Wait, so the Devs are currently paying attention to chorus skills and suchlike? I'm getting what I want, whereas you are getting sour grapes? It's almost like they have the same design ideas about the class as I do. *Gasp* I am so surprised by this. I thought you hadn't READ those patch notes. What a great point they make. Yeah, they've always been heavy handed when they hand out the nerf/buff bat. When they hit Metallic with it they knocked it out of the damn park. Still, I interpret that as "whoops, that's not what we want W/M to do" and you think they should hit it back. Maybe they will, maybe they won't. Funny, really. Not to comment too much on the next use of the "nerf" side of the bat, but Suras need some attention.
But, you know what? I won't convince you. What you want is not what I want. At least I'm getting what I want. Onto wanting more, and you can take up getting Metallic reworked with Heim. Speaking of which, I guess I should finally present my thoughts in the format Heim and Oda desired when they created the thread. Apologies for wasting a lot of space - I'm new here and didn't realize not to feed the troll.
Performers:
Skill: Melody of Beyond/Melody of Sink
Thought on Change: Personally, I'm all for the changes to its targeting (all enemies rather than all players). The effect of lowering Max HP could be substituted for -VIT (I know the status mechanics are getting a change, but it's not fair to them to help maestro break immunity to frost joke with melody of sink and not help gypsy break immunity to stun). I hear Howling is getting nerfed, so moving these effects to a performer is a pretty strong way to restate the W/M role.
Skill: Infinite Humming Voice
Thought on Change: What is the purpose of this skill? Having this apply phen effect is strong. Having it balanced by its effect on all targets in range and long cooldown (not to mention getting into it being taken off immediately by a siren's, which i think shouldn't happen) is valid. Having it unusable in WoE has just never made sense. 16 points to unlock a skill that gives phen effect in PvE? If it worked in WoE it would be totally justified as one of the strongest support buffs in game.
Skill: Lerad's Dew
Thought on Skill: This skill is TERRIBLE. Only works as a pre-req (and it's only for infinite humming and sink) and doesn't have much of an effect (even with a larger effect radius.) If the effect was changed to give increased potion efficiency (30% at level five, 50% with max performers) maybe it'd make a huge comeback. Frankly +1000 hp just isn't the kind of buff needed in a world of 30-60k hp characters. Pre-Renewal this effect would be good, but not now.
Skill: Song of Mana
Thought on Skill: Currently SP recovery level 6 (a 1st job and mage passive) from a 3rd job buff? Increasing the skill regen effect would have to be *dramatic* to bring this skill back. I'd rather see this skill replaced by the fixed cast effect of Dance with a Warg.
Skill: Song of Destruction
Thought on Skill: Looking forward to this skill update. Song of Destruction would be one of a few choruses that won't care much about having its effect overwritten by silly skills like circle of nature/DST/lullaby. Would like the status inflicted to be something less likely to be resisted (or unresistable), but hey if it does what it says on the tin and has a cooldown of a minute or less I'm happy.
Skill: Gloomy Day
Thought on Skill: High rate of success and spammable, please. I HATED this skill as a buff. I want to see this as a dangerous disable to apply, but added as a nasty way for W/M to counter mounted classes.
Skill: Poem of the Netherworld
Thought on Skill: why can't this be casted under people? manhole can, and manhole is more lockdown. Being removable by priest is fine, being removable by Sura is less fine. Not a whole lot W/M can do to Suras, but a whole lot Suras can do to us. Something to keep them away from us would be kind of handy.
Skill: Reverb
Thought on Skill Change: What *IS* the purpose of this skill? Being able to use get 5-8 (depending on cast time) of these together before they go off may actually make this skill useful for screwing around in PvP (only reasonable opportunity to drop this many is 1v1; with their split damage maybe a way to add damage in a share party?) This is melody strike with weird mechanics and the split AoE does more harm than good (accidentally pulling monsters into the support line). If dominon gives the reverbs a significant damage boost I could see this as a buff. Changing the split damage to a cap (say damage will be split amongst monsters up to 1/2, afterwards deals true aoe) might make this an alternative to SR (but why do we need an alternative to SR? It's the AV for levels 100-150, and while no one LIKES it; it works)
Severe Rainstorm:
Thought on Skill Change: I sense an incoming nerf. Was this necessary? I would take almost any nerf to this skill (1/2 damage, split damage, 5-10 second additional cooldown) if I could use it with an instrument.
