improve the drop system, but the problem is that the drop system is not resumed only to catalyst drops. Since the first stats changes later
Orlo Chapter 2 (attack speed nerf,etc.), there are no more players farming equipments and the economy did back to be based on the catalysts
drops. I'll explain more detailed the importance of these changes following:
Why to make this changes?
- The dev team tried to balance the equipment sets, but instead even more blue equipment sets came to be trash;
- The players will have much more options of set variations;
- Union equipments are meant to be good, but not the only option;
- We don't need trash and totally useless stats when appraising an item;
- The economy is weak. It's hard to find something the player want;
- New features like the Instance System is pretty hot to bring back or attract new players, but the poor economy and items variations will
make again these items obtained by Instances to be the only desirable option;
- New farm options, around all high level maps, for all classes;
- Little Item Mall implements will have their sells but will not bring players to the game; new content will be. And as part of the new equip
stats and plans I have for the Instance System drops, the refine system will burn hot and could make the sell of plutorune and venarune
increase, wich is a better way for Gravity ;
- As buff sets can't be taken from the game without drastic changes on skill system, the buff sets can become to be a unique feature of the
game. With these new stats, the players will have a great number of equipments to hunt and improve their sets, but in order to make so, the
buffs durations will need to be increased, especially self or non-cleric buffs.
All buffs with 5 minutes and 20 minutes durations will have their durations increased to 30 minutes.
Changing even more sets and rebuffing all the time will make players getting frustrated.
This document is based in 3 parts: dropable and craftable equipments static stats changes, craftable masks statics stats changes and appraisal
stats changes.
As the game have a big number of equipment sets, in the first part the numbers will be based on the lvl 200 equipments. With this base, will
be easy remodeling lower lvl equipments gradually.
For second stage, masks stats changes, and for the final part, a complete renew on stats obtained through appraisal item. All trash stats have
been removed, and adjustments have been made to make a good portion of appraised items to be usefull and part of the economy.
New Changes
Dropable lvl 200 Equipment sets:
Demon Chest: 70 critical / 14% attack speed
Demon Head: 60 critical / 6% attack speed
Demon Gloves: 50 critical / 10% attack speed
Demon Boots: 60 critical / 6% attack speed
Dark Chest: 16% attack speed / 100 accuracy
Dark Head: 10% attack speed / 60 accuracy
Dark Gloves: 12% attack speed / 50 accuracy
Dark Boots: 10% attack speed / 60 accuracy
Grand Chest: Max HP: 1500 / 35 attack power
Grand Head: Max HP: 1100 / 20 attack power
Grand Gloves: Max HP: 1000 / 30 attack power
Grand Boots: Max HP: 1100 / 20 attack power
Golden Set: removed from game. Currently Golden equipments in-game will be turn into Elven with appraisal.
Elven Chest: Max MP: 1200 / Global cooldown: - 1.0 seconds
Elven Head: Max MP: 900 / Global cooldown: - 0.5 seconds
Elven Gloves: Max MP: 800 / Global cooldown: - 0.8 seconds
Elven Boots: Max MP: 900 / Global cooldown: - 0.5 seconds
ps: - Global cooldown is a new stat that decreases the cooldown time of all skills by the time specified. Not need to be showed at the
Stats Window.
Craftable lvl 200 Equipment sets:
Reinforced Chest: Max HP: 1600 / Parry rate: 12%
Reinforced Head: Max HP: 1200 / Parry rate: 8%
Reinforced Gloves: Max HP: 1100 / Parry rate: 10%
Reinforced Boots: Max HP: 1200 / Parry rate 8%
ps: - Parry rate is a new stat with a chance to reflect 40% of the damage taken back to the caster, just like the Knight skill "Shield Reflect" and
the Borgeois skill "Reflect Aura".
- The difference is that these skills have a 100% chance to reflect 30% of the damage taken for the skill time, while with parry the character
could have a maximum of 38% parry chance to reflect 40% of the damage, permanently added by the full set.
- Parry Rate could be showed stacked with defense, just like Block Rate is showed at the Stats Window, but there's no need to show the value.
Endowed Chest: HP Recovery: 160 / MP Recovery: 160 / Additional socket can be drilled to a maximum of 2 sockets simultaneously
Endowed Head: HP Recovery: 110 / MP Recovery: 110 / +15 All Stats
Endowed Gloves: HP Recovery: 100 / MP Recovery: 100 / +20 All Stats
Endowed Boots: HP Recovery: 110 / MP Recovery: 110 / +15 All Stats
ps: - "All Stats" includes all manipulated stats by stats points (str,dex,int,con,cha,sen)
- Endowed Chest can be drilled to have 2 gems simultaneously in it. While using Perfect Separation Drill, Separation Drill or Destruction Drill,
the gem removed will be chosen randomly.
