Edited by Gantrithor, 14 May 2011 - 09:24 PM.
Are Gums Broken?
#51
Posted 14 May 2011 - 06:01 AM
#52
Posted 14 May 2011 - 08:17 PM
#53
Posted 14 May 2011 - 09:23 PM
#54
Posted 14 May 2011 - 09:25 PM
#55
Posted 14 May 2011 - 09:44 PM
#56
Posted 15 May 2011 - 04:20 AM
#57
Posted 15 May 2011 - 05:41 AM
#58
Posted 17 May 2011 - 02:49 PM
#59
Posted 17 May 2011 - 08:21 PM
I actually went and did this. I got a HE Gum on my VIP account and went to Arcadia. Using a mass of fly wings I targetted only Hermit Plants, ignoring all other monsters including Evil Snake Lord which I found and could have killed for his 'phat lewts' which I could have sold to cover the cost of my HE Gum.
I managed to kill 57 Hermit Plants and this is what I found:
( )Indicates 90% cap.
Hermit Plant Killed 57 Expected Drops %Difference Maneater Blossom 96 (53) 54 56.25% (101.89%) Maneater Root 76 (53) 48 63.16% (90.57%) Hinalle Leaflet 70 (53) 50 71.43% (94.34%) Aloe Leaflet 70 (53) 49 70.00% (92.45%) Strawberry 20 21 105.00% Mandragora Flowerpot 16 22 138% Rope [4] 0 0 - Hermit Plant Card 0 0 -As you can see, all the drops were pretty much spot on with expectations. However I found 6 more Mandragora Flowerpots than expected. This could easily be due to the small sample size. Because of this it is also entirely possible to only get 6 Mandragora Flowerpots in 15 minutes. That does not mean VIP is broken.
VIP and Gums are not technically broken, it is just that VIP gives a gum-like bonus, whereas before subscription servers had their server drop rates increased. Furthermore, it is the way that VIP stacks with Gums that leads to the increase in drops to be less than that of the old system. In this case, the boost is 3.5x instead of 4.5x.
#60
Posted 17 May 2011 - 09:17 PM
Consider this, there are 111 monsters on that map, 81 of which are aggresive. There are only 20 Hermit Plants and they are passive, how many hermit plants can you kill in 15 minutes?
I actually went and did this. I got a HE Gum on my VIP account and went to Arcadia. Using a mass of fly wings I targetted only Hermit Plants, ignoring all other monsters including Evil Snake Lord which I found and could have killed for his 'phat lewts' which I could have sold to cover the cost of my HE Gum.
I managed to kill 57 Hermit Plants and this is what I found:
( )Indicates 90% cap.Hermit Plant Killed 57 Expected Drops %Difference Maneater Blossom 96 (53) 54 56.25% (101.89%) Maneater Root 76 (53) 48 63.16% (90.57%) Hinalle Leaflet 70 (53) 50 71.43% (94.34%) Aloe Leaflet 70 (53) 49 70.00% (92.45%) Strawberry 20 21 105.00% Mandragora Flowerpot 16 22 138% Rope [4] 0 0 - Hermit Plant Card 0 0 -As you can see, all the drops were pretty much spot on with expectations. However I found 6 more Mandragora Flowerpots than expected. This could easily be due to the small sample size. Because of this it is also entirely possible to only get 6 Mandragora Flowerpots in 15 minutes. That does not mean VIP is broken.
VIP and Gums are not technically broken, it is just that VIP gives a gum-like bonus, whereas before subscription servers had their server drop rates increased. Furthermore, it is the way that VIP stacks with Gums that leads to the increase in drops to be less than that of the old system. In this case, the boost is 3.5x instead of 4.5x.
That's exactly what people are complaining about. Suppose you are buying a 1lbs burger from a fast food place. Then they change the name of this 1lbs burger and reduce the meat to be about .9lbs and charge you the same amount. Meh... because a lot of people on ymir are getting that rate and then now they are losing it and are paying the same amount makes them mad. It would make anyone mad really by not getting what you expected that you paid for.
#61
Posted 17 May 2011 - 09:25 PM
Although in my original post I did state that I was finding I had less drops than before, and after a long long time of testing, I found that yes, I am getting less drops than before.
--Quote from post #1--
Edited by Gantrithor, 17 May 2011 - 09:26 PM.
#62
Posted 18 May 2011 - 01:48 PM
#63
Posted 18 May 2011 - 02:15 PM
IF the gum had no effect on the amount of stuff you get or if VIP did NOT enhance the amount of stuff you get, I would say it is broken.
Potato your expectations do not align with what is presented nor the reality of the situation. I don't know how to fix your understanding, but your constant dredging up of this topic is not necessary. You obviously want it to do more than it is supposed to do, well it isn't a Premium server anymore. We dropped the price for the VIP benefit compared to the Premium Subscription and the desired system it is now is what it is actually now, you actually get alot more game play value out of a VIP than you did when it was a subscription, in the mobility and access and buffs. But how much stuff falls on the ground is not exactly the same amount that it was when it was a Premium server, and that difference is in the design. The amount of stuff you are "missing out on" due to this difference is very miniscule and only existed because we put the rate TOO HIGH before, we should have done about 120% when renewal came out and none of you would have known the difference and thus no complaining now. But I would rather be honest and give the value we stated on the website, which is what we are giving now.
