Why kasa turn in fails.
#1
Posted 30 April 2011 - 05:56 PM
- Level restriction, most people arent 120 sadly.
- You need a minimum of gears like fire armors.
- Kasa numbers are low (you could get 4 or 5 dragon turn ins on a nice party).
- Difficulty wise they aren't even comparable, killing dragons was like mobbing orcs...
So next time you try a new map (which I apreciate since dragons was so boring after many events there) please consider adjusting the exp so you can get AT LEAST around the same exp according to the challenge those monsters represent
#2
Posted 30 April 2011 - 06:23 PM
#3
Posted 30 April 2011 - 06:58 PM
And even then, it might be just like the kasa turn in >>. An event that goes unused because there is no change after several people told the obvious: if the event is worse than the normal no event options, the event will go unused.
Kasas are kinda fun to poke solo from time to time, but... sigh for having the events left unchecked and empty...
#4
Posted 30 April 2011 - 07:34 PM
#5
Posted 30 April 2011 - 08:19 PM
Nupe. If you are a killer looking to level, you will get faster exp in your normal leveling spot. Turn in is a little extra exotic leveling you could do with a friend for fun, but as leveling method, it is slower than normal leveling.Is the exp even worth it?
Plus, if you are not VIP, you will get [b]less[b] exp than you would normally get without the event. With VIP you will get the same exp than without the event. Also, without VIP you will lose time or (in the ideal case that you would somehow have a party) de-synchronize with party turn ins, unlike what happens at dragons, for example. The turn in npc is in an obscure place for non VIP, the exp is low for the time it takes, the kasa spawn is increased but the natural kasa density is low, etc...
Edited by Kadnya, 30 April 2011 - 08:32 PM.
#6
Posted 30 April 2011 - 08:30 PM
#7
Posted 30 April 2011 - 10:30 PM
#8
Posted 01 May 2011 - 12:57 AM
#9
Posted 01 May 2011 - 09:07 PM
Sure, it's not the easy train to 150, can't even be compared to the usual high level turn in events, but it's a great way to earn some extra experience while hunting for rares.
I wouldn't even mind if the kasa turn in remains even after the event. Of course, kasas should give normal experience again at that point.
It would be a nice way to casually make use of turn in quests. (As in, the turn in is an after thought, a little extra reward, not the main reason why you go to the dungeon.) Plus the turn in experience would make up for the otherwise poor exp per kill when one takes the difficulty of the monsters in Thors into consideration.
#10
Posted 01 May 2011 - 09:59 PM
#11
Posted 02 May 2011 - 05:27 AM
#12
Posted 02 May 2011 - 06:10 AM
I haven't done Kasa yet, so I can't really comment there. Given the track record with dragons/medusa/harpies/etc, I doubt its any different; just the same exp you'd get doing it solo without the party share nerf (though, the time wasted returning to an NPC every X minutes). These events should have about 1.5x-2x monster base exp incentives; I am sure of it.
#13
Posted 02 May 2011 - 06:42 AM
#14
Posted 02 May 2011 - 09:56 AM
Is the exp even worth it?
it would be worth it if you can choose where to put it in.. job or base.
#15
Posted 03 May 2011 - 10:49 AM
#16
Posted 03 May 2011 - 02:24 PM
I thought Harpies stop once you hit Lv96? (The initial announcement says Lv100 but they apparently changed that last second or something. The correct levels are reflected on second week's patch notice.)their harpy event killed my paladin leveling, he's 97 and VIP. had he not been VIP, he could have done the event. GM team refused to fix this, in-game requirements not matching the description on the forum/website/patcher was apparently working as intended. medusas was total fail. with the 3rd class AoE killers constantly KSing, the constant being stone cursed, lack of an element advantage and just the sheer amount of time to ctrl-click them to death it was just horrible compared to what i would have been able to do in harpies. even after getting the kill count in, the exp was so -_-ty i didnt do it more than once. i'm almost certain that it didnt even count my HEBM i had on at turn in, but i didnt do a second run to compare so i dunno.
3rd KSes all the time. There's nothing you can do about it. Especially genetics.
The base EXP in Medusa is better than Harpies, so if you're rushing a non-trans you'd be going to Medusa as soon as you hit 90. As a trans though it's another story all together. HEBM also worked that one time I run one so I don't know about you.
#17
Posted 03 May 2011 - 08:04 PM
#18
Posted 05 May 2011 - 01:04 PM
If the stone curse bothers you then you need to use undead armor or a plasterers shield or party. It's just like if harpies silenced you and it affected you then you needed green pots, vit, a priest or a peerless headgear.even though the exp might be a little better per kill, it literally takes 7 times longer to kill them and being stoned all the time doesnt help either. harpies is still better exp per hour at that level and are much less expensive pot-wise to kill en masse. 3-hit ctrl-click harpies vs 20+ hit medusa and use less pots i'd rather just kill more harpies, just my preference.
When i got in a party with a good 3rd class killer then the exp was better at medusa but at harpies i could leech myself faster with just a ninja until i reached the level cap.
As a paladin you could also holy cross dark priests if those turn ins don't suit you.
#19
Posted 05 May 2011 - 01:19 PM
I hope the feedback for the VIP dungeon gets more attention, because with your current 5x HP increase but only 3x exp increase, and probably attack increase I don't see much reasons why would people want to level in monsters it that give less exp over time, are restricted by VIP, and cost more supplies because of the increased damage. For a general rule, the relation should be
X times reward > Y times more difficulty
not
X times reward < Y times difficulty like the premium dungeon seems to be (3x exp but 5x HP increase)
#20
Posted 05 May 2011 - 02:09 PM
#21
Posted 05 May 2011 - 04:09 PM
#22
Posted 05 May 2011 - 04:14 PM
You could get ~5m base and ~7m job in a turn in, and with a few gwings to move the party around you could get 3 to 3.5 turn ins with a 3x battle manual. Not bad.
Edited by Dantemss, 05 May 2011 - 04:17 PM.
#23
Posted 05 May 2011 - 04:17 PM
Eeeerm - the blue guy's ... on some kind of mount? For some reason I can't quite make it out - must be the low resolution of the screen-shot I guess...
It's the 150 hugenormus aura!
Edited by Kadnya, 05 May 2011 - 04:18 PM.
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