Keep up the TI events
#1
Posted 01 May 2011 - 12:54 AM
The neutral element monsters also help out quite a bit, since every class can hit them, and they don't exclude magic classes (like abyss) or exclude melee classes (like a ghost TI if we even had one).
I'd like it if there were a sort of... permanent version of this, not something that gives a huge amount of experience like the 15~20% that the earlier events gave per TI, but even just something that gave like 3% per TI would be nice. Rotate out the areas every week, etc.
Motivates people to level
Teaches people how to work in a group
Makes people better players as they can watch other people play and see what works and what doesn't
I mean, I know they do this a lot more than they used to, but I'm not sure why it needs to be an actual event? If anything, the Turn-In events were the way the game was meant to be played imo, soloing all the time teaches you nothing about the game and makes you a bitter old codge like most of the older players are.
#2
Posted 01 May 2011 - 12:59 AM
#3
Posted 01 May 2011 - 01:07 AM
#4
Posted 01 May 2011 - 04:09 AM
#5
Posted 01 May 2011 - 05:30 AM
But yus, medusa turn in exp isn't superawesome to be removed. For me, medusa turn in is like a bit slower magma dungeon but that you can do on group.
#6
Posted 01 May 2011 - 05:34 AM
And don't even get me started on the increased harpy spawn. I make 90% of my income OCing harpy feather and talons along with whatever ale/cookie bags/gift boxes I get from my gear. So you can imagine how much I love the increased harpy spawn in this event.
I imagine it'd be hell for poor low lv non-VIP players who want to get through aldebaran though, or are doing quests in the area.
Edited by Luckywhiterabbit, 01 May 2011 - 05:36 AM.
#7
Posted 01 May 2011 - 05:52 AM
Edited by Cubical, 01 May 2011 - 05:52 AM.
#8
Posted 01 May 2011 - 08:18 AM
I really appreciate some of these off-time events. Talking about Medusa mostly. The experience gained from the turn-ins is pretty small to consider this like a huge leveling event or something, but it's nice to have something... to *do* while leveling, if that makes sense.
The neutral element monsters also help out quite a bit, since every class can hit them, and they don't exclude magic classes (like abyss) or exclude melee classes (like a ghost TI if we even had one).
I'd like it if there were a sort of... permanent version of this, not something that gives a huge amount of experience like the 15~20% that the earlier events gave per TI, but even just something that gave like 3% per TI would be nice. Rotate out the areas every week, etc.
Motivates people tolevelgwing and KS
Teaches people how toworkKS and loot in a group
Makes peoplebetterbitter players as they canwatch other people playget KS'd and see their supplies and time getting a mob and getting it almost dead wasted.
I mean, I know they do this a lot more than they used to, but I'm not sure why it needs to be an actual event? If anything, the Turn-In events were the way the game was meant to be played imo, soloing all the time teaches you nothing about the game and makes you a bitter old codge like most of the older players are.
There fixed that for you. If they do put permanent turn ins in they need to either disable gwings completely or find some way to put a decent amount of cooldown time on them IN THE TURNIN PLACES.
Yeah, not all gwing parties KS and or loot, but the ones that do NOT are unfortunately the exception not the rule.There was one last night as I was just puttering around on my sura, they didn't KS or loot me but every time they saw me the AB with them buffed me with some sacrament <3
#9
Posted 01 May 2011 - 08:56 AM
#10
Posted 01 May 2011 - 09:10 AM
#11
Posted 01 May 2011 - 09:14 AM
I agree completely. The turn-in event was great for me to level a bit faster.I'll probably stop leveling when this event is over and wait untill another one comes up.
#12
Posted 01 May 2011 - 10:40 AM
#13
Posted 01 May 2011 - 11:52 AM
I think they need to cool it with the turn in events.
It depends on how they're done.
Abyss was basically hammering out high level characters in a short amount of time, and not necessarily good.
Medusa is about the same as a strong soloing character could get elsewhere, only a little more inclusive.
I don't mean the medusa map is great (I hate the map layout itself) but just saying that I think some form of the turn-in events should be made into a permanent aspect of the game, because like the others said "Turn-in event ends, time to stop leveling and go play something else."
I noticed you mentioned in some other threads that the turn-in events are bad. Do you have anything to support that other than personal unhappiness?
Edited by Sera, 01 May 2011 - 11:55 AM.
#14
Posted 01 May 2011 - 12:18 PM
#15
Posted 01 May 2011 - 01:43 PM
#16
Posted 01 May 2011 - 02:23 PM
Edited by KingOfBabylon, 01 May 2011 - 02:24 PM.
#17
Posted 01 May 2011 - 02:24 PM
#18
Posted 02 May 2011 - 03:20 AM
#19
Posted 02 May 2011 - 05:04 PM
#20
Posted 02 May 2011 - 05:28 PM
#21
Posted 03 May 2011 - 09:35 AM
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