration [Lv 2] : 30 sec. duration [Lv 3] : 40 sec. duration [Lv 4] : 50 sec. duration [Lv 5] : 60 sec. duration" | "SP Cost changed (80 + (SkillLv * 20) ) - Skill Cooldown time changed. - Duration changed. (30 + (SkillLv * 30) ) seconds. " | |
Warlock | "Comet MAX LV 5 Skill Requirement : Hell Inferno 3 Skill Form : Damage / Curse Description : Attack with destructive comets from the universe inflicting Neutral property damage to targets within a 15 x 15 cell while Ignition cursed. Also decreases target's MDEF and is continuously damaged by fire property. The target close to the center of the skill gets more damage Consume 2 Red Gemstones If cast with another Warlock next to you consumes no Red Gemstones [Lv 1] : Neutral property Damage 1000%~3000% [Lv 2] : Neutral property Damage 1200%~3500% [Lv 3] : Neutral property Damage 1400%~4000% [Lv 4] : Neutral property Damage 1600%~4500% [Lv 5] : Neutral property Damage 1800%~5000%" | "SP cost changed (400 + SkillLv x 80) - Skill fixed casting time changed. - Skill cooldown time changed. - Global cooldown time changed. - When a warlock party member is within 7x7 area when cast, comet deals full damage to all targets in the blast. " | "Sounds good, they need some buffing up. " |
Warlock | "Earth Strain MAX LV 5 Skill Requirement : Sienna Execrate 2 Skill Form : Damage / Debuff Description : Uplift the land and attack enemies within range. Has a chance of stripping enemies of their equipment. The divest chance is affected by your Job level and DEX. [Lv 1] : Earth Property Damage 2100% Chance to Divest Weapon and Helm 6%. [Lv 2] : Earth Property Damage 2200% Chance to Divest Weapon and Helm 14%. [Lv 3] : Earth Property Damage 2300% Chance to Divest Weapon Helm and Armor 24%. [Lv 4] : Earth Property Damage 2400% Chance to Divest Weapon Helm Armor and Shield 36%. [Lv 5] : Earth Property Damage 2500% Divest Weapon Helm Armor Shield and Accessory 50%." | "Skill range increased ( 3 cells -> 6 cells) " | |
Warlock | "Summon Fire Ball MAX LV 5 Skill Requirement : Meteor Storm 1 Skill Form : Active / Damage Description : Summon maximum 5 Fireballs around the caster. Continuously consumes SP while fireball is active. Increase the damage when using Release according to the caster's Base Level and Job Level. [Lv 1] : Fire Property Damage / 30 sec. duration [Lv 2] : Fire Property Damage / 40 sec. duration [Lv 3] : Fire Property Damage / 50 sec. duration [Lv 4] : Fire Property Damage / 60 sec. duration [Lv 5] : Fire Property Damage / 70 sec. duration " | "Skill duration changed " | |
Warlock | "Summon Lightning Ball MAX LV 5 Skill Requirement : Lord Of Vermillion 1 Skill Form : Active / Damage Description : Summon maximum 5 Lightning Balls around the caster. Continuously consumes SP while Lightning ball is active. Increase the damage when using Release according to the caster's Base Level and Job Level. [Lv 1] : Wind Property Magic Damage / 30 sec. duration [Lv 2] : Wind Property Magic Damage / 40 sec. duration [Lv 3] : Wind Property Magic Damage / 50 sec. duration [Lv 4] : Wind Property Magic Damage / 60 sec. duration [Lv 5] : Wind Property Magic Damage / 70 sec. duration " | "Skill duration changed " | |
Warlock | "Summon Water Ball MAX LV 5 Skill Requirement : Storm Gust 1 Skill Form : Active / Damage Description : Summon maximum 5 Water Balls around the caster. Continuously consumes SP while Waterball is active. Increase the damage when using Release according to the caster's Base Level and Job Level. [Lv 1] : Water Property Magic Damage / 30 sec. duration [Lv 2] : Water Property Magic Damage / 40 sec. duration [Lv 3] : Water Property Magic Damage / 50 sec. duration [Lv 4] : Water Property Magic Damage / 60 sec. duration [Lv 5] : Water Property Magic Damage / 70 sec. duration " | "Skill duration changed " | |
Warlock | "Summon Stone MAX LV 5 Skill Requirement : Heaven's Drive 1 Skill Form : Active / Damage Description : Summon maximum 5 Stones around the caster. Continuously consumes SP while Stone is active. Increase the damage when using Release according to the caster's Base Level and Job Level. [Lv 1] : Earth Property Magic Damage / 30 sec. duration [Lv 2] : Earth Property Magic Damage / 40 sec. duration [Lv 3] : Earth Property Magic Damage / 50 sec. duration [Lv 4] : Earth Property Magic Damage / 60 sec. duration [Lv 5] : Earth Property Magic Damage / 70 sec. duration " | "Skill duration changed " | |
Warlock | "Reading Spell Book MAX LV 1 Skill Requirement : Warlock Basic Skill Skill Form : Active / Special Description : Warlock can maintain their magic by reading magic books and also can release those maintained magic with the Release skill. However Reading Magic Books that contain skills not yet learned does not work. " | "Skill fixed cast time changed. - Variable cast time changed. - Skill reuse delay removed. " | |
Mechanic | "Knuckle Boost MAX Lv : 5 Skill Requirement : Madogear License 1 Skill Form : Active / Damage Description : Shoot a rocket punch at a single target from a distance. Atk increases as caster's Dex gets higher. Range 11 cells. [Lv 1] : Atk 300% / SP consumption 10 [Lv 2] : Atk 400% / SP consumption 15 [Lv 3] : Atk 500% / SP consumption 20 [Lv 4] : Atk 600% / SP consumption 25 [Lv 5] : Atk 700% / SP consumption 30 " | "Variable cast time changed. - Damage formula changed. - User's base level increases damage done. " | |
Mechanic | "Pile Bunker MAX Lv : 3 Skill Requirement : Knuckle Boost 2 Skill Form : Active / Damage(Special) Description : Pull out deadly drills from the Madogear to inflict damage and nullify Defensive magic skills cast on the target. Nullifies [Kyrie Eleison Assumptio Mental Strength Auto Guard and Millennium Shield]. Requires a Pile Bunker to cast. [Lv 1] : Atk 200% / Chance to cancel Defense magic skill 20% [Lv 2] : Atk 250% / Chance to cancel Defense magic skill 35% [Lv 3] : Atk 300% / Chance to cancel Defense magic skill 50% " | "Buff removal chance changed. - Skill range changed (3 cells -> 3 / 4 / 5 cells) - Can now remove more buffs. Removes Gentle Touch: Change, Gentle Touch: Revitalize, Shield Reflect, Defending Aura, Reflect Damage, Prestige, Banding " | |
Mechanic | "Vulcan Arm MAX Lv : 3 Skill Requirement : Knuckle Boost 2 Skill Form : Active / Damage Description : Shoot a large-caliber gun that equipped on Madogear and attack enemies. Consume 1 Vulcan Bullet to activate the skill. Atk increases as caster's DEX gets higher. Range 13 cells. [Lv 1] : Atk 100 % [Lv 2] : Atk 125 % [Lv 3] : Atk 150 % " | "Global Cooldown time changed. - Damage formula changed. - User's BaseLv increases damage done. " | |
Mechanic | "Flame Launcher MAX Lv : 3 Skill Requirement : Vulcan Arm 1 Skill Form : Active / Damage Description : Set flames on the ground with a Flame Thrower to damage and inflict [Ignition] status to all targets that are inside of the range. Must have a Flame Thrower equipped. [Lv 1] : Fire property Atk 600 % / Chance to curse [Ignition] status 60% [Lv 2] : Fire property Atk 900 % / Chance to curse [Ignition] status 70% [Lv 3] : Fire property Atk 1200 % / Chance to curse [Ignition] status 80% " | "Skill fixed cast time changed. - Variable cast time changed. " | |