Union lvl 200 Equipment sets:
Precious Chest: 15% attack speed / 100 move speed
Precious Head: 12% attack speed / 70 move speed
Precious Gloves: 14% attack speed / 60 move speed
Precious Boots: 12% attack speed / 70 move speed
Chivalrous Chest: 95 attack power / 290 defense
Chivalrous Head: 60 attack power / 180 defense
Chivalrous Gloves: 75 attack power / 160 defense
Chivalrous Boots: 60 attack power / 180 defense
Glorious Chest: 90 accuracy / 160 dodge
Glorious Head: 80 accuracy / 100 doge
Glorious Gloves: 110 accuracy / 90 dodge
Glorious Boots: 75 accuracy / 120 dodge
Luminous Chest: 95 attack power / 220 magic resistance
Luminous Head: 60 attack power / 120 magic resistance
Luminous Gloves: 75 attack power / 100 magic resistance
Luminous Boots: 60 attack power / 120 magic resistance
Lvl 200 Weapons:
Darkened weapon: 20% attack speed
Enchanted weapon: 120 critical
Chivalrous weapon: 250 defense
Glorious weapon: 120 dodge
Luminous weapon: 200 magic resistance
Masks:
Nomadic Beard: 25 attack power
Flu mask: Max HP: 800 / HP Recovery: 80
Black mask: 20 dexterity / 40 dodge
Butterfly mask: 40 move speed / 60 charm
Zorro mask: 8% attack speed / 40 accuracy
Persian mask: 6% attack speed / 40 critical
Wicked mask: 60 critical
Jolly Front mask: 80 accuracy
Iron mask: 180 defense
Totem mask: 120 magic resistance
Ashura mask: 20 strength / 20 concentration
Mask of Lies(Requires lvl 70): 40 move speed / 60 dodge
Ego mask: 80 magic resistance / 120 defense
Pierrot Nose: 80 charm
Pinocchio Nose: 60 dodge
Glasses frame: 25 strength
Dork Glasses: 20 intelligence
Thick Framed Glasses: 20 concentration
Sunglasses: 25 dexterity
Cart Googles: 35 sense
Lvl 200 Legendary Equipment sets:
- The lvl 200 legendary equipment sets will be removed from game (except for Orlean and Mercenary), and will be back as Boss Drops with the
future changes for Turak Hunt and Cave of Ulverick instances, for players 200+.
- As Orlean and Mercenary Legendary sets are used for buffing and crafting, they will not be removed. Instead, the names will change to Legend
Orlean and Legend Mercenary.
- Actual lvl 180 and bellow Legendary Equips will be mantained to help players on using Unique Weapons. For that equips, the primary stat
ammount will be increased by 100%.
- Accuracy will be removed from head, and attack speed will be removed from gloves.
- As Orlean and Mercenary, every Legendary equipment lvl 180 and bellow remaining in the game will have their names changed do Legend. Legend
is a prefix already present in-game for 1st job equipments, with same stats as Legendary equipments. Current Legend will also receive the 100%
increase ammount on the equipment stat.
e.g.Current Legendary Shadow Fall Chest will become Legend Shadow Fall Chest, with 36 dexterity as static stat, up from 18.
Current Legendary Jaguar Chest will become Legend Jaguar Chest. Current Legend Jaguar Chest will remain Legend, and both Chests will have
the static stat of 20 dexterity, up from 10.
- Legend and Legendary will be still dropping from the same sources, but now they have the same name, like they would be the same.
- Legendary Aurum and Raptor equipments currently in-game upon the removal will turn into a random dropable type equip with appraisal.
Following, the new stats randomly achieved by appraisal or craft. No stat will have more chance than other upon appraisal.
Mantaining different stats for drop and craft just like now, would make Artisans os Drops better than other in some ways, causing the prices
fluctuate.
Substats(drop and craft):
40 attack power
120 defense
90 magic resistance
70 accuracy
70 critical
80 dodge
8% attack speed
45 move speed
Max HP 800 / Max MP 400
25 strength
25 dexterity
20 intelligence
20 concentration
30 sensibility
80 charm
20 attack power / 50 accuracy
20 attack power / 50 critical
20 attack power / 3% attack speed
20 attack power / 40 dodge
20 attack power / 25 move speed
20 strength / 20 attack power
20 dexterity / 20 attack power
15 intelligence / 20 attack power
15 concentration / 20 attack power
25 sensibility / 20 attack power
3% attack speed / 25 move speed
3% attack speed / 50 critical
3% attack speed / 50 accuracy
40 dodge / 25 move speed
Many stats had been removed from game, as well every trash stat. With a total of 29 different stats, the player will have less than 4% chance
getting the wanted stat, that already is a pretty low chance. So, there's yet a good chance the appraisal have an unprofitable stat to the
class equipment, wich would make it trash anyway, as well a good chance to get an usefull stat and make part of the economy.
There are new stats (parry rating and global cooldown). Let me know if it's too hard to implement, and I'll change it to something more "rose
like". Let me know too if you need help on making the stats for lower lvls equipments.
I'm planing new documents about the Instance System, Drop System, Cart Racing System, Buff Set Interface, and even Game Divulgation Media,
but I need to know if this very document will be taken into consideration to be applied into the game. Anyway, I'm happy trying to help.
Edited by Paulera, 12 July 2011 - 11:59 AM.