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f my l, weapon restrictions


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#1 Sera

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Posted 03 May 2011 - 10:31 PM

I just bought a +7 Dea Staff for my warlock.

S> +7 Dea Staff

Edited by Sera, 03 May 2011 - 10:31 PM.

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#2 Dukeares

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Posted 04 May 2011 - 03:20 AM

Remind me of some item that i bought in the past like Ancient Magic [2] mage ,Priest and Star Gladiator gladiator can use it

Descrption said

A book with a Very impressive phrase,'There is no royal road to learning,' on its cover.
"Practice makes perfect. If you keep trying, you'll be an expert before you know it."
MATK + 15%
[+ Mage Coat]
MDEF + 8, Maximum SP + 10%, INT + 4

and i was thinking cool more SP for my Priest.but it's COmbo...Mage Coat[1] that i bought last year at 18m are only usable by Mage class and Soul Linker

/sigh
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#3 Akin

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Posted 04 May 2011 - 05:16 AM

I've always wondered what it would be like if all weapon and armor class restrictions were removed.
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#4 Sera

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Posted 04 May 2011 - 09:14 AM

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I think that characters should be restricted in the weapon classes they're able to equip, but within a weapon class, I'm not sure the point in restricting them.

If warlocks are able to use two-handed staves, they should be able to equip all two-handed staves, regardless of whether it gives them useful bonuses, but a warlock should not be able to equip a hurricane fury or something.

Same with armor, anything that can wear 'light' armor should be able to wear the mage's robe, but a wizard shouldn't be wearing legionnaire's plate.

Edited by Sera, 04 May 2011 - 09:14 AM.

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#5 Akin

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Posted 04 May 2011 - 10:11 AM

But it really shouldn't matter if they do or not.

Claws are the best example of this. Priests can equip them, but they suffer a huge ASPD penalty for it. It doesn't make sense that Assassins and Ninjas cannot wear them. Ninjas should also be able to equip katanas for that matter.

If a Wizard wants to wear a HF, I'd say let him/her. Rod on an GX? Why not, it's not like it makes him/her stronger. Whip on a RK? Go for it. The only time it gets sticky is when you talk about Rogues, but I don't think it would give them anything too overpowered (PPA and Exceed Break could be annoying I guess, but most would probably still opt for flying kick and fire trap). G-fist might get a buff, but if I had my way, Guillotine Fist whould only be usable with claw class weapons or bare handed anyway.

Then on top of that, they should make mastery bonuses worth something so that a HF in the hands of a Alchemist or Mechanic with Axe Mastery is far and away better than a HF in the hands of a Warlock or even Rune Knight.

Some might argue that it destroys the idea of a job class or class rolls, but I'd argue that it enhances customization, freedom, and individual role playing.

I know that's asking too much of the kRO devs though -_- Plus it'd take time to update weapon sprites to show up properly on each class (they haven't even finished all the weapon sprites yet ><).

Armor is a bit different as you mentioned, though, since defensive classes should be the only ones with access to high defense gear.

Edited by Akin, 04 May 2011 - 10:13 AM.

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#6 GuardianTK

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Posted 04 May 2011 - 10:31 AM

That would mean everyone would start using a Berserk Guitar for emp breaking. xD
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#7 Akin

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Posted 04 May 2011 - 11:18 AM

LOL, I'd use the claw on a priest trick with that.

Beserk guitar: increases ASPD by 20%. When used by a Minstrel/Maestro, increases ASPD by 100%.
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