Mechanic | "Arm Cannon MAX Lv : 3 Skill Requirement : Flame Launcher 2 / Ice Launcher 2 Skill Form : Active / Damage Description : Launch the cannon equipped on the Madogear to give great damage to the target. Damage decreases as target's size gets bigger. Damage property is changeable depending on equipped cannon ball. 1 Magic Gear Fuel and 1 cannon ball are required. [Lv 1] : ATK 700% / 600% / 500% Range 7 x 7 cells [Lv 2] : ATK 1200% / 1000% / 800% Range 5 x 5 cells [Lv 3] : ATK 1500% / 1400% / 1100% Range 3 x 3 cells " | "SP cost is changed. (SP 40 / 45 / 50) - Variable cast time changed. - Range changed. (9 / 11 / 13) - Damage formula is changed. - User's base level increases damage done. " | "would be nice to atleast get the range of the level 2 5x5 so the skill is easier to use, especially if you get position lag a lot like me " |
Mechanic | "Acceleration MAX Lv : 3 Skill Requirement : Madogear License 1 Skill Form : Active / Buff Description : Increase Madogear's movement speed for a while. An Accelerator must be equipped to cast and consumes 1 Magic Gear Fuel. [Lv 1] : Skill Duration 30 sec. [Lv 2] : Skill Duration 60 sec. [Lv 3] : Skill Duration 90 sec. " | "Duration changed. " | |
Mechanic | "Hover MAX Lv : 1 Skill Requirement : Acceleration 1 Skill Form : Active / Buff Description : Make Madogear hover over the ground to escape traps and any other magic attacks. A Hovering Booster must be equiped to cast and consumes 1 Magic Gear Fuel. [Lv 1] : Skill Duration 30 sec. " | "Duration Changed. - While hovering you cannot be attacked by firewalk, electric walk, and vacuum extreme. " | |
Mechanic | "Remodel Mainframe MAX Lv : 4 Skill Requirement : Madogear License 4 Skill Form : Passive Description : Remodel Magic Gear's main frame to increase defense and overheat limit If Magic Gear receives damage it will continue to receive damage. [Lv 1] : Defense +4 / Overheat Limit +10 [Lv 2] : Defense +7 / Overheat Limit +18 [Lv 3] : Defense +11 / Overheat Limit +36 [Lv 4] : Defense +15 / Overheat Limit +54 " | "Defense increase changed from 4 / 7 / 11 / 15 to 40 / 60 / 80 / 100. - Overheat limit changed (100 -> 150) " | |
Mechanic | "Suicidal Destruction MAX Lv : 3 Skill Requirement : Remodel Mainframe 2 Skill Form : Active / Damage Description : Make Magic Gear self-destruct causing huge damage in an area around it Caster will lose Magic Gear and all SP will be drained. [Suicide Device] is required to use this skill. [Lv 1] : Range 5x5 cells [Lv 2] : Range 7x7 cells [Lv 3] : Range 9x9 cells " | "Fixed cast time changed. - Variable cast time changed. - Skill cooldown time changed. - Damage formula changed. - User's Base Level increases damage done. - Now consumes 3 fuel. - Skill requirements changed. Previously required 200 sp to finish casting, now can be cast regardless of SP remaining. " | "Scary, keep in mind this skill should be 1 hitting EVERYTHING!!, honestly i dislike i cant use it leveling or mvping. i surpose i could level with it maybe at gorge but can be a hassle. overall i like you dont need 200sp BUT something i would like to see is an overheating mado doing higher damage with Suicidal Destruction ""Make Magic Gear self-destruct causing huge damage in an area around it"" I surpose i just want to be killing mvps with it. 500k seems reasonable " |
Mechanic | "Infrared Scan MAX Lv : 1 Skill Requirement : Elemental Shift 2 Skill Form : Active / Detect / Debuff Description : Scan 15 x 15 cells around caster with a infrared scanner and find hidden enemies. Decreases all enemies' flee rate by 30% if they are inside of the skill range. (Chance of success is 50%.) " | "Skill fixed cast time removed. - Skill success rate changed to 100%. - Regardless of wether detected or not, all enemy's in range have evasion reduced for 5 seconds. " | |
Mechanic | "Magnetic Field MAX Lv : 3 Skill Requirement : Cooldown 1 Skill Form : Active / Debuff Description : Immobilize all enemies that are inside of skill range with electro-magnetic waves. If caster or targets are in hovering state they don't get skill effect. Also the magnetic field from the skill decreases target's SP continuously. Requires a [Lv 1] : Range 3 x 3 cells / Consume 17 SP in a sec. [Lv 2] : Range 5 x 5 cells / Consume 20 SP in a sec. [Lv 3] : Range 7 x 7 cells / Consume 23 SP in a sec. " | "Skill fuel cost changed. (3 -> 2) - Skill area of effect changed (3x3 / 5x5 / 7x7 -> 5x5 for all levels) - Drains 50 sp every second. - Will now remove quagmire and similar abilities from targets. " | "I Dislike the 5x5 range, with 7x7 it allows more freedom for the mechanic, means while this is active you cannon be gfisted, its basicly like cursed circle but for a mechanic. 50sp a second is STEAP!! my mechanic has max of 800sp so that like 16seconds before i run out of sp... OVERKILL, maybe it should give the drained sp to the mechanic? " |
Mechanic | "Neutral Barrier MAX Lv : 3 Skill Requirement : Magnetic Field 2 Skill Form : Active / Buff Description : Increase all target's physical / magic defense around caster by building an energy barrier also ignores long distance attacks. Requires a [Lv 1] : Range 3 x 3 cells / physical / Increase magic defense by 15% / Duration 30 sec. [Lv 2] : Range 3 x 3 cells / physical / Increase magic defense by 20% / Duration 45 sec. [Lv 3] : Range 3 x 3 cells / physical / Increase magic defense by 25% / Duration 60 sec. " | "Removed variable cast time. - Skill reuse time changed to 90 seconds. - Skill radius changed. (3x3 -> 5x5) " | "I love how the radius is 5x5, allows for partys and guildie to gain from it, rather then been just a solo skill. as for having no variable cast time, as long as you dont cancel on hit i think its a good move. " |
Mechanic | "Stealth Field MAX Lv : 3 Skill Requirement : Analyze 3 / Neutral Barrier 2 Skill Form : Active / Buff Description : Give all targets around the caster [Cloaking] status by building an energy barrier. Affected target turns translucent and doesn't get hurt by any attacks or magic spells. Continually consumes caster's SP while the skill is active and decreases 30% of caster's movement speed. It can be canceled if Stealth Field is cast twice. Requires a [Lv 1] : Range 3 x 3 cells / Duration 15 sec. [Lv 2] : Range 3 x 3 cells / Duration 20 sec. [Lv 3] : Range 3 x 3 cells / Duration 25 sec. " | "SP cost changed. (80 / 100 / 120) - Variable cast time removed. - Skill reuse time changed. - Skill effect radius changed. (3x3 -> 5x5) - SP drain while active changed. (1% per 3s / 1% per 4s / 1% per 5s) - Movement speed decrease changed. (30% -> 20%) " | "This skill is basicly a mechanic, this is what we do best. overall i think alot of time was put into this and it shows, from the sp drain to the movement speed drop and even more they have notice even portal can drop a player ina 3x3 square but u dont always land in the middle. 5x5 is a great idea and honest the sp drain rate is PERFECT, i just think the above 2 skills need a more realistic sp drain rate. overall mechanics dont get much int, Diablos>Nidg " |
