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Any plans to make partying worth it?


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#1 Siveria

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Posted 11 May 2011 - 04:57 PM

As the current party system is, there is really zero benefit to partying atm, you get much less exp per kill, which just makes it take longer to level, IMO a party with 2 peole should give 95% of base exp per person, no matter who kills, with a 5% bonus or so per additional person. As it is I refuse to party on my chars because I could just go to a lower map, kill twice as fast for the same exp over time I'd get in a party on a higher level map. Making it totally pointless to bother with.

As it is now in a 2 person party I think its a 50/50 split on share, meaning you need twice as many kills to level if your doing a 1 killer 1 support deal. RO would be a much better game if the party system was made actually worth it.
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#2 Gabe22400

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Posted 11 May 2011 - 05:01 PM

I don't think that will promote partying, just leeching.
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#3 Pyrasia

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Posted 11 May 2011 - 05:05 PM

A party of 2 and each person gets 95% EXP ?
No way in hell. I refuse to play any game with that retarded stupid party system.
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#4 Siveria

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Posted 11 May 2011 - 05:21 PM

A party of 2 and each person gets 95% EXP ?
No way in hell. I refuse to play any game with that retarded stupid party system.


Well they need to do something because as the system is, its worthless and just slows down leveling which is the opposite that a party system is SUPPOSED to do. Also Trickster Online wants a word with you, with the right party setup you get 2.5x exp. it works fine. Maybe lower it to 65% per person with 2, then add a extra per person. a Even share party with a ton of people killin stuff should be more efficent soloing, Sadly as it is now, its not the case.
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#5 SirDillhole

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Posted 11 May 2011 - 05:26 PM

Well they need to do something because as the system is, its worthless and just slows down leveling which is the opposite that a party system is SUPPOSED to do. Also Trickster Online wants a word with you, with the right party setup you get 2.5x exp. it works fine. Maybe lower it to 65% per person with 2, then add a extra per person. a Even share party with a ton of people killin stuff should be more efficent soloing, Sadly as it is now, its not the case.


I thought they were already working on that...

Maybe make it so that:
2 = 80%
3 = 75%
4 = 70%
etc..
Etc..

So yeah, with each added player in the party, the percentage will go down by 5%, pretty reasonable if you ask me...
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#6 Theoretical

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Posted 11 May 2011 - 05:56 PM

Lets all acknowledge that the current system is broken. Ok done. Now lets brainstorm new ideas. Go!

Edited by Theoretical, 11 May 2011 - 05:58 PM.

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#7 Siveria

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Posted 11 May 2011 - 06:15 PM

I thought they were already working on that...

Maybe make it so that:
2 = 80%
3 = 75%
4 = 70%
etc..
Etc..

So yeah, with each added player in the party, the percentage will go down by 5%, pretty reasonable if you ask me...


This would work but maybe start it at 90% or so. Then again people have been saying since the beta of ro the party system has blown and they haven't really changed it I think.

Edited by Siveria, 11 May 2011 - 06:24 PM.

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#8 yarumasi

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Posted 11 May 2011 - 06:57 PM

Sylveria, pro tip, please read the stickied topics, because they already said what is happening to partying.
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#9 Siveria

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Posted 11 May 2011 - 07:16 PM

Sylveria, pro tip, please read the stickied topics, because they already said what is happening to partying.


Which one? I'd like to read it.
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#10 Gabe22400

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Posted 11 May 2011 - 08:29 PM

Well they need to do something because as the system is, its worthless and just slows down leveling which is the opposite that a party system is SUPPOSED to do. Also Trickster Online wants a word with you, with the right party setup you get 2.5x exp. it works fine. Maybe lower it to 65% per person with 2, then add a extra per person. a Even share party with a ton of people killin stuff should be more efficent soloing, Sadly as it is now, its not the case.


