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Is RO effectively Nerfing ALL spellcasters?


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#76 Kadelia

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Posted 17 May 2011 - 04:54 AM

Kaddybb neither cart cannon nor knuckle arrow ignore woe reduction... they ignore demi human reduction entirely/partially though. So do plenty of other skills though D:

EDIT: the only skill im not sure if it ignores WoE reduction is exceed break. Since it's a melee hit? I've barely managed to get certain peoples damage to a livable level(when they use the weapon swap trick) and the damage seems identical in WoE. Not thoroughly tested though.

I've tested both skills in pvp and they do similar damage in WoE. Cart canon is about 8k-9k pvp & woe, knuckle arrow about 14k in pvp and still 1 shots low lvl 3rd class in woe that have ~12k hp. Knuckle arrow seemed to be reduced by demi human reductions in pvp. I don't know what tests you've done that conflict with mine. I could be wrong but I am going from the info I have. It doesn't invalidate my point these skills are bugged and don't check various game damage reductions.

Edited by Jaye, 17 May 2011 - 09:28 AM.

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#77 Viri

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Posted 17 May 2011 - 12:50 PM

KA hits twice in woe mode(always against a wall) so double/halfed. It would do half what you do in pvp if you push someone against a wall though.

Tested EB, it completely ignores woe reduction.
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#78 Wizard

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Posted 17 May 2011 - 01:15 PM

Remember when Heim said that after the 50% WoE reduction, he will be checking up damage for Mage class and that we should give him a list of what skills should keep their 60% damage?

Some people made the list for most Warlocks/High Wizard/Sorcerers skills but until now, there's no sign of that... Perhaps Heim forgot about that already?
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#79 Mwrip

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Posted 17 May 2011 - 04:29 PM

That's the thing. WoE uses a custom ruleset, so we really don't have to worry about buffing a class in PvM making it too strong in WoE. If we buff caster healing and damage to make people want to party them, but they're too strong in WoE, then simply apply a WoE nerf that cancels most of that buff, in WoE only.

It'll take a few passes to get the balance right, sure, but it's quite doable, and isn't balanced play supposed to be one of the the things we're "Renewing"?
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#80 Wizard

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Posted 17 May 2011 - 07:44 PM

Keeping Magic damage to 60% was good... after it was changed to 40% and then 50% Mage classes were the ones who suffer the most... There was suppose to be a fix afterwards but it ended up in just words...
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#81 Kadelia

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Posted 18 May 2011 - 06:51 AM

KA hits twice in woe mode(always against a wall) so double/halfed. It would do half what you do in pvp if you push someone against a wall though.

Tested EB, it completely ignores woe reduction.

Damage tests in PVP were based on damage when pinned against a wall. Skill did less than 6k otherwise.

Edited by Jaye, 18 May 2011 - 06:52 AM.

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#82 Mefistofeles

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Posted 28 May 2011 - 10:39 AM

no iro its not nerfing mageclasses, they where totally usless and crap since yuno update, really gravity loves their little precius bithchies suras and genetics
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#83 veteran2003

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Posted 28 May 2011 - 12:31 PM

I am a little unsure of the direction Ragnarok Online is actually taking. Over the past year, RO has implemented many things that have changed RO's gameplay dramatically. However, these changes seem to have nerfed Spell casters tremendously. Many items grant high resistance towards elements, (doesn't help they just released kafra blossom card which is 10% elemental resistance in an accesory), hindered cast time, and reduced the matk of characters. While I know ninjas are not a "buff" character, I used to be able to deal fairly high damage with him. I went from 1000 matk to barely even 300. My damage decreased dramatically, and even against monsters that have little mdef and 50 levels lower, I do crappy damage. Throughout the forums, I hear people laugh at the fact of a warlock being a damage dealer. They are considered useless in many posts in regards to mvp and WoE. People say they aren't even targetted much in WoE because their damage output is so low, combined with the slow cast times. Another aspect of magic that I'm worried about is that, quite frankly, everyone on RO that I've spoekn to tells me the same thing. My Stalker used to reach 1200 matk, and actually outperformed wizards and even some lower level high wizards. My matk is 350 now, with fairly decent matk gear. +8 Bazerald, +9 CoD of caster, byorgue card, and his magic damage is low.

The point is, will there be a place for spellcasters in our RO? Will Gravity balance RO out, as they intended to do with Renewal?

I for one, love playing spell casters, but, it appears that spell casters are being eliminated from the characters that can actually compete with others.

I'd like to hear your guy's opinions on this matter.


Arullo and white imprison, and tetra vortex+ soul excerate cause (ALMOST) your whole post to be nullfied.
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#84 Mefistofeles

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Posted 28 May 2011 - 12:46 PM

Arullo and white imprison, and tetra vortex+ soul excerate cause (ALMOST) your whole post to be nullfied.

you need to be nullfied arrullo its really slow and can be canceled by just touching the sorc, white imprison its OP but just in a duel 1 vs 1 pretty usless in woe, DEAR LORD TETRA VORTEX NEEDS LIKE 1 MINUTE OF PREPARING CAST sumon sumon sumon sumon sumon then teta vortex! and its sienna execrate its fail becouse curses the caster too if its a bit near, mageclass its CRAP, mageclass needs the old matk formula
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#85 veteran2003

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Posted 28 May 2011 - 12:52 PM

you need to be nullfied arrullo its really slow and can be canceled by just touching the sorc, white imprison its OP but just in a duel 1 vs 1 pretty usless in woe, DEAR LORD TETRA VORTEX NEEDS LIKE 1 MINUTE OF PREPARING CAST sumon sumon sumon sumon sumon then teta vortex! and its sienna execrate its fail becouse curses the caster too if its a bit near, mageclass its CRAP, mageclass needs the old matk formula


Your skills are very powerful, what you need is 1.5x HP. Then youd be ok. But, then again almost everyone does because of Suras gentics and RGs
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