Siren Voice:
Thought on Skill Change: I don't like this skill primarily because it affects allies. With such a limited effect, having to reuse a solo just to control your friendly fire is irritating, and now that solos can't take it off you will have to use song of destruction to remove this. If this has been changed to have a reduced effect on allies (or even a reduced effect on players straight up) I will take it.
Deep Sleep Lullaby:
Thought on Skill Change: Self targeting makes will make it easier to use PvE. If this can be now be completely resisted, I can't say I like that, though at least you can make your allies unable to be affected by it. If Melody of Sink is strong enough to overcome this resistance, that will be pretty cool; but having this overwrite Melody when it is actually applied makes it pretty cumbersome. If this has a lower success rate (or no success rate) on allies than it does enemies (lower stats needed for resistance, maybe) VERY cool.
Great Echo:
Thought on Skill Change: Make this do damage, and/or make this do more dps by shortening its cooldown. Looking forward to seeing Sensing teams use this to tap/level in PvE.
Thought on Stacking Skill Change: Don't see why wanderers and minstrels have to compete over solos - if we're both meant to be in the same parties, why can't our solos stack/synergize with each other? DSL/Siren being in the same class as choruses sucks (though it does buff DSL and Siren - we as a class no longer have practical methods of unsleeping/uncharming allies [except Circle of Nature, which is some kind of cruel joke by the devs.]) On the flip side of this; that means two skills with really really SHORT cooldowns and wide range can take off chorus buffs. That isn't nice at all.
Choruses in General: Chorus mechanics could stand to be buffed to affect all allies or all players (in range) in woe. Most 50-80 member alliances can only muster 5-12 performers on a good WoE, and REQUIRING 2 of them to be in each party isn't going to magically increase the number of performers that play - it's just going to marginalize the choruses that can't be effectively used due to low performer attendance. Making the current chorus buffs apply more widely and more easily may make things easier for those invest the considerable amount of points to get them.
Did I miss something important? No? Good.
@Jaye -
1. Does it need to be useful PvM? Also is that figure assuming the wanderer is question is buffing her matk with her moonlit serenade song, voice lessons 10 and the target is in Deep Sleep (you could lex too I guess). If that isn't the theoretical limit to a max int gypsy with all of that going for her (I don't have a copy of this calc you've built) I can make the argument that making wanderer solos more powerful AND making DSL work on PvM maps *IS* your buff. Should I be complaining that maestros not having access to a mATK increasing skill marginalizes them?
2. Fair to you, or fair to the person being hit by it? The original metallic was deemed unfair to the person being hit by it and as a reaction to that got its damage, sp drain, cast time, and reuse delay nerfed.
3. There is one (often more) totally useless skill in EVERY skill tree for each iteration of EVERY class. When I said (long ago) that fixing song mechanics would make *everything* W/M do have a use I was trying to be
humorously ironic. In actual fact allowing solos from W to stack with solos from M would leave JUST metallic out Now, do you need me to write you a list of these for each and every class in RO, or will you take my word for it?
4. doubling the damage of metallic sound might cause people to think it wasn't useless. They would skill it, try to get level 4 +matk weapons, spend much time and effort overupgrading these weapons for +7 matk per upgrade (ignoring the overup bonus effect, which is the REAL reason weapons over +10 are so strong). Then when they found the skill WAS useless, they would have to buy a skill and stat reset to max great echo instead, and a new overupgraded attack based weapon to use it.
400 sp sapped isn't going to be good in WoE. 20k damage on a single target isn't that great in PVE where AoE damage is king. 20k damage on a single target isn't going to be good MVPing, either.
Frankly, the only way to make the skill not useless would be to significantly up its sp drain (which I really just don't feel kRO developers want to do, seeing as how when its sp drain WAS good they nerfed the ever living piss out of it.)
Edited by Marloe, 15 July 2011 - 01:59 PM.