Mechanic | "Repair MAX Lv : 5 Skill Requirement : Madogear License 2 Skill Form : Active / Recovery Description : Enable to repair (recover) Madogear or other Madogears in a 5 cell area. Requires a [Lv 1] : MaxHP 6% recovery [Lv 2] : MaxHP 9% recovery [Lv 3] : MaxHP 12% recovery [Lv 4] : MaxHP 15% recovery [Lv 5] : MaxHP 18% recovery " | "Variable cast time changed. - Skill range changed. (4 + SkillLv) cells - Consumed Item changed. Previously 1 fuel. Now level 1 and 2 take 1 RepairA, level 3 and 4 take 1 RepairB, and level 5 takes 1 RepairC. - Max HP recovered changed. (6/9/12/15/18% -> 4/7/13/17/23%) " | "Weight of these potions are insane!, A-10 B-14 C-18, you expect me to walk around with a bunch of potion weighting loads that only work if im in mado suit and only when i can cast repair.., honestly i was hoping these ""repair potions"" was gravitys way of adding balance. Since biochems became like mastersmith why doesnt it work the other way and let us have better potions then ranked slim white. just we buy ours and are super heavy. When it comes down to it they are just to heavy. Mechanic is 1 single class it isnt split between mado and axe... how about some improvements not downgrades " |
Mechanic | "FAW Silver Sniper MAX Lv : 5 Skill Requirement : Fire Earth Research 2 Skill Form : Active / FAW Set Description : Set FAW (Fixed Automatic Weapon) on the ground that executes long distance attacks. Maximum of 2 FAWs can be set. Consumes 2 Steel and 1 Iron. Requires an Oridecon Hammer and Mini Furnace. [Lv 1] : ATK +0 / Duration 10sec. [Lv 2] : ATK +100 / Duration 15sec. [Lv 3] : ATK +200 / Duration 20sec. [Lv 4] : ATK +300 / Duration 25sec. [Lv 5] : ATK +400 / Duration 30sec. " | "Skill duration changed. " | "THESE ARE A JOKE!!, Can we get new skills please.... honestly these have been something that trans was surpose to bring.(1 of those ideas that was never put it for 1 simple reason, ITS A BAD IDEA) Overall i want to see HPCR dealing more dps then a mastersmiths HPCR bread and butter " |
Mechanic | "FAW Magic Decoy MAX Lv : 5 Skill Requirement : FAW Silver Sniper 2 Skill Form : Active / FAW Set Description : Set FAW (Fixed Automatic Weapon) on the ground that executes magic attacks. Maximum of 2 FAWs can be set. Consumes 2 Iron 1 Brigan and 1 item among Red Blood Green Live Wind of Verdure or Crystal Blue. Requires an Oridecon Hammer and Portable Furnace. [Lv 1] : MATK 300 / Duration 10sec. [Lv 2] : MATK 350 / Duration 15sec. [Lv 3] : MATK 400 / Duration 20sec. [Lv 4] : MATK 450 / Duration 25sec. [Lv 5] : MATK 500 / Duration 30sec. " | "Skill duration changed. " | |
Shadow Chaser | "Invisibility MAX Lv : 5 Skill Requirement : Shadow Spell 7 / Deadly Infection 5 / Masquerade-Unlucky 3 Skill Form : Active / Buff Description : Make yourself invisible. You can attack enemies during invisible state but the property of attack becomes Ghost Property level 1. It keeps consuming caster's SP and also other skill or items can not be used while the skill is casted. Skill is canceled if SP becomes 0. Ignore some of detect skills. [Lv 1] : Critical +20% / Attack Speed decrease 40% / Consume SP in a sec. 5% [Lv 2] : Critical +40% / Attack Speed decrease 30% / Consume SP in a sec. 4% [Lv 3] : Critical +60% / Attack Speed decrease 20% / Consume SP in a sec. 5% [Lv 4] : Critical +80% / Attack Speed decrease 10% / Consume SP in a sec. 2% [Lv 5] : Critical +100% / Attack Speed decrease 0% / Consume SP in a sec. 1% " | "Continuous SP cost changed. (5/4/3/2/1% -> 10/8/6/4/2%) - Detecting skills no longer cancel Invisibility. " | |
Shadow Chaser | "Masquerade-Enervation MAX Lv : 3 Skill Requirement : Body Painting 1 Skill Form : Active / Debuff Description : Decrease target's ATK with and strips all Spirit Spheres he/she has. Must have a Makeover Brush and consumes 1 Face Paint. The chance of success depends on the caster and target's level and stats. [Lv 1] : ATK 30% Decrease / Duration 10 sec. [Lv 2] : ATK 40% Decrease / Duration 15 sec. [Lv 3] : ATK 50% Decrease / Duration 20 sec. " | "Cannot be used on boss monsters. " | Masquerade: I don't think they should be made completely unusable on MVPs, these are the main skills chasers can use to benefit a party, without them, all chaser skills practically become strictly pvp/woe (which I understand may be the essence of shadow chasers). However, if they are to be changed, I think lower success chance is a better idea. They are great debuffs and give a strong edge to players, so make it harder to acheive...and when you actually do achieve it, you get a good 20secs to abuse the MVP |
Shadow Chaser | "Masquerade-Gloomy MAX Lv : 3 Skill Requirement : Body Painting 1 Skill Form : Active / Debuff Description : Decrease target's accuracy and attack speed. Target's animals pets or Homunculus are stripped with this skill. Must have a Makeover Brush and consume 1 Face Paint. The chance of success depends on the caster and target's level and stats. [Lv 1] : Attack Speed 30% Decrease / Accuracy Rate 20% Decrease / Duration 10 sec. [Lv 2] : Attack Speed 40% Decrease / Accuracy Rate 40% Decrease / Duration 15 sec. [Lv 3] : Attack Speed 50% Decrease / Accuracy Rate 60% Decrease / Duration 20 sec. " | "Cannot be used on boss monsters. " | |
Shadow Chaser | "Masquerade-Ignorance MAX Lv : 3 Skill Requirement : Body Painting 1 Skill Form : Active / Debuff Description : Drain and receive half of target's SP. To monsters receive a certain amount of SP depending on monster's level. Target is disabled to use magic or skill while this skill is active. Must have a Makeover Brush and consumes 1 Face Paint. The chance of success depends on the caster and target's level and stats. [Lv 1] : Consume SP 100 / Duration 10 sec. [Lv 2] : Consume SP 200 / Duration 15 sec. [Lv 3] : Consume SP 300 / Duration 20 sec. " | "Cannot be used on boss monsters. " | |
Shadow Chaser | "Masquerade-Laziness MAX Lv : 3 Skill Requirement : Masquerade-Enervation 1 / Groomy 1 / Ignorance 1 Skill Form : Active / Debuff Description : Decrease target's movement casting speed and also flee rate. The target has to consume additional SP [Laziness skill level x 10] to use any skills while target is affected by Laziness. Must have a Makeover Brush and consume 1 Face Paint. The chance of success depends on the caster and target's level and stats. [Lv 1] : Flee Rate 10% Decrease / Casting Speed 20% Decrease / Duration 10 sec. [Lv 2] : Flee Rate 20% Decrease / Casting Speed 30% Decrease / Duration 15 sec. [Lv 3] : Flee Rate 30% Decrease / Casting Speed 40% Decrease / Duration 20 sec. " | "Cannot be used on boss monsters. " | |
Shadow Chaser | "Masquerade-Unlucky MAX Lv : 3 Skill Requirement : Masquerade-Laziness 1 / Weakness 1 Skill Form : Active / Debuff Description : Decrease target's CRI and Perfect Dodge rate. Certain amount of Zeny is consumed every time target is casting skills. Must give 1 abnormal status to the target among Poison Blind and Silence status. Required to have Makeover Brush and consume 1 Face Paint. The chance of success is changeable depending on caster and target's level and stats. [Lv 1] : Critical 10 Decrease / Perfect Dodge 10 Decrease / Duration 10 sec. [Lv 2] : Critical 20 Decrease / Perfect Dodge 20 Decrease / Duration 15 sec. [Lv 3] : Critical 30 Decrease / Perfect Dodge 30 Decrease / Duration 20 sec. " | "Cannot be used on boss monsters. " | |
Shadow Chaser | "Masquerade-Weakness MAX Lv : 3 Skill Requirement : Masquerade-Enervation 1 / Groomy 1 / Ignorance 1 Skill Form : Active / Debuff Description : Decrease maximum HP and divest weapon and shield from target's body temporary. Target can not equip weapon or shield during casting duration. Required to have Makeover Brush and consume 1 Face Paint. The chance of success is changeable depending on caster and target's level and stats. [Lv 1] : MHP 10% Decrease / Duration 10 sec. [Lv 2] : MHP 20% Decrease / Duration 15 sec. [Lv 3] : MHP 30% Decrease / Duration 20 sec. " | "Cannot be used on boss monsters. " | |