From a Game system standpoint the VIP does in fact give +50% drop bonus, the gums do in fact give +100% and 200% bonus. I know because I inputted the numbers on configurations. But it does not mean an item is 350% as likely to fall on the ground as it is without any benefit due to the way the game handles upper limits, this has always been the case with the diminishing returns. With Gum is more chance, with VIP it is still more chance.
What I am going to do on Friday is do the 10,000 kill test on my internal server, with the various grades of gum and VIP.
What I will seek to gather is a confirmable number of what are the enhancement caps. With it I "might" be able to mess with the gums like we did for the BMs. The limiter on this is already pointed out in this thread with the "cap" on drop chance. I know it isn't a hard cap, but certainly adding 1% beyond that point doesn't increase the chance by 1%.
#64
Posted 18 May 2011 - 02:18 PM
Edited by BlackPotato, 18 May 2011 - 02:23 PM.
#65
Posted 23 May 2011 - 04:22 PM
With that said the most impressive gains are made with VIP and HE Gum on things that are in that 20 and higher range as it super boosts them linearly to extreme drop likelihood.
#66
Posted 23 May 2011 - 04:29 PM
I have about half of the test done, and I can confirm one thing already. Gum enhancements will never raise an items drop % above 90%. So if an item was 70% likely to drop, gum would peak it at 90%. If the item was made to 100% drop it would still drop 100% of the time.
With that said the most impressive gains are made with VIP and HE Gum on things that are in that 20 and higher range as it super boosts them linearly to extreme drop likelihood.
I can't wait to see your numbers, because right after VIP was implemented, there was a post with a test with venom canines (which usually drop at 90%), that showed them dropping 95% of the time with VIP. This doesn't fit your cap theory, but does fit the fact that VIP act the same way as half a gum.
And no, you terribly misunderstand probabilities if you think that a reroll will EVER give higher chances that a straight multiplier like it was before. Aren't people in humanities supposed to take probabilities classes in the US, or it's only up here in canada?
I'm sure that in the end, your test will show just that. That there is no cap, and that the VIP bonus works just like gum, and that the reason it never hits 100% is because of how probabilities work with rerolls.
@everyone else: even if they bumped the VIP bonus to a bazillion times the drop, because of how probabilities work, it will never be like before. They clearly don't have the programming means to make it like before withouth making it a server-wide thing, which would require, as before, a vip and a non-vip server =s
Edited by Fureedo, 23 May 2011 - 04:43 PM.
#67
Posted 23 May 2011 - 07:32 PM
Level Penalty was OFF
monster was created : lvl 98 Poring,
10,000 kills were done at each of the 6 parameters.
Further testing could be to see how the level penalty would effect this further.
Further check what happens if we actually put the real card drop rate into the system (cards drop more often than 0% in iRO)
#68
Posted 23 May 2011 - 07:40 PM
and no vip + gum more fire arrows then vip+gum ?
it looks liek the 50% drop increase is totaly random and you should make it to 100%
there should have been a reason in gums only working in steps of 100% in the frist place
#69
Posted 23 May 2011 - 07:50 PM
#70
Posted 23 May 2011 - 08:37 PM
Gum-like multipliers adds up, they don't multiply.
Gum-like multipliers multiply the drop % and then cap it at 90% unless it was above 90% to start with.
This fit with pretty much all the data, except for the creamy card and lower. I'm guessing that the number of drops/kills were just too low for them to be representative.
#71
Posted 23 May 2011 - 09:15 PM
#72
Posted 24 May 2011 - 08:40 AM
Only if you were hunting something with a drop rate higher than 25% (vip) or 30% (non-vip) - those are the base drop rates that will hit the cap. Below that drop rate you get the full benefit from HE gum.so useing he gum is usless from what gather from those numbers, thanks for making me feel idk dumb for useing he gum.
Edited by DrAzzy, 24 May 2011 - 08:41 AM.
#73
Posted 24 May 2011 - 09:09 AM
Conclude? You mean 'Confirm' /pif
Jokes aside, how easy/hard is it for you to summon and kill and pick up loots, do you have some kind of super GM powers to speed that up? Because one thing I really want to know but am unable to test is the old belief that cards are for whatever reason unaffected by gums.
Also, are the 0% in the table meant to be 0.01% or something similar? Because I would think that 0% drops should drop about, 0 times.
#74
Posted 24 May 2011 - 09:34 AM
#75
Posted 24 May 2011 - 09:59 AM
If you are curious about what my tests actually looked like, I am putting a youtube video up regarding it. It looks funny (IMHO) if you have never seen 500 Porings explode all at once and actually see a delay when using greed skill.
And about the 0% drop. There are mystical properties associated with the 0% drop, they still do (as any apple drops will confirm). By default card drop rate is 0 but the game rounds 0 up from "no way pal" to "slim chance in Niflheim". On iRO we raised the card drop rate because honestly ~ 10,000 kills for one doesn't work when 10,000 kills is like 60 levels. I will run the test again on Friday (when I have a little bit more free time) to see what happens with the normal low % drop items like cards and equipments.
And I see a bit of concern that you may not be getting full usage out of the your gum for certain items. This is true of some items that already have high drop rate, but most of the stuff that you all truly are hunting for (equipment, bomb materials, cards) all are lower than that 30% rate, most of the high drop stuff are etc items that are not used extensively other than sell to NPC (old alcohol & coating bottle materials aside). I know I would still default to Gum when hunting.
This does confirm that Gum and VIP do work together properly, there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.
I will reconfigure the Poring to only drop the silver arrows and the normal card rate item, and see what effect can be spotted in a larger run of no-VIP/Gum vs full VIP+ HE Gum.
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