The iRO staff is going to fix the share rules, and that paired with the VIP dungeon system should not only address the partying issue, but make the game a lot more quest-based as well, something many of us have hoped for forever. Awesome... and one of 2 major problems solved.
This does not, however, address the fact that most non-melee classes would essentially be leeching in these dungeons due to their relative power level.
I know that future updates make some attempt to fix this, and that 13.3 gear in particular goes out of its way to massively favor casters and ranged characters in an effort to correct the balance. Is it enough? Do people actually want healers, nukers, shooters, and support in current kRO parties, or is the game still largely a pure melee fest over there?
Edited by Mwrip, 06 May 2011 - 01:49 PM.