Shadow Chaser | "Dimensional Door MAX Lv : 3 Skill Requirement : Manhole 1 Skill Form : Active / Ground Description : Draw magic door on the ground and teleport the target who stepps on it to a random location. Must have a Paint Brush and consumes 1 Surface Paint. [Lv 1] : Skill Duration 4 sec. [Lv 2] : Skill Duration 8 sec. [Lv 3] : Skill Duration 12 sec. " | "Only teleports players in your own party. " | What's the point of that when the skill has NO USE at all regardless of who it works for? Change what it does or at least delete it from the skilltree. |
Shadow Chaser | "Bloody Lust MAX Lv : 3 Skill Requirement : Dimensional Door 3 Skill Form : Active / Ground Description : Draw a red circle on the ground and give the target who steps on it level 10 Provoke effect. Must have a Paint Brush and consumes 2 Surface Paint. [Lv 1] : Skill Duration 7 sec. [Lv 2] : Skill Duration 14 sec. [Lv 3] : Skill Duration 21 sec. " | "Effect changed from Provoke to 'Frenzy' status. - Can now be used in Siege and PVP maps. " | "I'm confused as to which form of frenzy this refers to. Is it the Lord Knight Frenzy or the performer Saturday Night Fever Frenzy? " |
Shadow Chaser | "Feint Bomb MAX Lv : 3 Skill Requirement : Dimensional Door 3 Skill Form : Active / Ground Description : Draw a fake copycat of yourself on the ground and step backwards with Backslide. After a while the fake copycat explodes itself and gives damage to all surrounding enemies. Must have a Paint Brush and consumes 1 Surface Paint. Increase damage as caster's DEX gets higher. [Lv 1] : 3 Cells Backward [Lv 2] : 6 Cells Backward [Lv 3] : 9 Cells Backward" | "Instead of backstepping when using the skill, you are immediately placed in hiding. " | |
Royal Guard | "Reflect Damage MAX Lv : 5 Skill Requirement : Shield Reflect 5 Skill Form : Active / Buff (To yourself) Description : When receiving physical or magical damage part of the damage is returned in an area around the caster. While active this skill drains SP every second. Cannot be used with Shield Reflect. [Lv 1] : Reflect 20% of Damage / Duration 300 sec. [Lv 2] : Reflect 25% of Damage / Duration 300 sec. [Lv 3] : Reflect 30% of Damage / Duration 300 sec. [Lv 4] : Reflect 35% of Damage / Duration 300 sec. [Lv 5] : Reflect 40% of Damage / Duration 300 sec. " | "mage reflect chance changed. - Maximum number of reflects added. (30 at max level) - SP cost changed. (80/100/120/140/160) - Maintenance SP cost changed. - Can only reflect short ranged attacks. (Does not reflect trap damage) " | "The 30 Reflect limit is enough, No need to stop it from reflecting magic and ranged and everything. If you do that, it might just be like normal Shield Reflect except that it goes into 7x7 area. It seems like a bit of an over nerf to take away almost every single new property of the reflection ability. " |
Royal Guard | "Pinpoint Attack MAX Lv : 5 Skill Requirement : Vanishing Point 5 Skill Form : Active / Damage Description : Quickly move close to the target and hit its vital point. Has a chance to cause different status change or other effect depending on the skill level used. The caster's Agility can increase the damage. Deals 100% critical damage. [Lv 1] : Atk 100% / Chance to cause bleeding [Lv 2] : Atk 200% / Chance to remove spirit spheres from target [Lv 3] : Atk 300% / Chance to break target's Shield [Lv 4] : Atk 400% / Chance to break target's Armor [Lv 5] : Atk 500% / Chance to break target's Weapon " | "SP cost changed. (30 -> 50) - Damage formula changed. " | |
Royal Guard | "Exceed Break MAX Lv : 5 Skill Requirement : Vanishing Point 3 Skill Form : Active / Buff (To yourself) Description : Gather your strength to cause greater damage on your next attack. A short range physical attack on your body will cancel the skill. Your skill damage is not affected by this skill. Movement speed reduces while this skill is active. [Lv 1] : Atk 150% / Movement Speed 50% decrease [Lv 2] : Atk 300% / Movement Speed 40% decrease [Lv 3] : Atk 450% / Movement Speed 30% decrease [Lv 4] : Atk 600% / Movement Speed 20% decrease [Lv 5] : Atk 750% / Movement Speed 10% decrease " | "Fixed cast time changed. - SP cost changed. (20 / 32 / 44 / 56 / 68) - Damage formula changed. " | |
Royal Guard | "Overbrand MAX Lv : 5 Skill Requirement : Moonslasher 3 / Pinpoint Attack 1 Skill Form : Active / Damage Description : Draws a cross on the ground to cause damage at a range of up to 6x6. Enemies that receive damage are knocked back. If targets are pushed into a wall or obstacles they receive additional damage. [Lv 1] : Piercing Atk 400% / Smashing Atk 300% [Lv 2] : Piercing Atk 800% / Smashing Atk 600% [Lv 3] : Piercing Atk 1200% / Smashing Atk 900% [Lv 4] : Piercing Atk 1600% / Smashing Atk 1200% [Lv 5] : Piercing Atk 2000% / Smashing Atk 1500% " | "SP cost changed (32 / 44 / 56 / 68 / 72) " | |
Royal Guard | "Genesis Ray MAX Lv : 5 Skill Requirement : Grand Cross 5 Skill Form : Active / Damage Description : Summons the wrath of Angels from the sky. Causes all targets around you in a 5 cell radius to receive holy elemental damage. Two or more Toyal Guards with Banding activated is required. The damage is increased by the number of Banding Royal Guards When used on undead or demon monsters there is a 50% chance of receiving the Blinding status. [Lv 1] : Physical Atk 600% Magical Atk 300% / Consume 3% of HP [Lv 2] : Physical Atk 900% Magical Atk 600% / Consume 6% of HP [Lv 3] : Physical Atk 1200% Magical Atk 900% / Consume 9% of HP [Lv 4] : Physical Atk 1500% Magical Atk 1200% / Consume 12% of HP [Lv 5] : Physical Atk 1800% Magical Atk 1500% / Consume 15% of HP " | "SP cost changed (60 / 65 / 70 / 75 / 80) " | |
Royal Guard | "Inspiration MAX Lv : 5 Skill Requirement : Shield Spell 3 / Genesis Ray 4 / Piety 5 Skill Form : Active / Buff (To yourself) Description : Increases your accuracy stats attack and MaxHP. Costs 1% of your experience to cast. Consumes your HP and SP over time. Part of your attack damage will reflect back to you. The skill deactivates when your SP reaches 0. You die if you HP reaches 0. When the skill is active you cannot use Banding or Prestige. [Lv 1] : Skill Duration 30 sec. [Lv 2] : Skill Duration 45 sec. [Lv 3] : Skill Duration 60 sec. [Lv 4] : Skill Duration 75 sec. [Lv 5] : Skill Duration 90 sec." | "SP cost changed (80 / 90 / 100 / 110 / 120) - Stat increase changed. - Attack power increase changed. " | |
Sura | "Crescent Elbow MAX Lv : 5 Skill Requirement : Sky Blow 1 Skill Form : Active / Offensive Description : Has a chance to counter an attack deals damage and knocks back the enemy while taking part of the damage yourself. The higher the HP of the target the more damage it deals. Consumes 2 spirit spheres. Does not work on MVP type monsters. [Lv 1] : Chance to activate skill 95% [Lv 2] : Chance to activate skill 96% [Lv 3] : Chance to activate skill 97% [Lv 4] : Chance to activate skill 98% [Lv 5] : Chance to activate skill 99% " | "Duration time changed. - Activation chance changed. - Damage formula changed. " | |
