+10 Tripple Critical Katana [4] - Swordsman Class - WarpPortal Community Forums

Jump to content


Photo
- - - - -

+10 Tripple Critical Katana [4]


  • Please log in to reply
3 replies to this topic

#1 DieNasty

DieNasty

    Too Legit To Quit

  • Members
  • 1395 posts
  • Playing:Ragnarok Online
  • Server:Valk

Posted 07 May 2011 - 10:05 AM

Hello,

I have a question about my +10 Tripple Critical Katana [4]. I currently have 3 soldier skeleton card in it. Should I put another soldier skeleton in it to make a +36% critical sword or should i save the last slot for a boss card?

Also when comparing the +10 Tripple Critical Katana [4] with the Muramasa which one comes out better?
  • 0

#2 KKWL

KKWL

    I made it Off Topic

  • Members
  • 98 posts
  • LocationCanada
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 07 May 2011 - 10:20 AM

Wouldn't the overall damage on that be weak? I'd pick the Muramasa but you need a special build to use it w/o the bad effects.

Also in renewal I think its better to use weapons with high weapon attack instead of quad/triple carded weapons.
  • 0

#3 DieNasty

DieNasty

    Too Legit To Quit

  • Members
  • 1395 posts
  • Playing:Ragnarok Online
  • Server:Valk

Posted 07 May 2011 - 10:30 AM

Wouldn't the overall damage on that be weak? I'd pick the Muramasa but you need a special build to use it w/o the bad effects.

Also in renewal I think its better to use weapons with high weapon attack instead of quad/triple carded weapons.

WOuld you mind clarifying the part about better to use weapons with high weapon attack instead of quad/triple carded weapons? I'm a little bit lost.
  • 0

#4 KKWL

KKWL

    I made it Off Topic

  • Members
  • 98 posts
  • LocationCanada
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 08 May 2011 - 01:37 AM

Higher attack weapons due to the Str bonus being removed =/ Its like every point of str now gives you 0.5% of weapon atk or something check out irowiki for more detail on the stats.

I'm also not sure on the damage calculation for crit modifiers you'd probably have to research that up.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users