Trickster online parties are mostly not on even share. People party for the bonus and that usually takes 4-5 people. Anything else, the bonus is not worth it. It still doesn't change the fact it won't work here because of leeching is too common.
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#11 NoxiousOrchid

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Posted 11 May 2011 - 10:45 PM

Party System: We requested a fairly robust party system update, and it seems that kRO has implemented "something" along those lines on kRO. I don't know if it follows our request precisely, but what they have is a 20% bonus rather than a 10% bonus.

Basically I look at 12 person parties as my base, as that is what I want to see more of. Current: 12 person party = monster is worth double exp divided by party size = 1000exp monster = (1000*((12-2)*.1) +1)/12 200/12 = 166/member New system would be 250 per member. My goal is to get it much closer to the 1/3 - 1/2 (333 - 500 exp / member) so the penalty for going more than 2 or 3 players is so miniscule that people will default to 12 if available. There was much more in the party proposal to "enhance" partying, but some of those could be considered trolling you with ideas that didn't happen and I don't want it to seem like a loss that we didn't get it, and take away from what we DID get.

Yes the 20% bonus is something we are requesting along with the skill tweaks that have been done already.

There you go.
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#12 Sera

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Posted 11 May 2011 - 11:04 PM

problem is that RO is an older game which cannot gauge something like 'contribution' and can only focus on a very limited set of very limited variables.
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#13 sukidayo

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Posted 11 May 2011 - 11:39 PM

people dont party is because they can party themselves (multi-client or bot).
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#14 babyjames

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Posted 12 May 2011 - 01:35 AM

i am agree if

2 = 50%
3 = 60%
4 = 70%
5 = 80%
6 = 90%
7 = 100%
8 = 100%

and it should have a level gap of 10 levels to even their party
and its should be in a one screen, to avoid leaching alt account^^
It's up to the GMs if they gonna add this to the VIP to help the community, it defend with them if they gonna do this every maintenance.,


@ this rate we will get new friends in the game
enjoy playing!!!

Edited by babyjames, 12 May 2011 - 02:13 AM.

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#15 Charon

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Posted 12 May 2011 - 01:56 AM

The simplest and best solution would be to just make it work so that

everyone on the same screen gets full exp.

The only problem with this is that you can leech your characters.

But this could be addressed by making the server check whether the players in the party are just moving around following the party, or if they do something, be it attacking or skill usage.

Now the question is, when would it count? Only between first and finishing hit on a monster? Or a timeframe, like, didnt do aynthing for a min=no exp?


If for some reason everyone getting 100% that see the monster die would be too much, how about this:
+bonus nrPty-totalEXP%/nrPty=perPerson%
+0 1-100%/1=100%
+60 2-160%/2=80%
+65 3-225%/3=75%
+55 4-280%/4=70%
+45 5-325%/5=65%
+35 6-360%/6=60%
+60 7-420%/7=60%
+60 8-480%/8=60%
+60 9-540%/9=60%
+60 10-600%/10=60%
+60 11-660%/11=60%
+60 12-720%/12=60%

Edited by Charon, 12 May 2011 - 03:23 AM.

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#16 firzen

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Posted 12 May 2011 - 03:30 AM

What damn retards make a post about something and don't read other posts.

YES YOU MORON THEY'RE DOING SOMETHING ABOUT THE PARTY SYSTEM. They've only mentioned it several times in pinned posts and announcement.

Your type of attitude makes this world worse.

Edit: To elaborate, because you all seem to have trouble looking around, they are going to make it where with a 12 person party, each person gets about 33% exp per kill. so it'll feel like a 3 person party. the drops in exp from 1-12 are much more lenient.

Edited by firzen, 12 May 2011 - 03:34 AM.

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#17 Charon

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Posted 12 May 2011 - 03:44 AM

that will barely change partying and leave the issues where they are.

Well ET will give better exp, but that's basically it.

Edited by Charon, 12 May 2011 - 03:47 AM.

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