Sura | "Lightning Walk MAX Lv : 5 Skill Requirement : Windmill 1 Skill Form : Active Toggle / Special Description : When targeted with a ranged or magic attack (single target) there is a chance that you will immediately jump to the attacker. This skill drains your SP regularly while active and consumes your HP to cast. Cancels when the skill activates. [Lv 1] : Effect Duration 10 sec. / Chance to activate 90% [Lv 2] : Effect Duration 15 sec. / Chance to activate 92% [Lv 3] : Effect Duration 20 sec. / Chance to activate 94% [Lv 4] : Effect Duration 25 sec. / Chance to activate 96% [Lv 5] : Effect Duration 30 sec. / Chance to activate 98% " | "Duration time changed. - Activation chance changed. " | |
Sura | "Gates of Hell MAX Lv : 10 Skill Requirement : Rising Dragon 5 / Tiger Cannon 5 Skill Form : Active / Damage Description : Strikes the target with countless blows. The more Spirit Spheres you have and the lower your HP the more damage it deals. Consumes all of your Spirit Spheres and 30% of your MaxSP. Can be used after Fallen Empire in that case the SP consumption is reduced by 10% while the damage is slightly higher. Must be in Fury state. " | "Increased damage when used in a combo. " | "It's already considered overpowered. We don't need it getting potentially even more overpowered. " |
Sura | "Gentle Touch-Cure MAX Lv : 5 Skill Requirement : Power Implantation 1 Skill Form : Active / Recovery and Buff Description : Using the knowledge of pressure point techniques you cure a target's Abnormal Status and recovers the target's HP. The higher the skill level the higher the chance of success. Can recover Petrify Frozen Stun Poison Silence Blind Hallucination Burning Freezing and Guillotine Cross Poison. Caster can recover from Petrify Frozen and Stun. Consumes 1 Spirit Sphere. " | "Skill reuse time changed. - HP Recovery Changed. " | |
Sura | "Gentle Touch-Energy Gain MAX Lv : 5 Skill Requirement : Gentle Touch-Silence 3 Skill Form : Active / Buff (To yourself) Description : Use the knowledge of pressure point techniques to improve your fighting spirit which allows you to the chance to gain spirit spheres when you deal or receive physical damage. This skill cannot be used in combination with Gentle Touch-Convert or Gentle Touch-Revitalize. [Lv 1] : HP 1% Consumption / Chance to gain Spirit Sphere 15% [Lv 2] : HP 2% Consumption / Chance to gain Spirit Sphere 20% [Lv 3] : HP 3% Consumption / Chance to gain Spirit Sphere 25% [Lv 4] : HP 4% Consumption / Chance to gain Spirit Sphere 30% [Lv 5] : HP 5% Consumption / Chance to gain Spirit Sphere 35% " | "Fixed cast time changed. " | |
Sura | "Gentle Touch-Convert MAX Lv : 5 Skill Requirement : Gentle Touch-Cure 4 Skill Form : Active / Buff Description : Using the knowledge of pressure point techniques converts physical and magical defense to attack and attack speed. This skill cannot be used in combination with Gentle Touch-Energy Gain or Gentle Touch-Revitalize. [Lv 1] : HP 2% Consumption [Lv 2] : HP 4% Consumption [Lv 3] : HP 6% Consumption [Lv 4] : HP 8% Consumption [Lv 5] : HP 10% Consumption " | "Skill reuse time changed. - MaxHP reduction changed. - Consumes spheres equal to skill level. " | |
Sura | "Gentle Touch-Revitalize MAX Lv : 5 Skill Requirement : Gentle Touch-Change 5 Skill Form : Active / Buff Description : Using the knowledge of pressure point techniques your movement speed attack speed Vit Max HP and physical defense increases while improving your natural and skill HP recovery. This skill cannot be used in combination with Gentle Touch-Energy Gain or Gentle Touch-Convert. Consumes 2 Spirit Spheres. [Lv 1] : MaxHP increases by 3% / HP Recovery Speed increases by 80% [Lv 2] : MaxHP increases by 6% / HP Recovery Speed increases by 110% [Lv 3] : MaxHP increases by 9% / HP Recovery Speed increases by 140% [Lv 4] : MaxHP increases by 12% / HP Recovery Speed increases by 170% [Lv 5] : MaxHP increases by 15% / HP Recovery Speed increases by 200% " | "Consumes spheres equal to skill level. - MaxHP increase changed. - Increase in defense changed. - Fixed cast time changed. (1s / 1.5s / 2s / 2.5s / 3s) " | |
Wanderer | "Swing Dance MAX Lv : 5 Skill Requirement : Deep Sleep Lullaby 1 Skill Form : Active / Buff Description : Exclusive skill for Whip Class. Increase movement speed and attack speed of caster and party members for 60 seconds. Increment of attack speed is affected by skill level and caster's job level. [Lv 1] : Skill Range 15 x 15 Cells [Lv 2] : Skill Range 17 x 17 Cells [Lv 3] : Skill Range 19 x 19 Cells [Lv 4] : Skill Range 21 x 21 Cells [Lv 5] : Skill Range 23 x 23 Cells " | "Attack speed bonus is no longer based on job level, but on the level of Lessons learned. " | |
Wanderer | "Lover Symphony MAX Lv : 5 Skill Requirement : Deep Sleep Lullaby 1 Skill Form : Active / Buff Description : Exclusive skill for Whip Class. Increase magic defense of caster and party members for 60 seconds. Increment of magic defense is affected by Voice Lessons skill level and caster's job level. [Lv 1] : Skill Range 15 x 15 [Lv 2] : Skill Range 17 x 17 [Lv 3] : Skill Range 19 x 19 [Lv 4] : Skill Range 21 x 21 [Lv 5] : Skill Range 23 x 23 " | ||
Wanderer | "Moonlight Serenade MAX Lv : 5 Skill Requirement : Deep Sleep Lullaby 1 Skill Form : Active / Buff Description : Exclusive skill for Whip Class. Increase MATK of caster and party members for 60 seconds. Increment of MATK is affected by lesson skill and caster's job level. [Lv 1] : Skill Range 15 x 15 [Lv 2] : Skill Range 17 x 17 [Lv 3] : Skill Range 19 x 19 [Lv 4] : Skill Range 21 x 21 [Lv 5] : Skill Range 23 x 23 " | "Magic attack increase formula changed. " | |
Maestro | "Echo Song MAX Lv : 5 Skill Requirement : Deep Sleep Lullaby 1 Skill Form : Active / Buff Description : Increases the defense of the caster and party members for 60 seconds. This is increased by 1% per level of Voice Lessons and by 0.2% per Job Level of the caster Requires an instrument to cast. [Lv 1] : Def +6% / Skill Range 15 x 15 [Lv 2] : Def +12% / Skill Range 17 x 17 [Lv 3] : Def +18% / Skill Range 19 x 19 [Lv 4] : Def +24% / Skill Range 21 x 21 [Lv 5] : Def +30% / Skill Range 23 x 23 " | ||
Maestro | "Harmonize MAX Lv : 5 Skill Requirement : Deep Sleep Lullaby 1 Skill Form : Active / Buff Description : Enter a state of harmony with another player or monster. Equalize all bonus stats of caster and 1 target for 60 seconds Requires an instrument to cast. [Lv 1] : All bonus stats become 3-5 [Lv 2] : All bonus stats become 5-7 [Lv 3] : All bonus stats become 7-9 [Lv 4] : All bonus stats become 9-11 [Lv 5] : All bonus stats become 11-15 " | ||
Maestro | "Voice Lessons MAX Lv : 10 Skill Requirement : Wanderer/Maestro Basic Skill Skill Form : Passive Description : Increases MaxSP and SP recovery for each level learned If skill level reaches above 5 allows the Wanderer/Maestro to use Third Class skills while performing Second Class dances songs or ensembles [Lv 1] : MaxSP +30 recover 6 SP every 10 secs [Lv 2] : MaxSP +60 recover 9 SP every 10 secs [Lv 3] : MaxSP +90 recover 12 SP every 10 secs [Lv 4] : MaxSP +120 recover 15 SP every 10 secs [Lv 5] : MaxSP +150 recover 18 SP every 10 secs [Lv 6] : MaxSP +180 recover 21 SP every 10 secs [Lv 7] : MaxSP +200 recover 24 SP every 10 secs [Lv 8] : MaxSP +240 recover 27 SP every 10 secs [Lv 9] : MaxSP +270 recover 30 SP every 10 secs [Lv 10] : MaxSP +300 recover 33 SP every 10 secs " | ||
