Well, for kasa I just don't understand. This is a 4x speed of 10 minutes tour to kasas a few minutes ago, searching for signs of life. If you see a single person, please tell:
...not the kind of map I would expect from a good turn in event abut to end. I would expect a crowded map, people in the turn in npc forming parties, rush, and such...
And this is a test of the "take care, kasa map is superhard mode now":
I didn't even have a shield, for added aspd. That is how scary monsters are now
I know heim promised that they had the idea of making 'hard mode' dungeons for VIP, but the upcoming dungeon is for... level 50-90 ._.
Hopefully the idea of stronger monsters with greater reward has more adepts other than me @@.
As for a rule of how great should be the reward for increased difficulty, I recall heim mentioning an example of increasing "3 times the hp with 2x the exp". I would like to point out that the relation should go the other way. For example: "2 times the HP and 3x the reward", because, if the difficulty is increased more than the reward, then the easier monsters are still a better option, and "harder" option goes unused. Just like kasas.
Edited by Kadnya, 03 May 2011 - 10:06 AM.