Maestro | "Metallic Sound MAX Lv : 5 Skill Requirement : Dominion Impulse 1 Skill Form : Active / Damage Description : Create a high-pitched sound that drains 1 target's HP and SP. Causes more damage to enemies affected by Deep Sleep The level of Voice Lessons learned increases damage drastically. [Lv 1] : Matk(120 + V. Lessons Lvl x 55)% divided into 2 hits. [Lv 2] : Matk(240 + V. Lessons Lvl x 55)% divided into 2 hits. [Lv 3] : Matk(360 + V. Lessons Lvl x 55)% divided into 3 hits. [Lv 4] : Makt(480 + V. Lessons Lvl x 55)% divided into 3 hits. [Lv 5] : Matk(600 + V. Lessons Lvl x 55)% divided into 4 hits. " | ||
Maestro | "Reverberation MAX Lv : 5 Skill Requirement : Unchained Serenade or Hip Shaker 5 Skill Form : Active / Damage Description : Generate a high-frequency sound wave and place it up to 10 cells away. If an enemy touches the cell it will explode splitting the damage it causes across all enemies in a 3x3 area If nothing comes in contact with the sound wave it will explode on its own after 10 seconds The sound wave can be attacked and destroyed by ranged or magic attacks and a maximum of 3 Reverberations can be set on the ground at any one time. [Lv 1] : Atk 400% + Matk 200% [Lv 2] : Atk 500% + Matk 300% [Lv 3] : Atk 600% + Matk 400% [Lv 4] : Atk 700% + Matk 500% [Lv 5] : Atk 800% + Matk 600% " | ||
Maestro | "Severe Rainstorm MAX Lv : 5 Skill Requirement : Slinging Arrow or Melody Strike 5 Skill Form : Active / Damage Description : Shoot a volley of arrows into the air and rain down arrows on enemies in an 11x11 area. Damage is increased depending on the Caster's base level Agi and Dex stats Consumes 20 arrows and will fail otherwise. [Lv 1] : Duration 0.9 seconds [Lv 2] : Duration 1.5 seconds [Lv 3] : Duration 2.1 seconds [Lv 4] : Duration 2.7 seconds [Lv 5] : Duration 3 seconds" | "l reuse time changed. " | "Current: Can only be used if equipped with bow What we want to change: Can be used even if equipped with instrument/whip -The reuse was fine as is! It better not be much longer.. " |
Maestro | "Siren's Voice MAX Lv : 5 Skill Requirement : Song of Despair 3 Skill Form : Active / Debuff Description : Tempt all enemies that are within range to fall hopelessly in love with the Caster Monsters will be unable to attack or target the caster with skills Affected targets will display a 'Heart' emoticon The duration of this skill is reduced based on the target's base level and the skill is cancelled once the target receives damage An instrument/whip is required to cast this skill. [Lv 1] : Skill Range 5 x 5 / Skill Duration 15 sec. [Lv 2] : Skill Range 7 x 7 / Skill Duration 18 sec. [Lv 3] : Skill Range 9 x 9 / Skill Duration 21 sec. [Lv 4] : Skill Range 11 x 11 / Skill Duration 24 sec. [Lv 5] : Skill Range 13 x 13 / Skill Duration 27 sec. " | "Skill success rate changed. " | |
Maestro | "Death Valley MAX Lv : 5 Skill Requirement : Circle of Nature 3 Skill Form : Active / Recovery Description : Recite a sacred poem to revive a dead companion. The revived player will have HP equal to the SP they had while dead. If the player had 0 SP before revival they will be has 1 HP An instrument/whip is required to cast this skill and consumes 1 Regrettable Tear. [Lv 1] : Chance of Success 90% Consume 50% SP from revival target [Lv 2] : Chance of Success 92% Consume 40% SP from revival target [Lv 3] : Chance of Success 94% Consume 30% SP from revival target [Lv 4] : Chance of Success 96% Consume 20% SP from revival target [Lv 5] : Chance of Success 98% Consume 10% SP from revival target " | ||
Maestro | "Deep Sleep Lullaby MAX Lv : 5 Skill Requirement : Voice Lessons 1 Skill Form : Active / Debuff Description : Force all targets in a certain range into a 'Deep Sleep' state. Once the targets are in a 'Deep Sleep' they are unable to move attack use items skills or chat. The effect is cancelled if the targets receive damage. Targets in 'Deep Sleep' will also take 1.5x greater damage from the next attack. Affected targets will also recover 3% of HP/SP every 2 seconds Requires an instrument/whip to cast. [Lv 1] : Range 11 x 11 [Lv 2] : Range 13 x 13 [Lv 3] : Range 15 x 15 [Lv 4] : Range 19 x 19 [Lv 5] : Range 21 x 21 " | ||
Maestro | "Circle of Nature MAX Lv : 5 Skill Requirement : Voice Lessons 1 Skill Form : Active / Recovery Description : Display the power of the Circle of Nature by draining a certain amount of SP from all targets within range and recovers the target's HP If the target's SP is completely drained then the skills effect will be cancelled An instrument/whip is required to cast this skill. [Lv 1] : Skill Range 7 x 7 / Consume 4 SP and recovers 40 HP per sec. [Lv 2] : Skill Range 9 x 9 / Consume 4 SP and recovers 40 HP per sec. [Lv 3] : Skill Range 11 x 11 / Consume 4 SP and recovers 40 HP per sec. [Lv 4] : Skill Range 13 x 13 / Consume 4 SP and recovers 40 HP per sec. [Lv 5] : Skill Range 15 x 15 / Consume 4 SP and recovers 40 HP per sec. " | ||
Maestro | "Improvised Song MAX Lv : 5 Skill Requirement : Song of Despair 1 Skill Form : Active / Special Description : Generate 1 Mage or Wizard spell and activate it. All required catalyst items required to generate the magic spell are ignored. [Lv 1] : Uses a random Level 5 magic skill [Lv 2] : Uses a random Level 6 magic skill [Lv 3] : Uses a random Level 7 magic skill [Lv 4] : Uses a random Level 8 magic skill [Lv 5] : Uses a random Level 9 magic skill " | ||
Maestro | "Gloomy Shyness MAX Lv : 5 Skill Requirement : Improvised Song 1 Skill Form : Active / Buff Description : Triple the damage of specific skills [Brandish Spear Clashing Spiral Shield Boomerang Rapid Smite or Shield Press] If the target doesn't have one of these skills then the target receives a flee rate and attack speed penalty Requires an instrument/whip to cast. [Lv 1] : Flee Rate -5 / Attack Speed -3% [Lv 2] : Flee Rate -10 / Attack Speed -6% [Lv 3] : Flee Rate -15 / Attack Speed -9% [Lv 4] : Flee Rate -20 / Attack Speed -12% [Lv 5] : Flee Rate -25 / Attack Speed -15% " | "Skill reuse time changed. " | |
Maestro | "Great Echo MAX Lv : 5 Skill Requirement : Metallic Sound 1 Skill Form : Active / Damage / Chorus Description : The caster and at least one other Wanderer/Maestro in the party sing loudly to generate a sound wave that damages all nearby enemies. The number of Wanderers/Maestros in the party increases the damage dealt as well as reduces the SP consumed for each of them Consume 1 [Throat Lozenge]. [Lv 1] : Skill Range 5 x 5 / ATK 1000% [Lv 2] : Skill Range 7 x 7 / ATK 1100% [Lv 3] : Skill Range 7 x 7 / ATK 1200% [Lv 4] : Skill Range 9 x 9 / ATK 1300% [Lv 5] : Skill Range 9 x 9 / ATK 1400% " | "Skill effect changed. - Increased the damage for additional wanderer/minstrel's in party. - Damage formula changed. " | |
Maestro | "Song Of Mana MAX Lv : 5 Skill Requirement : Harmonize / Swing Dance Windmill Rush / Lover Symphony & Echo Song / Moonlight Serenade 1 Skill Form : Active / Buff / Chorus Description : The caster and at least one other Wanderer/Maestro in the party sing for Mana asking for increased circulation. Recovers 10 SP of the caster and party members every 5 seconds SP recovery is increased based on the number of Wanderers/Maestros in the party Requires an instrument/whip to cast. [Lv 1] : Skill Range 11 x 11 / Duration 30 sec. [Lv 2] : Skill Range 13 x 13 / Duration 60 sec. [Lv 3] : Skill Range 15 x 15 / Duration 90 sec. [Lv 4] : Skill Range 17 x 17 / Duration 120 sec. [Lv 5] : Skill Range 19 x 19 / Duration 150 sec. " | "Skill effect changed. - Increased SP recovery for additional wanderer/minstrel's in party " | |
Maestro | "Song of Destruction MAX Lv : 5 Skill Requirement : Saturday Night Fever 3 Sinking Melody 3 Skill Form : Active / Special / Chorus Description : The caster and at least one other Wanderer/Maestro sing cancelling all Singing and Chorus effects from the target and surrounding enemies while inflicting physical damage The success rate is affected by the caster's Dex level and skill level as well as the target's Int and level of the target's skills. Success rate improves as the number of Maestros/Wanderers in the party increases. [Lv 1] : Affects a 5x5 area around the target [Lv 2] : Affects a 5x5 area around the target [Lv 3] : Affects a 7x7 area around the target [Lv 4] : Affects a 7x7 area around the target [Lv 5] : Affects a 9x9 area around the target " | "Skill reuse time added. - Skill effect changed. Was around 1 target, now is ground targeted. - Skill area of effect is changed. (9x9 / 9x9 / 11x11 / 11x11 / 13x13) - Any bard or dancer skill effects are removes. - Success chance is changed. - When an effect is removed, it deals damage to the target. - When an effect is removed, the target has a 100% chance to be stunned. - Can no longer be used in maps where PVP is not allowed. " | |
Maestro | "Lerad's Dew MAX Lv : 5 Skill Requirement : Swing Dance/Harmonize Lover Symphony/Windmill Rush Moonlight Serenade/Echo Song 1 Skill Form : Active / Buff / Chorus Description : When sung by the caster at least one other Wanderer/Maestro in the party Lerad's Dew will increase the MaxHP of all surrounding party members. This skill does not affect characters who are in Frenzy. Even Meastros or Wanderers in the party increases the HP given by an additional 300 Requires an instrument/whip to cast. [Lv 1] : Increase MaxHP by 200 / Duration 20 sec. [Lv 2] : Increase MaxHP by 400 / Duration 30 sec. [Lv 3] : Increase MaxHP by 600 / Duration 40 sec. [Lv 4] : Increase MaxHP by 800 / Duration 50 sec. [Lv 5] : Increase MaxHP by 1000 / Duration 60 sec. " | "Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15) " | "huh? Who the ficus cares about the AoE when the HP increase and re-use are still horrible?! " |
Maestro | "Sinking Melody MAX Lv : 5 Skill Requirement : Song Of Mana 1 Skill Form : Active / Buff / Chorus Description : When sung by the caster and at least one other Maestro/Wanderer Sinking Melody increases Matk and decreases Atk of everyone around including the caster. Cannot be used with the chorus skill Warcry from Beyond Each additional Maestro or Wanderer in the party increases Matk by 3% Requires an instrument/whip to cast. [Lv 1] : Matk +5% / Atk -5% / Duration 20 sec. [Lv 2] : Matk +10% / Atk -10% / Duration 30 sec. [Lv 3] : Matk +15% / Atk -15% / Duration 40 sec. [Lv 4] : Matk +20% / Atk -20% / Duration 50 sec. [Lv 5] : Matk +25% / Atk -25% / Duration 60 sec. " | "ll effect changed. Causes a sudden loss in SP, and lowers INT. - Skill duration changed. - Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15) " | |
Maestro | "Warcry from Beyond MAX Lv : 5 Skill Requirement : Lerad's Dew 1 Skill Form : Active / Buff / Chorus Description : When sung by the caster and at least one other Maestro/Wanderer increases Atk and decreases Matk of everyone around including the caster. Cannot be used with the chorus skill Sinking Melody. Each additional Maestro or Wanderer in the party increases Atk by 3% Requires an instrument/whip to cast. [Lv 1] : Atk 5% / Matk -5% / Duration 20 sec. [Lv 2] : Atk 10% / Matk -10% / Duration 30 sec. [Lv 3] : Atk 15% / Matk -15% / Duration 40 sec. [Lv 4] : Atk 20% / Matk -20% / Duration 50 sec. [Lv 5] : Atk 25% / Matk -25% / Duration 60 sec. " | "Skill effect is changed. Causes a drop in Max HP but increases STR and Critical rate. - Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15) " | |
Maestro | "Infinite Humming MAX Lv : 5 Skill Requirement : Song of Destruction 1 Warcry from Beyond 1 Skill Form : Active / Buff / Chorus Description : When sung by the caster and at least one other Maestro/Wanderer all targets around the caster will be able to cast skills without being interrupted but will increase skill SP cost by 15%. Each Maestro/Wanderer in the party reduces this extra cost by 3% Requires an instrument/whip to cast. [Lv 1] : Skill Duration 20 sec. [Lv 2] : Skill Duration 30 sec. [Lv 3] : Skill Duration 40 sec. [Lv 4] : Skill Duration 50 sec. [Lv 5] : Skill Duration 60 sec. " | "Skill reuse time is changed. (110 / 120 / 130 / 140 / 150 seconds) - Area of effect is changed. (11x11 / 11x11 / 13x13 / 15x15) " | "Still doesn't change the fact that Phen is much simpler and better.. considering all the requirements you need to even get this. And still doesn't work in Siege.. " |
Sorcerer | "Fire Walk MAX Lv : 5 Skill Requirement : Volcano 1 Skill Form : Active / Special / Damage Description : Summons fire under your feet creating an area of Fire elemental damage while you walk. [Lv 1] : Maximum area 8 cells [Lv 2] : Maximum area 10 cells [Lv 3] : Maximum area 12 cells [Lv 4] : Maximum area 14 cells [Lv 5] : Maximum area 16 cells" | "Feedback-They need to remake these 2 skills. Something along the lines of a perma Fire/Lightning Walk (less squares though ~3-5) that just drains sp over time. As of now its such a useless skill. Very hard to use while leveling and does not do enough damage when you actually set it up. Also, last time I used it, it always positionlagged the monsters that ran through it. " | |
Sorcerer | "Electric Walk MAX Lv : 5 Skill Requirement : Whirlwind 1 Skill Form : Active / Special / Damage Description : Summons thunder under your feet creating an area of Wind elemental damage while you walk. [Lv 1] : Maximum area 8 cells [Lv 2] : Maximum area 10 cells [Lv 3] : Maximum area 12 cells [Lv 4] : Maximum area 14 cells [Lv 5] : Maximum area 16 cells " | ||
Sorcerer | "Spell Fist MAX Lv : 5 Skill Requirement : Hindsight 4 Skill Form : Active / Special / Damage Description : If the caster uses this skill while casting Fire Bolt or Cold Bolt or Lightening Bolt the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state physical attacks will deal magic damage of the bolt. The amount of damage depends on the skill level. The skill is cancelled when the duration expires or when the max number of hits is reached. [Lv 1] : Skill Duration 20 sec. / Maximum 2 Strikes [Lv 2] : Skill Duration 25 sec. / Maximum 3 Strikes [Lv 3] : Skill Duration 30 sec. / Maximum 4 Strikes [Lv 4] : Skill Duration 35 sec. / Maximum 5 Strikes [Lv 5] : Skill Duration 40 sec. / Maximum 6 Strikes " | "Skill bonus damage changed. " | "Feedback- Skill bonus damage changed - Hoping its a boost, because it needed it. Either that or some sort of mgdef bypassing property. Spell Fist needs the damage boost or the bolts need to be scaled to renewal specs, would be nice if it worked damage wise with double bolt and spell fist could be activated via hindsight bolts as well (just a thought). " |
Sorcerer | "Earth Grave MAX Lv : 5 Skill Requirement : Earth Spike 5 Skill Form : Active / Damage Description : Summons spears of solid earth from the ground causing continuous magic damage on targets in an area. Has a chance to cause Bleeding status. [Lv 1] : Range 7 x 7 cells [Lv 2] : Range 7 x 7 cells [Lv 3] : Range 7 x 7 cells [Lv 4] : Range 9 x 9 cells [Lv 5] : Range 9 x 9 cells " | "ill fixed cast time changed. " | |
Sorcerer | "Diamond Dust MAX Lv : 5 Skill Requirement : Deluge 3 Skill Form : Active / Damage Description : Creates freezing winds in an area which causes Water elemental magic damage. Targets in the area will be unable to move attack use skills and items. It also drains 2% HP and 1% SP per second from the target. [Lv 1] : Range 7 x 7 cells [Lv 2] : Range 7 x 7 cells [Lv 3] : Range 7 x 7 cells [Lv 4] : Range 9 x 9 cells [Lv 5] : Range 9 x 9 cells " | "Skill fixed cast time changed. " | |
Sorcerer | "Poison Burst MAX Lv : 5 Skill Requirement : Killing Cloud 2 Skill Form : Active / Damage Description : Give great damage to poisoned target as it activates target's poisonous virus inside of the body. Damaged target gets released from [Poison] status. Has no effect on poison property monsters. " | "Skill fixed cast time changed. - Variable cast time changed. " | |
Sorcerer | "Killing Cloud MAX Lv : 5 Skill Requirement : Heaven's Drive 5 Skill Form : Active / Damage Description : Creates a poisonous cloud in a 7x7 area which will continuously deal Poison elemental damage and cause Poison status. All targets that receive damage have a chance to change its elemental attribute to poison property. [Lv 1] : Skill Duration 8 sec. [Lv 2] : Skill Duration 10 sec. [Lv 3] : Skill Duration 12 sec. [Lv 4] : Skill Duration 14 sec. [Lv 5] : Skill Duration 16 sec." | "Skill fixed cast time changed. " | Fix it so that it doesn't trigger reflect mechanics |
Sorcerer | "Striking MAX Lv : 5 Skill Requirement : Endow Blaze 1 / Endow Tsunami 1 / Endow Tornado 1 / Endow Quake 1 Skill Form : Active / Buff Description : Increase weapon's ATK and Critical rate of caster and party members. Affected target consumes certain amount of SP per second. Increase skill effect depending on required skill level (Endow Blaze / Endow Tsunami / Endow Tornado / Endow Quake ) [Lv 1] : Weapon's ATK + 35 / Critical + 1% / Duration 60 sec. [Lv 2] : Weapon's ATK + 45 / Critical + 2% / Duration 60 sec. [Lv 3] : Weapon's ATK + 55 / Critical + 3% / Duration 60 sec. [Lv 4] : Weapon's ATK + 65 / Critical + 4% / Duration 60 sec. [Lv 5] : Weapon's ATK + 75 / Critical + 5% / Duration 60 sec. " | "Bonus weapon damage formula is changed. Now gives [ { (SkillLevel * 2) + 8) * Target's Weapon Level] - In regular fields, can only be cast on party members. " | "The scale of the change between before and after is too big. At most this will now give 72 whereas before it would give 170 I believe? Yes 170 is a lot, but 72 is too little. Scale it to somewhere in between. Ex. ( ( ( SkillLevel * 4 ) + 8 ) * Target's Weapon Level) for a maximum of 112. Then again, the concept of being stronger depending on the level of the caster's endow levels was a nice touch, so maybe find a mix between caster's endow levels and target's weapon level. Either way, 72 just feels too low for a 3rd job buff. " |
Sorcerer | "Warmer MAX Lv : 5 Skill Requirement : Volcano 1 / Whirlwind 1 Skill Form : Active / Ground / Recovery Description : Creates a 7x7 warming area. All targets in the area with Freezing or Frozen status will change back to normal. All targets in the area will be immune to Freezing or Frozen status. Those in the area will recover a fixed amount of HP every 3 seconds. [Lv 1] : Skill Duration 10 sec. [Lv 2] : Skill Duration 15 sec. [Lv 3] : Skill Duration 20 sec. [Lv 4] : Skill Duration 25 sec. [Lv 5] : Skill Duration 30 sec." | "Skill fixed cast time changed. - Skill variable cast time changed. - Skill cooldown time changed. - Skill duration changed. " | |
Sorcerer | "Varetyr Spear MAX Lv : 5 Skill Requirement : Endow Quake 1 / Whirlwind 4 Skill Form : Active / Damage Description : Summon a huge lightning spear from the sky and give physical and magic damage (Wind property) to 1 target and surrounding enemies. Also has a chance to [Stun] damaged targets. [Lv 1] : target and surrounding 3 x 3 cells [Lv 2] : target and surrounding 3 x 3 cells [Lv 3] : target and surrounding 5 x 5 cells [Lv 4] : target and surrounding 5 x 5 cells [Lv 5] : target and surrounding 7 x 7 cells " | "Skill fixed cast time changed. - Skill variable cast time changed. " | |
Sorcerer | "Arrullo MAX Lv : 5 Skill Requirement : Warmer 2 Skill Form : Active / Special Description : Causes Deep Sleep status on targets within an area. Consumes 1 Yellow Gemstone to activate the skill. [Lv 1] : target and surroundings 3 x 3 cells [Lv 2] : target and surroundings 3 x 3 cells [Lv 3] : target and surroundings 5 x 5 cells [Lv 4] : target and surroundings 5 x 5 cells [Lv 5] : target and surroundings 7 x 7 cells " | "Skill fixed cast time changed. - Skill variable cast time changed. - Range around target changed. Area is now 3x3 / 3x3 / 5x5 / 5x5 / 7x7. - Success formula changed. " | |
Geneticist | "Thorn Trap MAX Lv : 5 Skill Requirement : Special Pharmacy 2 Skill Form : Special / Damage Description : Set Thorn Trap on the ground in a 1 cell range and trap enemies on it. Target receives damage continuously while trapped on the ground. If the trapped target gets fire attack it burns the thorn trap and the target can be released. Consumes 1 Thorny Plant Seed. [Lv 1] : Skill Duration 10 sec. [Lv 2] : Skill Duration 12 sec. [Lv 3] : Skill Duration 14 sec. [Lv 4] : Skill Duration 16 sec. [Lv 5] : Skill Duration 18 sec. " | "Max number of placed traps changed. - Can no longer be placed under a targets feet. - Traps can no longer be placed on other traps. - Can be used on WoE maps again. " | |
Geneticist | " Thorn Wall MAX Lv : 5 Skill Requirement : Thorn Trap 3 Skill Form : Special / Wall Description : Build a thorn wall around 1 target to deal damage and pushes it back. It can be destroyed by attacks and damages. If the Thorn Wall gets fire property damage it burns out and turns into Fire Wall. Only 1 Thorn Wall can be cast and consumes 1 Thorn Plant Seed. [Lv 1] : Skill Duration 10 sec. [Lv 2] : Skill Duration 11 sec. [Lv 3] : Skill Duration 12 sec. [Lv 4] : Skill Duration 13 sec. [Lv 5] : Skill Duration 14 sec. " | ||
Geneticist | "Mixed Cooking MAX Lv : 2 Skill Requirement : Special Pharmacy 1 Skill Form : Active Description : Cook delicious dishes by mixing various ingredients. You can make 10 dishes at once with level 2 Mixed Cooking. Need a 'Cook Recipe (Cook Book)' to make specific food. " | "Success rate formula changed. - Number of items produced on success changed. " | |
Geneticist | "Bomb Creation MAX Lv : 2 Skill Requirement : Mixed Cooking 1 Skill Form : Active Description : Make a bomb out of fruits. You can make 10 bombs at once with level 2 Bomb Creation. Need a 'Bomb Making Manual (Manual Book)' to make specific bombs. " | "Success rate changed. - Number of items produced on success changed. " | |
Geneticist | "Special Pharmacy MAX Lv : 10 Skill Requirement : Genetic Basic Skill Form : Active Description : Geneticist can create more potions or liquid medicine. The number of liquid medicine that can be created increases as skill level gets higher. To make liquid medicine you need a specific Potion Making Manual. " | "Success rate changed. " |